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-rw-r--r--CMakeFiles/sdl_test.dir/CXX.includecache1120
-rw-r--r--CMakeFiles/sdl_test.dir/depend.internal1
-rw-r--r--CMakeFiles/sdl_test.dir/depend.make1
-rw-r--r--CMakeFiles/sdl_test.dir/game/ground.cpp.objbin184154 -> 184139 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/game/gst.cpp.objbin162940 -> 166407 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/game/load.cpp.objbin2080546 -> 2113607 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/game/menu.cpp.objbin47831 -> 182045 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/game/playercontrol.cpp.objbin380835 -> 443933 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/game/view.cpp.objbin14430 -> 15564 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/graphics/graphics.cpp.objbin87662 -> 226173 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/main.cpp.objbin267872 -> 302022 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/objects.abin3639720 -> 4076418 bytes
-rw-r--r--build/content/entities.json155
-rw-r--r--build/content/gf.bmpbin28474 -> 28474 bytes
-rw-r--r--build/content/sprites.bmpbin3145782 -> 3145782 bytes
-rw-r--r--build/content/techs.json696
-rw-r--r--build/content/tiles.json2
-rw-r--r--build/sdl_test.exebin1878308 -> 2056346 bytes
-rw-r--r--game/entity.h2
-rw-r--r--game/ground.cpp4
-rw-r--r--game/gst.cpp142
-rw-r--r--game/gst.h18
-rw-r--r--game/load.cpp16
-rw-r--r--game/menu.cpp48
-rw-r--r--game/menu.h25
-rw-r--r--game/player.h2
-rw-r--r--game/playercontrol.cpp47
-rw-r--r--game/playercontrol.h1
-rw-r--r--game/tech.h3
-rw-r--r--game/view.cpp55
-rw-r--r--game/view.h2
-rw-r--r--graphics/graphics.cpp411
-rw-r--r--graphics/graphics.h1
-rw-r--r--main.cpp7
34 files changed, 2343 insertions, 416 deletions
diff --git a/CMakeFiles/sdl_test.dir/CXX.includecache b/CMakeFiles/sdl_test.dir/CXX.includecache
index 60ea70a..cf9bd6c 100644
--- a/CMakeFiles/sdl_test.dir/CXX.includecache
+++ b/CMakeFiles/sdl_test.dir/CXX.includecache
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},{
"name": "Knight",
- "id": 8, "unit": 1, "class": "cav",
+ "id": 8, "unit": 1, "class": "cav", "level": 2,
"move" : 10, "attack": 200, "defence": 200,
"range": 1, "sight": 7,
"spritebounds": [ 128, 48 ],
@@ -135,7 +205,7 @@
"abilities": [ "Plains Charge" ]
},{
"name": "Camels",
- "id": 9, "unit": 1, "class": "cav",
+ "id": 9, "unit": 1, "class": "cav", "level": 2,
"move" : 10, "attack": 200, "defence": 200,
"range": 1, "sight": 7,
"spritebounds": [ 192, 48 ],
@@ -143,14 +213,14 @@
"abilities": [ "Desert Charge", "Scares Horses" ]
},{
"name": "Longswordmen",
- "id": 10, "unit": 1, "class": "inf",
+ "id": 10, "unit": 1, "class": "inf", "level": 2,
"move" : 7, "attack": 200, "defence": 200,
"range": 1, "sight": 7,
"spritebounds": [ 112, 48 ],
"cost": [ 125, 50 ]
},{
"name": "Pikemen",
- "id": 11, "unit": 1, "class": "inf",
+ "id": 11, "unit": 1, "class": "inf", "level": 2,
"move" : 7, "attack": 150, "defence": 200,
"range": 1, "sight": 7,
"spritebounds": [ 144, 48 ],
@@ -158,7 +228,7 @@
"abilities": [ "Anti-Cavalry" ]
},{
"name": "Viking Berserkers",
- "id": 12, "unit": 1, "class": "inf",
+ "id": 12, "unit": 1, "class": "inf", "level": 2,
"move" : 7, "attack": 200, "defence": 200,
"range": 1, "sight": 7,
"spritebounds": [ 208, 48 ],
@@ -166,7 +236,7 @@
"abilities": [ "Frenzy" ]
},{
"name": "Crossbowmen",
- "id": 13, "unit": 1, "class": "ran",
+ "id": 13, "unit": 1, "class": "ran", "level": 2,
"move" : 7, "attack": 200, "defence": 175,
"range": 3, "sight": 7,
"spritebounds": [ 224, 48 ],
@@ -174,7 +244,7 @@
"abilities": [ "No Move & Attack" ]
},{
"name": "Elite Skirmishers",
- "id": 14, "unit": 1, "class": "ran",
+ "id": 14, "unit": 1, "class": "ran", "level": 2,
"move" : 7, "attack": 150, "defence": 150,
"range": 2, "sight": 7,
"spritebounds": [ 176, 48 ],
@@ -182,14 +252,14 @@
"abilities": [ "Skirmish" ]
},{
"name": "Horse Archers",
- "id": 15, "unit": 1, "class": "ran",
+ "id": 15, "unit": 1, "class": "ran", "level": 2,
"move" : 10, "attack": 150, "defence": 150,
"range": 2, "sight": 7,
"spritebounds": [ 240, 48 ],
"cost": [ 125, 50 ]
},{
"name": "Throwing Axmen",
- "id": 16, "unit": 1, "class": "inf",
+ "id": 16, "unit": 1, "class": "inf", "level": 2,
"move" : 7, "attack": 225, "defence": 250,
"range": 1, "sight": 7,
"spritebounds": [ 256, 48 ],
@@ -197,7 +267,7 @@
"abilities": [ "Skirmish", "Woodsman" ]
},{
"name": "Persian War Elephants",
- "id": 17, "unit": 1, "class": "cav",
+ "id": 17, "unit": 1, "class": "cav", "level": 2,
"move" : 7, "attack": 200, "defence": 250,
"range": 1, "sight": 7,
"spritebounds": [ 272, 48 ],
@@ -205,7 +275,7 @@
"abilities": [ "Causes Fear" ]
},{
"name": "Celtic Woad Raiders",
- "id": 18, "unit": 1, "class": "inf",
+ "id": 18, "unit": 1, "class": "inf", "level": 2,
"move" : 7, "attack": 200, "defence": 200,
"range": 1, "sight": 7,
"spritebounds": [ 288, 48 ],
@@ -213,7 +283,7 @@
"abilities": [ "Causes Fear" ]
},{
"name": "Knights Templar",
- "id": 19, "unit": 1, "class": "cav",
+ "id": 19, "unit": 1, "class": "cav", "level": 2,
"move" : 7, "attack": 200, "defence": 200,
"range": 1, "sight": 7,
"spritebounds": [ 304, 48 ],
@@ -221,7 +291,7 @@
"abilities": [ "Plains Charge", "Zeal" ]
},{
"name": "Scorpions",
- "id": 20, "unit": 1, "class": "sie",
+ "id": 20, "unit": 1, "class": "sie", "level": 2,
"move" : 7, "attack": 350, "defence": 250,
"range": 3, "sight": 7,
"spritebounds": [ 320, 48 ],
@@ -229,7 +299,7 @@
"abilities": [ "Units Only", "No Counter", "No Move & Attack" ]
},{
"name": "Battering Rams",
- "id": 21, "unit": 1, "class": "sie",
+ "id": 21, "unit": 1, "class": "sie", "level": 2,
"move" : 7, "attack": 400, "defence": 325,
"range": 1, "sight": 7,
"spritebounds": [ 336, 48 ],
@@ -237,7 +307,7 @@
"abilities": [ "Buildings Only", "No Counter" ]
},{
"name": "Onagers",
- "id": 22, "unit": 1, "class": "sie",
+ "id": 22, "unit": 1, "class": "sie", "level": 2,
"move" : 7, "attack": 275, "defence": 275,
"range": 1, "sight": 7,
"spritebounds": [ 352, 48 ],
@@ -245,11 +315,18 @@
"abilities": [ "No Move & Attack", "No Counter" ]
},{
"name": "Monks",
- "id": 23, "unit": 1, "class": "inf",
+ "id": 23, "unit": 1, "class": "inf", "level": 2,
"move" : 7, "attack": 50, "defence": 200,
"range": 1, "sight": 7,
"spritebounds": [ 368, 48 ],
"cost": [ 125, 50 ],
"abilities": [ "Heal", "Convert" ]
+ },{
+ "name": "Archers",
+ "id": 24, "unit": 1, "class": "ran", "level": 2,
+ "move" : 7, "attack": 150, "defence": 100,
+ "range": 3, "sight": 7,
+ "spritebounds": [ 160, 32 ],
+ "cost": [ 125, 50 ]
}
] \ No newline at end of file
diff --git a/build/content/gf.bmp b/build/content/gf.bmp
index dbe9758..9450576 100644
--- a/build/content/gf.bmp
+++ b/build/content/gf.bmp
Binary files differ
diff --git a/build/content/sprites.bmp b/build/content/sprites.bmp
index 2696bb5..0cb4039 100644
--- a/build/content/sprites.bmp
+++ b/build/content/sprites.bmp
Binary files differ
diff --git a/build/content/techs.json b/build/content/techs.json
index f724969..df2ac8d 100644
--- a/build/content/techs.json
+++ b/build/content/techs.json
@@ -1,304 +1,398 @@
[
{
- "name": "Loom",
- "cost": [ 50, 150 ]
- ""
+ "name": "Loom", "id": 0, "level": 0,
