diff options
author | jacopograndi <jacopo.grandi@outlook.it> | 2022-01-04 13:35:02 +0100 |
---|---|---|
committer | jacopograndi <jacopo.grandi@outlook.it> | 2022-01-04 13:35:02 +0100 |
commit | bb16c32bde58cba70e4877aa2d3ebd04332eb575 (patch) | |
tree | de3d82cca043c26cbaa64837a3b2c18efc6ddb64 /game/ai/engine.h | |
parent | 411d2f6d6a6e5370d33f0f54b2f2de7147a9d977 (diff) |
linux compile and imgs
Diffstat (limited to 'game/ai/engine.h')
-rw-r--r-- | game/ai/engine.h | 130 |
1 files changed, 65 insertions, 65 deletions
diff --git a/game/ai/engine.h b/game/ai/engine.h index d3755e1..584cb11 100644 --- a/game/ai/engine.h +++ b/game/ai/engine.h @@ -1,66 +1,66 @@ -#ifndef ENGINE_H -#define ENGINE_H - -#include <iostream> - -#include <string> -#include <vector> -#include <limits> -#include <cmath> - -#include "../ground.h" -#include "../gst.h" - -#include "action.h" -#include "tactic.h" -#include "generator.h" -#include "evaluator.h" -#include "performer.h" - -namespace ai { - -class engine { - public: - engine (Gst &gst) : init(gst) {} - Gst &init; - - tactic get_best () { - tactic t { search(init, 4) }; - std::cout << t.to_string(); - return t; - } - - tactic search (Gst &gst, int depth) { - generator gen { gst }; - std::vector<tactic> tactics = gen.tactics(); - tactic best; best.eval = std::numeric_limits<float>::lowest(); - for (tactic t : tactics) { - performer perf { gst }; - Gst next { perf.apply(t) }; - t.eval = negamax(next, depth, gst.turn); - std::cout << "depth " << depth << " eval " << t.eval << "\n"; - if (t.eval > best.eval) best = t; - } - return best; - } - - float negamax (Gst gst, int depth, int player) { - //for (int i=0; i<3-depth; i++) std::cout << " "; std::cout << depth << "\n"; - if (depth == 0) { - evaluator eval { gst }; - return eval.eval(player); - } - float value = std::numeric_limits<float>::lowest(); - generator gen { gst }; - auto tactics = gen.tactics(); - for (tactic t : tactics) { - performer perf { gst }; - Gst next { perf.apply(t) }; - value = fmax(value, negamax(next, depth-1, -player)); - } - return -value; - } -}; - -} +#ifndef ENGINE_H
+#define ENGINE_H
+
+#include <iostream>
+
+#include <string>
+#include <vector>
+#include <limits>
+#include <cmath>
+
+#include "../ground.h"
+#include "../gst.h"
+
+#include "action.h"
+#include "tactic.h"
+#include "generator.h"
+#include "evaluator.h"
+#include "performer.h"
+
+namespace ai {
+
+class engine {
+ public:
+ engine (Gst &gst) : init(gst) {}
+ Gst &init;
+
+ tactic get_best () {
+ tactic t { search(init, 4) };
+ std::cout << t.to_string();
+ return t;
+ }
+
+ tactic search (Gst &gst, int depth) {
+ generator gen { gst };
+ std::vector<tactic> tactics = gen.tactics();
+ tactic best; best.eval = std::numeric_limits<float>::lowest();
+ for (tactic t : tactics) {
+ performer perf { gst };
+ Gst next { perf.apply(t) };
+ t.eval = negamax(next, depth, gst.turn);
+ std::cout << "depth " << depth << " eval " << t.eval << "\n";
+ if (t.eval > best.eval) best = t;
+ }
+ return best;
+ }
+
+ float negamax (Gst gst, int depth, int player) {
+ //for (int i=0; i<3-depth; i++) std::cout << " "; std::cout << depth << "\n";
+ if (depth == 0) {
+ evaluator eval { gst };
+ return eval.eval(player);
+ }
+ float value = std::numeric_limits<float>::lowest();
+ generator gen { gst };
+ auto tactics = gen.tactics();
+ for (tactic t : tactics) {
+ performer perf { gst };
+ Gst next { perf.apply(t) };
+ value = fmax(value, negamax(next, depth-1, -player));
+ }
+ return -value;
+ }
+};
+
+}
#endif
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