## turret system ### design upgrade graph: - laser - heavy laser - minigun - sniper - railgun - shotgun - cannon - tesla - plastic - heavy plastic - plasma plastic - slower - heavy slower - final slower - stopper - heavy stopper) - T generator - kad generator - s generator ### turret list - [laser](./turrets/laser.md) - [heavy laser](./turrets/heavy%20laser.md) - [minigun](./turrets/minigun.md) - [sniper](./turrets/sniper.md) - [railgun](./turrets/railgun.md) - [shotgun](./turrets/shotgun.md) - [cannon](./turrets/cannon.md) - [tesla](./turrets/tesla.md) - [plastic](./turrets/plastic.md) - [heavy plastic](./turrets/heavy%20plastic.md) - [plasma plastic](./turrets/plasma%20plastic/md) - [slower](./turrets/slower.md) - [heavy slower](./turrets/heavy%20slower.md) - [final slower](./turrets/final%20slower.md) - [stopper](./turrets/stopper.md) - [heavy stopper](./turrets/heavy%20stopper.md) - [struct I](./turrets/struct%20I.md) - [struct T](./turrets/struct%20T.md) - [struct X](./turrets/struct%20X.md) - [T generator](./turrets/T%20generator.md) - [kad generator](./turrets/kad%20generator.md) - [s generator](./turrets/s%20generator.md) ### [modules](modules.md) --- ### models - _laser_ - heavy laser - minigun - _sniper_ - railgun - _shotgun_ - cannon - tesla - _plastic_ - heavy plastic - plasma plastic - _slower_ - heavy slower - final slower - stopper - heavy stopper - _struct I_ - _struct T_ - _struct X_ - _T generator_ - kad generator - s generator - attach point ### stats - _laser_ - heavy laser - minigun - _sniper_ - railgun - _shotgun_ - cannon - tesla - _plastic_ - heavy plastic - plasma plastic - _slower_ - heavy slower - final slower - stopper - heavy stopper - _struct I_ - _struct T_ - _struct X_ - _T generator_ - kad generator - s generator - attach point ### placement - **only place when not ovelapping** - **ghost cursor** - **buy spending resources** - shader to ghost cursor ### targeting - **check visible** - **check range** - target selection - **first** - last - strongest - weakest - closest - further away - least turning - densest - precalculate valid path nodes ### shooting - **spread** - _projectiles per shot_ - projectile logic - **bullet** - _ray_ - **plastic** - projectile stats - projectile models - bullet - ray - plastic - bullet bounce - plastic bounce - projectile fx - trails - explosions - shooting particles ### economy - **resources on enemy hit** - generators make resources at end of wave ### upgrades - _turrets can be upgraded_ - _only if can afford T_ ### modules - stats - logic - gui - buy menu - details ### range indicator - model ### selection indicator - model - fx ### gui - stats details - _panel with stats_ - upgrade bonus preview - module bonus preview - resize based on stats - **shop thumbnail** - on select - picker options - sell - upgrade (multiple) - target - buy module - manual control