extends Control var player : Node var _in_editor : bool var bottom_bar : Control var top_bar : Control func _fetch (): var root = get_tree().root.get_child(0) player = root.get_node("player") if bottom_bar == null: bottom_bar = get_node("bottom_bar") if top_bar == null: top_bar = get_node("top_bar") func _ready(): _fetch() bottom_bar.build() func refresh (in_editor : bool): _fetch() bottom_bar.refresh(in_editor) top_bar.refresh(in_editor)