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-rw-r--r--game/playercontrol.cpp116
1 files changed, 116 insertions, 0 deletions
diff --git a/game/playercontrol.cpp b/game/playercontrol.cpp
new file mode 100644
index 0000000..15b1b86
--- /dev/null
+++ b/game/playercontrol.cpp
@@ -0,0 +1,116 @@
+#include <iostream>
+#include <string>
+
+#include "playercontrol.h"
+#include "entity.h"
+
+Player_control::Player_control () {
+ fsm.arcs.emplace_back(
+ select, sel_ground, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.selected_ground = p;
+ std::cout << "selected ground " << p << "\n";
+ view.menu_day.options.clear();
+ view.menu_day.options.emplace_back("End Day", Menu_day::Opts::end_day);
+ view.menu_day.options.emplace_back("Research", Menu_day::Opts::tech);
+ view.menu_day.options.emplace_back("Empire Review", Menu_day::Opts::empire_review);
+ view.menu_day.options.emplace_back("Scoring", Menu_day::Opts::scoring);
+ view.menu_day.open(view.res);
+ return menu_day;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_day, opt, Menu_day::Opts::end_day,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_day.close();
+ view.selected_ground = -1;
+ // end turn calcs
+ for (Entity &e : gst.entities) {
+ e.done = false;
+ }
+ gst.end_day();
+ std::cout << "end day " << p << "\n";
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_day, back, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_day.close();
+ view.selected_ground = -1;
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ select, sel_unit, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.selected_entity = p;
+ view.menu_unit.options.clear();
+ view.menu_unit.options.emplace_back("Move", Menu_unit::Opts::move);
+ view.menu_unit.options.emplace_back("Attack", Menu_unit::Opts::attack);
+ view.menu_unit.options.emplace_back("Done", Menu_unit::Opts::done);
+ view.menu_unit.open(view.res);
+ std::cout << "selected unit " << p << "\n";
+ return menu_unit;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_unit, back, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.selected_entity = -1;
+ view.menu_unit.close();
+ return select;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_unit, opt, Menu_unit::Opts::move,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_unit.close();
+ std::cout << "move " << p << "\n";
+ Entity &ent = gst.entities[view.selected_entity];
+ view.moves = gst.ground.move_area(gst, ent);
+ return move;
+ }
+ );
+ fsm.arcs.emplace_back(
+ move, sel_ground, -1,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ std::cout << "moved to " << p << "\n";
+ Entity &ent = gst.entities[view.selected_entity];
+ view.moves.clear();
+ ent.x = p % gst.ground.sizex;
+ ent.y = p / gst.ground.sizex;
+ // remove move points
+ view.menu_unit.options.clear();
+ view.menu_unit.options.emplace_back("Attack", Menu_unit::Opts::attack);
+ view.menu_unit.options.emplace_back("Done", Menu_unit::Opts::done);
+ view.menu_unit.open(view.res);
+ return menu_unit;
+ }
+ );
+ fsm.arcs.emplace_back(
+ menu_unit, opt, Menu_unit::Opts::done,
+ [](Gst &gst, View &view, Fsm &fsm, int p) {
+ view.menu_unit.close();
+ gst.entities[view.selected_entity].done = true;
+ view.selected_entity = -1;
+ std::cout << "done " << p << "\n";
+ return select;
+ }
+ );
+}
+
+void Player_control::process (Gst &gst, View &view) {
+ if (view.cursor_entity != -1) {
+ fsm.transition(gst, view, fsm, sel_unit, view.cursor_entity);
+ }
+ if (view.cursor_ground != -1) {
+ fsm.transition(gst, view, fsm, sel_ground, view.cursor_ground);
+ }
+ if (view.back != -1) {
+ fsm.transition(gst, view, fsm, back, 0);
+ }
+ if (view.opt != -1) {
+ fsm.transition(gst, view, fsm, opt, view.opt);
+ }
+} \ No newline at end of file