diff options
Diffstat (limited to 'build/content/raw_ents.json')
-rw-r--r-- | build/content/raw_ents.json | 1126 |
1 files changed, 563 insertions, 563 deletions
diff --git a/build/content/raw_ents.json b/build/content/raw_ents.json index 9d513ba..2a141bd 100644 --- a/build/content/raw_ents.json +++ b/build/content/raw_ents.json @@ -1,564 +1,564 @@ -Unit name: Militia -Unit type: Infantry -Bonuses: +33% vs. siege +33% vs. Building -Move: 7 -Attack: 100 -Defense: 100 -Sight: 7 -Range: 1 -Specials: None - - -Unit name: Villagers -Unit type: Infantry -Bonuses: +33% vs. siege +33% vs. Building -Move: 7 -Attack: 50 -Defense: 50 -Sight: 7 -Range: 1 -Specials: Build - - -Unit name: Scout Cavalry -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 12 -Attack: 100 -Defense: 100 -Sight: 10 -Range: 1 -Specials: Scout - - -Age 2: - -Unit name: Archers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 150 -Defense: 100 -Sight: 7 -Range: 3 -Specials: None - - -Unit name: Skirmishers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 110 -Defense: 110 -Sight: 7 -Range: 2 -Specials: Skirmish - - -Unit name: Light Cavalry -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% vs. Building -Move: 10 -Attack: 150 -Defense: 150 -Sight: 7 -Range: 1 -Specials: Plains Charge - - -Unit name: Men-at-Arms -Unit type: Infantry -Bonuses: +33% vs. siege +33% vs. Building -Move: 7 -Attack: 150 -Defense: 150 -Sight: 7 -Range: 1 -Specials: None - - -Unit name: Spearmen -Unit type: Infantry -Bonuses: +33% vs. siege +33% vs. Building -Move: 7 -Attack: 100 -Defense: 150 -Sight: 7 -Range: 1 -Specials: Anti-Cavalry - - -Age 3: - -Unit name: Knights -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 10 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Plains Charge - - -Unit name: Camels -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 10 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Desert Charge, Scares Horses. - - -Unit name: Longswordmen -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: None - -Unit name: Pikemen -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 150 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Anti-Cavalry - -Unit name: Viking Berserkers -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Frenzy - -Unit name: Crossbowmen -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 200 -Defense: 175 -Sight: 7 -Range: 3 -Specials: No Move & Attack. - -Unit name: Elite Skirmishers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 150 -Defense: 150 -Sight: 7 -Range: 2 -Specials: Skirmish - -Unit name: Horse Archers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 10 -Attack: 150 -Defense: 150 -Sight: 7 -Range: 2 -Specials: None - -Unit name: Throwing Axmen -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 225 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Skirmish, Woodsman - -Unit name: Persian War Elephants -Unit type: Cavalry -Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building -Move: 7 -Attack: 200 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Causes Fear - -Unit name: Celtic Woad Raiders -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Causes Fear - -Unit name: Knights Templar -Unit type: Cavalry -Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building -Move: 10 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Plains Charge, Zeal - -Unit name: Scorpions -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 350 -Defense: 250 -Sight: 7 -Range: 3 -Specials: Units only, No Counter, No Move & Attack - -Unit name: Battering Rams -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 400 -Defense: 325 -Sight: 7 -Range: 1 -Specials: Buildings only, No Counter. - -Unit name: Onagers -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 275 -Defense: 275 -Sight: 7 -Range: 3 -Specials: No Counter, No Move & Attack - - -Age 4: - -Unit name: Two Handed Swordsmen -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: None - -Unit name: Elite Pikemen -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 200 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Anti-Cavalry - -Unit name: Archers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 3 -Specials: None - -Unit name: Arbalests -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 250 -Defense: 225 -Sight: 7 -Range: 3 -Specials: No Move & Attack. - -Unit name: Expert Skirmishers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 190 -Defense: 190 -Sight: 7 -Range: 2 -Specials: Skirmish - -Unit name: Hvy Horse Archers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 10 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 2 -Specials: None - -Unit name: Cavaliers -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 10 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Plains Charge - -Unit name: Heavy Camels -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 10 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Desert Charge, Scares Horses. - -Unit name: Elite Berserkers -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Frenzy - -Unit name: Elite Woad Raiders -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Causes Fear - -Unit name: Trebuchets -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 