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authorjacopograndi <jak.sk8@hotmail.it>2021-08-29 13:57:41 +0200
committerjacopograndi <jak.sk8@hotmail.it>2021-08-29 13:57:41 +0200
commitace5c3f3093c50ff7fa6f8b281a377e3788abbd5 (patch)
tree8a52803dc2b777822e9b1cab148bec8798bfeadf /game/playercontrol.cpp
parenta8bcacc95045102e67f2feabbdddf79535837554 (diff)
adding techs
Diffstat (limited to 'game/playercontrol.cpp')
-rw-r--r--game/playercontrol.cpp170
1 files changed, 158 insertions, 12 deletions
diff --git a/game/playercontrol.cpp b/game/playercontrol.cpp
index 15b1b86..647f487 100644
--- a/game/playercontrol.cpp
+++ b/game/playercontrol.cpp
@@ -4,6 +4,44 @@
#include "playercontrol.h"
#include "entity.h"
+void open_unit_menu (Gst &gst, View &view, Fsm &fsm, int p) {
+ Entity &ent = gst.entities[view.selected_entity];
+ view.menu_unit.options.clear();
+ if (ent.info->unit == 1) {
+ if (gst.ground.move_area(gst, ent).size() > 0
+ && ent.moved == 0)
+ {
+ view.menu_unit.options.emplace_back("Move", Menu_unit::Opts::move);
+ }
+ if (gst.ground.attack_targets(gst, ent).size() > 0
+ && (!gst.info_has_ability(ent.info, "No Move & Attack")
+ || ent.moved == 0)) {
+ view.menu_unit.options.emplace_back("Attack", Menu_unit::Opts::attack);
+ }
+ if (ent.info->build.size() > 0
+ && !gst.check_obstructed(ent)
+ && gst.get_possible_builds(ent).size() > 0)
+ {
+ view.menu_unit.options.emplace_back("Build", Menu_unit::Opts::build);
+ }
+ view.menu_unit.options.emplace_back("Done", Menu_unit::Opts::done);
+ } else {
+ if (ent.info->train.size()
+ && !gst.check_obstructed(ent))
+ {
+ view.menu_unit.options.emplace_back("Train", Menu_unit::Opts::train);
+ }
+ if (ent.info->id == 100
+ || ent.info->id == 101) {
+ view.menu_unit.options.emplace_back("Trade", Menu_unit::Opts::trade);
+ }
+ if (ent.info->id == 100) {
+ view.menu_unit.options.emplace_back("Age Up", Menu_unit::Opts::age_up);
+ }
+ }
+ view.menu_unit.open(view.res);
+}
+
Player_control::Player_control () {
fsm.arcs.emplace_back(
select, sel_ground, -1,
@@ -24,11 +62,24 @@ Player_control::Player_control () {
[](Gst &gst, View &view, Fsm &fsm, int p) {
view.menu_day.close();
view.selected_ground = -1;
- // end turn calcs
+ gst.end_day();
for (Entity &e : gst.entities) {
e.done = false;
+ e.moved = 0;
+ if (e.owner == gst.turn) {
+ Player &player = gst.players[e.owner];
+ for (int i=0; i<player.res.size(); i++) {
+ player.res[i] += e.info->prod[i];
+ }
+ // todo heal when on top of building
+ if (e.building < 0) {
+ e.building++;
+ if (e.building == 0) {
+ e.hp += 50; if (e.hp > 100) e.hp = 100;
+ }
+ }
+ }
}
- gst.end_day();
std::cout << "end day " << p << "\n";
return select;
}
@@ -45,11 +96,7 @@ Player_control::Player_control () {
select, sel_unit, -1,
[](Gst &gst, View &view, Fsm &fsm, int p) {
view.selected_entity = p;
- view.menu_unit.options.clear();
- view.menu_unit.options.emplace_back("Move", Menu_unit::Opts::move);
- view.menu_unit.options.emplace_back("Attack", Menu_unit::Opts::attack);
- view.menu_unit.options.emplace_back("Done", Menu_unit::Opts::done);
- view.menu_unit.open(view.res);
+ open_unit_menu(gst, view, fsm, p);
std::cout << "selected unit " << p << "\n";
return menu_unit;
}
@@ -63,6 +110,82 @@ Player_control::Player_control () {
}
);
fsm.arcs.emplace_back(
+ menu_unit, opt, Menu_unit::Opts::train,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_unit.close();
+ std::cout << "train " << p << "\n";
+ Entity &ent = gst.entities[view.selected_entity];
+ view.menu_train.options.clear();
