aboutsummaryrefslogtreecommitdiff
path: root/CMakeFiles/sdl_test.dir
diff options
context:
space:
mode:
Diffstat (limited to 'CMakeFiles/sdl_test.dir')
-rw-r--r--CMakeFiles/sdl_test.dir/CXX.includecache58
-rw-r--r--CMakeFiles/sdl_test.dir/DependInfo.cmake2
-rw-r--r--CMakeFiles/sdl_test.dir/build.make36
-rw-r--r--CMakeFiles/sdl_test.dir/cmake_clean.cmake2
-rw-r--r--CMakeFiles/sdl_test.dir/commands/commands.cpp.objbin74290 -> 74338 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/depend.internal23
-rw-r--r--CMakeFiles/sdl_test.dir/depend.make23
-rw-r--r--CMakeFiles/sdl_test.dir/game/ground.cpp.objbin171063 -> 184154 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/game/gst.cpp.objbin555 -> 162940 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/game/load.cpp.objbin0 -> 2080546 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/game/menu.cpp.objbin12516 -> 47831 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/game/playercontrol.cpp.objbin223481 -> 380835 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/game/tech.cpp.objbin0 -> 555 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/game/view.cpp.objbin6556 -> 14430 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/graphics/graphics.cpp.objbin31145 -> 87662 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/main.cpp.objbin1959871 -> 267872 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/objects.abin2750086 -> 3639720 bytes
-rw-r--r--CMakeFiles/sdl_test.dir/objects1.rsp2
-rw-r--r--CMakeFiles/sdl_test.dir/progress.make2
19 files changed, 108 insertions, 40 deletions
diff --git a/CMakeFiles/sdl_test.dir/CXX.includecache b/CMakeFiles/sdl_test.dir/CXX.includecache
index d11e010..60ea70a 100644
--- a/CMakeFiles/sdl_test.dir/CXX.includecache
+++ b/CMakeFiles/sdl_test.dir/CXX.includecache
@@ -11,6 +11,8 @@ vector
-
string
-
+iostream
+-
../umath/vec2.h
C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
@@ -18,9 +20,23 @@ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
entity.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
+C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.cpp
+gst.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
+iostream
+-
+
+C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
+iostream
+-
+algorithm
+-
+string
+-
vector
-
+functional
+-
ground.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
entity.h
@@ -29,40 +45,14 @@ tile.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
player.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
-
-C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h
-vector
--
-string
--
-../umath/vec2.h
-C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
+tech.h
+C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
-
-C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.cpp
-iostream
--
-string
--
-playercontrol.h
-C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h
-entity.h
-C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
-
-C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h
-iostream
--
-gst.h
-C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
-view.h
-C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h
vector
-
-functional
--
-C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
+C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
vector
-
string
@@ -70,15 +60,13 @@ string
../umath/vec2.h
C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
-C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h
+C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
vector
-
-functional
+string
-
-gst.h
-C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
-menu.h
-C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h
+../umath/vec2.h
+C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
diff --git a/CMakeFiles/sdl_test.dir/DependInfo.cmake b/CMakeFiles/sdl_test.dir/DependInfo.cmake
index 341b2c5..35df139 100644
--- a/CMakeFiles/sdl_test.dir/DependInfo.cmake
+++ b/CMakeFiles/sdl_test.dir/DependInfo.cmake
@@ -8,8 +8,10 @@ set(CMAKE_DEPENDS_CHECK_CXX
"C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/entity.cpp.obj"
"C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/ground.cpp.obj"
"C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/gst.cpp.obj"
+ "C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/load.cpp.obj"
"C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/menu.cpp.obj"
"C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj"
+ "C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/tech.cpp.obj"
"C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/tile.cpp.obj"
"C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/view.cpp.obj"
"C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj"
diff --git a/CMakeFiles/sdl_test.dir/build.make b/CMakeFiles/sdl_test.dir/build.make
index ec9ff16..fae8077 100644
--- a/CMakeFiles/sdl_test.dir/build.make
+++ b/CMakeFiles/sdl_test.dir/build.make
@@ -229,6 +229,34 @@ CMakeFiles/sdl_test.dir/game/tile.cpp.s: cmake_force
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/tile.cpp.s"
C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\tile.cpp -o CMakeFiles\sdl_test.dir\game\tile.cpp.s
+CMakeFiles/sdl_test.dir/game/load.cpp.obj: CMakeFiles/sdl_test.dir/flags.make
+CMakeFiles/sdl_test.dir/game/load.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp
+CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/load.cpp
+ @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_12) "Building CXX object CMakeFiles/sdl_test.dir/game/load.cpp.obj"
+ C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\load.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\load.cpp
+
+CMakeFiles/sdl_test.dir/game/load.cpp.i: cmake_force
