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-rw-r--r--build/content/raw_ents.json1126
1 files changed, 563 insertions, 563 deletions
diff --git a/build/content/raw_ents.json b/build/content/raw_ents.json
index 9d513ba..2a141bd 100644
--- a/build/content/raw_ents.json
+++ b/build/content/raw_ents.json
@@ -1,564 +1,564 @@
-Unit name: Militia
-Unit type: Infantry
-Bonuses: +33% vs. siege +33% vs. Building
-Move: 7
-Attack: 100
-Defense: 100
-Sight: 7
-Range: 1
-Specials: None
-
-
-Unit name: Villagers
-Unit type: Infantry
-Bonuses: +33% vs. siege +33% vs. Building
-Move: 7
-Attack: 50
-Defense: 50
-Sight: 7
-Range: 1
-Specials: Build
-
-
-Unit name: Scout Cavalry
-Unit type: Cavalry
-Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
-Move: 12
-Attack: 100
-Defense: 100
-Sight: 10
-Range: 1
-Specials: Scout
-
-
-Age 2:
-
-Unit name: Archers
-Unit type: Ranged
-Bonuses: -50% vs. Building
-Move: 7
-Attack: 150
-Defense: 100
-Sight: 7
-Range: 3
-Specials: None
-
-
-Unit name: Skirmishers
-Unit type: Ranged
-Bonuses: -50% vs. Building
-Move: 7
-Attack: 110
-Defense: 110
-Sight: 7
-Range: 2
-Specials: Skirmish
-
-
-Unit name: Light Cavalry
-Unit type: Cavalry
-Bonuses: +33% vs. Infantry +33% vs. Ranged -50% vs. Building
-Move: 10
-Attack: 150
-Defense: 150
-Sight: 7
-Range: 1
-Specials: Plains Charge
-
-
-Unit name: Men-at-Arms
-Unit type: Infantry
-Bonuses: +33% vs. siege +33% vs. Building
-Move: 7
-Attack: 150
-Defense: 150
-Sight: 7
-Range: 1
-Specials: None
-
-
-Unit name: Spearmen
-Unit type: Infantry
-Bonuses: +33% vs. siege +33% vs. Building
-Move: 7
-Attack: 100
-Defense: 150
-Sight: 7
-Range: 1
-Specials: Anti-Cavalry
-
-
-Age 3:
-
-Unit name: Knights
-Unit type: Cavalry
-Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
-Move: 10
-Attack: 200
-Defense: 200
-Sight: 7
-Range: 1
-Specials: Plains Charge
-
-
-Unit name: Camels
-Unit type: Cavalry
-Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
-Move: 10
-Attack: 200
-Defense: 200
-Sight: 7
-Range: 1
-Specials: Desert Charge, Scares Horses.
-
-
-Unit name: Longswordmen
-Unit type: Infantry
-Bonuses: +33% vs. Siege +33% vs. Building
-Move: 7
-Attack: 200
-Defense: 200
-Sight: 7
-Range: 1
-Specials: None
-
-Unit name: Pikemen
-Unit type: Infantry
-Bonuses: +33% vs. Siege +33% vs. Building
-Move: 7
-Attack: 150
-Defense: 200
-Sight: 7
-Range: 1
-Specials: Anti-Cavalry
-
-Unit name: Viking Berserkers
-Unit type: Infantry
-Bonuses: +33% vs. Siege +33% vs. Building
-Move: 7
-Attack: 200
-Defense: 200
-Sight: 7
-Range: 1
-Specials: Frenzy
-
-Unit name: Crossbowmen
-Unit type: Ranged
-Bonuses: -50% vs. Building
-Move: 7
-Attack: 200
-Defense: 175
-Sight: 7
-Range: 3
-Specials: No Move & Attack.
