extends Control var _editor_button : Button var _hbox : HBoxContainer var _wave_label : Label var _resources : Node var _wave : Node var _gui : Control func refresh (in_editor : bool): var root = get_tree().root.get_node("world") _resources = root.get_node("player").get_node("resources") _wave = root.get_node("wave") if _gui == null: _gui = get_parent() if _hbox == null: _hbox = $panel/resources/HBoxContainer if _editor_button == null: _editor_button = $panel/editor_button if _wave_label == null: _wave_label = $panel/wave_label if in_editor: _editor_button.text = "Editor" else: _editor_button.text = "Playmode" func _process (_delta): for r in _resources.get_names(): _hbox.get_node(r).text = str(_resources[r]) + r _hbox.get_node("lives").text = str(_resources["lives"]) + " lives" _wave_label.text = "wave " + str(_wave.wave_num+1) func _on_editor_button_down(): _gui.control.gui_editor_toggle_event() func _on_wave_button_pressed(): _gui.control.gui_start_wave_event()