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Diffstat (limited to 'build/content/raw_ents.json')
-rw-r--r-- | build/content/raw_ents.json | 564 |
1 files changed, 564 insertions, 0 deletions
diff --git a/build/content/raw_ents.json b/build/content/raw_ents.json new file mode 100644 index 0000000..c9940c9 --- /dev/null +++ b/build/content/raw_ents.json @@ -0,0 +1,564 @@ +Unit name: Militia +Unit type: Infantry +Bonuses: +33% vs. siege +33% vs. Building +Move: 7 +Attack: 100 +Defense: 100 +Sight: 7 +Range: 1 +Specials: None + + +Unit name: Villagers +Unit type: Infantry +Bonuses: +33% vs. siege +33% vs. Building +Move: 7 +Attack: 50 +Defense: 50 +Sight: 7 +Range: 1 +Specials: Build + + +Unit name: Scout Cavalry +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 12 +Attack: 100 +Defense: 100 +Sight: 10 +Range: 1 +Specials: Scout + + +Age 2: + +Unit name: Archers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 150 +Defense: 100 +Sight: 7 +Range: 3 +Specials: None + + +Unit name: Skirmishers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 110 +Defense: 110 +Sight: 7 +Range: 2 +Specials: Skirmish + + +Unit name: Light Cavalry +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% vs. Building +Move: 10 +Attack: 150 +Defense: 150 +Sight: 7 +Range: 1 +Specials: Plains Charge + + +Unit name: Men-at-Arms +Unit type: Infantry +Bonuses: +33% vs. siege +33% vs. Building +Move: 7 +Attack: 150 +Defense: 150 +Sight: 7 +Range: 1 +Specials: None + + +Unit name: Spearmen +Unit type: Infantry +Bonuses: +33% vs. siege +33% vs. Building +Move: 7 +Attack: 100 +Defense: 150 +Sight: 7 +Range: 1 +Specials: Anti-Cavalry + + +Age 3: + +Unit name: Knights +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 10 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Plains Charge + + +Unit name: Camels +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 10 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Desert Charge, Scares Horses. + + +Unit name: Longswordmen +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: None + +Unit name: Pikemen +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 150 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Anti-Cavalry + +Unit name: Viking Berserkers +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Frenzy + +Unit name: Crossbowmen +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 200 +Defense: 175 +Sight: 7 +Range: 3 +Specials: No Move & Attack. + +Unit name: Elite Skirmishers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 150 +Defense: 150 +Sight: 7 +Range: 2 +Specials: Skirmish + +Unit name: Horse Archers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 10 +Attack: 150 +Defense: 150 +Sight: 7 +Range: 2 +Specials: None + +Unit name: Throwing Axmen +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 225 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Skirmish, Woodsman + +Unit name: Persian War Elephants +Unit type: Cavalry +Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building +Move: 7 +Attack: 200 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Causes Fear + +Unit name: Celtic Woad Raiders +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Causes Fear + +Unit name: Knights Templar +Unit type: Cavalry +Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building +Move: 10 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Plains Charge, Zeal + +Unit name: Scorpions +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 350 +Defense: 250 +Sight: 7 +Range: 3 +Specials: Units only, No Counter, No Move & Attack + +Unit name: Battering Rams +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 400 +Defense: 325 +Sight: 7 +Range: 1 +Specials: Buildings only, No Counter. + +Unit name: Onagers +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 275 +Defense: 275 +Sight: 7 +Range: 3 +Specials: No Counter, No Move & Attack + + +Age 4: + +Unit name: Two Handed Swordsmen +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: None + +Unit name: Elite Pikemen +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 200 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Anti-Cavalry + +Unit name: Archers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 3 +Specials: None + +Unit name: Arbalests +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 250 +Defense: 225 +Sight: 7 +Range: 3 +Specials: No Move & Attack. + +Unit name: Expert Skirmishers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 