diff options
Diffstat (limited to 'graphics/graphics.cpp')
-rw-r--r-- | graphics/graphics.cpp | 181 |
1 files changed, 126 insertions, 55 deletions
diff --git a/graphics/graphics.cpp b/graphics/graphics.cpp index 2f7ec8f..9658605 100644 --- a/graphics/graphics.cpp +++ b/graphics/graphics.cpp @@ -1,5 +1,6 @@ #include <algorithm> #include <iostream> +#include <string> #include "graphics.h" #include "../game/menu.h" @@ -12,6 +13,61 @@ void Graphics::present () { backend.present(); } +void render_ents (Graphics *graphics, Gst &gst, int unit) { + std::vector<Entity> &entities = gst.entities; + for (int i=0; i<entities.size(); i++) { + if (entities[i].info->unit != unit) continue; + int done = 0; + if (unit == 1) done += 512 * entities[i].done; + + Player &player = gst.players[entities[i].owner]; + graphics->backend.render_sprite( + (int)entities[i].info->spritebounds.x, + (int)entities[i].info->spritebounds.y+done, 16, 16, + (int)graphics->cam.pos.x + (int)entities[i].x*32, + (int)graphics->cam.pos.y + (int)entities[i].y*32, 32, 32 + ); + if (done == 0) { + graphics->backend.render_sprite( + (int)entities[i].info->spritebounds.x, + (int)entities[i].info->spritebounds.y+768, 16, 16, + (int)graphics->cam.pos.x + (int)entities[i].x*32, + (int)graphics->cam.pos.y + (int)entities[i].y*32, 32, 32, + player.r, player.g, player.b + ); + } + } +} + +void render_menu (Graphics *graphics, Gst &gst, Menu &menu) { + vec2 res { (float)graphics->resx, (float)graphics->resy }; + if (menu.active) { + vec2 pos { res }; + float height = menu.options.size() * 20; + vec2 size { 120, height+10 }; + pos *= 0.5f; + pos -= size/2; + graphics->backend.render_rect( + 255,255,255,255, + menu.pos.x,menu.pos.y,menu.size.x,menu.size.y + ); + float acc = 0; + for (Option opt : menu.options) { + graphics->backend.txt.render_text(opt.name, menu.pos + vec2 {10, 10 + acc}); + float width = graphics->backend.txt.get_width(opt.name); + if (opt.cost.size() > 0) { + graphics->backend.txt.render_text( + std::to_string (opt.cost[0]) + "f", + menu.pos + vec2 { width + 20, 10 + acc }); + graphics->backend.txt.render_text( + std::to_string (opt.cost[1]) + "g", + menu.pos + vec2 { width + 50, 10 + acc }); + } + acc += 20; + } + } +} + void Graphics::render (Gst &gst, View &view) { Ground &gr = gst.ground; @@ -27,29 +83,21 @@ void Graphics::render (Gst &gst, View &view) (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32 ); } - } - for (int i=0; i<entities.size(); i++) { - int done = 0; - done += 160 * entities[i].done; - - Player &player = gst.players[entities[i].owner]; + } + + for (Resource res : gst.ground.resources) { + int x = res.pos % gr.sizex; + int y = res.pos / gr.sizex; backend.render_sprite( - (int)entities[i].info.spritebounds.x, - (int)entities[i].info.spritebounds.y+done, 16, 16, - (int)cam.pos.x + (int)entities[i].x*32, - (int)cam.pos.y + (int)entities[i].y*32, 32, 32 + 16*res.kind, 16*2, 16, 16, + (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32 ); - if (done == 0) { - backend.render_sprite( - (int)entities[i].info.spritebounds.x, - (int)entities[i].info.spritebounds.y+240, 16, 16, - (int)cam.pos.x + (int)entities[i].x*32, - (int)cam.pos.y + (int)entities[i].y*32, 32, 32, - player.r, player.g, player.b - ); - } } + render_ents(this, gst, 0); + render_ents(this, gst, 1); + + /* overlay */ for (int y=0; y<gr.sizey; y++) { for (int x=0; x<gr.sizex; x++) { Tile &tile = gst.tiles[gr.tiles[gr.at(x,y)]]; @@ -65,8 +113,8 @@ void Graphics::render (Gst &gst, View &view) int i = view.selected_entity; vec2 pos { (float)entities[i].x*32, (float)entities[i].y*32 }; backend.render_sprite ( - (int)entities[i].info.spritebounds.x, - (int)entities[i].info.spritebounds.y+16*5, 16, 16, + (int)entities[i].info->spritebounds.x, + (int)entities[i].info->spritebounds.y+256, 16, 16, (int)cam.pos.x + (int)pos.x, (int)cam.pos.y + (int)pos.y, 32, 32 ); @@ -79,47 +127,33 @@ void Graphics::render (Gst &gst, View &view) Tile &tile = gst.tiles[gr.tiles[gr.at(x,y)]]; backend.render_sprite( (int)tile.spritebounds.x, - (int)tile.spritebounds.y+4*16, 16, 32, + (int)tile.spritebounds.y+256-16, 16, 32, (int)cam.pos.x + (int)pos.x, (int)cam.pos.y + (int)pos.y-32, 32, 64 ); } - if (view.menu_unit.active) { - vec2 pos { res }; - float height = view.menu_unit.options.size() * 20; - vec2 size { 120, height+10 }; - pos *= 0.5f; - pos -= size/2; - backend.render_rect( - 255,255,255,255, - view.menu_unit.pos.x,view.menu_unit.pos.y, - view.menu_unit.size.x,view.menu_unit.size.y - ); - float acc = 0; - for (Option opt : view.menu_unit.options) { - backend.txt.render_text(opt.name, view.menu_unit.pos + vec2 {10, 10 + acc}); - acc += 20; + for (int i=0; i<entities.size(); i++) { + if (entities[i].info->unit == 1) { + backend.render_rect( + 0, 0, 0, 255, + (int)cam.pos.x + (int)entities[i].x*32+2, + (int)cam.pos.y + (int)entities[i].y*32+30, 28, 2 + ); + int amt = 28 * (entities[i].hp / 100); + Player &player = gst.players[entities[i].owner]; + backend.render_rect( + player.r, player.g, player.b, 255, + (int)cam.pos.x + (int)entities[i].x*32+2, + (int)cam.pos.y + (int)entities[i].y*32+30, amt, 2 + ); } } - if (view.menu_day.active) { - vec2 pos { res }; - float height = view.menu_day.options.size() * 20; - vec2 size { 120, height+10 }; - pos *= 0.5f; - pos -= size/2; - backend.render_rect( - 255,255,255,255, - view.menu_day.pos.x,view.menu_day.pos.y, - view.menu_day.size.x,view.menu_day.size.y - ); - float acc = 0; - for (Option opt : view.menu_day.options) { - backend.txt.render_text(opt.name, view.menu_day.pos + vec2 {10, 10 + acc}); - acc += 20; - } - } + render_menu(this, gst, view.menu_unit); + render_menu(this, gst, view.menu_day); + render_menu(this, gst, view.menu_build); + render_menu(this, gst, view.menu_train); if (view.moves.size() > 0) { for (int m : view.moves) { @@ -131,6 +165,43 @@ void Graphics::render (Gst &gst, View &view) ); } } + + if (view.attacks.size() > 0) { + for (int m : view.attacks) { + int x = m % gr.sizex; + int y = m / gr.sizex; + backend.render_rect( + 255, 120, 0, 100, + (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32 + ); + } + } + + // top bar + vec2 pos { 0,0 }; + backend.render_rect ( + 255,255,255,255, + (int)pos.x,(int)pos.y,(int)res.x, 30 + ); + Player &player = gst.players[gst.turn]; + backend.render_rect ( + player.r, player.g, player.b, 255, + (int)pos.x+5,(int)pos.y+5, 20, 20 + ); + + std::string txtfood = std::to_string (player.res[0]) + "f"; + std::string txtgold = std::to_string (player.res[1]) + "g"; + backend.txt.render_text( + txtfood, pos + vec2 { -backend.txt.get_width(txtfood) + res.x/2-10, 10 } + ); + backend.txt.render_text( + txtgold, pos + vec2 { res.x/2+10, 10 } + ); + // low bar + backend.render_rect ( + 255,255,255,255, + 0,(int)res.y-30,(int)res.x, 30 + ); } @@ -232,7 +303,7 @@ Graphics_sdl_text::Graphics_sdl_text () { char_width['l'] = 1; char_width['k'] = 4; char_width['t'] = 4; } -int Graphics_sdl_text::get_text_width (char str[]) { +int Graphics_sdl_text::get_width (std::string str) { int width = 0; for (int i=0; str[i]!='\0'; i++) { width += char_width[str[i]]; |