diff options
author | jacopograndi <jacopo.grandi@outlook.it> | 2022-01-04 13:35:02 +0100 |
---|---|---|
committer | jacopograndi <jacopo.grandi@outlook.it> | 2022-01-04 13:35:02 +0100 |
commit | bb16c32bde58cba70e4877aa2d3ebd04332eb575 (patch) | |
tree | de3d82cca043c26cbaa64837a3b2c18efc6ddb64 /game/playercontrol.cpp | |
parent | 411d2f6d6a6e5370d33f0f54b2f2de7147a9d977 (diff) |
linux compile and imgs
Diffstat (limited to 'game/playercontrol.cpp')
-rw-r--r-- | game/playercontrol.cpp | 896 |
1 files changed, 448 insertions, 448 deletions
diff --git a/game/playercontrol.cpp b/game/playercontrol.cpp index 3fe178a..dad5b2a 100644 --- a/game/playercontrol.cpp +++ b/game/playercontrol.cpp @@ -1,449 +1,449 @@ -#include <iostream> -#include <string> - -#include "playercontrol.h" -#include "entity.h" - -void open_unit_menu (Gst &gst, View &view, Fsm &fsm, int p) { - Entity &ent = gst.entities[view.selected_entity]; - Player &player = gst.players[ent.owner]; - view.menu_unit.options.clear(); - if (ent.info->unit == 1) { - if (gst.inv->ground.move_area(gst, ent).size() > 0 - && ent.moved == 0) - { - view.menu_unit.options.emplace_back("Move", - Menu_unit::Opts::move); - } - if (gst.inv->ground.attack_targets(gst, ent).size() > 0 - && (!gst.inv->info_has_ability(ent.info, "No Move & Attack") - || ent.moved == 0)) { - view.menu_unit.options.emplace_back("Attack", - Menu_unit::Opts::attack); - } - if (ent.info->build.size() > 0 - && !gst.check_obstructed(ent) - && gst.get_possible_builds(ent).size() > 0) - { - view.menu_unit.options.emplace_back("Build", - Menu_unit::Opts::build); - } - if (gst.inv->ground.heal_targets(gst, ent).size() > 0 - && (gst.inv->info_has_ability(ent.info, "Heal"))) - { - view.menu_unit.options.emplace_back("Heal", - Menu_unit::Opts::heal); - } - if (gst.inv->ground.convert_targets(gst, ent).size() > 0 - && (gst.inv->info_has_ability(ent.info, "Convert"))) - { - view.menu_unit.options.emplace_back("Convert", - Menu_unit::Opts::convert); - } - view.menu_unit.options.emplace_back("Done", - Menu_unit::Opts::done); - } else { - if (gst.get_possible_trains(ent).size() - && !gst.check_obstructed(ent)) - { - view.menu_unit.options.emplace_back("Train", - Menu_unit::Opts::train); - } - if (ent.info->id == 100 - || ent.info->id == 101) { - int rate = (int)gst.get_trade_rate(player); - if (player.res[0] >= rate || player.res[1] >= rate) { - view.menu_unit.options.emplace_back("Trade", - Menu_unit::Opts::trade); - } - } - if (ent.info->id == 100) { - view.menu_unit.options.emplace_back("Age Up", - Menu_unit::Opts::age_up); - } - } - view.menu_unit.open(view.res); -} - -Player_control::Player_control () { - fsm.arcs.emplace_back( - select, sel_ground, -1, - [](Gst &gst, View &view, Fsm &fsm, int p) { - view.selected_ground = p; - std::cout << "selected ground " << p << "\n"; - view.menu_day.options.clear(); - view.menu_day.options.emplace_back("End Day", - Menu_day::Opts::end_day); - view.menu_day.options.emplace_back("Research", - Menu_day::Opts::tech); - view.menu_day.options.emplace_back("Empire Review", - Menu_day::Opts::empire_review); - view.menu_day.options.emplace_back("Scoring", - Menu_day::Opts::scoring); - view.menu_day.open(view.res); - return menu_day; - } - ); - fsm.arcs.emplace_back( - menu_day, opt, Menu_day::Opts::end_day, - [](Gst &gst, View &view, Fsm &fsm, int p) { - view.menu_day.close(); - view.selected_ground = -1; - gst.end_day(); - std::cout << "end day " << p << "\n"; - return select; - } - ); - fsm.arcs.emplace_back( - menu_day, back, -1, - [](Gst &gst, View &view, Fsm &fsm, int p) { - view.menu_day.close(); - view.selected_ground = -1; - return select; - } - ); - fsm.arcs.emplace_back( - menu_day, opt, Menu_day::Opts::tech, - [](Gst &gst, View &view, Fsm &fsm, int p) { - view.menu_day.close(); - view.menu_tech.tech_options.clear(); - for (Tech &tech : gst.inv->techs) { - view.menu_tech.tech_options.emplace_back(tech.name, &tech); - } - view.menu_tech.open(view.res); - std::cout << "tech screen " << "\n"; - return menu_tech; - } - ); - fsm.arcs.emplace_back( - menu_tech, opt, -1, - [](Gst &gst, View &view, Fsm &fsm, int p) { - if (p == -1) - return menu_tech; - Player &player = gst.players[gst.turn]; - Tech *tech = gst.inv->get_tech(p); - if (!gst.check_req_tech(tech, player)) { - return menu_tech; - } - if (player.researching != -1) { - player.gain(tech->cost); - } - player.researching = p; - player.pay(tech->cost); - view.menu_tech.close(); - view.selected_ground = -1; - std::cout << "selected tech " << p << "\n"; - return select; - } - ); - fsm.arcs.emplace_back( - menu_tech, back, -1, - [](Gst &gst, View &view, Fsm &fsm, int p) { - view.menu_tech.close(); - view.selected_ground = -1; - return select; - } - ); - fsm.arcs.emplace_back( - select, sel_unit, -1, - [](Gst &gst, View &view, Fsm &fsm, int p) { - view.selected_entity = p; - open_unit_menu(gst, view, fsm, p); - std::cout << "selected unit " << p << "\n"; - return menu_unit; - } - ); - fsm.arcs.emplace_back( - menu_unit, back, -1, - [](Gst &gst, View &view, Fsm &fsm, int p) { - view.selected_entity = -1; - view.menu_unit.close(); - return select; - } - ); - fsm.arcs.emplace_back( - menu_unit, opt, Menu_unit::Opts::train, - [](Gst &gst, View &view, Fsm &fsm, int p) { - view.menu_unit.close(); - std::cout << "train " << p << "\n"; - Entity &ent = gst.entities[view.selected_entity]; - Player &player = gst.players[ent.owner]; - view.menu_train.options.clear(); - auto trains = gst.get_possible_trains(ent); - for (int id : trains) { - EntityInfo *info = gst.inv->get_info(id); - Option opt { info->name, id }; - opt.cost = gst.get_cost(info, player); - if (ent.info->id == 107) { // market - // tech.id = 31 -> merc network - opt.cost[1] += 50 - (int)player.has_tech(31)*25; - } - view.menu_train.options.push_back(opt); - } - view.menu_train.open(view.res); - return menu_train; - } - ); - fsm.arcs.emplace_back( - menu_train, opt, -1, - [](Gst &gst, View &view, Fsm &fsm, int p) { - std::vector<float> cost { -1, -1 }; - for (auto o : view.menu_train.options) { - if (o.id == p) {cost = o.cost; break; } - } - view.menu_train.close(); - Entity &ent = gst.entities[view.selected_entity]; - ent.done = true; - Entity entb { ent.x, ent.y, gst.inv->get_info(p), ent.owner }; - entb.building = -1; - entb.done = true; - entb.hp = 50; - gst.entities.push_back(entb); - Player &player = gst.players[gst.turn]; - player.pay(cost); - view.selected_entity = -1; - return select; - } - ); - fsm.arcs.emplace_back( - menu_unit, opt, Menu_unit::Opts::build, - [](Gst &gst, View &view, Fsm &fsm, int p) { - view.menu_unit.close(); - std::cout << "build " << p << "\n"; - Entity &ent = gst.entities[view.selected_entity]; - Player &player = gst.players[ent.owner]; - view.menu_build.options.clear(); - for (int id : ent.info->build) { - EntityInfo *info = gst.inv->get_info(id); - if(!gst.check_req_build(ent, info)) continue; - Option opt { info->name, id }; - opt.cost = gst.get_cost(info, player); - view.menu_build.options.push_back(opt); - } - view.menu_build.open(view.res); - return menu_build; - } - ); - fsm.arcs.emplace_back( - menu_build, opt, -1, - [](Gst &gst, View &view, Fsm &fsm, int p) { - view.menu_build.close(); - std::cout << "building " << p << "\n"; - Entity &ent = gst.entities[view.selected_entity]; - ent.done = true; - Entity entb { ent.x, ent.y, gst.inv->get_info(p), ent.owner }; - entb.building = -1; - entb.done = true; - entb.hp = 50; - gst.entities.push_back(entb); - Player &player = gst.players[gst.turn]; - player.pay(gst.get_cost(entb.info, player)); - view.selected_entity = -1; - return select; - } - ); - fsm.arcs.emplace_back( - menu_unit, opt, Menu_unit::Opts::move, - [](Gst &gst, View &view, Fsm &fsm, int p) { - view.menu_unit.close(); - std::cout << "move " << p << "\n"; - Entity &ent = gst.entities[view.selected_entity]; - view.moves = gst.inv->ground.move_area(gst, ent); - return move; - } - ); - fsm.arcs.emplace_back( - move, sel_ground, -1, - [](Gst &gst, View &view, Fsm &fsm, int p) { - std::cout << "moved to " << p << "\n"; - Entity &ent = gst.entities[view.selected_entity]; - view.moves.clear(); - ent.x = p % gst.inv->ground.sizex; - ent.y = p / gst.inv->ground.sizex; - ent.moved = 1; - open_unit_menu(gst, view, fsm, p); - return menu_unit; - } - ); - fsm.arcs.emplace_back( - menu_unit, opt, Menu_unit::Opts::attack, - [](Gst &gst, View &view, Fsm &fsm, int p) { - view.menu_unit.close(); - std::cout << "attack " << p << "\n"; - Entity &ent = gst.entities[view.selected_entity]; - view.attacks = gst.inv->ground.attack_targets(gst, ent); - return attack; - } - ); - fsm.arcs.emplace_back( - attack, sel_ground, -1, - [](Gst &gst, View &view, Fsm &fsm, int p) { - std::cout << "attacked " << p << "\n"; - Entity &atk = gst.entities[view.selected_entity]; - int x = view.cursor_ground % gst.inv->ground.sizex; - int y = view.cursor_ground / gst.inv->ground.sizex; - std::cout << "selg " << x << " " << y << "\n"; - Entity &def = gst.get_at(x, y); - atk.done = true; - gst.battle(atk, def); - view.attacks.clear(); - view.selected_entity = -1; - return select; - } - ); - fsm.arcs.emplace_back( - menu_unit, opt, Menu_unit::Opts::trade, - [](Gst &gst, View &view, Fsm &fsm, int p) { - Player &player = gst.players[gst.turn]; - view.menu_unit.close(); - view.menu_trade.options.clear(); - int rate = (int)gst.get_trade_rate(player); - if (player.res[0] >= rate) { - view.menu_trade.options.emplace_back( - std::to_string(rate) + " Food for 100 Gold", - Menu_trade::Opts::food); - } - if (player.res[1] >= rate) { - view.menu_trade.options.emplace_back( - std::to_string(rate) + " Gold for 100 Food", - Menu_trade::Opts::gold); - } - view.menu_trade.open(view.res); - std::cout << "trade open " << p << "\n"; - return menu_trade; - } - ); - fsm.arcs.emplace_back( - menu_trade, opt, -1, - [](Gst &gst, View &view, Fsm &fsm, int p) { - Player &player = gst.players[gst.turn]; - view.menu_trade.close(); - int rate = (int)gst.get_trade_rate(player); - int sel = p; - player.pay(std::vector<float> - { (float)rate*(1-sel), (float)rate*sel }); - player.gain(std::vector<float> - { 100.0f*sel, 100.0f*(1-sel) }); - gst.entities[view.selected_entity].done = true; - view.selected_entity = -1; - std::cout << "done trading " << p << "\n"; - return select; - } - ); - fsm.arcs.emplace_back( - menu_unit, opt, Menu_unit::Opts::age_up, - [](Gst &gst, View &view, Fsm &fsm, int p) { - Player &player = gst.players[gst.turn]; - view.menu_unit.close(); - view.menu_age_up.options.clear(); - if (gst.check_req_level(player)) { - view.menu_age_up.options.emplace_back("Age Up", 0); - } - view.menu_age_up.open(view.res); - std::cout << "age up open " << p << "\n"; - return menu_age_up; - } - ); - fsm.arcs.emplace_back( - menu_age_up, opt, 0, - [](Gst &gst, View &view, Fsm &fsm, int p) { - Player &player = gst.players[gst.turn]; - player.leveling_up = 1; - float cost = (player.level+1)*500; - player.pay(std::vector<float>{ cost, cost }); - view.menu_age_up.close(); - gst.entities[view.selected_entity].done = true; - view.selected_entity = -1; - std::cout << "aged up " << p << "\n"; - return select; - } - ); - fsm.arcs.emplace_back( - menu_age_up, back, -1, - [](Gst &gst, View &view, Fsm &fsm, int p) { - view.menu_age_up.close(); - view.selected_entity = -1; - std::cout << "closed ageup " << p << "\n"; - return select; - } - ); - fsm.arcs.emplace_back( - menu_unit, opt, Menu_unit::Opts::heal, - [](Gst &gst, View &view, Fsm &fsm, int p) { - Player &player = gst.players[gst.turn]; - view.menu_unit.close(); - Entity &ent = gst.entities[view.selected_entity]; - view.heals = gst.inv->ground.heal_targets(gst, ent); - std::cout << "heal targeting " << p << "\n"; - return target_heal; - } - ); - fsm.arcs.emplace_back( - target_heal, sel_ground, -1, - [](Gst &gst, View &view, Fsm &fsm, int p) { - std::cout << "healed " << p << "\n"; - Entity &atk = gst.entities[view.selected_entity]; - int x = view.cursor_ground % gst.inv->ground.sizex; - int y = view.cursor_ground / gst.inv->ground.sizex; - std::cout << "selg " << x << " " << y << "\n"; - Entity &def = gst.get_at(x, y); - atk.done = true; - gst.heal(atk, def); - view.heals.clear(); - view.selected_entity = -1; - return select; - } - ); - fsm.arcs.emplace_back( - menu_unit, opt, Menu_unit::Opts::convert, - [](Gst &gst, View &view, Fsm &fsm, int p) { - Player &player = gst.players[gst.turn]; - view.menu_unit.close(); - Entity &ent = gst.entities[view.selected_entity]; - view.converts = gst.inv->ground.convert_targets(gst, ent); - std::cout << "convert targeting " << p << "\n"; - return target_convert; - } - ); - fsm.arcs.emplace_back( - target_convert, sel_ground, -1, - [](Gst &gst, View &view, Fsm &fsm, int p) { - std::cout << "converted " << p << "\n"; - Entity &atk = gst.entities[view.selected_entity]; - int x = view.cursor_ground % gst.inv->ground.sizex; - int y = view.cursor_ground / gst.inv->ground.sizex; - std::cout << "selg " << x << " " << y << "\n"; - Entity &def = gst.get_at(x, y); - atk.done = true; - gst.convert(atk, def); - view.converts.clear(); - view.selected_entity = -1; - return select; - } - ); - fsm.arcs.emplace_back( - menu_unit, opt, Menu_unit::Opts::done, - [](Gst &gst, View &view, Fsm &fsm, int p) { - view.menu_unit.close(); - gst.entities[view.selected_entity].done = true; - view.selected_entity = -1; - std::cout << "done " << p << "\n"; - return select; - } - ); -} - -void Player_control::process (Gst &gst, View &view) { - if (view.cursor_entity != -1) { - fsm.transition(gst, view, fsm, sel_unit, view.cursor_entity); - } - if (view.cursor_ground != -1) { - fsm.transition(gst, view, fsm, sel_ground, view.cursor_ground); - } - if (view.back != -1) { - fsm.transition(gst, view, fsm, back, 0); - } - if (view.opt != -1) { - fsm.transition(gst, view, fsm, opt, view.opt); - } +#include <iostream>
+#include <string>
+
+#include "playercontrol.h"
+#include "entity.h"
+
+void open_unit_menu (Gst &gst, View &view, Fsm &fsm, int p) {
+ Entity &ent = gst.entities[view.selected_entity];
+ Player &player = gst.players[ent.owner];
+ view.menu_unit.options.clear();
+ if (ent.info->unit == 1) {
+ if (gst.inv->ground.move_area(gst, ent).size() > 0
+ && ent.moved == 0)
+ {
+ view.menu_unit.options.emplace_back("Move",
+ Menu_unit::Opts::move);
+ }
+ if (gst.inv->ground.attack_targets(gst, ent).size() > 0
+ && (!gst.inv->info_has_ability(ent.info, "No Move & Attack")
+ || ent.moved == 0)) {
+ view.menu_unit.options.emplace_back("Attack",
+ Menu_unit::Opts::attack);
+ }
+ if (ent.info->build.size() > 0
+ && !gst.check_obstructed(ent)
+ && gst.get_possible_builds(ent).size() > 0)
+ {
+ view.menu_unit.options.emplace_back("Build",
+ Menu_unit::Opts::build);
+ }
+ if (gst.inv->ground.heal_targets(gst, ent).size() > 0
+ && (gst.inv->info_has_ability(ent.info, "Heal")))
+ {
+ view.menu_unit.options.emplace_back("Heal",
+ Menu_unit::Opts::heal);
+ }
+ if (gst.inv->ground.convert_targets(gst, ent).size() > 0
+ && (gst.inv->info_has_ability(ent.info, "Convert")))
+ {
+ view.menu_unit.options.emplace_back("Convert",
+ Menu_unit::Opts::convert);
+ }
+ view.menu_unit.options.emplace_back("Done",
+ Menu_unit::Opts::done);
+ } else {
+ if (gst.get_possible_trains(ent).size()
+ && !gst.check_obstructed(ent))
+ {
+ view.menu_unit.options.emplace_back("Train",
+ Menu_unit::Opts::train);
+ }
+ if (ent.info->id == 100
+ || ent.info->id == 101) {
