aboutsummaryrefslogtreecommitdiff
path: root/game/ground.cpp
diff options
context:
space:
mode:
authorjacopograndi <jak.sk8@hotmail.it>2021-09-05 23:00:42 +0200
committerjacopograndi <jak.sk8@hotmail.it>2021-09-05 23:00:42 +0200
commit522a43d16e812e10ff69747ee916918b4bd29f2f (patch)
tree3a9b9cb7a5d103252099d0eabb3c8d6ab8803550 /game/ground.cpp
parent728abda9dc6fc8e65c7c0e0240a2e7d61a43a583 (diff)
invariant added as 'inv'
Diffstat (limited to 'game/ground.cpp')
-rw-r--r--game/ground.cpp14
1 files changed, 5 insertions, 9 deletions
diff --git a/game/ground.cpp b/game/ground.cpp
index 1cadd9b..5f58717 100644
--- a/game/ground.cpp
+++ b/game/ground.cpp
@@ -4,16 +4,12 @@
#include <iostream>
#include <algorithm>
-Ground::Ground (int sx, int sy) {
+void Ground::build (int sx, int sy) {
sizex = sx; sizey = sy;
tiles = new int[sx*sy];
for (int i=0; i<sx*sy; i++) tiles[i] = 0;
}
-Ground::~Ground () {
-
-}
-
int Ground::at(int x, int y) {
return x+y*sizex;
}
@@ -47,7 +43,7 @@ std::vector<int> Ground::move_area (Gst &gst, Entity &ent) {
std::vector<step> frontier { step { at(ent.x, ent.y), move_num } };
int maxcost = 99;
- if (gst.info_has_ability(ent.info, "Scout")) maxcost = 2;
+ if (gst.inv->info_has_ability(ent.info, "Scout")) maxcost = 2;
int iter=0;
for (; iter<10000; iter++) {
@@ -66,7 +62,7 @@ std::vector<int> Ground::move_area (Gst &gst, Entity &ent) {
for (int t : forward_star) {
if (!(std::find(visited.begin(), visited.end(), t) != visited.end())
&& !(std::find(frontier.begin(), frontier.end(), t) != frontier.end())) {
- int movecost = gst.tiles[gst.ground.tiles[t]].move_cost;
+ int movecost = gst.inv->tiles[tiles[t]].move_cost;
if (movecost > maxcost) movecost = maxcost;
int walkedm = maxf.m - movecost;
bool obstructed = false;
@@ -93,8 +89,8 @@ std::vector<int> Ground::move_area (Gst &gst, Entity &ent) {
std::vector<int> Ground::attack_targets (Gst &gst, Entity &ent) {
std::vector<int> attacks;
int range = gst.get_range(ent);
- bool builds = !gst.info_has_ability(ent.info, "Units Only");
- bool units = !gst.info_has_ability(ent.info, "Buildings Only");
+ bool builds = !gst.inv->info_has_ability(ent.info, "Units Only");
+ bool units = !gst.inv->info_has_ability(ent.info, "Buildings Only");
for (Entity &e : gst.entities) {
if (!units && e.info->unit == 1) continue;
if (!builds && e.info->unit == 0) continue;