-
-Unit name: Elite Skirmishers
-Unit type: Ranged
-Bonuses: -50% vs. Building
-Move: 7
-Attack: 150
-Defense: 150
-Sight: 7
-Range: 2
-Specials: Skirmish
-
-Unit name: Horse Archers
-Unit type: Ranged
-Bonuses: -50% vs. Building
-Move: 10
-Attack: 150
-Defense: 150
-Sight: 7
-Range: 2
-Specials: None
-
-Unit name: Throwing Axmen
-Unit type: Infantry
-Bonuses: 33% vs. Siege 33% vs. Building
-Move: 7
-Attack: 225
-Defense: 250
-Sight: 7
-Range: 1
-Specials: Skirmish, Woodsman
-
-Unit name: Persian War Elephants
-Unit type: Cavalry
-Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building
-Move: 7
-Attack: 200
-Defense: 250
-Sight: 7
-Range: 1
-Specials: Causes Fear
-
-Unit name: Celtic Woad Raiders
-Unit type: Infantry
-Bonuses: 33% vs. Siege 33% vs. Building
-Move: 7
-Attack: 200
-Defense: 200
-Sight: 7
-Range: 1
-Specials: Causes Fear
-
-Unit name: Knights Templar
-Unit type: Cavalry
-Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building
-Move: 10
-Attack: 200
-Defense: 200
-Sight: 7
-Range: 1
-Specials: Plains Charge, Zeal
-
-Unit name: Scorpions
-Unit type: Siege
-Bonuses: 50% vs. Building
-Move: 7
-Attack: 350
-Defense: 250
-Sight: 7
-Range: 3
-Specials: Units only, No Counter, No Move & Attack
-
-Unit name: Battering Rams
-Unit type: Siege
-Bonuses: 50% vs. Building
-Move: 7
-Attack: 400
-Defense: 325
-Sight: 7
-Range: 1
-Specials: Buildings only, No Counter.
-
-Unit name: Onagers
-Unit type: Siege
-Bonuses: 50% vs. Building
-Move: 7
-Attack: 275
-Defense: 275
-Sight: 7
-Range: 3
-Specials: No Counter, No Move & Attack
-
-
-Age 4:
-
-Unit name: Two Handed Swordsmen
-Unit type: Infantry
-Bonuses: +33% vs. Siege +33% vs. Building
-Move: 7
-Attack: 250
-Defense: 250
-Sight: 7
-Range: 1
-Specials: None
-
-Unit name: Elite Pikemen
-Unit type: Infantry
-Bonuses: +33% vs. Siege +33% vs. Building
-Move: 7
-Attack: 200
-Defense: 250
-Sight: 7
-Range: 1
-Specials: Anti-Cavalry
-
-Unit name: Archers
-Unit type: Ranged
-Bonuses: -50% vs. Building
-Move: 7
-Attack: 200
-Defense: 200
-Sight: 7
-Range: 3
-Specials: None
-
-Unit name: Arbalests
-Unit type: Ranged
-Bonuses: -50% vs. Building
-Move: 7
-Attack: 250
-Defense: 225
-Sight: 7
-Range: 3
-Specials: No Move & Attack.
-
-Unit name: Expert Skirmishers
-Unit type: Ranged
-Bonuses: -50% vs. Building
-Move: 7
-Attack: 190
-Defense: 190
-Sight: 7
-Range: 2
-Specials: Skirmish
-
-Unit name: Hvy Horse Archers
-Unit type: Ranged
-Bonuses: -50% vs. Building
-Move: 10
-Attack: 200
-Defense: 200
-Sight: 7
-Range: 2
-Specials: None
-
-Unit name: Cavaliers
-Unit type: Cavalry
-Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
-Move: 10
-Attack: 250
-Defense: 250
-Sight: 7
-Range: 1
-Specials: Plains Charge
-
-Unit name: Heavy Camels
-Unit type: Cavalry
-Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
-Move: 10
-Attack: 250
-Defense: 250
-Sight: 7
-Range: 1
-Specials: Desert Charge, Scares Horses.
