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-rw-r--r--game/ai/engine.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/game/ai/engine.h b/game/ai/engine.h
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+#ifndef ENGINE_H
+#define ENGINE_H
+
+#include <iostream>
+
+#include <string>
+#include <vector>
+#include <limits>
+#include <cmath>
+
+#include "../ground.h"
+#include "../gst.h"
+
+#include "action.h"
+#include "tactic.h"
+#include "generator.h"
+#include "evaluator.h"
+#include "performer.h"
+
+namespace ai {
+
+class engine {
+ public:
+ engine (Gst &gst) : init(gst) {}
+ Gst &init;
+
+ tactic get_best () {
+ tactic t { search(init, 4) };
+ std::cout << t.to_string();
+ return t;
+ }
+
+ tactic search (Gst &gst, int depth) {
+ generator gen { gst };
+ std::vector<tactic> tactics = gen.tactics();
+ tactic best; best.eval = std::numeric_limits<float>::lowest();
+ for (tactic t : tactics) {
+ performer perf { gst };
+ Gst next { perf.apply(t) };
+ t.eval = negamax(next, depth, gst.turn);
+ std::cout << "depth " << depth << " eval " << t.eval << "\n";
+ if (t.eval > best.eval) best = t;
+ }
+ return best;
+ }
+
+ float negamax (Gst gst, int depth, int player) {
+ //for (int i=0; i<3-depth; i++) std::cout << " "; std::cout << depth << "\n";
+ if (depth == 0) {
+ evaluator eval { gst };
+ return eval.eval(player);
+ }
+ float value = std::numeric_limits<float>::lowest();
+ generator gen { gst };
+ auto tactics = gen.tactics();
+ for (tactic t : tactics) {
+ performer perf { gst };
+ Gst next { perf.apply(t) };
+ value = fmax(value, negamax(next, depth-1, -player));
+ }
+ return -value;
+ }
+};
+
+}
+#endif \ No newline at end of file