extends TextureButton var _turret : Dictionary var _color_rect : ColorRect var _name_label : Label var _cash_label : Label var _viewport : Viewport var _spinner : Node var _mesh : Node var _resources : Node var picked : bool var enabled : bool = false var _rotate_timer : float func init (turret : Dictionary): _turret = turret _color_rect = $ColorRect _name_label = $hbox/name_label _cash_label = $cash_label _viewport = $viewport _spinner = $viewport/spinner var root = get_tree().root.get_child(0) _resources = root.get_node("player").get_node("resources") _name_label.text = turret.name _cash_label.text = _resources.dict_to_str(turret.cost) var load_turrets = root.get_node("saveload").get_node("load_turrets") if !load_turrets.loaded: yield(load_turrets, "done_loading") var model = load_turrets.models[turret.model_name] _mesh = model.instance() _spinner.add_child(_mesh) texture_normal = _viewport.get_texture() func _process(delta): if !has_node("viewport"): return if _spinner == null: _spinner = $viewport/spinner if _spinner != null: if _resources == null: var root = get_tree().root.get_child(0) _resources = root.get_node("player").get_node("resources") var afforded = _resources.greater_than(_turret.cost) if afforded: _color_rect.color = Color(0,0,0,0) else: _color_rect.color = Color(0,0,0,0.5) if afforded and (is_hovered() or picked): _spinner.transform.basis = _spinner.transform.rotated(Vector3.UP, delta).basis _rotate_timer = 0 else: _rotate_timer = min(1, _rotate_timer + delta * 5) var idle_rot = Transform.rotated(Vector3.UP, PI-PI/4).basis _spinner.transform.basis = _spinner.transform.basis.slerp(idle_rot, _rotate_timer)