-
-Unit name: Elite Berserkers
-Unit type: Infantry
-Bonuses: +33% vs. Siege +33% vs. Building
-Move: 7
-Attack: 250
-Defense: 250
-Sight: 7
-Range: 1
-Specials: Frenzy
-
-Unit name: Elite Woad Raiders
-Unit type: Infantry
-Bonuses: 33% vs. Siege 33% vs. Building
-Move: 7
-Attack: 250
-Defense: 250
-Sight: 7
-Range: 1
-Specials: Causes Fear
-
-Unit name: Trebuchets
-Unit type: Siege
-Bonuses: 50% vs. Building
-Move: 7
-Attack: 375
-Defense: 350
-Sight: 7
-Range: 3
-Specials: Min Range 2, No Counter, No Move & Attack
-
-Unit name: Bombard Cannons
-Unit type: Siege
-Bonuses: 50% vs. Building
-Move: 7
-Attack: 325
-Defense: 325
-Sight: 7
-Range: 3
-Specials: No Counter, No Move & Attack
-(Notes: You need to research 'Chemistry' To raise these.)
-
-Unit name: Hand Cannoneers
-Unit type: Ranged
-Bonuses: -50% vs. Building
-Move: 7
-Attack: 300
-Defense: 225
-Sight: 7
-Range: 3
-Specials: No Move & Attack
-(Notes: You need to research 'Chemistry' To raise these.)
-
-Unit name: Champions
-Unit type: Infantry
-Bonuses: +33% vs. Siege +33% vs. Building
-Move: 7
-Attack: 300
-Defense: 300
-Sight: 7
-Range: 1
-Specials: None
-(Notes: You need to research 'Arena' To raise these.)
-
-Unit name: Paladins
-Unit type: Cavalry
-Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
-Move: 10
-Attack: 300
-Defense: 300
-Sight: 7
-Range: 1
-Specials: Plains Charge
-(Note: You need to research 'Squire' to create Paladins)
-
-Unit name: Heavy Scorpions
-Unit type: Siege
-Bonuses: 50% vs. Building
-Move: 7
-Attack: 400
-Defense: 300
-Sight: 7
-Range: 3
-Specials: Units only, No Counter, No Move & Attack
-(Note: You need to Research Siege Engineers to raise these.)
-
-Unit name: Siege Rams
-Unit type: Siege
-Bonuses: 50% vs. Building
-Move: 7
-Attack: 500
-Defense: 375
-Sight: 7
-Range: 3
-Specials: Buildings only, No Counter.
-
-
-Unit name: Elite Monks
-Unit type: Infantry
-Bonuses: 33% vs. Siege 33% vs. Building
-Move: 7
-Attack: 50
-Defense: 200
-Sight: 7
-Range: 1
-Specials: Improved Heal, Improved Convert
-
-Unit name: Elite Knights Templar
-Unit type: Cavalry
-Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building
-Move: 10
-Attack: 250
-Defense: 250
-Sight: 7
-Range: 1
-Specials: Plains Charge, Zeal
-
-
-Unit name: Elite Janissaries
-Unit type: Ranged
-Bonuses: -50% vs. Building
-Move: 7
-Attack: 300
-Defense: 225
-Sight: 7
-Range: 1
-Specials: No Move & Attack
-
-Civ Specific Units:
-
--Franks
-Unit name: Throwing Axmen
-Unit type: Infantry
-Bonuses: 33% vs. Siege 33% vs. Building
-Move: 7
-Attack: 250
-Defense: 275
-Sight: 7
-Range: 1
-Specials: Skirmish, Woodsman
-
-
-Unit name: Elite Throwing Axmen
-Unit type: Infantry
-Bonuses: 33% vs. Siege 33% vs. Building
-Move: 7
-Attack: 275
-Defense: 300
-Sight: 7
-Range: 1
-Specials: Skirmish, Woodsman
-
--Britons
-Unit name: Longbowmen
-Unit type: Ranged
-Bonuses: -50% vs. Buildings
-Move: 7
-Attack: 250
-Defense: 200
-Sight: 7
-Range: 3
-Specials: Volley
-
-
-Unit name: Elite Longbowmen
-Unit type: Ranged
-Bonuses: -50% vs. Buildings
-Move: 7
-Attack: 275
-Defense: 250
-Sight: 7
-Range: 3
-Specials: Volley
-
--Mongols
-Unit name: Mangudai
-Unit type: Ranged
-Bonuses: -50% vs. Buildings
-Move: 7
-Attack: 150
-Defense: 150
-Sight: 7
-Range: 2
