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-rw-r--r--graphics/cam.h14
-rw-r--r--graphics/graphics.cpp268
-rw-r--r--graphics/graphics.h70
3 files changed, 352 insertions, 0 deletions
diff --git a/graphics/cam.h b/graphics/cam.h
new file mode 100644
index 0000000..e3e158f
--- /dev/null
+++ b/graphics/cam.h
@@ -0,0 +1,14 @@
+#ifndef CAM_H
+#define CAM_H
+
+#include <vector>
+
+
+class Cam {
+ public:
+ Cam () { pos = vec2(); scale = 1; }
+ vec2 pos;
+ float scale;
+};
+
+#endif \ No newline at end of file
diff --git a/graphics/graphics.cpp b/graphics/graphics.cpp
new file mode 100644
index 0000000..2f7ec8f
--- /dev/null
+++ b/graphics/graphics.cpp
@@ -0,0 +1,268 @@
+#include <algorithm>
+#include <iostream>
+
+#include "graphics.h"
+#include "../game/menu.h"
+#include "../game/tile.h"
+
+Graphics::~Graphics () {
+}
+
+void Graphics::present () {
+ backend.present();
+}
+
+void Graphics::render (Gst &gst, View &view)
+{
+ Ground &gr = gst.ground;
+ std::vector<Entity> &entities = gst.entities;
+ vec2 res { (float)resx, (float)resy };
+
+ for (int y=0; y<gr.sizey; y++) {
+ for (int x=0; x<gr.sizex; x++) {
+ Tile &tile = gst.tiles[gr.tiles[gr.at(x,y)]];
+ backend.render_sprite(
+ (int)tile.spritebounds.x,
+ (int)tile.spritebounds.y, 16, 16,
+ (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32
+ );
+ }
+ }
+ for (int i=0; i<entities.size(); i++) {
+ int done = 0;
+ done += 160 * entities[i].done;
+
+ Player &player = gst.players[entities[i].owner];
+ backend.render_sprite(
+ (int)entities[i].info.spritebounds.x,
+ (int)entities[i].info.spritebounds.y+done, 16, 16,
+ (int)cam.pos.x + (int)entities[i].x*32,
+ (int)cam.pos.y + (int)entities[i].y*32, 32, 32
+ );
+ if (done == 0) {
+ backend.render_sprite(
+ (int)entities[i].info.spritebounds.x,
+ (int)entities[i].info.spritebounds.y+240, 16, 16,
+ (int)cam.pos.x + (int)entities[i].x*32,
+ (int)cam.pos.y + (int)entities[i].y*32, 32, 32,
+ player.r, player.g, player.b
+ );
+ }
+ }
+
+ for (int y=0; y<gr.sizey; y++) {
+ for (int x=0; x<gr.sizex; x++) {
+ Tile &tile = gst.tiles[gr.tiles[gr.at(x,y)]];
+ backend.render_sprite(
+ (int)tile.spritebounds.x,
+ (int)tile.spritebounds.y-16, 16, 16,
+ (int)cam.pos.x + x*32, (int)cam.pos.y + y*32-32, 32, 32
+ );
+ }
+ }
+
+ if (view.selected_entity != -1) {
+ int i = view.selected_entity;
+ vec2 pos { (float)entities[i].x*32, (float)entities[i].y*32 };
+ backend.render_sprite (
+ (int)entities[i].info.spritebounds.x,
+ (int)entities[i].info.spritebounds.y+16*5, 16, 16,
+ (int)cam.pos.x + (int)pos.x,
+ (int)cam.pos.y + (int)pos.y, 32, 32
+ );
+ }
+
+ if (view.selected_ground != -1) {
+ int x = view.selected_ground % gr.sizex;
+ int y = view.selected_ground / gr.sizex;
+ vec2 pos { (float)x*32, (float)y*32 };
+ Tile &tile = gst.tiles[gr.tiles[gr.at(x,y)]];
+ backend.render_sprite(
+ (int)tile.spritebounds.x,
+ (int)tile.spritebounds.y+4*16, 16, 32,
+ (int)cam.pos.x + (int)pos.x,
+ (int)cam.pos.y + (int)pos.y-32, 32, 64
+ );
+ }
+
+ if (view.menu_unit.active) {
+ vec2 pos { res };
+ float height = view.menu_unit.options.size() * 20;
+ vec2 size { 120, height+10 };
+ pos *= 0.5f;
+ pos -= size/2;
+ backend.render_rect(
+ 255,255,255,255,