+ for (int id : ent.info->train) {
+ std::cout << id << " " << gst.get_info(id)->name << "\n";
+ EntityInfo *info = gst.get_info(id);
+ Option opt { info->name, id };
+ opt.cost = info->cost;
+ view.menu_train.options.push_back(opt);
+ }
+ view.menu_train.open(view.res);
+ return menu_train;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_train, opt, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_train.close();
+ Entity &ent = gst.entities[view.selected_entity];
+ ent.done = true;
+ Entity entb { ent.x, ent.y, gst.get_info(p), ent.owner };
+ entb.building = -1;
+ entb.done = true;
+ entb.hp = 50;
+ gst.entities.push_back(entb);
+ Player &player = gst.players[gst.turn];
+ for (int i=0; i<player.res.size(); i++) {
+ player.res[i] -= entb.info->cost[i];
+ }
+ view.selected_entity = -1;
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_unit, opt, Menu_unit::Opts::build,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_unit.close();
+ std::cout << "build " << p << "\n";
+ Entity &ent = gst.entities[view.selected_entity];
+ view.menu_build.options.clear();
+ for (int id : ent.info->build) {
+ EntityInfo *info = gst.get_info(id);
+ if(!gst.check_req_build(ent, info)) continue;
+ std::cout << id << " " << gst.get_info(id)->name << "\n";
+ Option opt { info->name, id };
+ opt.cost = info->cost;
+ view.menu_build.options.push_back(opt);
+ }
+ view.menu_build.open(view.res);
+ return menu_build;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_build, opt, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_build.close();
+ std::cout << "building " << p << "\n";
+ Entity &ent = gst.entities[view.selected_entity];
+ ent.done = true;
+ Entity entb { ent.x, ent.y, gst.get_info(p), ent.owner };
+ entb.building = -1;
+ entb.done = true;
+ entb.hp = 50;
+ gst.entities.push_back(entb);
+ Player &player = gst.players[gst.turn];
+ for (int i=0; i<player.res.size(); i++) {
+ player.res[i] -= entb.info->cost[i];
+ }
+ view.selected_entity = -1;
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
menu_unit, opt, Menu_unit::Opts::move,
[](Gst &gst, View &view, Fsm &fsm, int p) {
view.menu_unit.close();
@@ -80,15 +203,38 @@ Player_control::Player_control () {
view.moves.clear();
ent.x = p % gst.ground.sizex;
ent.y = p / gst.ground.sizex;
- // remove move points
- view.menu_unit.options.clear();
- view.menu_unit.options.emplace_back("Attack", Menu_unit::Opts::attack);
- view.menu_unit.options.emplace_back("Done", Menu_unit::Opts::done);
- view.menu_unit.open(view.res);
+ ent.moved = 1;
+ open_unit_menu(gst, view, fsm, p);
return menu_unit;
}
);
fsm.arcs.emplace_back(
+ menu_unit, opt, Menu_unit::Opts::attack,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_unit.close();
+ std::cout << "attack " << p << "\n";
+ Entity &ent = gst.entities[view.selected_entity];
+ view.attacks = gst.ground.attack_targets(gst, ent);
+ return attack;
+ }
+ );
+ fsm.arcs.emplace_back(
+ attack, sel_ground, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ std::cout << "attacked " << p << "\n";
+ Entity &atk = gst.entities[view.selected_entity];
+ int x = view.cursor_ground % gst.ground.sizex;
+ int y = view.cursor_ground / gst.ground.sizex;
+ std::cout << "selg " << x << " " << y << "\n";
+ Entity &def = gst.get_at(x, y);
+ atk.done = true;
+ gst.battle(atk, def);
+ view.attacks.clear();
+ view.selected_entity = -1;
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
menu_unit, opt, Menu_unit::Opts::done,
[](Gst &gst, View &view, Fsm &fsm, int p) {
view.menu_unit.close();