-Specials: First Strike
-
-Unit name: Elite Mangudai
-Unit type: Ranged
-Bonuses: -50% vs. Buildings
-Move: 7
-Attack: 200
-Defense: 200
-Sight: 7
-Range: 2
-Specials: First Strike
-
--Saracens
-Unit name: Mamelukes
-Unit type: Cavalry
-Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings
-Move: 7
-Attack: 250
-Defense: 250
-Sight: 7
-Range: 1
-Specials: Desert Charge, Scares Horses
-
-
-Unit name: Elite Mamelukes
-Unit type: Cavalry
-Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings
-Move: 7
-Attack: 300
-Defense: 300
-Sight: 7
-Range: 1
-Specials: Desert Charge, Scares Horses
-
--Japanese
-Unit name: Samurai
-Unit type: Infantry
-Bonuses: +33% vs. Siege & Buildings
-Move: 9
-Attack: 250
-Defense: 250
-Sight: 7
-Range: 1
-Specials: Seasoned Veteran
-
-
-Unit name: Elite Samurai
-Unit type: Infantry
-Bonuses: +33% vs. Siege & Buildings
-Move: 9
-Attack: 300
-Defense: 300
-Sight: 7
-Range: 1
+Unit name: Militia
+Unit type: Infantry
+Bonuses: +33% vs. siege +33% vs. Building
+Move: 7
+Attack: 100
+Defense: 100
+Sight: 7
+Range: 1
+Specials: None
+
+
+Unit name: Villagers
+Unit type: Infantry
+Bonuses: +33% vs. siege +33% vs. Building
+Move: 7
+Attack: 50
+Defense: 50
+Sight: 7
+Range: 1
+Specials: Build
+
+
+Unit name: Scout Cavalry
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
+Move: 12
+Attack: 100
+Defense: 100
+Sight: 10
+Range: 1
+Specials: Scout
+
+
+Age 2:
+
+Unit name: Archers
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 150
+Defense: 100
+Sight: 7
+Range: 3
+Specials: None
+
+
+Unit name: Skirmishers
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 110
+Defense: 110
+Sight: 7
+Range: 2
+Specials: Skirmish
+
+
+Unit name: Light Cavalry
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry +33% vs. Ranged -50% vs. Building
+Move: 10
+Attack: 150
+Defense: 150
+Sight: 7
+Range: 1
+Specials: Plains Charge
+
+
+Unit name: Men-at-Arms
+Unit type: Infantry
+Bonuses: +33% vs. siege +33% vs. Building
+Move: 7
+Attack: 150
+Defense: 150
+Sight: 7
+Range: 1
+Specials: None
+
+
+Unit name: Spearmen
+Unit type: Infantry
+Bonuses: +33% vs. siege +33% vs. Building
+Move: 7
+Attack: 100
+Defense: 150
+Sight: 7
+Range: 1
+Specials: Anti-Cavalry
+
+
+Age 3:
+
+Unit name: Knights
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
+Move: 10
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 1
+Specials: Plains Charge
+
+
+Unit name: Camels
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
+Move: 10
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 1
+Specials: Desert Charge, Scares Horses.
+
+
+Unit name: Longswordmen
+Unit type: Infantry
+Bonuses: +33% vs. Siege +33% vs. Building
+Move: 7
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 1
+Specials: None
+
+Unit name: Pikemen
+Unit type: Infantry
+Bonuses: +33% vs. Siege +33% vs. Building
+Move: 7
+Attack: 150
+Defense: 200
+Sight: 7
+Range: 1
+Specials: Anti-Cavalry
+
+Unit name: Viking Berserkers
+Unit type: Infantry
+Bonuses: +33% vs. Siege +33% vs. Building
+Move: 7
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 1
+Specials: Frenzy
+
+Unit name: Crossbowmen
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 200
+Defense: 175
+Sight: 7
+Range: 3
+Specials: No Move & Attack.
