diff options
author | jacopograndi <jak.sk8@hotmail.it> | 2021-08-19 18:46:51 +0200 |
---|---|---|
committer | jacopograndi <jak.sk8@hotmail.it> | 2021-08-19 18:46:51 +0200 |
commit | a8bcacc95045102e67f2feabbdddf79535837554 (patch) | |
tree | 5781dd4cb2fe66b67deab84ff4641b7e21b9c174 /CMakeFiles/sdl_test.dir/depend.make |
forgot to make repo until now
Diffstat (limited to 'CMakeFiles/sdl_test.dir/depend.make')
-rw-r--r-- | CMakeFiles/sdl_test.dir/depend.make | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/CMakeFiles/sdl_test.dir/depend.make b/CMakeFiles/sdl_test.dir/depend.make new file mode 100644 index 0000000..0a5b3cd --- /dev/null +++ b/CMakeFiles/sdl_test.dir/depend.make @@ -0,0 +1,270 @@ +# CMAKE generated file: DO NOT EDIT! +# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 + +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_assert.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_atomic.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_audio.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_blendmode.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_clipboard.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_config.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_endian.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_error.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_events.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_filesystem.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gesture.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_haptic.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_hints.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_joystick.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keyboard.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keycode.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_loadso.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_log.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_main.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_messagebox.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_metal.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mouse.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mutex.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_pixels.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_platform.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_power.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_quit.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rect.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_render.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rwops.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_scancode.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_sensor.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_shape.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_stdinc.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_surface.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_system.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_thread.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_timer.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_touch.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_version.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_video.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/begin_code.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/close_code.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: commands/commands.cpp +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: commands/commands.h + +CMakeFiles/sdl_test.dir/game/entity.cpp.obj: game/entity.cpp +CMakeFiles/sdl_test.dir/game/entity.cpp.obj: game/entity.h +CMakeFiles/sdl_test.dir/game/entity.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/entity.h +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/ground.cpp +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/ground.h +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/gst.h +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/player.h +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/tile.h +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/entity.h +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/ground.h +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/gst.cpp +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/gst.h +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/player.h +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/tile.h +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/menu.cpp +CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/menu.h +CMakeFiles/sdl_test.dir/game/menu.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/entity.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/ground.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/gst.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/menu.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/player.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/playercontrol.cpp +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/playercontrol.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/tile.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/view.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/game/tile.cpp.obj: game/tile.cpp +CMakeFiles/sdl_test.dir/game/tile.cpp.obj: game/tile.h +CMakeFiles/sdl_test.dir/game/tile.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/entity.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/ground.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/gst.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/menu.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/player.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/tile.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/view.cpp +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/view.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_assert.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_atomic.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_audio.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_blendmode.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_clipboard.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_config.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_endian.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_error.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_events.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_filesystem.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gesture.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_haptic.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_hints.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_joystick.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keyboard.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keycode.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_loadso.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_log.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_main.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_messagebox.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_metal.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mouse.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mutex.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_pixels.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_platform.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_power.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_quit.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rect.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_render.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rwops.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_scancode.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_sensor.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_shape.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_stdinc.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_surface.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_system.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_thread.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_timer.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_touch.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_version.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_video.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/begin_code.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/close_code.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/entity.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/ground.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/gst.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/menu.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/player.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/tile.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/view.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: graphics/cam.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: graphics/graphics.cpp +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: graphics/graphics.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_assert.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_atomic.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_audio.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_blendmode.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_clipboard.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_config.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_endian.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_error.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_events.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_filesystem.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gesture.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_haptic.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_hints.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_joystick.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keyboard.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keycode.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_loadso.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_log.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_main.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_messagebox.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_metal.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mouse.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mutex.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_pixels.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_platform.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_power.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_quit.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rect.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_render.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rwops.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_scancode.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_sensor.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_shape.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_stdinc.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_surface.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_system.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_thread.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_timer.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_touch.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_version.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_video.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/begin_code.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/close_code.h +CMakeFiles/sdl_test.dir/main.cpp.obj: commands/commands.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/entity.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/ground.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/gst.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/menu.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/player.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/playercontrol.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/tile.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/view.h +CMakeFiles/sdl_test.dir/main.cpp.obj: graphics/cam.h +CMakeFiles/sdl_test.dir/main.cpp.obj: graphics/graphics.h +CMakeFiles/sdl_test.dir/main.cpp.obj: main.cpp +CMakeFiles/sdl_test.dir/main.cpp.obj: nlohmann/json.hpp +CMakeFiles/sdl_test.dir/main.cpp.obj: timing/timing.h +CMakeFiles/sdl_test.dir/main.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_assert.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_atomic.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_audio.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_blendmode.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_clipboard.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_config.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_endian.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_error.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_events.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_filesystem.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gesture.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_haptic.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_hints.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_joystick.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keyboard.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keycode.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_loadso.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_log.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_main.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_messagebox.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_metal.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mouse.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mutex.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_pixels.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_platform.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_power.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_quit.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rect.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_render.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rwops.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_scancode.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_sensor.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_shape.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_stdinc.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_surface.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_system.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_thread.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_timer.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_touch.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_version.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_video.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/begin_code.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/close_code.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: timing/timing.cpp +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: timing/timing.h + |