+ "cost": [ 50, 150 ], "req_id": 100,
+ "bonus": {
+ "aff_id": [ 0 ],
+ "defence": 0.25
+ }
+ },{
+ "name": "Town Scouts", "id": 1, "level": 0,
+ "cost": [ 50, 150 ], "req_id": 100,
+ "bonus": {
+ "aff_id": [ 100 ],
+ "sight": 4
+ }
+ },{
+ "name": "Leather Soles", "id": 2, "level": 0,
+ "cost": [ 50, 150 ], "req_id": 100,
+ "bonus": {
+ "aff_id": [ 0 ],
+ "move": 1
+ }
+ },{
+ "name": "Weaponsmith", "id": 3, "level": 0,
+ "cost": [ 50, 150 ], "req_id": 104,
+ "bonus": {
+ "aff_id": [ 1 ],
+ "attack": 0.25
+ }
+ },{
+ "name": "Town Watch", "id": 4, "level": 1,
+ "cost": [ 95, 280 ], "req_id": 100,
+ "bonus": {
+ "aff_id": [ 100 ],
+ "defence": 0.2, "sight": 2
+ }
+ },{
+ "name": "Wheelbarrow", "id": 5, "level": 1,
+ "cost": [ 125, 375 ], "req_id": 100,
+ "bonus": {
+ "aff_class": [ "bld" ],
+ "cost": [ -0.1, -0.1 ]
+ }
+ },{
+ "name": "Advanced Mining", "id": 6, "level": 1,
+ "cost": [ 95, 280 ], "req_id": 102,
+ "bonus": {
+ "aff_id": [ 102 ],
+ "prod": [ 0, 0.15 ]
+ }
+ },{
+ "name": "Horse Collar", "id": 7, "level": 1,
+ "cost": [ 95, 280 ], "req_id": 101,
+ "bonus": {
+ "prod": [ 0.15, 0 ]
+ }
+ },{
+ "name": "Scale Mail Armor", "id": 8, "level": 1,
+ "cost": [ 95, 280 ], "req_id": 106,
+ "bonus": {
+ "aff_class": [ "inf" ],
+ "aff_level": 1,
+ "defence": 0.25
+ }
+ },{
+ "name": "Scale Barding", "id": 9, "level": 1,
+ "cost": [ 95, 280 ], "req_id": 106,
+ "bonus": {
+ "aff_class": [ "cav" ],
+ "aff_level": 1,
+ "defence": 0.25
+ }
+ },{
+ "name": "Fletching", "id": 10, "level": 1,
+ "cost": [ 95, 280 ], "req_id": 106,
+ "bonus": {
+ "aff_class": [ "ran" ],
+ "aff_level": 1,
+ "attack": 0.25
+ }
+ },{
+ "name": "Padded Armor", "id": 11, "level": 1,
+ "cost": [ 95, 280 ], "req_id": 106,
+ "bonus": {
+ "aff_class": [ "ran" ],
+ "aff_level": 1,
+ "defence": 0.25
+ }
+ },{
+ "name": "Forging", "id": 12, "level": 1,
+ "cost": [ 155, 470 ], "req_id": 106,
+ "bonus": {
+ "aff_class": [ "inf", "cav" ],
+ "aff_level": 1,
+ "attack": 0.25
+ }
+ },{
+ "name": "Tracking", "id": 13, "level": 1,
+ "cost": [ 95, 280 ], "req_id": 104,
+ "bonus": {
+ "aff_class": [ "inf" ],
+ "sight": 2
+ }
+ },{
+ "name": "Cartography", "id": 14, "level": 1,
+ "cost": [ 95, 280 ], "req_id": 107,
+ "bonus": {
+ "sight": 1
+ }
+ },{
+ "name": "Trading", "id": 15, "level": 1,
+ "cost": [ 95, 280 ], "req_id": 107,
+ "bonus": {
+ "trade": 1
+ }
+ },{
+ "name": "Coniage", "id": 16, "level": 1,
+ "cost": [ 125, 375 ], "req_id": 107,
+ "bonus": {
+ "prod": [ 0, 0.1 ]
+ }
+ },{
+ "name": "Town Patrol", "id": 17, "level": 2,
+ "cost": [ 150, 450 ], "req_id": 100,
+ "bonus": {
+ "aff_id": [ 100 ],
+ "defence": 0.2, "sight": 2
+ }
+ },{
+ "name": "Hand Cart", "id": 18, "level": 2,
+ "cost": [ 150, 450 ], "req_id": 100,
+ "bonus": {
+ "aff_class": [ "bld" ],
+ "cost": [ -0.1, -0.1 ]
+ }
+ },{
+ "name": "Shaft Mining", "id": 19, "level": 2,
+ "cost": [ 150, 450 ], "req_id": 102,
+ "bonus": {
+ "aff_id": [ 102 ],
+ "prod": [ 0, 0.15 ]
+ }
+ },{
+ "name": "Heavy Plow", "id": 20, "level": 2,
+ "cost": [ 150, 450 ], "req_id": 101,
+ "bonus": {
+ "prod": [ 0.1, 0 ]
+ }
+ },{
+ "name": "Chain Mail Armor", "id": 21, "level": 2,
+ "cost": [ 150, 450 ], "req_id": 106,
+ "bonus": {
+ "aff_level": 2,
+ "aff_class": [ "inf" ],
+ "defence": 0.25
+ }
+ },{
+ "name": "Chain Barding", "id": 22, "level": 2,
+ "cost": [ 150, 450 ], "req_id": 106,
+ "bonus": {
+ "aff_level": 2,
+ "aff_class": [ "cav" ],
+ "defence": 0.25
+ }
+ },{
+ "name": "Bodkin Arrow", "id": 23, "level": 2,
+ "cost": [ 150, 450 ], "req_id": 106,
+ "bonus": {
+ "aff_level": 2,
+ "aff_class": [ "ran" ],
+ "attack": 0.25
+ }
+ },{
+ "name": "Leather Armor", "id": 24, "level": 2,
+ "cost": [ 150, 450 ], "req_id": 106,
+ "bonus": {
+ "aff_level": 2,
+ "aff_class": [ "ran" ],
+ "defence": 0.25
+ }
+ },{
+ "name": "Iron Casting", "id": 25, "level": 2,
+ "cost": [ 250, 750 ], "req_id": 106,
+ "bonus": {
+ "aff_level": 2,
+ "aff_class": [ "inf", "cav" ],
+ "attack": 0.25
+ }
+ },{
+ "name": "Conscription", "id": 26, "level": 2,
+ "cost": [ 150, 450 ], "req_id": 104,
+ "bonus": {
+ "aff_class": [ "inf" ],
+ "cost_abs": [ -15, -15 ]
+ }
+ },{
+ "name": "Husbandry", "id": 27, "level": 2,
+ "cost": [ 150, 450 ], "req_id": 108,
+ "bonus": {
+ "aff_class": [ "cav" ],
+ "cost_abs": [ -15, -15 ]
+ }
+ },{
+ "name": "Tournaments", "id": 28, "level": 2,
+ "cost": [ 150, 450 ], "req_id": 105,
+ "bonus": {
+ "aff_class": [ "ran" ],
+ "cost_abs": [ -15, -15 ]
+ }
+ },{
+ "name": "Mechanics Guild", "id": 29, "level": 2,
+ "cost": [ 150, 450 ], "req_id": 109,
+ "bonus": {
+ "aff_class": [ "sie" ],
+ "cost_abs": [ -15, -15 ]
+ }
+ },{
+ "name": "Banking", "id": 30, "level": 2,
+ "cost": [ 200, 600 ], "req_id": 107,
+ "bonus": {
+ "trade": 1,
+ "prod": [ 0, 0.05 ]
+ }
+ },{
+ "name": "Merchant Network", "id": 31, "level": 2,
+ "cost": [ 150, 450 ], "req_id": 107,
+ "bonus": {
+ "aff_mercs": 1,
+ "cost_abs": [ 0, -25 ]
+ }
+ },{
+ "name": "Redemption", "id": 32, "level": 2,
+ "cost": [ 150, 450 ], "req_id": 110,
+ "bonus": {
+ "aff_id": [ 23 ],
+ "improved_heal": 1
+ }
+ },{
+ "name": "Fervor", "id": 33, "level": 2,
+ "cost": [ 150, 450 ], "req_id": 110,
+ "bonus": {
+ "aff_id": [ 23 ],
+ "improved_convert": 1
+ }
+ },{
+ "name": "Sanctity", "id": 34, "level": 2,
+ "cost": [ 150, 450 ], "req_id": 110,
+ "bonus": {
+ "aff_id": [ 23 ],
+ "defence": 0.25
+ }
+ },{
+ "name": "Murder Holes", "id": 35, "level": 2,
+ "cost": [ 95, 280 ], "req_id": 111,
+ "bonus": {
+ "aff_id": [ 112 ],
+ "defence": 0.25
+ }
+ },{
+ "name": "Masonry", "id": 36, "level": 2,
+ "cost": [ 95, 280 ], "req_id": 111,
+ "bonus": {
+ "aff_class": [ "bld" ],
+ "defence": 0.05
+ }
+ },{
+ "name": "Crop Rotation", "id": 37, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 101,
+ "bonus": {
+ "prod": [ 0.1, 0 ]
+ }
+ },{
+ "name": "Plate Mail", "id": 38, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 106,
+ "bonus": {
+ "aff_level": 3,
+ "aff_class": [ "inf" ],
+ "defence": 0.25
+ }
+ },{
+ "name": "Plate Barding", "id": 39, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 106,
+ "bonus": {
+ "aff_level": 3,
+ "aff_class": [ "cav" ],
+ "defence": 0.25
+ }
+ },{
+ "name": "Bracers", "id": 40, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 106,
+ "bonus": {
+ "aff_level": 3,
+ "aff_class": [ "ran" ],
+ "attack": 0.25
+ }
+ },{
+ "name": "Ring Archer Armor", "id": 41, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 106,
+ "bonus": {
+ "aff_level": 3,
+ "aff_class": [ "ran" ],
+ "defence": 0.25
+ }
+ },{
+ "name": "Blast Furnace", "id": 42, "level": 3,
+ "cost": [ 625, 975 ], "req_id": 106,
+ "bonus": {
+ "aff_level": 3,
+ "aff_class": [ "inf", "cav" ],
+ "attack": 0.25
+ }
+ },{
+ "name": "Arena", "id": 43, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 104
+ },{
+ "name": "Squires", "id": 44, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 108
+ },{
+ "name": "Flaming Arrows", "id": 45, "level": 3,
+ "cost": [ 300, 900 ], "req_id": 105
+ },{
+ "name": "Sappers", "id": 46, "level": 3,
+ "cost": [ 300, 900 ], "req_id": 113
+ },{
+ "name": "Hoardings", "id": 47, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 113,
+ "bonus": {
+ "aff_id": [ 113 ],
+ "defence": 0.35
+ }
+ },{