+ int rate = (int)gst.get_trade_rate(player);
+ if (player.res[0] >= rate || player.res[1] >= rate) {
+ view.menu_unit.options.emplace_back("Trade",
+ Menu_unit::Opts::trade);
+ }
+ }
+ if (ent.info->id == 100) {
+ view.menu_unit.options.emplace_back("Age Up",
+ Menu_unit::Opts::age_up);
+ }
+ }
+ view.menu_unit.open(view.res);
+}
+
+Player_control::Player_control () {
+ fsm.arcs.emplace_back(
+ select, sel_ground, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.selected_ground = p;
+ std::cout << "selected ground " << p << "\n";
+ view.menu_day.options.clear();
+ view.menu_day.options.emplace_back("End Day",
+ Menu_day::Opts::end_day);
+ view.menu_day.options.emplace_back("Research",
+ Menu_day::Opts::tech);
+ view.menu_day.options.emplace_back("Empire Review",
+ Menu_day::Opts::empire_review);
+ view.menu_day.options.emplace_back("Scoring",
+ Menu_day::Opts::scoring);
+ view.menu_day.open(view.res);
+ return menu_day;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_day, opt, Menu_day::Opts::end_day,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_day.close();
+ view.selected_ground = -1;
+ gst.end_day();
+ std::cout << "end day " << p << "\n";
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_day, back, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_day.close();
+ view.selected_ground = -1;
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_day, opt, Menu_day::Opts::tech,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_day.close();
+ view.menu_tech.tech_options.clear();
+ for (Tech &tech : gst.inv->techs) {
+ view.menu_tech.tech_options.emplace_back(tech.name, &tech);
+ }
+ view.menu_tech.open(view.res);
+ std::cout << "tech screen " << "\n";
+ return menu_tech;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_tech, opt, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ if (p == -1)
+ return menu_tech;
+ Player &player = gst.players[gst.turn];
+ Tech *tech = gst.inv->get_tech(p);
+ if (!gst.check_req_tech(tech, player)) {
+ return menu_tech;
+ }
+ if (player.researching != -1) {
+ player.gain(tech->cost);
+ }
+ player.researching = p;
+ player.pay(tech->cost);
+ view.menu_tech.close();
+ view.selected_ground = -1;
+ std::cout << "selected tech " << p << "\n";
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_tech, back, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_tech.close();
+ view.selected_ground = -1;
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ select, sel_unit, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.selected_entity = p;
+ open_unit_menu(gst, view, fsm, p);
+ std::cout << "selected unit " << p << "\n";
+ return menu_unit;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_unit, back, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.selected_entity = -1;
+ view.menu_unit.close();
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_unit, opt, Menu_unit::Opts::train,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_unit.close();
+ std::cout << "train " << p << "\n";
+ Entity &ent = gst.entities[view.selected_entity];
+ Player &player = gst.players[ent.owner];
+ view.menu_train.options.clear();
+ auto trains = gst.get_possible_trains(ent);
+ for (int id : trains) {
+ EntityInfo *info = gst.inv->get_info(id);
+ Option opt { info->name, id };
+ opt.cost = gst.get_cost(info, player);
+ if (ent.info->id == 107) { // market
+ // tech.id = 31 -> merc network
+ opt.cost[1] += 50 - (int)player.has_tech(31)*25;
+ }
+ view.menu_train.options.push_back(opt);
+ }
+ view.menu_train.open(view.res);
+ return menu_train;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_train, opt, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ std::vector<float> cost { -1, -1 };
+ for (auto o : view.menu_train.options) {
+ if (o.id == p) {cost = o.cost; break; }
+ }
+ view.menu_train.close();
+ Entity &ent = gst.entities[view.selected_entity];
