diff options
author | jacopograndi <jak.sk8@hotmail.it> | 2021-09-02 10:13:25 +0200 |
---|---|---|
committer | jacopograndi <jak.sk8@hotmail.it> | 2021-09-02 10:13:57 +0200 |
commit | c298eb988874bc2cf3adb39c2532419ec76a24bc (patch) | |
tree | 76e888a3f9c5c789cb0579e490901584c1357897 /game/gst.cpp | |
parent | 8af1284654a4a5d454a559eca371bf0ac3c79786 (diff) |
all imp sprites + train problems solved
Diffstat (limited to 'game/gst.cpp')
-rw-r--r-- | game/gst.cpp | 76 |
1 files changed, 67 insertions, 9 deletions
diff --git a/game/gst.cpp b/game/gst.cpp index 5c7485b..3c0c1de 100644 --- a/game/gst.cpp +++ b/game/gst.cpp @@ -3,6 +3,7 @@ #include <map> #include <iostream> + Player& Gst::get_player (int id) { for (auto &player : players) { if (id == player.id) return player; @@ -80,6 +81,8 @@ float Gst::get_type_bonus (Entity &atk, Entity &def) { return b; } +int Gst::get_vet_level (Entity &ent) { return std::min(3, ent.fights/3); } + std::vector<Bonus> Gst::get_bonuses (Entity &atk, Entity &def) { std::vector<Bonus> bs; if (tiles[ground.tiles[ground.at(atk.x, atk.y)]].attack_bonus != 0) { @@ -93,13 +96,23 @@ std::vector<Bonus> Gst::get_bonuses (Entity &atk, Entity &def) { tiles[ground.tiles[ground.at(def.x, def.y)]].defence_bonus, Bonus::Id::ground, false); } + + if (check_obstructed(def)) { + for (Entity &e : entities) { + if (&def != &e && e.x == def.x && def.y == e.y) { + bs.emplace_back(e.info->defence_bonus, + Bonus::Id::on_bld, false); + } + } + } if (get_type_bonus(atk, def) != 0) { bs.emplace_back(get_type_bonus(atk, def), Bonus::Id::type, true); } + /* only attack bonuses if (get_type_bonus(def, atk) != 0) { bs.emplace_back(get_type_bonus(def, atk), Bonus::Id::type, false); - } + }*/ if (info_has_ability(atk.info, "Causes Fear")) bs.emplace_back(-1.0f/3, Bonus::Id::ability, false); @@ -132,7 +145,6 @@ std::vector<Bonus> Gst::get_bonuses (Entity &atk, Entity &def) { if (info_has_ability(atk.info, "Frenzy")) bs.emplace_back(1/atk.hp, Bonus::Id::ability, true); - Player &player_atk = players[atk.owner]; Player &player_def = players[def.owner]; float tech_attack = player_atk.tech_lookup.id(atk.info->id).attack; @@ -142,6 +154,13 @@ std::vector<Bonus> Gst::get_bonuses (Entity &atk, Entity &def) { if (tech_defence != 0) bs.emplace_back(tech_defence, Bonus::Id::tech, false); + float atk_vet = get_vet_level(atk) * 0.15f; + if (atk_vet > 0) + bs.emplace_back(atk_vet, Bonus::Id::veteran, true); + float def_vet = get_vet_level(def) * 0.15f; + if (def_vet > 0) + bs.emplace_back(def_vet, Bonus::Id::veteran, false); + return bs; } @@ -243,6 +262,9 @@ void Gst::battle (Entity &atk, Entity &def) { atk.hp = result.atk_hp; def.hp = result.def_hp; + if (atk.info->unit == 1) atk.fights += 1; + if (def.info->unit == 1) def.fights += 1; + std::cout << "! result " << atk.info->name << "(hp:" << atk.hp << "), " << def.info->name << "(hp:" << def.hp << ") \n"; clear_dead(); @@ -267,6 +289,49 @@ int Gst::get_range (Entity &ent) { return range; } +std::vector<int> Gst::get_possible_trains (Entity &ent) { + Player &player = get_player(ent.owner); + auto &cls = ent.info->train_class; + std::vector<int> trains; + if (ent.info->id == 107) { // market special case + std::vector<int> candidates; + for (EntityInfo &info : infos) { + if (info.id == 0) continue; // villager only in train_id + if (info.level > player.level) continue; + if (info.level < player.level && info.upgrade != -1) continue; + if (std::find(cls.begin(), cls.end(), info.ent_class) != cls.end()) + { + candidates.push_back(info.id); + } + } + std::shuffle(candidates.begin(), candidates.end(), engine); + // pick 3 cands at random + for (int i=0; i<3; i++) trains.push_back(candidates[i]); + return trains; + } + + for (int id : ent.info->train_id) { + if (get_info(id)->level > player.level) { + trains.push_back(id); + } + } + + // get all train class ids, highest upgrade level + for (EntityInfo &info : infos) { + if (info.id == 0) continue; // villager only in train_id + if (info.level > player.level) continue; + if (info.level < player.level && info.upgrade != -1) continue; + if (std::find(cls.begin(), cls.end(), info.ent_class) != cls.end()) { + if (std::find(trains.begin(), trains.end(), info.id) + == trains.end()) + { + trains.push_back(info.id); + } + } + } + return trains; +} + std::vector<int> Gst::get_possible_builds (Entity &ent) { std::vector<int> builds; for (int id : ent.info->build) { @@ -308,7 +373,6 @@ bool Gst::check_req_build(Entity &ent, EntityInfo *info) { } } } - std::cout << " " << mindist; if (mindist < 5) { return false; } @@ -335,12 +399,6 @@ bool Gst::check_req_build(Entity &ent, EntityInfo *info) { return true; } -bool Gst::check_req_train (Entity &ent, EntityInfo *info) { - Player &player = players[ent.owner]; - if (player.level < info->level) return false; - return true; -} - bool Gst::check_req_tech (Tech *tech, Player &player) { if (player.leveling_up == 1) return false; |