+ "name": "Spies", "id": 48, "level": 3,
+ "cost": [ 300, 900 ], "req_id": 113
+ },{
+ "name": "Guilds", "id": 49, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 107,
+ "bonus": {
+ "trade": 1,
+ "prod": [ 0, 0.05 ]
+ }
+ },{
+ "name": "Atonement", "id": 50, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 110,
+ "bonus": {
+ "aff_id": [ 23 ],
+ "improved_heal": 1
+ }
+ },{
+ "name": "Block Printing", "id": 51, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 110,
+ "bonus": {
+ "aff_id": [ 23 ],
+ "improved_convert": 1
+ }
+ },{
+ "name": "Illumination", "id": 52, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 110,
+ "bonus": {
+ "aff_id": [ 110 ],
+ "prod": [ 0, 0.5 ]
+ }
+ },{
+ "name": "Faith", "id": 53, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 110,
+ "bonus": {
+ "aff_id": [ 23 ],
+ "defence": 0.25
+ }
+ },{
+ "name": "Treadmill Crane", "id": 54, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 111,
+ "bonus": {
+ "aff_class": [ "bld" ],
+ "cost": [ 0.1, 0.1 ]
+ }
+ },{
+ "name": "Siege Engineers", "id": 55, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 111
+ },{
+ "name": "Architecture", "id": 56, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 111,
+ "bonus": {
+ "aff_class": [ "bld" ],
+ "defence": 0.05
+ }
+ },{
+ "name": "Chemistry", "id": 57, "level": 3,
+ "cost": [ 250, 750 ], "req_id": 111
+ },{
+ "name": "Ballistics", "id": 58, "level": 3,
+ "cost": [ 300, 900 ], "req_id": 111,
+ "bonus": {
+ "aff_class": [ "sie" ],
+ "req_range": 1,
+ "attack": 0.25
+ }
}
-]
-* Loom
-Requires: Town Center
-Cost: 50f 150g
-All Villagers get +25 DEF
-
-* Town Scouts
-Requires: Town Center
-Cost: 50f 150g
-Town Centers gain +4 Sight
-
-* Leather Soles
-Prereqs: Town Center
-Cost: 50f 150g
-Villagers gain +1 Move
-
-* Weaponsmith
-Requires: Barracks
-Cost: 50f 150g
-Militia gain +25 ATT
-
-============
--Feudal Age:
-============
-
-* Town Watch
-Requires: Town Center
-Cost: 95f 280g
-Improves Town Center DEF by +20% and Sight by +2
-
-* Wheelbarrow
-Requires: Town Center
-Cost: 125f 375g
-Cost of buildings is reduced by 10%
-
-* Advanced Mining
-Requires: Mine
-Cost: 95f 280g
-+15% to Mine income
-
-* Horse Collar
-Requires: Mill
-Cost: 95f 280g
-+15% to food income
-
-* Scale Mail Armor
-Requires: Blacksmith
-Cost: 95f 280g
-+25% DEF for Infantry
-
-* Scale Barding
-Requires: Blacksmith
-Cost: 95f 280g
-+25% DEF for Cavalry
-
-* Fletching
-Requires: Blacksmith
-Cost: 95f 280g
-+25% ATT for Ranged Units
-
-* Padded Armor
-Requires: Blacksmith
-Cost: 95f 280g
-+25% DEF for Ranged Units
-
-* Forging
-Requires: Blacksmith
-Cost: 155f 470g
-+25% ATT for Infantry and Cavalry
-
-* Tracking
-Requires: Barracks
-Cost: 95f 280g
-+2 Sight for Infantry
-
-* Cartography
-Requires: Market
-Cost: 95f 280g
-+1 Sight for all units
-
-++++++++++++
--Castle Age:
-++++++++++++
-
-* Town Patrol
-Requires: Town Center
-Cost: 150f 450g
-+2 Sight and +20% DEF for Town Center
-
-* Hand Cart
-Requires: Town Center
-Cost: 150f 450g
-Cost of Building is reduced by 10%
-
-* Shaft Mining
-Requires: Mine
-Cost: 150f 450g
-+15% to Mine income
-
-* Heavy Plow
-Requires: Mill
-Cost: 150f 450g
-+15% to food income
-
-* Chain Mail Armor
-Requires: Blacksmith
-Cost: 150f 450g
-+25% DEF to Age 3 infantry
-
-* Chain Barding
-Requires: Blacksmith
-Cost: 150f 450g
-+25% DEF to Age 3 Cavalry
-
-* Bodkin Arrow
-Requires: Blacksmith
-Cost: 150f 450g
-+25% ATT to Age 3 Ranged Units
-
-* Leather Armor
-Requires: Blacksmith
-Cost: 150f 450g
-+25% DEF to Age 3 Ranged Units
-
-* Iron Casting
-Requires: Blacksmith
-Cost: 250f 750g
-+25% ATT to Age 3 Infantry and Cavalry
-
-* Conscription
-Requires: Barracks
-Cost: 150f 450g
-Cost of Infantry is reduced by 15 food and 15 gold
-
-* Husbandry
-Requires: Stable
-Cost: 150f 450g
-Cost of Cavalry is reduced by 15 food and 15 gold
-
-* Archery Tournaments
-Requires: Archery Range
-Cost: 150f 450g
-Cost of Ranged Units is reduced by 15 food and 15 gold
-
-* Mechanics Guild
-Requires: Siege Workshop
-Cost: 150f 450g
-Cost of Siege Units is reduced by 15 food and 15 gold
-
-* Banking
-Requires: Market
-Cost: 200f 600g
-+ 5% gold Income and improved Trade Rate
-
-* Merchant Network
-Requires: Market
-Cost: 150f 450g
-Price for Mercenaries is reduced by 25%
-
-* Redemption
-Requires: Church
-Cost: 150f 450g
-Improves Heal ability of Monks and Elite Monks
-
-* Fervor
-Requires: Church
-Cost: 150f 450g
-Improves Convert ability of Monks and Elite Monks
-
-* Sanctity
-Requires: Church
-Cost: 150f 450g
-+25% DEF for Monks and Elite Monks
-
-* Murder Holes
-Requires: University
-Cost: 95f 280g
-+25% DEF for Towers
-
-* Masonry
-Requires: University
-Cost: 150f 450g
-+5% DEF for all buildings
-
-/////////////
-Imperial Age:
-\\\\\\\\\\\\\
-
-
-* Crop Rotation
-Requires: Mill
-Cost: 250f 750g
-+10% to food income
-
-* Plate Mail Armor
-Requires: Blacksmith
-Cost: 250f 750g
-Age 4 Infantry units gain +25% DEF
-
-* Plate Barding
-Requires: Blacksmith
-Cost: 250f 750g
-Age 4 Cavalry units gain +25% DEF
-
-* Bracers
-Requires: Blacksmith
-Cost: 250f 750g
-Age 4 Ranged units gain +25% ATK
-
-* Ring Archer Armor
-Requires: Blacksmith
-Cost: 250f 750g
-Age 4 Ranged units gain +25% DEF
-
-* Blast Furnace
-Requires: Blacksmith
-Cost: 625f 975g
-Age 4 INF and CAV units gain +25% ATK
-
-* Arena
-Requires: Barracks
-Cost: 250f 750g
-Allows Champions
-
-* Squires
-Requires: Stables
-Cost: 250f 750g
-Allows Paladins
-
-* Flaming Arrows
-Requires: Archery Range
-Cost: 300f 900g
-RNG units no longer suffer penalty vs. BLDGS
-
-* Sappers
-Requires: Castle
-Cost: 300f 900g
-All INF units improve in +50% ATK vs. buildings
-
-* Hoardings
-Requires: Castle
-Cost: 250f 750g
-Improves Castle DEF by +35%
-
-* Spies
-Requires: Castles
-Cost: 300f 900g
-All enemy Town Complexes are now sighted
-
-* Guilds
-Requires: Market
-Cost: 300f 900g
-+5% gold income and improves Trade rate
-
-* Atonement
-Requires: Church
-Cost: 250f 750g
-Improves Heal ability of Monks or Elite Monks
-
-* Block Printing
-Requires: Church
-Cost: 250f 750g
-Improves Convert ability of Monks or Elite Monks
-
-* Illumination
-Requires: Church
-Cost: 250f 750g
-+505 gold income from all relics
-
-* Faith
-Requires: Church
-Cost: 250f 750g
-Monks and Elite Monks gain +25% DEF
-
-* Treadmill Crane
-Requires: University
-Cost: 250f 750g
-Cost of buildings is reduced by 10%
-
-* Siege Engineers
-Requires: University
-Cost: 250f 750g
-Allows Imperial Age Siege units to be built
-
-* Architecture
-Requires: University
-Cost: 250f 750g
-+5% DEF for all buildings
-
-* Chemistry
-Requires: University
-Cost: 250f 750g
-Allows Hand Cannondeers and Bombard Cannons
-
-* Ballistics
-Requires: University
-Cost: 300f 900g
-+25% ATK for Siege units with Range above 1 \ No newline at end of file
+] \ No newline at end of file
diff --git a/build/content/tiles.json b/build/content/tiles.json
index bb34075..40373ed 100644
--- a/build/content/tiles.json
+++ b/build/content/tiles.json
@@ -4,7 +4,7 @@
"move_cost": 2,
"sight_cost": 2,
"range_bonus": 0,
- "defence_bonus": 0.2,
+ "defence_bonus": 0.0,
"spritebounds": [ 0, 16 ]
},{
"name": "Mountain",
diff --git a/build/sdl_test.exe b/build/sdl_test.exe
index 6d3f0c7..12fa827 100644