375 -Defense: 350 -Sight: 7 -Range: 3 -Specials: Min Range 2, No Counter, No Move & Attack - -Unit name: Bombard Cannons -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 325 -Defense: 325 -Sight: 7 -Range: 3 -Specials: No Counter, No Move & Attack -(Notes: You need to research 'Chemistry' To raise these.) - -Unit name: Hand Cannoneers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 300 -Defense: 225 -Sight: 7 -Range: 3 -Specials: No Move & Attack -(Notes: You need to research 'Chemistry' To raise these.) - -Unit name: Champions -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 300 -Defense: 300 -Sight: 7 -Range: 1 -Specials: None -(Notes: You need to research 'Arena' To raise these.) - -Unit name: Paladins -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 10 -Attack: 300 -Defense: 300 -Sight: 7 -Range: 1 -Specials: Plains Charge -(Note: You need to research 'Squire' to create Paladins) - -Unit name: Heavy Scorpions -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 400 -Defense: 300 -Sight: 7 -Range: 3 -Specials: Units only, No Counter, No Move & Attack -(Note: You need to Research Siege Engineers to raise these.) - -Unit name: Siege Rams -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 500 -Defense: 375 -Sight: 7 -Range: 3 -Specials: Buildings only, No Counter. - - -Unit name: Elite Monks -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 50 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Improved Heal, Improved Convert - -Unit name: Elite Knights Templar -Unit type: Cavalry -Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building -Move: 10 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Plains Charge, Zeal - - -Unit name: Elite Janissaries -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 300 -Defense: 225 -Sight: 7 -Range: 1 -Specials: No Move & Attack - -Civ Specific Units: - --Franks -Unit name: Throwing Axmen -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 250 -Defense: 275 -Sight: 7 -Range: 1 -Specials: Skirmish, Woodsman - - -Unit name: Elite Throwing Axmen -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 275 -Defense: 300 -Sight: 7 -Range: 1 -Specials: Skirmish, Woodsman - --Britons -Unit name: Longbowmen -Unit type: Ranged -Bonuses: -50% vs. Buildings -Move: 7 -Attack: 250 -Defense: 200 -Sight: 7 -Range: 3 -Specials: Volley - - -Unit name: Elite Longbowmen -Unit type: Ranged -Bonuses: -50% vs. Buildings -Move: 7 -Attack: 275 -Defense: 250 -Sight: 7 -Range: 3 -Specials: Volley - --Mongols -Unit name: Mangudai -Unit type: Ranged -Bonuses: -50% vs. Buildings -Move: 7 -Attack: 150 -Defense: 150 -Sight: 7 -Range: 2 -Specials: First Strike - -Unit name: Elite Mangudai -Unit type: Ranged -Bonuses: -50% vs. Buildings -Move: 7 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 2 -Specials: First Strike - --Saracens -Unit name: Mamelukes -Unit type: Cavalry -Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings -Move: 7 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Desert Charge, Scares Horses - - -Unit name: Elite Mamelukes -Unit type: Cavalry -Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings -Move: 7 -Attack: 300 -Defense: 300 -Sight: 7 -Range: 1 -Specials: Desert Charge, Scares Horses - --Japanese -Unit name: Samurai -Unit type: Infantry -Bonuses: +33% vs. Siege & Buildings -Move: 9 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Seasoned Veteran - - -Unit name: Elite Samurai -Unit type: Infantry -Bonuses: +33% vs. Siege & Buildings -Move: 9 -Attack: 300 -Defense: 300 -Sight: 7 -Range: 1 +Unit name: Militia
+Unit type: Infantry
+Bonuses: +33% vs. siege +33% vs. Building
+Move: 7
+Attack: 100
+Defense: 100
+Sight: 7
+Range: 1
+Specials: None
+
+
+Unit name: Villagers
+Unit type: Infantry
+Bonuses: +33% vs. siege +33% vs. Building
+Move: 7
+Attack: 50
+Defense: 50
+Sight: 7
+Range: 1
+Specials: Build
+
+
+Unit name: Scout Cavalry
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
+Move: 12
+Attack: 100
+Defense: 100
+Sight: 10
+Range: 1
+Specials: Scout
+
+
+Age 2:
+
+Unit name: Archers
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 150
+Defense: 100
+Sight: 7
+Range: 3
+Specials: None
+
+
+Unit name: Skirmishers
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 110
+Defense: 110
+Sight: 7
+Range: 2
+Specials: Skirmish
+
+
+Unit name: Light Cavalry
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry +33% vs. Ranged -50% vs. Building
+Move: 10
+Attack: 150
+Defense: 150
+Sight: 7
+Range: 1
+Specials: Plains Charge
+
+
+Unit name: Men-at-Arms
+Unit type: Infantry
+Bonuses: +33% vs. siege +33% vs. Building
+Move: 7
+Attack: 150
+Defense: 150
+Sight: 7
+Range: 1
+Specials: None
+
+
+Unit name: Spearmen
+Unit type: Infantry
+Bonuses: +33% vs. siege +33% vs. Building
+Move: 7
+Attack: 100
+Defense: 150
+Sight: 7
+Range: 1
+Specials: Anti-Cavalry
+
+
+Age 3:
+
+Unit name: Knights
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
+Move: 10
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 1
+Specials: Plains Charge
+
+
+Unit name: Camels
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
+Move: 10
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 1
+Specials: Desert Charge, Scares Horses.