+ ent.done = true;
+ Entity entb { ent.x, ent.y, gst.inv->get_info(p), ent.owner };
+ entb.building = -1;
+ entb.done = true;
+ entb.hp = 50;
+ gst.entities.push_back(entb);
+ Player &player = gst.players[gst.turn];
+ player.pay(cost);
+ view.selected_entity = -1;
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_unit, opt, Menu_unit::Opts::build,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_unit.close();
+ std::cout << "build " << p << "\n";
+ Entity &ent = gst.entities[view.selected_entity];
+ Player &player = gst.players[ent.owner];
+ view.menu_build.options.clear();
+ for (int id : ent.info->build) {
+ EntityInfo *info = gst.inv->get_info(id);
+ if(!gst.check_req_build(ent, info)) continue;
+ Option opt { info->name, id };
+ opt.cost = gst.get_cost(info, player);
+ view.menu_build.options.push_back(opt);
+ }
+ view.menu_build.open(view.res);
+ return menu_build;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_build, opt, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_build.close();
+ std::cout << "building " << p << "\n";
+ Entity &ent = gst.entities[view.selected_entity];
+ ent.done = true;
+ Entity entb { ent.x, ent.y, gst.inv->get_info(p), ent.owner };
+ entb.building = -1;
+ entb.done = true;
+ entb.hp = 50;
+ gst.entities.push_back(entb);
+ Player &player = gst.players[gst.turn];
+ player.pay(gst.get_cost(entb.info, player));
+ view.selected_entity = -1;
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_unit, opt, Menu_unit::Opts::move,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_unit.close();
+ std::cout << "move " << p << "\n";
+ Entity &ent = gst.entities[view.selected_entity];
+ view.moves = gst.inv->ground.move_area(gst, ent);
+ return move;
+ }
+ );
+ fsm.arcs.emplace_back(
+ move, sel_ground, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ std::cout << "moved to " << p << "\n";
+ Entity &ent = gst.entities[view.selected_entity];
+ view.moves.clear();
+ ent.x = p % gst.inv->ground.sizex;
+ ent.y = p / gst.inv->ground.sizex;
+ ent.moved = 1;
+ open_unit_menu(gst, view, fsm, p);
+ return menu_unit;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_unit, opt, Menu_unit::Opts::attack,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_unit.close();
+ std::cout << "attack " << p << "\n";
+ Entity &ent = gst.entities[view.selected_entity];
+ view.attacks = gst.inv->ground.attack_targets(gst, ent);
+ return attack;
+ }
+ );
+ fsm.arcs.emplace_back(
+ attack, sel_ground, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ std::cout << "attacked " << p << "\n";
+ Entity &atk = gst.entities[view.selected_entity];
+ int x = view.cursor_ground % gst.inv->ground.sizex;
+ int y = view.cursor_ground / gst.inv->ground.sizex;
+ std::cout << "selg " << x << " " << y << "\n";
+ Entity &def = gst.get_at(x, y);
+ atk.done = true;
+ gst.battle(atk, def);
+ view.attacks.clear();
+ view.selected_entity = -1;
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_unit, opt, Menu_unit::Opts::trade,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ Player &player = gst.players[gst.turn];
+ view.menu_unit.close();
+ view.menu_trade.options.clear();
+ int rate = (int)gst.get_trade_rate(player);
+ if (player.res[0] >= rate) {
+ view.menu_trade.options.emplace_back(
+ std::to_string(rate) + " Food for 100 Gold",
+ Menu_trade::Opts::food);
+ }
+ if (player.res[1] >= rate) {
+ view.menu_trade.options.emplace_back(
+ std::to_string(rate) + " Gold for 100 Food",
+ Menu_trade::Opts::gold);
+ }
+ view.menu_trade.open(view.res);
+ std::cout << "trade open " << p << "\n";
+ return menu_trade;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_trade, opt, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ Player &player = gst.players[gst.turn];
+ view.menu_trade.close();
+ int rate = (int)gst.get_trade_rate(player);
+ int sel = p;