--- a/build/sdl_test.exe
+++ b/build/sdl_test.exe
Binary files differ
diff --git a/game/entity.h b/game/entity.h
index 36c8198..eeab110 100644
--- a/game/entity.h
+++ b/game/entity.h
@@ -49,7 +49,7 @@ class Entity {
return x == oth.x && y == oth.y && info->unit == oth.info->unit;
}
- int building = 0;
+ int building { 0 };
float hp; /**/
int x, y;
bool done = false;
diff --git a/game/ground.cpp b/game/ground.cpp
index 0ea273d..e6055bf 100644
--- a/game/ground.cpp
+++ b/game/ground.cpp
@@ -88,9 +88,7 @@ std::vector<int> Ground::move_area (Gst &gst, Entity &ent) {
std::vector<int> Ground::attack_targets (Gst &gst, Entity &ent) {
std::vector<int> attacks;
- int range = ent.info->range;
- range += gst.tiles[gst.ground.tiles[gst.ground.at(ent.x, ent.y)]]
- .range_bonus;
+ int range = gst.get_range(ent);
bool builds = !gst.info_has_ability(ent.info, "Units Only");
bool units = !gst.info_has_ability(ent.info, "Buildings Only");
for (Entity &e : gst.entities) {
diff --git a/game/gst.cpp b/game/gst.cpp
index f6d5aa1..0a524fc 100644
--- a/game/gst.cpp
+++ b/game/gst.cpp
@@ -28,25 +28,25 @@ Entity& Gst::get_at (int x, int y) {
}
float Gst::get_type_bonus (Entity &atk, Entity &def) {
- float b = 1;
+ float b = 0;
switch(atk.info->ent_class) {
case EntityInfo::Class::inf:
- if (def.info->ent_class == EntityInfo::Class::bld) b += 1.0/3;
- if (def.info->ent_class == EntityInfo::Class::sie) b += 1.0/3;
+ if (def.info->ent_class == EntityInfo::Class::bld) b += 1.0f/3.0f;
+ if (def.info->ent_class == EntityInfo::Class::sie) b += 1.0f/3.0f;
break;
case EntityInfo::Class::cav:
if (def.info->ent_class == EntityInfo::Class::bld) b += -0.5;
- if (def.info->ent_class == EntityInfo::Class::inf) b += 1.0/3;
- if (def.info->ent_class == EntityInfo::Class::ran) b += 1.0/3;
+ if (def.info->ent_class == EntityInfo::Class::inf) b += 1.0f/3.0f;
+ if (def.info->ent_class == EntityInfo::Class::ran) b += 1.0f/3.0f;
break;
case EntityInfo::Class::ran:
- if (def.info->ent_class == EntityInfo::Class::bld) b += -0.5;
+ if (def.info->ent_class == EntityInfo::Class::bld) b += -0.5f;
break;
case EntityInfo::Class::sie:
- if (def.info->ent_class == EntityInfo::Class::bld) b += +0.5;
+ if (def.info->ent_class == EntityInfo::Class::bld) b += +0.5f;
break;
}
return b;
@@ -54,15 +54,24 @@ float Gst::get_type_bonus (Entity &atk, Entity &def) {
std::vector<Bonus> Gst::get_bonuses (Entity &atk, Entity &def) {
std::vector<Bonus> bs;
- bs.emplace_back(
- tiles[ground.tiles[ground.at(atk.x, atk.y)]].attack_bonus,
- Bonus::Id::ground, true);
- bs.emplace_back(
- tiles[ground.tiles[ground.at(def.x, def.y)]].defence_bonus,
- Bonus::Id::ground, false);
+ if (tiles[ground.tiles[ground.at(atk.x, atk.y)]].attack_bonus != 0) {
- bs.emplace_back(get_type_bonus(atk, def), Bonus::Id::type, true);
- bs.emplace_back(get_type_bonus(def, atk), Bonus::Id::type, false);
+ bs.emplace_back(
+ tiles[ground.tiles[ground.at(atk.x, atk.y)]].attack_bonus,
+ Bonus::Id::ground, true);
+ }
+ if (tiles[ground.tiles[ground.at(def.x, def.y)]].defence_bonus != 0) {
+ bs.emplace_back(
+ tiles[ground.tiles[ground.at(def.x, def.y)]].defence_bonus,
+ Bonus::Id::ground, false);
+ }
+
+ if (get_type_bonus(atk, def) != 0) {
+ bs.emplace_back(get_type_bonus(atk, def), Bonus::Id::type, true);
+ }
+ if (get_type_bonus(def, atk) != 0) {
+ bs.emplace_back(get_type_bonus(def, atk), Bonus::Id::type, false);
+ }
if (info_has_ability(atk.info, "Causes Fear"))
bs.emplace_back(-1.0f/3, Bonus::Id::ability, false);
@@ -95,11 +104,10 @@ std::vector<Bonus> Gst::get_bonuses (Entity &atk, Entity &def) {
if (info_has_ability(atk.info, "Frenzy"))
bs.emplace_back(1/atk.hp, Bonus::Id::ability, true);
-
return bs;
}
-float Gst::get_damage (Entity &atk, Entity &def) {
+float Gst::get_damage (Entity &atk, Entity &def, float atk_hp) {
float atkmul = 1;
float defmul = 1;
@@ -109,24 +117,30 @@ float Gst::get_damage (Entity &atk, Entity &def) {
else { defmul += bonus.amt; }
}
- float dam = (atk.info->attack * atk.hp * atkmul)
+ float dam = (atk.info->attack * atk_hp * atkmul)
/ (2.0f*def.info->defence * defmul);
return dam;
}
+float Gst::get_damage (Entity &atk, Entity &def) {
+ return get_damage(atk, def, atk.hp);
+}
+
bool Gst::get_first_strike (Entity &atk, Entity &def) {
bool fs { false };
fs = info_has_ability(atk.info, "First Strike");
return fs;
}
-float clamp (float hp) { if (hp > 100) hp = 100; return hp; }
+float clamp (float hp) {
+ if (hp > 100) hp = 100;
+ if (hp < 0) hp = 0;
+ return hp;
+}
-void Gst::battle (Entity &atk, Entity &def) {
- std::cout << "! attack " << atk.info->name << "(hp:" << atk.hp << "), "
- << def.info->name << "(hp:" << def.hp << ") \n";
-
+BattleResult Gst::battle_res (Entity &atk, Entity &def) {
+ BattleResult result { atk.hp, def.hp };
bool first_strike_atk = info_has_ability(atk.info, "First Strike");
bool first_strike_def = info_has_ability(def.info, "First Strike");
bool skirmish_atk = info_has_ability(atk.info, "Skirmish");
@@ -142,30 +156,54 @@ void Gst::battle (Entity &atk, Entity &def) {
first_strike_def = first_strike_def
|| (anticav_def && atk.info->ent_class == EntityInfo::Class::cav);
+ int dist = abs(atk.x-def.x) + abs(atk.y-def.y);
+ bool def_inrange = (dist <= get_range(def)) ? true : false;
+
bool swap = false;
if (first_strike_def && !first_strike_atk) swap = true;
if (swap) {
- atk.hp = clamp(atk.hp - get_damage(def, atk));
+ if (def_inrange) {
+ result.atk_hp = clamp(
+ result.atk_hp - get_damage(def, atk, result.def_hp));
+ }
if (!info_has_ability(atk.info, "No Counter"))
- if (atk.hp > 0) def.hp -= get_damage(atk, def);
+ if (result.atk_hp > 0)
+ result.def_hp = clamp(
+ result.def_hp - get_damage(atk, def, result.atk_hp));
} else {
- def.hp = clamp(def.hp - get_damage(atk, def));
- if (!info_has_ability(def.info, "No Counter"))
- if (def.hp > 0) atk.hp -= get_damage(def, atk);
+ result.def_hp = clamp(
+ result.def_hp - get_damage(atk, def, result.atk_hp));
+ if (!info_has_ability(def.info, "No Counter") && def_inrange)
+ if (result.def_hp > 0)
+ result.atk_hp = clamp(
+ result.atk_hp - get_damage(def, atk, result.def_hp));
}
if (info_has_ability(atk.info, "Rapid Fire"))
- if (def.hp > 0)
- def.hp = clamp(def.hp - get_damage(atk, def));
+ if (result.def_hp > 0)
+ result.def_hp = clamp(
+ result.def_hp - get_damage(atk, def, result.def_hp));
+
+ if (info_has_ability(def.info, "Rapid Fire") && def_inrange)
+ if (result.atk_hp > 0)
+ result.atk_hp = clamp(
+ result.atk_hp - get_damage(def, atk, result.def_hp));
- if (info_has_ability(def.info, "Rapid Fire"))
- if (atk.hp > 0)
- atk.hp = clamp(atk.hp - get_damage(def, atk));
+ if (result.atk_hp > 0 && info_has_ability(atk.info, "Zeal"))
+ result.atk_hp = clamp(result.atk_hp + 20);
+ if (result.def_hp > 0 && info_has_ability(def.info, "Zeal"))
+ result.def_hp = clamp(result.def_hp + 20);
+
+ return result;
+}
+
+void Gst::battle (Entity &atk, Entity &def) {
+ std::cout << "! attack " << atk.info->name << "(hp:" << atk.hp << "), "
+ << def.info->name << "(hp:" << def.hp << ") \n";
- if (atk.hp > 0 && info_has_ability(atk.info, "Zeal"))
- atk.hp = clamp(atk.hp + 20);
- if (def.hp > 0 && info_has_ability(def.info, "Zeal"))
- def.hp = clamp(def.hp + 20);
+ auto result = battle_res(atk, def);