+
+Unit name: Elite Skirmishers
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 150
+Defense: 150
+Sight: 7
+Range: 2
+Specials: Skirmish
+
+Unit name: Horse Archers
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 10
+Attack: 150
+Defense: 150
+Sight: 7
+Range: 2
+Specials: None
+
+Unit name: Throwing Axmen
+Unit type: Infantry
+Bonuses: 33% vs. Siege 33% vs. Building
+Move: 7
+Attack: 225
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Skirmish, Woodsman
+
+Unit name: Persian War Elephants
+Unit type: Cavalry
+Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building
+Move: 7
+Attack: 200
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Causes Fear
+
+Unit name: Celtic Woad Raiders
+Unit type: Infantry
+Bonuses: 33% vs. Siege 33% vs. Building
+Move: 7
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 1
+Specials: Causes Fear
+
+Unit name: Knights Templar
+Unit type: Cavalry
+Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building
+Move: 10
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 1
+Specials: Plains Charge, Zeal
+
+Unit name: Scorpions
+Unit type: Siege
+Bonuses: 50% vs. Building
+Move: 7
+Attack: 350
+Defense: 250
+Sight: 7
+Range: 3
+Specials: Units only, No Counter, No Move & Attack
+
+Unit name: Battering Rams
+Unit type: Siege
+Bonuses: 50% vs. Building
+Move: 7
+Attack: 400
+Defense: 325
+Sight: 7
+Range: 1
+Specials: Buildings only, No Counter.
+
+Unit name: Onagers
+Unit type: Siege
+Bonuses: 50% vs. Building
+Move: 7
+Attack: 275
+Defense: 275
+Sight: 7
+Range: 3
+Specials: No Counter, No Move & Attack
+
+
+Age 4:
+
+Unit name: Two Handed Swordsmen
+Unit type: Infantry
+Bonuses: +33% vs. Siege +33% vs. Building
+Move: 7
+Attack: 250
+Defense: 250
+Sight: 7
+Range: 1
+Specials: None
+
+Unit name: Elite Pikemen
+Unit type: Infantry
+Bonuses: +33% vs. Siege +33% vs. Building
+Move: 7
+Attack: 200
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Anti-Cavalry
+
+Unit name: Archers
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 3
+Specials: None
+
+Unit name: Arbalests
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 250
+Defense: 225
+Sight: 7
+Range: 3
+Specials: No Move & Attack.
+
+Unit name: Expert Skirmishers
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 190
+Defense: 190
+Sight: 7
+Range: 2
+Specials: Skirmish
+
+Unit name: Hvy Horse Archers
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 10
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 2
+Specials: None
+
+Unit name: Cavaliers
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
+Move: 10
+Attack: 250
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Plains Charge
+
+Unit name: Heavy Camels
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
+Move: 10
+Attack: 250
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Desert Charge, Scares Horses.
+
+Unit name: Elite Berserkers
+Unit type: Infantry
+Bonuses: +33% vs. Siege +33% vs. Building
+Move: 7
+Attack: 250
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Frenzy
+
+Unit name: Elite Woad Raiders
+Unit type: Infantry
+Bonuses: 33% vs. Siege 33% vs. Building
+Move: 7
+Attack: 250
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Causes Fear
+
+Unit name: Trebuchets
+Unit type: Siege
+Bonuses: 50% vs. Building
+Move: 7
+Attack: 375
+Defense: 350
+Sight: 7
+Range: 3
+Specials: Min Range 2, No Counter, No Move & Attack
+
+Unit name: Bombard Cannons
+Unit type: Siege
+Bonuses: 50% vs. Building
+Move: 7
+Attack: 325
+Defense: 325
+Sight: 7
+Range: 3
+Specials: No Counter, No Move & Attack
+(Notes: You need to research 'Chemistry' To raise these.)
+
+Unit name: Hand Cannoneers
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 300
+Defense: 225
+Sight: 7
+Range: 3
+Specials: No Move & Attack
+(Notes: You need to research 'Chemistry' To raise these.)