+
+
+Unit name: Longswordmen
+Unit type: Infantry
+Bonuses: +33% vs. Siege +33% vs. Building
+Move: 7
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 1
+Specials: None
+
+Unit name: Pikemen
+Unit type: Infantry
+Bonuses: +33% vs. Siege +33% vs. Building
+Move: 7
+Attack: 150
+Defense: 200
+Sight: 7
+Range: 1
+Specials: Anti-Cavalry
+
+Unit name: Viking Berserkers
+Unit type: Infantry
+Bonuses: +33% vs. Siege +33% vs. Building
+Move: 7
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 1
+Specials: Frenzy
+
+Unit name: Crossbowmen
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 200
+Defense: 175
+Sight: 7
+Range: 3
+Specials: No Move & Attack.
+
+Unit name: Elite Skirmishers
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 150
+Defense: 150
+Sight: 7
+Range: 2
+Specials: Skirmish
+
+Unit name: Horse Archers
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 10
+Attack: 150
+Defense: 150
+Sight: 7
+Range: 2
+Specials: None
+
+Unit name: Throwing Axmen
+Unit type: Infantry
+Bonuses: 33% vs. Siege 33% vs. Building
+Move: 7
+Attack: 225
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Skirmish, Woodsman
+
+Unit name: Persian War Elephants
+Unit type: Cavalry
+Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building
+Move: 7
+Attack: 200
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Causes Fear
+
+Unit name: Celtic Woad Raiders
+Unit type: Infantry
+Bonuses: 33% vs. Siege 33% vs. Building
+Move: 7
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 1
+Specials: Causes Fear
+
+Unit name: Knights Templar
+Unit type: Cavalry
+Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building
+Move: 10
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 1
+Specials: Plains Charge, Zeal
+
+Unit name: Scorpions
+Unit type: Siege
+Bonuses: 50% vs. Building
+Move: 7
+Attack: 350
+Defense: 250
+Sight: 7
+Range: 3
+Specials: Units only, No Counter, No Move & Attack
+
+Unit name: Battering Rams
+Unit type: Siege
+Bonuses: 50% vs. Building
+Move: 7
+Attack: 400
+Defense: 325
+Sight: 7
+Range: 1
+Specials: Buildings only, No Counter.
+
+Unit name: Onagers
+Unit type: Siege
+Bonuses: 50% vs. Building
+Move: 7
+Attack: 275
+Defense: 275
+Sight: 7
+Range: 3
+Specials: No Counter, No Move & Attack
+
+
+Age 4:
+
+Unit name: Two Handed Swordsmen
+Unit type: Infantry
+Bonuses: +33% vs. Siege +33% vs. Building
+Move: 7
+Attack: 250
+Defense: 250
+Sight: 7
+Range: 1
+Specials: None
+
+Unit name: Elite Pikemen
+Unit type: Infantry
+Bonuses: +33% vs. Siege +33% vs. Building
+Move: 7
+Attack: 200
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Anti-Cavalry
+
+Unit name: Archers
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 3
+Specials: None
+
+Unit name: Arbalests
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 250
+Defense: 225
+Sight: 7
+Range: 3
+Specials: No Move & Attack.
+
+Unit name: Expert Skirmishers
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 190
+Defense: 190
+Sight: 7
+Range: 2
+Specials: Skirmish
+
+Unit name: Hvy Horse Archers
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 10
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 2
+Specials: None
+
+Unit name: Cavaliers
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
+Move: 10
+Attack: 250
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Plains Charge
+
+Unit name: Heavy Camels
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
+Move: 10
+Attack: 250
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Desert Charge, Scares Horses.
+
+Unit name: Elite Berserkers
+Unit type: Infantry
+Bonuses: +33% vs. Siege +33% vs. Building
+Move: 7
+Attack: 250
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Frenzy
+
+Unit name: Elite Woad Raiders
+Unit type: Infantry
+Bonuses: 33% vs. Siege 33% vs. Building
+Move: 7
+Attack: 250
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Causes Fear
+
+Unit name: Trebuchets
+Unit type: Siege
+Bonuses: 50% vs. Building
+Move: 7
+Attack: 375
+Defense: 350
+Sight: 7
+Range: 3
+Specials: Min Range 2, No Counter, No Move & Attack
+
+Unit name: Bombard Cannons
+Unit type: Siege
+Bonuses: 50% vs. Building
+Move: 7
+Attack: 325
+Defense: 325
+Sight: 7
+Range: 3
+Specials: No Counter, No Move & Attack
+(Notes: You need to research 'Chemistry' To raise these.)