+ atk.hp = result.atk_hp;
+ def.hp = result.def_hp;
std::cout << "! result " << atk.info->name << "(hp:" << atk.hp << "), "
<< def.info->name << "(hp:" << def.hp << ") \n";
@@ -182,6 +220,15 @@ void Gst::clear_dead() {
}
}
+int Gst::get_range (Entity &ent) {
+ int range = ent.info->range;
+ if (range > 1) {
+ range += tiles[ground.tiles[ground.at(ent.x, ent.y)]].range_bonus;
+ }
+ if (range < 1) range = 1;
+ return range;
+}
+
std::vector<int> Gst::get_possible_builds (Entity &ent) {
std::vector<int> builds;
for (int id : ent.info->build) {
@@ -196,7 +243,7 @@ bool Gst::check_req_build(Entity &ent, EntityInfo *info) {
for (int id : info->adjacent) {
bool adj = false;
for (Entity &e : entities) {
- if (e.info->id == id) {
+ if (e.info->id == id && ent.owner == e.owner) {
int dist = abs(e.x-ent.x) + abs(e.y-ent.y);
if (dist == 1) {
adj = true;
@@ -213,7 +260,7 @@ bool Gst::check_req_build(Entity &ent, EntityInfo *info) {
}
int mindist = 9999;
for (Entity &e : entities) {
- if (e.info->id == 100) {
+ if (e.info->id == 100 && ent.owner == e.owner) {
int dist = abs(e.x-ent.x) + abs(ent.y-e.y);
if (dist < mindist) {
mindist = dist;
@@ -260,4 +307,21 @@ void Gst::end_day () {
turn = 0;
day++;
}
+ for (Entity &e : entities) {
+ e.done = false;
+ e.moved = 0;
+ if (e.owner == turn) {
+ Player &player = players[e.owner];
+ for (int i=0; i<player.res.size(); i++) {
+ player.res[i] += e.info->prod[i];
+ }
+ // todo heal when on top of building
+ if (e.building < 0) {
+ e.building++;
+ if (e.building == 0) {
+ e.hp += 50; if (e.hp > 100) e.hp = 100;
+ }
+ }
+ }
+ }
} \ No newline at end of file
diff --git a/game/gst.h b/game/gst.h
index ef6929a..906b372 100644
--- a/game/gst.h
+++ b/game/gst.h
@@ -24,6 +24,21 @@ class Bonus {
Bonus(float amt, int id, bool atk) : amt(amt), id(id), atk(atk) {}
float amt; int id; bool atk;
enum Id { ground, type, ability, tech };
+ std::string id_string () {
+ switch (id) {
+ case ground: return "Ground";
+ case type: return "Class";
+ case ability: return "Ability";
+ case tech: return "Tech";
+ }
+ }
+};
+
+class BattleResult {
+ public:
+ BattleResult(float atk_hp, float def_hp)
+ : atk_hp(atk_hp), def_hp(def_hp) {}
+ float atk_hp, def_hp;
};
class Gst {
@@ -47,9 +62,12 @@ class Gst {
float get_type_bonus (Entity &atk, Entity &def);
std::vector<Bonus> get_bonuses (Entity &atk, Entity &def);
float get_damage (Entity &atk, Entity &def);
+ float get_damage (Entity &atk, Entity &def, float atk_hp);
bool get_first_strike (Entity &atk, Entity &def);
+ BattleResult battle_res (Entity &atk, Entity &def);
void battle (Entity &atk, Entity &def);
void clear_dead();
+ int get_range(Entity &ent);
std::vector<int> get_possible_builds (Entity &ent);
diff --git a/game/load.cpp b/game/load.cpp
index d1a1722..5baae6c 100644
--- a/game/load.cpp
+++ b/game/load.cpp
@@ -41,6 +41,8 @@ void load_json (Gst &gst) {
Tile tile;
tile.name = it["name"];
tile.move_cost = it["move_cost"];
+ tile.defence_bonus = it["defence_bonus"];
+ tile.range_bonus = it["range_bonus"];
tile.spritebounds = vec2 { it["spritebounds"][0], it["spritebounds"][1] };
gst.tiles.push_back(tile);
}
@@ -88,4 +90,18 @@ void load_json (Gst &gst) {
ent.spritebounds = vec2 { it["spritebounds"][0], it["spritebounds"][1] };
gst.infos.push_back(ent);
}
+
+ std::ifstream file_techs("content/techs.json");
+ json j_techs; file_techs >> j_techs;
+ for (auto it : j_techs) {
+ Tech tech;
+ tech.name = it["name"];
+ tech.id = it["id"];
+ tech.level = it["level"];
+ tech.req_id = it["req_id"];
+ for (int i=0; i<it["cost"].size(); i++) {
+ tech.cost[i] = it["cost"][i];
+ }
+ gst.techs.push_back(tech);
+ }
} \ No newline at end of file
diff --git a/game/menu.cpp b/game/menu.cpp
index a9ec886..b5a91b9 100644
--- a/game/menu.cpp
+++ b/game/menu.cpp
@@ -1,3 +1,5 @@
+#include <iostream>
+
#include "menu.h"
void Menu::close () {
@@ -5,6 +7,7 @@ void Menu::close () {
}
void Menu::open (vec2 res) {
+ over = -1;
active = true;
pos = vec2 { (float)res.x, (float)res.y };
float height = options.size() * 20;
@@ -26,4 +29,49 @@ int Menu::mouse_option (vec2 mouse) {
i++;
}
return -1;
+}
+
+
+void Menu_tech::open (vec2 res) {
+ over = -1;
+ active = true;
+ pos = vec2 { (float)res.x, (float)res.y };
+
+ tech_opt_ordered.clear();
+ tech_opt_ordered.emplace_back();
+ tech_opt_ordered.emplace_back();
+ tech_opt_ordered.emplace_back();
+ tech_opt_ordered.emplace_back();
+
+ for (OptionTech opt : tech_options) {
+ tech_opt_ordered[opt.tech->level].emplace_back(opt);
+ }
+ int maxsize = 0;
+ for (auto v : tech_opt_ordered) {
+ maxsize = maxsize < v.size() ? v.size() : maxsize;
+ }
+
+ float width = 150 * tech_opt_ordered.size();
+ float height = maxsize * 10;
+ size = vec2 { width, height+20 };
+ pos *= 0.5f;
+ pos -= size/2;
+}
+
+int Menu_tech::mouse_option (vec2 mouse) {
+ float x = 0, y = 0;
+ for (auto v : tech_opt_ordered) {
+ for (auto opt : v) {
+ vec2 off { x*150, 10.0f + y*10 };
+ vec2 sizeopt { 150, 10 };
+ off += pos;
+ if (off.x < mouse.x && mouse.x < off.x+sizeopt.x
+ && off.y < mouse.y && mouse.y < off.y+sizeopt.y ) {
+ return opt.tech->id;
+ }
+ y++;
+ }
+ x++; y=0;
+ }
+ return -1;
} \ No newline at end of file
diff --git a/game/menu.h b/game/menu.h
index bf181b5..462d893 100644
--- a/game/menu.h
+++ b/game/menu.h
@@ -5,6 +5,7 @@
#include <string>
#include "../umath/vec2.h"
+#include "tech.h"
class Option {
public:
@@ -22,10 +23,11 @@ class Menu {
bool active { false };
std::vector<Option> options;
vec2 pos, size;
+ int over;
- void open (vec2 res);
void close ();
- int mouse_option (vec2 mouse);
+ virtual void open (vec2 res);
+ virtual int mouse_option (vec2 mouse);
};
class Menu_unit : public Menu {
@@ -55,4 +57,23 @@ class Menu_train : public Menu {
Menu_train () {}
};
+
+class OptionTech {
+ public:
+ OptionTech(std::string name, Tech *tech) : name(name), tech(tech) {}
+
+ std::string name;
+ Tech *tech;
+};
+
+class Menu_tech : public Menu {
+ public:
+ Menu_tech () {}
+ std::vector<OptionTech> tech_options;
+ std::vector<std::vector<OptionTech>> tech_opt_ordered;
+
+ void open (vec2 res) override;
+ int mouse_option (vec2 mouse) override;
+};
+
#endif \ No newline at end of file
diff --git a/game/player.h b/game/player.h
index ec4657e..01d8ee9 100644
--- a/game/player.h
+++ b/game/player.h
@@ -11,6 +11,8 @@ class Player {
std::vector<int> res { 0, 0 };
std::vector<int> techs;
+ int level { 0 };
+
int r, g, b;
};
diff --git a/game/playercontrol.cpp b/game/playercontrol.cpp
index 647f487..90e063e 100644
--- a/game/playercontrol.cpp
+++ b/game/playercontrol.cpp
@@ -63,23 +63,6 @@ Player_control::Player_control () {
view.menu_day.close();
view.selected_ground = -1;
gst.end_day();
- for (Entity &e : gst.entities) {
- e.done = false;
- e.moved = 0;
- if (e.owner == gst.turn) {
- Player &player = gst.players[e.owner];
- for (int i=0; i<player.res.size(); i++) {
- player.res[i] += e.info->prod[i];
- }
- // todo heal when on top of building
- if (e.building < 0) {
- e.building++;
- if (e.building == 0) {
- e.hp += 50; if (e.hp > 100) e.hp = 100;
- }
- }
- }
- }
std::cout << "end day " << p << "\n";
return select;
}
@@ -93,6 +76,36 @@ Player_control::Player_control () {
}
);
fsm.arcs.emplace_back(