+ view.menu_unit.pos.x,view.menu_unit.pos.y,
+ view.menu_unit.size.x,view.menu_unit.size.y
+ );
+ float acc = 0;
+ for (Option opt : view.menu_unit.options) {
+ backend.txt.render_text(opt.name, view.menu_unit.pos + vec2 {10, 10 + acc});
+ acc += 20;
+ }
+ }
+
+ if (view.menu_day.active) {
+ vec2 pos { res };
+ float height = view.menu_day.options.size() * 20;
+ vec2 size { 120, height+10 };
+ pos *= 0.5f;
+ pos -= size/2;
+ backend.render_rect(
+ 255,255,255,255,
+ view.menu_day.pos.x,view.menu_day.pos.y,
+ view.menu_day.size.x,view.menu_day.size.y
+ );
+ float acc = 0;
+ for (Option opt : view.menu_day.options) {
+ backend.txt.render_text(opt.name, view.menu_day.pos + vec2 {10, 10 + acc});
+ acc += 20;
+ }
+ }
+
+ if (view.moves.size() > 0) {
+ for (int m : view.moves) {
+ int x = m % gr.sizex;
+ int y = m / gr.sizex;
+ backend.render_rect(
+ 0, 120, 255, 100,
+ (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32
+ );
+ }
+ }
+}
+
+
+Graphics_sdl::Graphics_sdl (int resx, int resy) {
+ SDL_Init(SDL_INIT_VIDEO);
+
+ SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");
+
+ window = SDL_CreateWindow("age", SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED, resx, resy, SDL_WINDOW_SHOWN
+ | SDL_WINDOW_RESIZABLE);
+ screenSurface = SDL_GetWindowSurface(window);
+
+ rend = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
+ SDL_SetRenderDrawBlendMode(rend, SDL_BLENDMODE_BLEND);
+
+ load_sheet();
+
+ txt.gRenderer = rend;
+}
+
+Graphics_sdl::~Graphics_sdl () {
+ SDL_DestroyWindow(window);
+ SDL_Quit();
+}
+
+SDL_Renderer* Graphics_sdl::get_renderer () { return rend; }
+
+void Graphics_sdl::present () {
+ SDL_RenderPresent(rend);
+ SDL_SetRenderDrawColor(rend, 0, 0, 0, 255);
+ SDL_RenderClear(rend);
+}
+
+void Graphics_sdl::load_sheet () {
+ SDL_Surface* surf = SDL_LoadBMP("content/sprites.bmp");
+ SDL_SetColorKey(surf, SDL_TRUE, SDL_MapRGB(surf ->format,255,0,255));
+ if (!surf) {
+ std::cout << "Error loading image: " << SDL_GetError() << std::endl;
+ system("pause");
+ return;
+ }
+ txsprites = SDL_CreateTextureFromSurface(rend, surf);
+ SDL_FreeSurface(surf);
+
+ SDL_Surface* surftext = SDL_LoadBMP("content/gf.bmp");
+ SDL_SetColorKey(surftext, SDL_TRUE, SDL_MapRGB(surftext ->format,255,0,255));
+ if (!surftext) {
+ std::cout << "Error loading image: " << SDL_GetError() << std::endl;
+ system("pause");
+ return;
+ }
+ txt.tex = SDL_CreateTextureFromSurface(rend, surftext);
+ SDL_FreeSurface(surftext);
+}
+
+void Graphics_sdl::render_sprite (
+ int x, int y, int w, int h,
+ int u, int v, int s, int t)
+{
+ SDL_Rect srcRect = { x, y, w, h };
+ SDL_Rect dstRect = { u, v, s, t };
+ SDL_RenderCopy(rend, txsprites, &srcRect, &dstRect);
+}
+
+void Graphics_sdl::render_sprite (
+ int x, int y, int w, int h,
+ int u, int v, int s, int t,
+ int r, int g, int b)
+{
+ SDL_SetTextureColorMod(txsprites, r, g, b);
+ render_sprite(x, y, w, h, u, v, s, t);
+ SDL_SetTextureColorMod(txsprites, 255, 255, 255);
+}
+
+void Graphics_sdl::render_rect (
+ int r, int g, int b, int a,
+ int x, int y, int w, int h)
+{
+ SDL_SetRenderDrawColor(rend, r, g, b, a);
+ SDL_Rect rect = { x, y, w, h };
+ SDL_RenderFillRect(rend, &rect);