+ @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/load.cpp.i"
+ C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\load.cpp > CMakeFiles\sdl_test.dir\game\load.cpp.i
+
+CMakeFiles/sdl_test.dir/game/load.cpp.s: cmake_force
+ @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/load.cpp.s"
+ C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\load.cpp -o CMakeFiles\sdl_test.dir\game\load.cpp.s
+
+CMakeFiles/sdl_test.dir/game/tech.cpp.obj: CMakeFiles/sdl_test.dir/flags.make
+CMakeFiles/sdl_test.dir/game/tech.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp
+CMakeFiles/sdl_test.dir/game/tech.cpp.obj: game/tech.cpp
+ @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_13) "Building CXX object CMakeFiles/sdl_test.dir/game/tech.cpp.obj"
+ C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\tech.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\tech.cpp
+
+CMakeFiles/sdl_test.dir/game/tech.cpp.i: cmake_force
+ @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/tech.cpp.i"
+ C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\tech.cpp > CMakeFiles\sdl_test.dir\game\tech.cpp.i
+
+CMakeFiles/sdl_test.dir/game/tech.cpp.s: cmake_force
+ @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/tech.cpp.s"
+ C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\tech.cpp -o CMakeFiles\sdl_test.dir\game\tech.cpp.s
+
# Object files for target sdl_test
sdl_test_OBJECTS = \
"CMakeFiles/sdl_test.dir/main.cpp.obj" \
@@ -241,7 +269,9 @@ sdl_test_OBJECTS = \
"CMakeFiles/sdl_test.dir/game/gst.cpp.obj" \
"CMakeFiles/sdl_test.dir/game/view.cpp.obj" \
"CMakeFiles/sdl_test.dir/game/menu.cpp.obj" \
-"CMakeFiles/sdl_test.dir/game/tile.cpp.obj"
+"CMakeFiles/sdl_test.dir/game/tile.cpp.obj" \
+"CMakeFiles/sdl_test.dir/game/load.cpp.obj" \
+"CMakeFiles/sdl_test.dir/game/tech.cpp.obj"
# External object files for target sdl_test
sdl_test_EXTERNAL_OBJECTS =
@@ -257,11 +287,13 @@ build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/gst.cpp.obj
build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/view.cpp.obj
build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/menu.cpp.obj
build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/tile.cpp.obj
+build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/load.cpp.obj
+build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/tech.cpp.obj
build/sdl_test.exe: CMakeFiles/sdl_test.dir/build.make
build/sdl_test.exe: CMakeFiles/sdl_test.dir/linklibs.rsp
build/sdl_test.exe: CMakeFiles/sdl_test.dir/objects1.rsp
build/sdl_test.exe: CMakeFiles/sdl_test.dir/link.txt
- @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --bold --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_12) "Linking CXX executable build\sdl_test.exe"
+ @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --bold --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_14) "Linking CXX executable build\sdl_test.exe"
$(CMAKE_COMMAND) -E cmake_link_script CMakeFiles\sdl_test.dir\link.txt --verbose=$(VERBOSE)
# Rule to build all files generated by this target.
diff --git a/CMakeFiles/sdl_test.dir/cmake_clean.cmake b/CMakeFiles/sdl_test.dir/cmake_clean.cmake
index 10c76ab..a60d8f5 100644
--- a/CMakeFiles/sdl_test.dir/cmake_clean.cmake
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@@ -3,8 +3,10 @@ file(REMOVE_RECURSE
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"CMakeFiles/sdl_test.dir/game/ground.cpp.obj"
"CMakeFiles/sdl_test.dir/game/gst.cpp.obj"
+ "CMakeFiles/sdl_test.dir/game/load.cpp.obj"
"CMakeFiles/sdl_test.dir/game/menu.cpp.obj"
"CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj"
+ "CMakeFiles/sdl_test.dir/game/tech.cpp.obj"
"CMakeFiles/sdl_test.dir/game/tile.cpp.obj"
"CMakeFiles/sdl_test.dir/game/view.cpp.obj"
"CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj"
diff --git a/CMakeFiles/sdl_test.dir/commands/commands.cpp.obj b/CMakeFiles/sdl_test.dir/commands/commands.cpp.obj
index 916d4eb..fcc08fe 100644
--- a/CMakeFiles/sdl_test.dir/commands/commands.cpp.obj
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diff --git a/CMakeFiles/sdl_test.dir/depend.internal b/CMakeFiles/sdl_test.dir/depend.internal
index ba844c9..67a2d8e 100644
--- a/CMakeFiles/sdl_test.dir/depend.internal
+++ b/CMakeFiles/sdl_test.dir/depend.internal
@@ -60,6 +60,7 @@ CMakeFiles/sdl_test.dir/game/ground.cpp.obj
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C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
CMakeFiles/sdl_test.dir/game/gst.cpp.obj
@@ -68,6 +69,18 @@ CMakeFiles/sdl_test.dir/game/gst.cpp.obj
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C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
+CMakeFiles/sdl_test.dir/game/load.cpp.obj
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.cpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/nlohmann/json.hpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
CMakeFiles/sdl_test.dir/game/menu.cpp.obj
@@ -82,9 +95,14 @@ CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj
C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.cpp
C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h
C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
+CMakeFiles/sdl_test.dir/game/tech.cpp.obj
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.cpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
CMakeFiles/sdl_test.dir/game/tile.cpp.obj
C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.cpp
C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
@@ -95,6 +113,7 @@ CMakeFiles/sdl_test.dir/game/view.cpp.obj
C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.cpp
C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h
@@ -151,6 +170,7 @@ CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj
C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h
C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h
@@ -208,15 +228,16 @@ CMakeFiles/sdl_test.dir/main.cpp.obj
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C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h
C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h
C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h
C:/Users/jaksk/Desktop/dev/_cpp/age/main.cpp
- C:/Users/jaksk/Desktop/dev/_cpp/age/nlohmann/json.hpp
C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h
C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
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index 0a5b3cd..0a246e4 100644
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CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/ground.h
CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/gst.h
CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/player.h
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CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/tile.h
CMakeFiles/sdl_test.dir/game/ground.cpp.obj: umath/vec2.h
@@ -67,9 +68,21 @@ CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/ground.h
CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/gst.cpp
CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/gst.h
CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/player.h
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CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/tile.h
CMakeFiles/sdl_test.dir/game/gst.cpp.obj: umath/vec2.h
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CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/menu.cpp
CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/menu.h
CMakeFiles/sdl_test.dir/game/menu.cpp.obj: umath/vec2.h
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CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/player.h
CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/playercontrol.cpp
CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/playercontrol.h
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CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/tile.h
CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/view.h
CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: umath/vec2.h
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CMakeFiles/sdl_test.dir/game/tile.cpp.obj: game/tile.cpp
CMakeFiles/sdl_test.dir/game/tile.cpp.obj: game/tile.h
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CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/menu.h
CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/player.h
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CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/tile.h
CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/view.cpp
CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/view.h
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CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/menu.h
CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/player.h
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CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/tile.h
CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/view.h
CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: graphics/cam.h
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CMakeFiles/sdl_test.dir/main.cpp.obj: game/ground.h
CMakeFiles/sdl_test.dir/main.cpp.obj: game/gst.h
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CMakeFiles/sdl_test.dir/main.cpp.obj: game/menu.h
CMakeFiles/sdl_test.dir/main.cpp.obj: game/player.h
CMakeFiles/sdl_test.dir/main.cpp.obj: game/playercontrol.h
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CMakeFiles/sdl_test.dir/main.cpp.obj: game/tile.h
CMakeFiles/sdl_test.dir/main.cpp.obj: game/view.h
CMakeFiles/sdl_test.dir/main.cpp.obj: graphics/cam.h
CMakeFiles/sdl_test.dir/main.cpp.obj: graphics/graphics.h
CMakeFiles/sdl_test.dir/main.cpp.obj: main.cpp
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CMakeFiles/sdl_test.dir/main.cpp.obj: timing/timing.h
CMakeFiles/sdl_test.dir/main.cpp.obj: umath/vec2.h
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diff --git a/CMakeFiles/sdl_test.dir/game/menu.cpp.obj b/CMakeFiles/sdl_test.dir/game/menu.cpp.obj
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diff --git a/CMakeFiles/sdl_test.dir/game/tech.cpp.obj b/CMakeFiles/sdl_test.dir/game/tech.cpp.obj
new file mode 100644
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diff --git a/CMakeFiles/sdl_test.dir/game/view.cpp.obj b/CMakeFiles/sdl_test.dir/game/view.cpp.obj
index c929382..b4bb2aa 100644
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Binary files differ
diff --git a/CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj b/CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj
index a196959..edc51da 100644
--- a/CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj
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Binary files differ
diff --git a/CMakeFiles/sdl_test.dir/main.cpp.obj b/CMakeFiles/sdl_test.dir/main.cpp.obj
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diff --git a/CMakeFiles/sdl_test.dir/objects.a b/CMakeFiles/sdl_test.dir/objects.a
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diff --git a/CMakeFiles/sdl_test.dir/objects1.rsp b/CMakeFiles/sdl_test.dir/objects1.rsp
index 72d5bbd..f355c18 100644
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diff --git a/CMakeFiles/sdl_test.dir/progress.make b/CMakeFiles/sdl_test.dir/progress.make
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CMAKE_PROGRESS_10 = 10
CMAKE_PROGRESS_11 = 11
CMAKE_PROGRESS_12 = 12
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