+ menu_day, opt, Menu_day::Opts::tech,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_day.close();
+ view.menu_tech.tech_options.clear();
+ for (Tech &tech : gst.techs) {
+ view.menu_tech.tech_options.emplace_back(tech.name, &tech);
+ }
+ view.menu_tech.open(view.res);
+ std::cout << "tech screen " << "\n";
+ return menu_tech;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_tech, opt, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_tech.close();
+ view.selected_ground = -1;
+ std::cout << "selected tech " << p << "\n";
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_tech, back, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_tech.close();
+ view.selected_ground = -1;
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
select, sel_unit, -1,
[](Gst &gst, View &view, Fsm &fsm, int p) {
view.selected_entity = p;
diff --git a/game/playercontrol.h b/game/playercontrol.h
index 62de46d..3096ada 100644
--- a/game/playercontrol.h
+++ b/game/playercontrol.h
@@ -31,6 +31,7 @@ enum pc_state {
target_power,
menu_unit,
menu_day,
+ menu_tech,
end
};
diff --git a/game/tech.h b/game/tech.h
index a8de9c1..84ef05c 100644
--- a/game/tech.h
+++ b/game/tech.h
@@ -11,6 +11,9 @@ class Tech {
Tech() {}
std::string name;
+ int id;
+ int level;
+ int req_id;
std::vector<int> cost { 0, 0 };
vec2 spritebounds { 0, 0 };
diff --git a/game/view.cpp b/game/view.cpp
index d00fd2a..095a99a 100644
--- a/game/view.cpp
+++ b/game/view.cpp
@@ -11,6 +11,36 @@ void View::process (Gst &gst, vec2 cam, vec2 mouse, int *mheld) {
cursor_entity = -1;
back = -1;
opt = -1;
+ hover_ground = -1;
+
+ bool hfound = false;
+ for (int y=0; y<gr.sizey && !hfound; y++) {
+ for (int x=0; x<gr.sizex && !hfound; x++) {
+ vec2 pos { (float)x*32, (float)y*32 };
+ if (pos.x < absmouse.x && absmouse.x <= pos.x+32
+ && pos.y < absmouse.y && absmouse.y <= pos.y+32)
+ {
+ hover_ground = x+y*gr.sizex;
+ hfound = true;
+ }
+ }
+ }
+
+ if (menu_train.active) {
+ menu_train.over = menu_train.mouse_option(mouse);
+ }
+ if (menu_build.active) {
+ menu_build.over = menu_build.mouse_option(mouse);
+ }
+ if (menu_unit.active) {
+ menu_unit.over = menu_unit.mouse_option(mouse);
+ }
+ if (menu_day.active) {
+ menu_day.over = menu_day.mouse_option(mouse);
+ }
+ if (menu_tech.active) {
+ menu_tech.over = menu_tech.mouse_option(mouse);
+ }
if (mheld[0] == 1) {
bool found = false;
@@ -27,8 +57,8 @@ void View::process (Gst &gst, vec2 cam, vec2 mouse, int *mheld) {
}
if (!valid) continue;
vec2 pos { (float)x*32, (float)y*32 };
- if (pos.x < absmouse.x && absmouse.x < pos.x+32
- && pos.y < absmouse.y && absmouse.y < pos.y+32)
+ if (pos.x < absmouse.x && absmouse.x <= pos.x+32
+ && pos.y < absmouse.y && absmouse.y <= pos.y+32)
{
cursor_ground = moves[i];
}
@@ -41,8 +71,8 @@ void View::process (Gst &gst, vec2 cam, vec2 mouse, int *mheld) {
int x = attacks[i] % gr.sizex;
int y = attacks[i] / gr.sizex;
vec2 pos { (float)x*32, (float)y*32 };
- if (pos.x < absmouse.x && absmouse.x < pos.x+32
- && pos.y < absmouse.y && absmouse.y < pos.y+32)
+ if (pos.x < absmouse.x && absmouse.x <= pos.x+32
+ && pos.y < absmouse.y && absmouse.y <= pos.y+32)
{
cursor_ground = attacks[i];
}
@@ -85,13 +115,22 @@ void View::process (Gst &gst, vec2 cam, vec2 mouse, int *mheld) {
back = 1; found = 1;
}
}
+
+ if (menu_tech.active && !found) {
+ int selected = menu_tech.mouse_option(mouse);
+ if (selected != -1) {
+ opt = selected; found = true;
+ } else {
+ back = 1; found = 1;
+ }
+ }
for (int i=0; i<entities.size() && !found; i++) {
if (entities[i].done) continue;
if (entities[i].owner != gst.turn) continue;
vec2 pos { (float)entities[i].x*32, (float)entities[i].y*32 };
- if (pos.x < absmouse.x && absmouse.x < pos.x+32
- && pos.y < absmouse.y && absmouse.y < pos.y+32)
+ if (pos.x < absmouse.x && absmouse.x <= pos.x+32
+ && pos.y < absmouse.y && absmouse.y <= pos.y+32)
{
cursor_entity = i;
if (entities[i].info->unit == 1) {
@@ -104,8 +143,8 @@ void View::process (Gst &gst, vec2 cam, vec2 mouse, int *mheld) {
for (int y=0; y<gr.sizey && !found; y++) {
for (int x=0; x<gr.sizex && !found; x++) {
vec2 pos { (float)x*32, (float)y*32 };
- if (pos.x < absmouse.x && absmouse.x < pos.x+32
- && pos.y < absmouse.y && absmouse.y < pos.y+32)
+ if (pos.x < absmouse.x && absmouse.x <= pos.x+32
+ && pos.y < absmouse.y && absmouse.y <= pos.y+32)
{
cursor_ground = x+y*gr.sizex;
found = true;
diff --git a/game/view.h b/game/view.h
index a9d196b..5aab193 100644
--- a/game/view.h
+++ b/game/view.h
@@ -13,6 +13,7 @@ class View {
vec2 res;
+ int hover_ground {-1};
int selected_ground {-1};
int selected_entity {-1};
int cursor_ground {-1};
@@ -27,6 +28,7 @@ class View {
Menu_day menu_day;
Menu_build menu_build;
Menu_train menu_train;
+ Menu_tech menu_tech;
void process (Gst &gst, vec2 cam, vec2 mouse, int *mheld);
};
diff --git a/graphics/graphics.cpp b/graphics/graphics.cpp
index 9658605..3b943a4 100644
--- a/graphics/graphics.cpp
+++ b/graphics/graphics.cpp
@@ -2,6 +2,8 @@
#include <iostream>
#include <string>
+#include <math.h>
+
#include "graphics.h"
#include "../game/menu.h"
#include "../game/tile.h"
@@ -53,7 +55,13 @@ void render_menu (Graphics *graphics, Gst &gst, Menu &menu) {
);
float acc = 0;
for (Option opt : menu.options) {
- graphics->backend.txt.render_text(opt.name, menu.pos + vec2 {10, 10 + acc});
+ int r=0, g=0, b=0;
+ if (opt.id == menu.over) {
+ Player &player = gst.players[gst.turn];
+ r = player.r; g = player.g; b = player.b;
+ }
+ graphics->backend.txt.render_text(
+ opt.name, menu.pos + vec2 {10, 10 + acc}, r, g, b);
float width = graphics->backend.txt.get_width(opt.name);
if (opt.cost.size() > 0) {
graphics->backend.txt.render_text(
@@ -68,6 +76,343 @@ void render_menu (Graphics *graphics, Gst &gst, Menu &menu) {
}
}
+void render_menu_tech (Graphics *graphics, Gst &gst, View &view) {
+ vec2 res { (float)graphics->resx, (float)graphics->resy };
+ if (view.menu_tech.active) {
+ vec2 pos { res };
+ float height = view.menu_tech.options.size() * 20;
+ vec2 size { 120, height+10 };
+ pos *= 0.5f;
+ pos -= size/2;
+ graphics->backend.render_rect(
+ 255,255,255,255,
+ view.menu_tech.pos.x,view.menu_tech.pos.y,
+ view.menu_tech.size.x,view.menu_tech.size.y
+ );
+
+ float x = 0, y = 0;
+ for (auto v : view.menu_tech.tech_opt_ordered) {
+ for (auto opt : v) {
+ int r=0, g=0, b=0;
+ Player &player = gst.players[gst.turn];
+ if (opt.tech->id == view.menu_tech.over) {
+ r = player.r; g = player.g; b = player.b;
+ }
+ if (opt.tech->level > player.level) {
+ r = 100; g = 100; b = 100;
+ }
+ if (opt.tech->cost[0] > player.res[0]
+ || opt.tech->cost[1] > player.res[1] )
+ {
+ r = 100; g = 100; b = 100;
+ }
+ bool req_id = false;
+ for (auto &ent : gst.entities) {
+ if (ent.owner == gst.turn
+ && ent.info->id == opt.tech->req_id
+ && ent.building == 0)
+ {
+ req_id = true;
+ }
+ }
+ if (!req_id) {
+ r = 100; g = 100; b = 100;
+ }
+ graphics->backend.txt.render_text(opt.name,
+ view.menu_tech.pos + vec2 {10 + x, 10 + y}, r, g, b);
+ float width = graphics->backend.txt.get_width(opt.name);
+ /*
+ if (opt.tech->cost.size() > 0) {
+ graphics->backend.txt.render_text(
+ std::to_string (opt.tech->cost[0]) + "f",
+ view.menu_tech.pos + vec2 { width + 20 + x, 10 + y });