190 +Defense: 190 +Sight: 7 +Range: 2 +Specials: Skirmish + +Unit name: Hvy Horse Archers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 10 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 2 +Specials: None + +Unit name: Cavaliers +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 10 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Plains Charge + +Unit name: Heavy Camels +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 10 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Desert Charge, Scares Horses. + +Unit name: Elite Berserkers +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Frenzy + +Unit name: Elite Woad Raiders +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Causes Fear + +Unit name: Trebuchets +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 370 +Defense: 350 +Sight: 7 +Range: 3 +Specials: Min Range 2, No Counter, No Move & Attack + +Unit name: Bombard Cannons +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 325 +Defense: 325 +Sight: 7 +Range: 3 +Specials: No Counter, No Move & Attack +(Notes: You need to research 'Chemistry' To raise these.) + +Unit name: Hand Cannoneers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 300 +Defense: 225 +Sight: 7 +Range: 3 +Specials: No Move & Attack +(Notes: You need to research 'Chemistry' To raise these.) + +Unit name: Champions +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 300 +Defense: 300 +Sight: 7 +Range: 1 +Specials: None +(Notes: You need to research 'Arena' To raise these.) + +Unit name: Paladins +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 10 +Attack: 300 +Defense: 300 +Sight: 7 +Range: 1 +Specials: Plains Charge +(Note: You need to research 'Squire' to create Paladins) + +Unit name: Heavy Scorpions +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 400 +Defense: 300 +Sight: 7 +Range: 3 +Specials: Units only, No Counter, No Move & Attack +(Note: You need to Research Siege Engineers to raise these.) + +Unit name: Siege Rams +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 500 +Defense: 375 +Sight: 7 +Range: 3 +Specials: Buildings only, No Counter. + + +Unit name: Elite Monks +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 50 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Improved Heal, Improved Convert + +Unit name: Elite Knights Templar +Unit type: Cavalry +Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building +Move: 10 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Plains Charge, Zeal + + +Unit name: Elite Janissaries +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 300 +Defense: 225 +Sight: 7 +Range: 1 +Specials: No Move & Attack + +Civ Specific Units: + +-Franks +Unit name: Throwing Axmen +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 250 +Defense: 275 +Sight: 7 +Range: 1 +Specials: Skirmish, Woodsman + + +Unit name: Elite Throwing Axmen +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 275 +Defense: 300 +Sight: 7 +Range: 1 +Specials: Skirmish, Woodsman + +-Britons +Unit name: Longbowmen +Unit type: Ranged +Bonuses: -50% vs. Buildings +Move: 7 +Attack: 250 +Defense: 200 +Sight: 7 +Range: 3 +Specials: Volley + + +Unit name: Elite Longbowmen +Unit type: Ranged +Bonuses: -50% vs. Buildings +Move: 7 +Attack: 275 +Defense: 250 +Sight: 7 +Range: 3 +Specials: Volley + +-Mongols +Unit name: Mangudai +Unit type: Ranged +Bonuses: -50% vs. Buildings +Move: 7 +Attack: 150 +Defense: 150 +Sight: 7 +Range: 2 +Specials: First Strike + +Unit name: Elite Mangudai +Unit type: Ranged +Bonuses: -50% vs. Buildings +Move: 7 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 2 +Specials: First Strike + +-Saracens +Unit name: Mamelukes +Unit type: Cavalry +Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings +Move: 7 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Desert Charge, Scares Horses + + +Unit name: Elite Mamelukes +Unit type: Cavalry +Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings +Move: 7 +Attack: 300 +Defense: 300 +Sight: 7 +Range: 1 +Specials: Desert Charge, Scares Horses + +-Japanese +Unit name: Samurai +Unit type: Infantry +Bonuses: +33% vs. Siege & Buildings +Move: 9 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Seasoned Veteran + + +Unit name: Elite Samurai +Unit type: Infantry +Bonuses: +33% vs. Siege & Buildings +Move: 9 +Attack: 300 +Defense: 300 +Sight: 7 +Range: 1 +Specials: Seasoned Veteran
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