## resources ### design Player resources are - T (Tetrahedrons) - white - k (kis) - green - a (ambo) - red - d (dual) - blue - s (snub) - yellow - lives - purple Each time an enemy is damaged, it gives the resource equal to its last operator. So if daT is damaged, d is gained, if T is damaged, T is gained and if sT is damaged, s is gained. - T is used to buy turrets and upgrades. - k, a, d, s are used to buy modules. Another way to generate resources is to buy finance generators and modules for them. At the end of each wave, generator produce and 1 life is gained. TODO: There may be a generator module to increase the life gain. When an enemy reaches the end of the path, it removes lives equal to its current life total. --- ### Tkads - **gui** - **logic** ### lives - gui - logic ### economy - **cash on hit** - generators - modules for life