+ graphics->backend.txt.render_text(
+ std::to_string (opt.tech->cost[1]) + "g",
+ view.menu_tech.pos + vec2 { width + 50 + x, 10 + y });
+ }*/
+ y += 10;
+ }
+ x += 150; y = 0;
+ }
+ }
+}
+
+
+int get_entity_info_height (Entity &ent) {
+ return 155+10*ent.info->abilities.size();
+}
+
+void render_entity_info (Graphics *graphics, Gst &gst, vec2 pos, int i) {
+ Entity &ent = gst.entities[i];
+ int w = 200, h = get_entity_info_height(ent);
+
+ graphics->backend.render_rect (0,0,0,255,
+ (int)pos.x,(int)pos.y,w,h);
+ graphics->backend.render_rect (255,255,255,255,
+ (int)pos.x+1,(int)pos.y+1,w-2,h-2);
+
+ graphics->backend.render_rect (
+ 0,0,0,255, (int)pos.x+w-32-10-1, (int)pos.y+10-1,34,34);
+ graphics->backend.render_rect (
+ 255,255,255,255, (int)pos.x+w-32-10, (int)pos.y+10,32,32);
+
+ graphics->backend.render_sprite (
+ (int)gst.entities[i].info->spritebounds.x,
+ (int)gst.entities[i].info->spritebounds.y, 16, 16,
+ (int)pos.x + w-32-10,
+ (int)pos.y + 10, 32, 32
+ );
+
+ graphics->backend.txt.render_text(ent.info->name, pos + vec2 { 10, 10 });
+ graphics->backend.txt.render_text("Attack", pos + vec2 { 10, 30 });
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(ent.info->attack)), pos + vec2 { 90, 30 });
+ graphics->backend.txt.render_text("Defence", pos + vec2 { 10, 45 });
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(ent.info->defence)), pos + vec2 { 90, 45 });
+ graphics->backend.txt.render_text("Move", pos + vec2 { 10, 60 });
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(ent.info->move)), pos + vec2 { 90, 60 });
+ graphics->backend.txt.render_text("Range", pos + vec2 { 10, 75 });
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(ent.info->range)), pos + vec2 { 90, 75 });
+ graphics->backend.txt.render_text("Sight", pos + vec2 { 10, 90 });
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(ent.info->sight)), pos + vec2 { 90, 90 });
+ graphics->backend.txt.render_text("Health", pos + vec2 { 10, 105 });
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(ent.hp)), pos + vec2 { 90, 105 });
+ graphics->backend.txt.render_text("Class", pos + vec2 { 10, 120 });
+ std::string ent_class = "";
+ switch (ent.info->ent_class) {
+ case EntityInfo::Class::inf: ent_class = "Infantry"; break;
+ case EntityInfo::Class::cav: ent_class = "Cavalry"; break;
+ case EntityInfo::Class::ran: ent_class = "Ranged"; break;
+ case EntityInfo::Class::sie: ent_class = "Siege"; break;
+ case EntityInfo::Class::bld: ent_class = "Building"; break;
+ }
+ graphics->backend.txt.render_text(ent_class, pos + vec2 { 90, 120 });
+ graphics->backend.txt.render_text("Abilities", pos + vec2 { 10, 135 });
+ std::string abname;
+ for (int s=0; s<ent.info->abilities.size(); s++) {
+ abname = gst.abilities[ent.info->abilities[s]].name;
+ graphics->backend.txt.render_text(abname,
+ pos + vec2 { 90, 135+s*10.0f });
+ }
+}
+
+void render_tile_info (Graphics *graphics, Gst &gst, vec2 pos, int i) {
+ int x = i % gst.ground.sizex;
+ int y = i / gst.ground.sizex;
+ Tile &tile = gst.tiles[gst.ground.tiles[gst.ground.at(x,y)]];
+
+ int w = 200, h = 95;
+ graphics->backend.render_rect (
+ 0,0,0,255,
+ (int)pos.x,(int)pos.y,w,h
+ );
+ graphics->backend.render_rect (
+ 255,255,255,255,
+ (int)pos.x+1,(int)pos.y+1,w-2,h-2
+ );
+
+ graphics->backend.render_sprite (
+ (int)tile.spritebounds.x,
+ (int)tile.spritebounds.y-16, 16, 32,
+ (int)pos.x + w-32-10,
+ (int)pos.y + 10-32, 32, 64
+ );
+
+ graphics->backend.txt.render_text(tile.name, pos + vec2 { 10, 10 });
+ graphics->backend.txt.render_text("Move", pos + vec2 { 10, 30 });
+ graphics->backend.txt.render_text(
+ std::to_string(tile.move_cost), pos + vec2 { 90, 30 });
+ graphics->backend.txt.render_text("Sight", pos + vec2 { 10, 45 });
+ graphics->backend.txt.render_text(
+ std::to_string(tile.sight_cost), pos + vec2 { 90, 45 });
+ graphics->backend.txt.render_text("Defence Bonus", pos + vec2 { 10, 60 });
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(tile.defence_bonus*100))+"%", pos + vec2 { 90, 60 });
+ graphics->backend.txt.render_text("Range Bonus", pos + vec2 { 10, 75 });
+ graphics->backend.txt.render_text(
+ std::to_string(tile.range_bonus), pos + vec2 { 90, 75 });
+}
+
+int render_attack_info_bonus (Graphics *graphics, Gst &gst, vec2 pos,
+ Entity &atk, Entity &def, bool attack, int rtl)
+{
+ std::vector<Bonus> bonuses;
+ if (attack) { bonuses = gst.get_bonuses(atk, def); }
+ else { bonuses = gst.get_bonuses(def, atk); }
+
+ float value = attack ? atk.info->attack : atk.info->defence;
+
+ {
+ std::string nlabel = attack ? "Attack" : "Defence";
+ float labw = graphics->backend.txt.get_width(nlabel);
+ graphics->backend.txt.render_text(nlabel,
+ pos + vec2 { -labw*rtl, 0 });
+ } {
+ std::string nlabel = std::to_string((int)roundf(value));
+ float labw = graphics->backend.txt.get_width(nlabel);
+ graphics->backend.txt.render_text(nlabel,
+ pos + vec2 { 50*(1-rtl*2)-labw*rtl, 0 });
+ }
+
+ int bonusnum = 0; float atk_mod = 1;
+ for (int s=0; s<bonuses.size(); s++) {
+ Bonus &b = bonuses[s];
+ if (b.atk == attack) {
+ float idw = graphics->backend.txt.get_width(b.id_string());
+ graphics->backend.txt.render_text(
+ b.id_string(), pos + vec2 { -idw*rtl, 10.0f+bonusnum*10 });
+ std::string amt;
+ if (b.amt > 0) amt += "+";
+ amt += std::to_string((int)roundf(b.amt*100)) + "%";
+ float labw = graphics->backend.txt.get_width(amt);
+ graphics->backend.txt.render_text(
+ amt, pos + vec2 { 50*(1-rtl*2)-labw*rtl, 10.0f+bonusnum*10 });
+ atk_mod += b.amt;
+ bonusnum ++;
+ }
+ }
+
+ if (bonusnum > 0) {
+ {
+ std::string label = attack ? "->" : "<-";
+ float labw = graphics->backend.txt.get_width(label);
+ graphics->backend.txt.render_text(label,
+ pos + vec2 { 70*(1-rtl*2)-labw*rtl, 0 });
+ }
+ {
+ std::string label = std::to_string((int)roundf(value * atk_mod));
+ float labw = graphics->backend.txt.get_width(label);
+ graphics->backend.txt.render_text(label,
+ pos + vec2 { 83*(1-rtl*2)-labw*rtl, 0 });
+ }
+ }
+
+ return bonusnum*10;
+}
+
+
+void render_attack_info (Graphics *graphics, Gst &gst, vec2 pos, int i, int j) {
+ Entity &atk = gst.entities[i];
+ Entity &def = gst.entities[j];
+ int w = 300, h = 250;
+
+ graphics->backend.render_rect (0,0,0,255,
+ (int)pos.x,(int)pos.y,w,h);
+ graphics->backend.render_rect (255,255,255,255,
+ (int)pos.x+1,(int)pos.y+1,w-2,h-2);
+
+ graphics->backend.render_rect (
+ 0,0,0,255, (int)pos.x+10-1, (int)pos.y+35-1,34,34);
+ graphics->backend.render_rect (
+ 255,255,255,255, (int)pos.x+10, (int)pos.y+35,32,32);
+ graphics->backend.render_sprite (
+ (int)atk.info->spritebounds.x,
+ (int)atk.info->spritebounds.y, 16, 16,
+ (int)pos.x + 10,
+ (int)pos.y + 35, 32, 32
+ );
+ {
+ Tile &tile = gst.tiles[gst.ground.tiles[gst.ground.at(atk.x,atk.y)]];
+ graphics->backend.render_sprite (
+ (int)tile.spritebounds.x,
+ (int)tile.spritebounds.y-16, 16, 32,
+ (int)pos.x + 52,
+ (int)pos.y + 35-32, 32, 64
+ );
+ }
+
+ graphics->backend.render_rect (
+ 0,0,0,255, (int)pos.x+w-42-1, (int)pos.y+35-1,34,34);
+ graphics->backend.render_rect (
+ 255,255,255,255, (int)pos.x+w-42, (int)pos.y+35,32,32);
+ graphics->backend.render_sprite (
+ (int)def.info->spritebounds.x,
+ (int)def.info->spritebounds.y, 16, 16,
+ (int)pos.x + w-42,
