extends Control var player : Node var control : Node var wave : Node var bottom_bar : Control var top_bar : Control var wave_ongoing : Panel var load_map : PanelContainer var save_as : AcceptDialog var delete_confirm : AcceptDialog var saveload : Node var saveload_map : Node func _fetch (): var root = get_tree().root.get_node("world") player = root.get_node("player") control = player.get_node("control") wave = root.get_node("wave") saveload = root.get_node("saveload") saveload_map = saveload.get_node("saveload_map") if bottom_bar == null: bottom_bar = get_node("bottom_bar") if top_bar == null: top_bar = get_node("top_bar") if wave_ongoing == null: wave_ongoing = $wave_ongoing_indicator if load_map == null: load_map = $gui_load_map if save_as == null: save_as = $save_as save_as.register_text_enter(save_as.get_node("line_edit")) if delete_confirm == null: delete_confirm = $delete_confirm func _ready(): _fetch() func refresh (): _fetch() bottom_bar.refresh(control.ineditor) top_bar.refresh(control.ineditor) if wave.ongoing: wave_ongoing.visible = true else: wave_ongoing.visible = false func save_as_mapname(): var mapname = save_as.get_node("line_edit").text if !mapname.ends_with(".json"): mapname += ".json" control.gui_save_as_map_event(mapname) save_as.visible = false load_map.build() func _on_save_as_confirmed(): save_as_mapname() func _on_delete_confirmed(): control.gui_delete_map_event(load_map.selected_delete) load_map.build() func _on_close_load_map(): load_map.visible = false