[gd_scene load_steps=4 format=2] [sub_resource type="CubeMesh" id=15] [sub_resource type="SpatialMaterial" id=16] albedo_color = Color( 0.00392157, 0.490196, 0, 1 ) [sub_resource type="ConcavePolygonShape" id=17] data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 ) [node name="path_end" type="Spatial" groups=["path"]] [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0 ) mesh = SubResource( 15 ) skeleton = NodePath("") material/0 = SubResource( 16 ) [node name="StaticBody" type="StaticBody" parent="."] transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0 ) collision_layer = 2 collision_mask = 2 [node name="CollisionShape" type="CollisionShape" parent="StaticBody"] shape = SubResource( 17 )