+ (int)pos.y + 35, 32, 32
+ );
+ {
+ Tile &tile = gst.tiles[gst.ground.tiles[gst.ground.at(def.x,def.y)]];
+ graphics->backend.render_sprite (
+ (int)tile.spritebounds.x,
+ (int)tile.spritebounds.y-16, 16, 32,
+ (int)pos.x + w-84,
+ (int)pos.y + 35-32, 32, 64
+ );
+ }
+
+ graphics->backend.txt.render_text(atk.info->name, pos + vec2 { 10, 10 });
+ {
+ int txtwidth = graphics->backend.txt.get_width(def.info->name);
+ graphics->backend.txt.render_text(def.info->name,
+ pos + vec2 { w-10.0f-txtwidth, 10 });
+ }
+
+ BattleResult result = gst.battle_res(atk, def);
+ std::vector<std::string> sres = { "++", "+", "=", "-", "--" };
+ float atk_loss = atk.hp-result.atk_hp;
+ float def_loss = def.hp-result.def_hp;
+ float est_atk = def_loss - atk_loss;
+ float est_def = atk_loss - def_loss;
+ int atk_res = 2;
+ int def_res = 2;
+ if (est_atk > 40) { atk_res = 0; }
+ else if (est_atk > 5) { atk_res = 1; }
+ if (est_atk < -40) { atk_res = 4; }
+ else if (est_atk < -5) { atk_res = 3; }
+ if (est_def > 40) { def_res = 0; }
+ else if (est_def > 5) { def_res = 1; }
+ if (est_def < -40) { def_res = 4; }
+ else if (est_def < -5) { def_res = 3; }
+
+ graphics->backend.txt.render_text("Health", pos + vec2 { 10, 80 });
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(atk.hp)), pos + vec2 { 60, 80 });
+ graphics->backend.txt.render_text("->", pos + vec2 { 80, 80 });
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(result.atk_hp)), pos + vec2 { 93, 80 });
+ graphics->backend.txt.render_text(sres[atk_res], pos + vec2 { 115, 80 });
+ {
+ int txtwidth = graphics->backend.txt.get_width("Health");
+ graphics->backend.txt.render_text("Health",
+ pos + vec2 { w-10.0f-txtwidth, 80 });
+ std::string label = std::to_string((int)roundf(def.hp));
+ int txtwidthlabel = graphics->backend.txt.get_width(label);
+ graphics->backend.txt.render_text(label,
+ pos + vec2 { w-60.0f-txtwidthlabel, 80 });
+ } {
+ int txtwidth = graphics->backend.txt.get_width("<-");
+ graphics->backend.txt.render_text("<-",
+ pos + vec2 { w-80.0f-txtwidth, 80 });
+ } {
+ std::string label = std::to_string((int)roundf(result.def_hp));
+ int txtwidth = graphics->backend.txt.get_width(label);
+ graphics->backend.txt.render_text(label,
+ pos + vec2 { w-93.0f-txtwidth, 80 });
+ } {
+ int txtwidth = graphics->backend.txt.get_width(sres[def_res]);
+ graphics->backend.txt.render_text(sres[def_res],
+ pos + vec2 { w-115.0f-txtwidth, 80 });
+ }
+
+ {
+ int batkh = render_attack_info_bonus(graphics, gst,
+ pos + vec2 { 10, 95 }, atk, def, true, 0);
+ int bdefh = render_attack_info_bonus(graphics, gst,
+ pos + vec2 { 10, 95 + batkh + 15.0f }, atk, def, false, 0);
+ } {
+ int batkh = render_attack_info_bonus(graphics, gst,
+ pos + vec2 { w-10.0f, 95 }, def, atk, true, 1);
+ int bdefh = render_attack_info_bonus(graphics, gst,
+ pos + vec2 { w-10.0f, 95 + batkh + 15.0f }, def, atk, false, 1);
+ }
+}
+
void Graphics::render (Gst &gst, View &view)
{
Ground &gr = gst.ground;
@@ -154,6 +499,7 @@ void Graphics::render (Gst &gst, View &view)
render_menu(this, gst, view.menu_day);
render_menu(this, gst, view.menu_build);
render_menu(this, gst, view.menu_train);
+ render_menu_tech(this, gst, view);
if (view.moves.size() > 0) {
for (int m : view.moves) {
@@ -202,6 +548,59 @@ void Graphics::render (Gst &gst, View &view)
255,255,255,255,
0,(int)res.y-30,(int)res.x, 30
);
+
+ // info stack box
+ int info_ground = -1;
+ if (view.hover_ground != -1) { info_ground = view.hover_ground; }
+ if (view.selected_entity != -1) {
+ int i = view.selected_entity;
+ info_ground = gst.ground.at(entities[i].x, entities[i].y);
+ }
+ if (view.selected_ground != -1) { info_ground = view.selected_ground; }
+
+ if (info_ground != -1) {
+ int unit = -1;
+ int bld = -1;
+ int x = info_ground % gr.sizex;
+ int y = info_ground / gr.sizex;
+ for (int i=0; i < gst.entities.size(); i++) {
+ Entity &ent = gst.entities[i];
+ if (ent.x == x && ent.y == y) {
+ if (ent.info->unit) { unit = i; }
+ else { bld = i; }
+ }
+ }
+
+ float hoff = -95;
+ if (bld != -1) hoff -= get_entity_info_height(gst.entities[bld]);
+ if (unit != -1) hoff -= get_entity_info_height(gst.entities[unit]);
+
+ if (unit != -1) {
+ render_entity_info(this, gst, vec2 { 0, res.y-30+hoff }, unit);
+ hoff += get_entity_info_height(gst.entities[unit]);
+ }
+ if (bld != -1) {
+ render_entity_info(this, gst, vec2 { 0, res.y-30+hoff }, bld);
+ hoff += get_entity_info_height(gst.entities[bld]);
+ }
+ render_tile_info(this, gst, vec2 { 0, res.y-30+hoff }, info_ground);
+ }
+
+ if (view.attacks.size() > 0 && view.hover_ground != -1) {
+ int def = -1;
+ int x = view.hover_ground % gr.sizex;
+ int y = view.hover_ground / gr.sizex;
+ for (int i=0; i < gst.entities.size(); i++) {
+ Entity &ent = gst.entities[i];
+ if (ent.x == x && ent.y == y && ent.owner != gst.turn) {
+ def = i; break;
+ }
+ }
+ if (def != -1) {
+ render_attack_info(this, gst, vec2 { res.x/2-175, res.y/2-125 },
+ view.selected_entity, def);
+ }
+ }
}
@@ -293,7 +692,7 @@ Graphics_sdl_text::Graphics_sdl_text () {
char_width['('] = 2; char_width[')'] = 2;
char_width['['] = 2; char_width[']'] = 2;
char_width['{'] = 3; char_width['}'] = 3;
- char_width[','] = 1; char_width['-'] = 3; char_width['.'] = 1;
+ char_width[','] = 1; char_width['-'] = 5; char_width['.'] = 1;
char_width['/'] = 4; char_width['!'] = 1;
char_width[':'] = 1; char_width[';'] = 1;
char_width['%'] = 4;
@@ -313,7 +712,13 @@ int Graphics_sdl_text::get_width (std::string str) {
}
void Graphics_sdl_text::render_text (std::string str, vec2 off) {
- SDL_SetTextureColorMod(tex, 0, 0, 0);
+ render_text(str, off, 0, 0, 0);
+}
+
+void Graphics_sdl_text::render_text (std::string str, vec2 off,
+ int r, int g, int b)
+{
+ SDL_SetTextureColorMod(tex, r, g, b);
int width = 0;
for (int i=0; str[i]!='\0'; i++) {
int char_i = str[i];
diff --git a/graphics/graphics.h b/graphics/graphics.h
index dd7e51a..af8630a 100644
--- a/graphics/graphics.h
+++ b/graphics/graphics.h
@@ -19,6 +19,7 @@ class Graphics_sdl_text {
Graphics_sdl_text();
int get_width (std::string str);
void render_text (std::string str, vec2 off);
+ void render_text (std::string str, vec2 off, int r, int g, int b);
SDL_Renderer* gRenderer;
SDL_Texture *tex;
int char_width[128];
diff --git a/main.cpp b/main.cpp
index 3d3534a..d7a0cca 100644
--- a/main.cpp
+++ b/main.cpp
@@ -59,9 +59,9 @@ int main () {
load_json(gst);
gst.players.emplace_back(255, 0, 0);
- gst.players[0].res = std::vector<int> { 1000, 1000 };
+ gst.players[0].res = std::vector<int> { 1500, 1500 };
gst.players.emplace_back(0, 0, 255);
- gst.players[1].res = std::vector<int> { 1000, 1000 };
+ gst.players[1].res = std::vector<int> { 1500, 1500 };
gst.ground.tiles[1] = 1;
gst.ground.tiles[8] = 1;
@@ -87,6 +87,9 @@ int main () {
gst.entities.emplace_back(1, 5, gst.get_info("Villager"), 1);
gst.entities.emplace_back(2, 5, gst.get_info("Militia"), 1);
gst.entities.emplace_back(0, 0, gst.get_info("Scout Cavalry"), 0);
+ gst.entities.emplace_back(1, 0, gst.get_info("Persian War Elephants"), 0);
+ gst.entities.emplace_back(0, 1, gst.get_info("Scorpions"), 1);
+ gst.entities.emplace_back(1, 2, gst.get_info("Archers"), 1);
View view (vec2 { (float)graphics.resx, (float)graphics.resy });