diff options
author | jacopograndi <jak.sk8@hotmail.it> | 2021-08-29 13:57:41 +0200 |
---|---|---|
committer | jacopograndi <jak.sk8@hotmail.it> | 2021-08-29 13:57:41 +0200 |
commit | ace5c3f3093c50ff7fa6f8b281a377e3788abbd5 (patch) | |
tree | 8a52803dc2b777822e9b1cab148bec8798bfeadf /game/playercontrol.cpp | |
parent | a8bcacc95045102e67f2feabbdddf79535837554 (diff) |
adding techs
Diffstat (limited to 'game/playercontrol.cpp')
-rw-r--r-- | game/playercontrol.cpp | 170 |
1 files changed, 158 insertions, 12 deletions
diff --git a/game/playercontrol.cpp b/game/playercontrol.cpp index 15b1b86..647f487 100644 --- a/game/playercontrol.cpp +++ b/game/playercontrol.cpp @@ -4,6 +4,44 @@ #include "playercontrol.h" #include "entity.h" +void open_unit_menu (Gst &gst, View &view, Fsm &fsm, int p) { + Entity &ent = gst.entities[view.selected_entity]; + view.menu_unit.options.clear(); + if (ent.info->unit == 1) { + if (gst.ground.move_area(gst, ent).size() > 0 + && ent.moved == 0) + { + view.menu_unit.options.emplace_back("Move", Menu_unit::Opts::move); + } + if (gst.ground.attack_targets(gst, ent).size() > 0 + && (!gst.info_has_ability(ent.info, "No Move & Attack") + || ent.moved == 0)) { + view.menu_unit.options.emplace_back("Attack", Menu_unit::Opts::attack); + } + if (ent.info->build.size() > 0 + && !gst.check_obstructed(ent) + && gst.get_possible_builds(ent).size() > 0) + { + view.menu_unit.options.emplace_back("Build", Menu_unit::Opts::build); + } + view.menu_unit.options.emplace_back("Done", Menu_unit::Opts::done); + } else { + if (ent.info->train.size() + && !gst.check_obstructed(ent)) + { + view.menu_unit.options.emplace_back("Train", Menu_unit::Opts::train); + } + if (ent.info->id == 100 + || ent.info->id == 101) { + view.menu_unit.options.emplace_back("Trade", Menu_unit::Opts::trade); + } + if (ent.info->id == 100) { + view.menu_unit.options.emplace_back("Age Up", Menu_unit::Opts::age_up); + } + } + view.menu_unit.open(view.res); +} + Player_control::Player_control () { fsm.arcs.emplace_back( select, sel_ground, -1, @@ -24,11 +62,24 @@ Player_control::Player_control () { [](Gst &gst, View &view, Fsm &fsm, int p) { view.menu_day.close(); view.selected_ground = -1; - // end turn calcs + gst.end_day(); for (Entity &e : gst.entities) { e.done = false; + e.moved = 0; + if (e.owner == gst.turn) { + Player &player = gst.players[e.owner]; + for (int i=0; i<player.res.size(); i++) { + player.res[i] += e.info->prod[i]; + } + // todo heal when on top of building + if (e.building < 0) { + e.building++; + if (e.building == 0) { + e.hp += 50; if (e.hp > 100) e.hp = 100; + } + } + } } - gst.end_day(); std::cout << "end day " << p << "\n"; return select; } @@ -45,11 +96,7 @@ Player_control::Player_control () { select, sel_unit, -1, [](Gst &gst, View &view, Fsm &fsm, int p) { view.selected_entity = p; - view.menu_unit.options.clear(); - view.menu_unit.options.emplace_back("Move", Menu_unit::Opts::move); - view.menu_unit.options.emplace_back("Attack", Menu_unit::Opts::attack); - view.menu_unit.options.emplace_back("Done", Menu_unit::Opts::done); - view.menu_unit.open(view.res); + open_unit_menu(gst, view, fsm, p); std::cout << "selected unit " << p << "\n"; return menu_unit; } @@ -63,6 +110,82 @@ Player_control::Player_control () { } ); fsm.arcs.emplace_back( + menu_unit, opt, Menu_unit::Opts::train, + [](Gst &gst, View &view, Fsm &fsm, int p) { + view.menu_unit.close(); + std::cout << "train " << p << "\n"; + Entity &ent = gst.entities[view.selected_entity]; + view.menu_train.options.clear(); + for (int id : ent.info->train) { + std::cout << id << " " << gst.get_info(id)->name << "\n"; + EntityInfo *info = gst.get_info(id); + Option opt { info->name, id }; + opt.cost = info->cost; + view.menu_train.options.push_back(opt); + } + view.menu_train.open(view.res); + return menu_train; + } + ); + fsm.arcs.emplace_back( + menu_train, opt, -1, + [](Gst &gst, View &view, Fsm &fsm, int p) { + view.menu_train.close(); + Entity &ent = gst.entities[view.selected_entity]; + ent.done = true; + Entity entb { ent.x, ent.y, gst.get_info(p), ent.owner }; + entb.building = -1; + entb.done = true; + entb.hp = 50; + gst.entities.push_back(entb); + Player &player = gst.players[gst.turn]; + for (int i=0; i<player.res.size(); i++) { + player.res[i] -= entb.info->cost[i]; + } + view.selected_entity = -1; + return select; + } + ); + fsm.arcs.emplace_back( + menu_unit, opt, Menu_unit::Opts::build, + [](Gst &gst, View &view, Fsm &fsm, int p) { + view.menu_unit.close(); + std::cout << "build " << p << "\n"; + Entity &ent = gst.entities[view.selected_entity]; + view.menu_build.options.clear(); + for (int id : ent.info->build) { + EntityInfo *info = gst.get_info(id); + if(!gst.check_req_build(ent, info)) continue; + std::cout << id << " " << gst.get_info(id)->name << "\n"; + Option opt { info->name, id }; + opt.cost = info->cost; + view.menu_build.options.push_back(opt); + } + view.menu_build.open(view.res); + return menu_build; + } + ); + fsm.arcs.emplace_back( + menu_build, opt, -1, + [](Gst &gst, View &view, Fsm &fsm, int p) { + view.menu_build.close(); + std::cout << "building " << p << "\n"; + Entity &ent = gst.entities[view.selected_entity]; + ent.done = true; + Entity entb { ent.x, ent.y, gst.get_info(p), ent.owner }; + entb.building = -1; + entb.done = true; + entb.hp = 50; + gst.entities.push_back(entb); + Player &player = gst.players[gst.turn]; + for (int i=0; i<player.res.size(); i++) { + player.res[i] -= entb.info->cost[i]; + } + view.selected_entity = -1; + return select; + } + ); + fsm.arcs.emplace_back( menu_unit, opt, Menu_unit::Opts::move, [](Gst &gst, View &view, Fsm &fsm, int p) { view.menu_unit.close(); @@ -80,15 +203,38 @@ Player_control::Player_control () { view.moves.clear(); ent.x = p % gst.ground.sizex; ent.y = p / gst.ground.sizex; - // remove move points - view.menu_unit.options.clear(); - view.menu_unit.options.emplace_back("Attack", Menu_unit::Opts::attack); - view.menu_unit.options.emplace_back("Done", Menu_unit::Opts::done); - view.menu_unit.open(view.res); + ent.moved = 1; + open_unit_menu(gst, view, fsm, p); return menu_unit; } ); fsm.arcs.emplace_back( + menu_unit, opt, Menu_unit::Opts::attack, + [](Gst &gst, View &view, Fsm &fsm, int p) { + view.menu_unit.close(); + std::cout << "attack " << p << "\n"; + Entity &ent = gst.entities[view.selected_entity]; + view.attacks = gst.ground.attack_targets(gst, ent); + return attack; + } + ); + fsm.arcs.emplace_back( + attack, sel_ground, -1, + [](Gst &gst, View &view, Fsm &fsm, int p) { + std::cout << "attacked " << p << "\n"; + Entity &atk = gst.entities[view.selected_entity]; + int x = view.cursor_ground % gst.ground.sizex; + int y = view.cursor_ground / gst.ground.sizex; + std::cout << "selg " << x << " " << y << "\n"; + Entity &def = gst.get_at(x, y); + atk.done = true; + gst.battle(atk, def); + view.attacks.clear(); + view.selected_entity = -1; + return select; + } + ); + fsm.arcs.emplace_back( menu_unit, opt, Menu_unit::Opts::done, [](Gst &gst, View &view, Fsm &fsm, int p) { view.menu_unit.close(); |