diff options
author | jacopograndi <jak.sk8@hotmail.it> | 2021-09-02 10:13:25 +0200 |
---|---|---|
committer | jacopograndi <jak.sk8@hotmail.it> | 2021-09-02 10:13:57 +0200 |
commit | c298eb988874bc2cf3adb39c2532419ec76a24bc (patch) | |
tree | 76e888a3f9c5c789cb0579e490901584c1357897 /CMakeFiles/sdl_test.dir/CXX.includecache | |
parent | 8af1284654a4a5d454a559eca371bf0ac3c79786 (diff) |
all imp sprites + train problems solved
Diffstat (limited to 'CMakeFiles/sdl_test.dir/CXX.includecache')
-rw-r--r-- | CMakeFiles/sdl_test.dir/CXX.includecache | 720 |
1 files changed, 10 insertions, 710 deletions
diff --git a/CMakeFiles/sdl_test.dir/CXX.includecache b/CMakeFiles/sdl_test.dir/CXX.includecache index c1a7a4e..35f1a7b 100644 --- a/CMakeFiles/sdl_test.dir/CXX.includecache +++ b/CMakeFiles/sdl_test.dir/CXX.includecache @@ -6,630 +6,6 @@ #IncludeRegexTransform: -C:/MinGW_libs/include/SDL2/SDL.h -SDL_main.h -C:/MinGW_libs/include/SDL2/SDL_main.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_assert.h -C:/MinGW_libs/include/SDL2/SDL_assert.h -SDL_atomic.h -C:/MinGW_libs/include/SDL2/SDL_atomic.h -SDL_audio.h -C:/MinGW_libs/include/SDL2/SDL_audio.h -SDL_clipboard.h -C:/MinGW_libs/include/SDL2/SDL_clipboard.h -SDL_cpuinfo.h -C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h -SDL_endian.h -C:/MinGW_libs/include/SDL2/SDL_endian.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -SDL_events.h -C:/MinGW_libs/include/SDL2/SDL_events.h -SDL_filesystem.h -C:/MinGW_libs/include/SDL2/SDL_filesystem.h -SDL_gamecontroller.h -C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h -SDL_haptic.h -C:/MinGW_libs/include/SDL2/SDL_haptic.h -SDL_hints.h -C:/MinGW_libs/include/SDL2/SDL_hints.h -SDL_joystick.h -C:/MinGW_libs/include/SDL2/SDL_joystick.h -SDL_loadso.h -C:/MinGW_libs/include/SDL2/SDL_loadso.h -SDL_log.h -C:/MinGW_libs/include/SDL2/SDL_log.h -SDL_messagebox.h -C:/MinGW_libs/include/SDL2/SDL_messagebox.h -SDL_metal.h -C:/MinGW_libs/include/SDL2/SDL_metal.h -SDL_mutex.h -C:/MinGW_libs/include/SDL2/SDL_mutex.h -SDL_power.h -C:/MinGW_libs/include/SDL2/SDL_power.h -SDL_render.h -C:/MinGW_libs/include/SDL2/SDL_render.h -SDL_rwops.h -C:/MinGW_libs/include/SDL2/SDL_rwops.h -SDL_sensor.h -C:/MinGW_libs/include/SDL2/SDL_sensor.h -SDL_shape.h -C:/MinGW_libs/include/SDL2/SDL_shape.h -SDL_system.h -C:/MinGW_libs/include/SDL2/SDL_system.h -SDL_thread.h -C:/MinGW_libs/include/SDL2/SDL_thread.h -SDL_timer.h -C:/MinGW_libs/include/SDL2/SDL_timer.h -SDL_version.h -C:/MinGW_libs/include/SDL2/SDL_version.h -SDL_video.h -C:/MinGW_libs/include/SDL2/SDL_video.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - 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-C:/MinGW_libs/include/SDL2/SDL_video.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_pixels.h -C:/MinGW_libs/include/SDL2/SDL_pixels.h -SDL_rect.h -C:/MinGW_libs/include/SDL2/SDL_rect.h -SDL_surface.h -C:/MinGW_libs/include/SDL2/SDL_surface.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/begin_code.h - -C:/MinGW_libs/include/SDL2/close_code.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h -iostream -- -vector -- -SDL2/SDL.h -- - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h vector - @@ -644,6 +20,14 @@ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h entity.h C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.cpp +gst.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h +map +- +iostream +- + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h iostream - @@ -655,6 +39,8 @@ vector - functional - +random +- ground.h C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h entity.h @@ -666,38 +52,12 @@ C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h tech.h C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h -gst.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h -vector -- -string -- -../umath/vec2.h -C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -tech.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h vector - tech.h C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h -iostream -- -gst.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h -view.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h -vector -- -functional -- - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h vector - @@ -716,65 +76,5 @@ string ../umath/vec2.h C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h -vector -- -functional -- -gst.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h -menu.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h -vector -- - -C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h -vector -- -string -- -SDL2/SDL.h -- -../game/gst.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h -../game/view.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h -cam.h -C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h -string -- - -C:/Users/jaksk/Desktop/dev/_cpp/age/main.cpp -iostream -- -vector -- -umath/vec2.h -C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -graphics/graphics.h -C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h -commands/commands.h -C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h -timing/timing.h -C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h -game/entity.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h -game/ground.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h -game/playercontrol.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h -game/gst.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h -game/tile.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h -game/load.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h -SDL2/SDL.h -- - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h |