diff options
author | jacopograndi <jak.sk8@hotmail.it> | 2021-08-31 23:53:53 +0200 |
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committer | jacopograndi <jak.sk8@hotmail.it> | 2021-08-31 23:53:53 +0200 |
commit | 8af1284654a4a5d454a559eca371bf0ac3c79786 (patch) | |
tree | 70e9cf9d3d11a205175bdad394b6201870cf7f07 /game/tech.h | |
parent | fb5a98b72ab79949d1da7f75a3d6150c2906ef40 (diff) |
tech done, building sprites, upgrade on age up, gui
Diffstat (limited to 'game/tech.h')
-rw-r--r-- | game/tech.h | 53 |
1 files changed, 52 insertions, 1 deletions
diff --git a/game/tech.h b/game/tech.h index 84ef05c..cb5e769 100644 --- a/game/tech.h +++ b/game/tech.h @@ -2,10 +2,59 @@ #define TECH_H #include <vector> +#include <unordered_map> #include <string> #include "../umath/vec2.h" +class TechBonus { + public: + float attack { 0 }; + float defence { 0 }; + int sight { 0 }; + int range { 0 }; + int move { 0 }; + std::vector<float> cost { 0, 0 }; + std::vector<float> cost_abs { 0, 0 }; + std::vector<float> prod { 0, 0 }; + int trade; + int improved_heal; + int improved_convert; + int req_range { 999 }; + + std::vector<int> aff_id; + std::vector<int> aff_class; + int aff_level; + int aff_all { 0 }; + + TechBonus operator+(const TechBonus &rhs) { + TechBonus b; + b.attack = attack + rhs.attack; + b.defence = defence + rhs.defence; + b.sight = sight + rhs.sight; + b.move = move + rhs.move; + for (int i=0; i<b.cost.size(); i++) { + b.cost[i] = cost[i] + rhs.cost[i]; + b.cost_abs[i] = cost_abs[i] + rhs.cost_abs[i]; + b.prod[i] = prod[i] + rhs.prod[i]; + } + b.trade = trade + rhs.trade; + b.improved_heal = improved_heal + rhs.improved_heal; + b.improved_convert = improved_convert + rhs.improved_convert; + return b; + } + +}; + +class TechLookup { + public: + TechLookup() {} + + TechBonus id (int i) { return map_id[i]; } + + std::unordered_map<int, TechBonus> map_id; +}; + class Tech { public: Tech() {} @@ -14,7 +63,9 @@ class Tech { int id; int level; int req_id; - std::vector<int> cost { 0, 0 }; + std::vector<float> cost { 0, 0 }; + + TechBonus bonus; vec2 spritebounds { 0, 0 }; }; |