+ player.pay(std::vector<float>
+ { (float)rate*(1-sel), (float)rate*sel });
+ player.gain(std::vector<float>
+ { 100.0f*sel, 100.0f*(1-sel) });
+ gst.entities[view.selected_entity].done = true;
+ view.selected_entity = -1;
+ std::cout << "done trading " << p << "\n";
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_unit, opt, Menu_unit::Opts::age_up,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ Player &player = gst.players[gst.turn];
+ view.menu_unit.close();
+ view.menu_age_up.options.clear();
+ if (gst.check_req_level(player)) {
+ view.menu_age_up.options.emplace_back("Age Up", 0);
+ }
+ view.menu_age_up.open(view.res);
+ std::cout << "age up open " << p << "\n";
+ return menu_age_up;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_age_up, opt, 0,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ Player &player = gst.players[gst.turn];
+ player.leveling_up = 1;
+ float cost = (player.level+1)*500;
+ player.pay(std::vector<float>{ cost, cost });
+ view.menu_age_up.close();
+ gst.entities[view.selected_entity].done = true;
+ view.selected_entity = -1;
+ std::cout << "aged up " << p << "\n";
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_age_up, back, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_age_up.close();
+ view.selected_entity = -1;
+ std::cout << "closed ageup " << p << "\n";
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_unit, opt, Menu_unit::Opts::heal,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ Player &player = gst.players[gst.turn];
+ view.menu_unit.close();
+ Entity &ent = gst.entities[view.selected_entity];
+ view.heals = gst.inv->ground.heal_targets(gst, ent);
+ std::cout << "heal targeting " << p << "\n";
+ return target_heal;
+ }
+ );
+ fsm.arcs.emplace_back(
+ target_heal, sel_ground, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ std::cout << "healed " << p << "\n";
+ Entity &atk = gst.entities[view.selected_entity];
+ int x = view.cursor_ground % gst.inv->ground.sizex;
+ int y = view.cursor_ground / gst.inv->ground.sizex;
+ std::cout << "selg " << x << " " << y << "\n";
+ Entity &def = gst.get_at(x, y);
+ atk.done = true;
+ gst.heal(atk, def);
+ view.heals.clear();
+ view.selected_entity = -1;
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_unit, opt, Menu_unit::Opts::convert,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ Player &player = gst.players[gst.turn];
+ view.menu_unit.close();
+ Entity &ent = gst.entities[view.selected_entity];
+ view.converts = gst.inv->ground.convert_targets(gst, ent);
+ std::cout << "convert targeting " << p << "\n";
+ return target_convert;
+ }
+ );
+ fsm.arcs.emplace_back(
+ target_convert, sel_ground, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ std::cout << "converted " << p << "\n";
+ Entity &atk = gst.entities[view.selected_entity];
+ int x = view.cursor_ground % gst.inv->ground.sizex;
+ int y = view.cursor_ground / gst.inv->ground.sizex;
+ std::cout << "selg " << x << " " << y << "\n";
+ Entity &def = gst.get_at(x, y);
+ atk.done = true;
+ gst.convert(atk, def);
+ view.converts.clear();
+ view.selected_entity = -1;
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_unit, opt, Menu_unit::Opts::done,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_unit.close();
+ gst.entities[view.selected_entity].done = true;
+ view.selected_entity = -1;
+ std::cout << "done " << p << "\n";
+ return select;
+ }
+ );
+}
+
+void Player_control::process (Gst &gst, View &view) {
+ if (view.cursor_entity != -1) {
+ fsm.transition(gst, view, fsm, sel_unit, view.cursor_entity);
+ }
+ if (view.cursor_ground != -1) {
+ fsm.transition(gst, view, fsm, sel_ground, view.cursor_ground);
+ }
+ if (view.back != -1) {
+ fsm.transition(gst, view, fsm, back, 0);
+ }
+ if (view.opt != -1) {
+ fsm.transition(gst, view, fsm, opt, view.opt);
+ }
}
\ No newline at end of file |