+
+Unit name: Champions
+Unit type: Infantry
+Bonuses: +33% vs. Siege +33% vs. Building
+Move: 7
+Attack: 300
+Defense: 300
+Sight: 7
+Range: 1
+Specials: None
+(Notes: You need to research 'Arena' To raise these.)
+
+Unit name: Paladins
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
+Move: 10
+Attack: 300
+Defense: 300
+Sight: 7
+Range: 1
+Specials: Plains Charge
+(Note: You need to research 'Squire' to create Paladins)
+
+Unit name: Heavy Scorpions
+Unit type: Siege
+Bonuses: 50% vs. Building
+Move: 7
+Attack: 400
+Defense: 300
+Sight: 7
+Range: 3
+Specials: Units only, No Counter, No Move & Attack
+(Note: You need to Research Siege Engineers to raise these.)
+
+Unit name: Siege Rams
+Unit type: Siege
+Bonuses: 50% vs. Building
+Move: 7
+Attack: 500
+Defense: 375
+Sight: 7
+Range: 3
+Specials: Buildings only, No Counter.
+
+
+Unit name: Elite Monks
+Unit type: Infantry
+Bonuses: 33% vs. Siege 33% vs. Building
+Move: 7
+Attack: 50
+Defense: 200
+Sight: 7
+Range: 1
+Specials: Improved Heal, Improved Convert
+
+Unit name: Elite Knights Templar
+Unit type: Cavalry
+Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building
+Move: 10
+Attack: 250
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Plains Charge, Zeal
+
+
+Unit name: Elite Janissaries
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 300
+Defense: 225
+Sight: 7
+Range: 1
+Specials: No Move & Attack
+
+Civ Specific Units:
+
+-Franks
+Unit name: Throwing Axmen
+Unit type: Infantry
+Bonuses: 33% vs. Siege 33% vs. Building
+Move: 7
+Attack: 250
+Defense: 275
+Sight: 7
+Range: 1
+Specials: Skirmish, Woodsman
+
+
+Unit name: Elite Throwing Axmen
+Unit type: Infantry
+Bonuses: 33% vs. Siege 33% vs. Building
+Move: 7
+Attack: 275
+Defense: 300
+Sight: 7
+Range: 1
+Specials: Skirmish, Woodsman
+
+-Britons
+Unit name: Longbowmen
+Unit type: Ranged
+Bonuses: -50% vs. Buildings
+Move: 7
+Attack: 250
+Defense: 200
+Sight: 7
+Range: 3
+Specials: Volley
+
+
+Unit name: Elite Longbowmen
+Unit type: Ranged
+Bonuses: -50% vs. Buildings
+Move: 7
+Attack: 275
+Defense: 250
+Sight: 7
+Range: 3
+Specials: Volley
+
+-Mongols
+Unit name: Mangudai
+Unit type: Ranged
+Bonuses: -50% vs. Buildings
+Move: 7
+Attack: 150
+Defense: 150
+Sight: 7
+Range: 2
+Specials: First Strike
+
+Unit name: Elite Mangudai
+Unit type: Ranged
+Bonuses: -50% vs. Buildings
+Move: 7
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 2
+Specials: First Strike
+
+-Saracens
+Unit name: Mamelukes
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings
+Move: 7
+Attack: 250
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Desert Charge, Scares Horses
+
+
+Unit name: Elite Mamelukes
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings
+Move: 7
+Attack: 300
+Defense: 300
+Sight: 7
+Range: 1
+Specials: Desert Charge, Scares Horses
+
+-Japanese
+Unit name: Samurai
+Unit type: Infantry
+Bonuses: +33% vs. Siege & Buildings
+Move: 9
+Attack: 250
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Seasoned Veteran
+
+
+Unit name: Elite Samurai
+Unit type: Infantry
+Bonuses: +33% vs. Siege & Buildings
+Move: 9
+Attack: 300
+Defense: 300
+Sight: 7
+Range: 1
Specials: Seasoned Veteran \ No newline at end of file