extends Node var saveload : Node var info : Dictionary var models : Dictionary var thumbs : Dictionary var loaded : bool = false signal done_loading func _ready(): get_saveload() load_models() load_info() emit_signal("done_loading") loaded = true func get_saveload(): if saveload == null: saveload = get_tree().root.get_child(0).get_node("saveload") func get_base_turrets(): var results = [] for turr in info.values(): var flag = true for oth in info.values(): if oth.name == turr.name: continue if turr.name in oth.upgrades: flag = false if flag: results.append(turr) return results func load_info(): info.clear() var files = saveload.parse_dir("res://assets", ".json") for turr in files: var parsed = saveload.load_parse_json("res://assets/" + turr) if parsed != null: for tin in parsed: info[tin.name] = tin func load_models(): models.clear() var files = saveload.parse_dir("res://models/turrets", ".glb") for turr in files: models[turr] = load("res://models/turrets/" + turr) func load_thumbs(): thumbs.clear() var files = saveload.parse_dir("res://textures/thumbnails", ".png") for turr in files: thumbs[turr] = load("res://textures/thumbnails/" + turr)