+
+Unit name: Hand Cannoneers
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 300
+Defense: 225
+Sight: 7
+Range: 3
+Specials: No Move & Attack
+(Notes: You need to research 'Chemistry' To raise these.)
+
+Unit name: Champions
+Unit type: Infantry
+Bonuses: +33% vs. Siege +33% vs. Building
+Move: 7
+Attack: 300
+Defense: 300
+Sight: 7
+Range: 1
+Specials: None
+(Notes: You need to research 'Arena' To raise these.)
+
+Unit name: Paladins
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building
+Move: 10
+Attack: 300
+Defense: 300
+Sight: 7
+Range: 1
+Specials: Plains Charge
+(Note: You need to research 'Squire' to create Paladins)
+
+Unit name: Heavy Scorpions
+Unit type: Siege
+Bonuses: 50% vs. Building
+Move: 7
+Attack: 400
+Defense: 300
+Sight: 7
+Range: 3
+Specials: Units only, No Counter, No Move & Attack
+(Note: You need to Research Siege Engineers to raise these.)
+
+Unit name: Siege Rams
+Unit type: Siege
+Bonuses: 50% vs. Building
+Move: 7
+Attack: 500
+Defense: 375
+Sight: 7
+Range: 3
+Specials: Buildings only, No Counter.
+
+
+Unit name: Elite Monks
+Unit type: Infantry
+Bonuses: 33% vs. Siege 33% vs. Building
+Move: 7
+Attack: 50
+Defense: 200
+Sight: 7
+Range: 1
+Specials: Improved Heal, Improved Convert
+
+Unit name: Elite Knights Templar
+Unit type: Cavalry
+Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building
+Move: 10
+Attack: 250
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Plains Charge, Zeal
+
+
+Unit name: Elite Janissaries
+Unit type: Ranged
+Bonuses: -50% vs. Building
+Move: 7
+Attack: 300
+Defense: 225
+Sight: 7
+Range: 1
+Specials: No Move & Attack
+
+Civ Specific Units:
+
+-Franks
+Unit name: Throwing Axmen
+Unit type: Infantry
+Bonuses: 33% vs. Siege 33% vs. Building
+Move: 7
+Attack: 250
+Defense: 275
+Sight: 7
+Range: 1
+Specials: Skirmish, Woodsman
+
+
+Unit name: Elite Throwing Axmen
+Unit type: Infantry
+Bonuses: 33% vs. Siege 33% vs. Building
+Move: 7
+Attack: 275
+Defense: 300
+Sight: 7
+Range: 1
+Specials: Skirmish, Woodsman
+
+-Britons
+Unit name: Longbowmen
+Unit type: Ranged
+Bonuses: -50% vs. Buildings
+Move: 7
+Attack: 250
+Defense: 200
+Sight: 7
+Range: 3
+Specials: Volley
+
+
+Unit name: Elite Longbowmen
+Unit type: Ranged
+Bonuses: -50% vs. Buildings
+Move: 7
+Attack: 275
+Defense: 250
+Sight: 7
+Range: 3
+Specials: Volley
+
+-Mongols
+Unit name: Mangudai
+Unit type: Ranged
+Bonuses: -50% vs. Buildings
+Move: 7
+Attack: 150
+Defense: 150
+Sight: 7
+Range: 2
+Specials: First Strike
+
+Unit name: Elite Mangudai
+Unit type: Ranged
+Bonuses: -50% vs. Buildings
+Move: 7
+Attack: 200
+Defense: 200
+Sight: 7
+Range: 2
+Specials: First Strike
+
+-Saracens
+Unit name: Mamelukes
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings
+Move: 7
+Attack: 250
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Desert Charge, Scares Horses
+
+
+Unit name: Elite Mamelukes
+Unit type: Cavalry
+Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings
+Move: 7
+Attack: 300
+Defense: 300
+Sight: 7
+Range: 1
+Specials: Desert Charge, Scares Horses
+
+-Japanese
+Unit name: Samurai
+Unit type: Infantry
+Bonuses: +33% vs. Siege & Buildings
+Move: 9
+Attack: 250
+Defense: 250
+Sight: 7
+Range: 1
+Specials: Seasoned Veteran
+
+
+Unit name: Elite Samurai
+Unit type: Infantry
+Bonuses: +33% vs. Siege & Buildings
+Move: 9
+Attack: 300
+Defense: 300
+Sight: 7
+Range: 1
Specials: Seasoned Veteran
\ No newline at end of file |