+}
+
+
+
+Graphics_sdl_text::Graphics_sdl_text () {
+ for (int i=0; i<128; char_width[i++]=5);
+ char_width['('] = 2; char_width[')'] = 2;
+ char_width['['] = 2; char_width[']'] = 2;
+ char_width['{'] = 3; char_width['}'] = 3;
+ char_width[','] = 1; char_width['-'] = 3; char_width['.'] = 1;
+ char_width['/'] = 4; char_width['!'] = 1;
+ char_width[':'] = 1; char_width[';'] = 1;
+ char_width['%'] = 4;
+ char_width['<'] = 3; char_width['>'] = 3; char_width['='] = 4;
+ char_width['I'] = 1;
+ char_width['f'] = 4; char_width['i'] = 1; char_width['j'] = 3;
+ char_width['l'] = 1; char_width['k'] = 4; char_width['t'] = 4;
+}
+
+int Graphics_sdl_text::get_text_width (char str[]) {
+ int width = 0;
+ for (int i=0; str[i]!='\0'; i++) {
+ width += char_width[str[i]];
+ if (str[i+1]!='\0') width++;
+ }
+ return width;
+}
+
+void Graphics_sdl_text::render_text (std::string str, vec2 off) {
+ SDL_SetTextureColorMod(tex, 0, 0, 0);
+ int width = 0;
+ for (int i=0; str[i]!='\0'; i++) {
+ int char_i = str[i];
+ SDL_Rect srcRect = { (char_i%32)*6+1, (char_i/32)*12+1, 5, 11 };
+ SDL_Rect dstRect = { (int)off.x+width, (int)off.y, 5, 11 };
+ SDL_RenderCopy(gRenderer, tex, &srcRect, &dstRect);
+ width += char_width[char_i]+1;
+ }
+}
+
+/*
+void render_text_scaled (SDL_Renderer* rend, char str[],
+ float off[], txtd *t, float scale)
+{
+ int width = 0;
+ for (int i=0; str[i]!='\0'; i++) {
+ int char_i = str[i];
+ SDL_Rect srcRect = { (char_i%32)*6+1, (char_i/32)*12+1, 5, 11 };
+ SDL_Rect dstRect = { off[0]+width, off[1], 5*scale, 11*scale };
+ SDL_RenderCopy(rend, t->tex, &srcRect, &dstRect);
+ width += t->cw[char_i]*scale+1*scale;
+ }
+}*/ \ No newline at end of file
diff --git a/graphics/graphics.h b/graphics/graphics.h
new file mode 100644
index 0000000..6b36cbd
--- /dev/null
+++ b/graphics/graphics.h
@@ -0,0 +1,70 @@
+#ifndef GRAPHICS_H
+#define GRAPHICS_H
+
+#include <vector>
+#include <string>
+
+#define SDL_MAIN_HANDLED
+#include <SDL2/SDL.h>
+
+#include "../game/gst.h"
+#include "../game/view.h"
+#include "cam.h"
+
+#include <string>
+
+
+class Graphics_sdl_text {
+ public:
+ Graphics_sdl_text();
+ int get_text_width (char str[]);
+ void render_text (std::string str, vec2 off);
+ SDL_Renderer* gRenderer;
+ SDL_Texture *tex;
+ int char_width[128];
+};
+
+class Graphics_sdl {
+ public:
+ Graphics_sdl (int resx, int resy);
+ ~Graphics_sdl ();
+ SDL_Renderer* get_renderer ();
+ void load_sheet ();
+ void present ();
+ void render_sprite (
+ int x, int y, int w, int h,
+ int u, int v, int s, int t);
+ void render_rect (
+ int r, int g, int b, int a,
+ int x, int y, int w, int h);
+ void render_sprite (
+ int x, int y, int w, int h,
+ int u, int v, int s, int t,
+ int r, int g, int b);
+
+ Graphics_sdl_text txt;
+
+ private:
+ SDL_Window* window = NULL;
+ SDL_Surface* screenSurface = NULL;
+ SDL_Renderer* rend = NULL;
+ SDL_Texture* txsprites = NULL;
+};
+
+
+class Graphics {
+ public:
+ Graphics (int resx, int resy)
+ : resx(resx), resy(resy), backend(resx, resy) {}
+ ~Graphics ();
+
+ Graphics_sdl backend;
+
+ int resx, resy;
+ Cam cam;
+
+ void render (Gst &gst, View &view);
+ void present ();
+};
+
+#endif \ No newline at end of file