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-rw-r--r--main.cpp69
1 files changed, 36 insertions, 33 deletions
diff --git a/main.cpp b/main.cpp
index d56fd93..a3c40f1 100644
--- a/main.cpp
+++ b/main.cpp
@@ -54,49 +54,52 @@ int main () {
Player_control control;
float ts = 16;
- Gst gst;
- gst.inv.ground { 15,15 };
- load_json(gst);
+ Inv inv;
+ inv.ground.build(15,15);
- gst.players.emplace_back(255, 0, 0, 0);
- gst.players[0].res = std::vector<float> { 1500, 1500 };
- gst.players.emplace_back(0, 0, 255, 1);
- gst.players[1].res = std::vector<float> { 1500, 1500 };
- gst.players[0].level = 2;
-
- gst.ground.tiles[1] = 1;
- gst.ground.tiles[8] = 1;
- gst.ground.tiles[11] = 2;
- gst.ground.tiles[12] = 2;
+ inv.ground.tiles[1] = 1;
+ inv.ground.tiles[8] = 1;
+ inv.ground.tiles[11] = 2;
+ inv.ground.tiles[12] = 2;
for (int i=0; i<2000; i+=37) {
- gst.ground.tiles[i%(gst.ground.sizex*gst.ground.sizey)] = 2;
- gst.ground.tiles[(i+1)%(gst.ground.sizex*gst.ground.sizey)] = 2;
+ inv.ground.tiles[i%(inv.ground.sizex*inv.ground.sizey)] = 2;
+ inv.ground.tiles[(i+1)%(inv.ground.sizex*inv.ground.sizey)] = 2;
}
for (int i=0; i<2000; i+=71) {
- gst.ground.tiles[i%(gst.ground.sizex*gst.ground.sizey)] = 1;
+ inv.ground.tiles[i%(inv.ground.sizex*inv.ground.sizey)] = 1;
}
- gst.ground.resources.emplace_back(gst.ground.at(3, 4), Resource::Type::gold);
- gst.ground.resources.emplace_back(gst.ground.at(4, 4), Resource::Type::food);
+ inv.ground.resources.emplace_back(inv.ground.at(3, 4), Resource::Type::gold);
+ inv.ground.resources.emplace_back(inv.ground.at(4, 4), Resource::Type::food);
+
+ Gst gst { &inv };
+
+ load_json(inv);
+
+ gst.players.emplace_back(255, 0, 0, 0);
+ gst.players[0].res = std::vector<float> { 1500, 1500 };
+ gst.players.emplace_back(0, 0, 255, 1);
+ gst.players[1].res = std::vector<float> { 1500, 1500 };
+ gst.players[0].level = 2;
- gst.entities.emplace_back(5, 1, gst.get_info("Town Center"), 0);
- gst.entities.emplace_back(6, 1, gst.get_info("Barracks"), 0);
- gst.entities.emplace_back(5, 0, gst.get_info("Stable"), 0);
- gst.entities.emplace_back(4, 1, gst.get_info("Market"), 0);
- gst.entities.emplace_back(1, 1, gst.get_info("Villager"), 0);
- gst.entities.emplace_back(2, 1, gst.get_info("Light Cavalry"), 0);
- gst.entities.emplace_back(4, 2, gst.get_info("Light Cavalry"), 1);
- gst.entities.emplace_back(10, 10, gst.get_info("Villager"), 1);
- gst.entities.emplace_back(1, 5, gst.get_info("Villager"), 1);
- gst.entities.emplace_back(2, 5, gst.get_info("Militia"), 1);
- gst.entities.emplace_back(0, 0, gst.get_info("Scout Cavalry"), 0);
- gst.entities.emplace_back(1, 0, gst.get_info("Persian War Elephants"), 0);
- gst.entities.emplace_back(0, 1, gst.get_info("Scorpions"), 1);
- gst.entities.emplace_back(1, 2, gst.get_info("Archers"), 1);
- gst.entities.emplace_back(4, 3, gst.get_info("Monks"), 0);
+ gst.entities.emplace_back(5, 1, inv.get_info("Town Center"), 0);
+ gst.entities.emplace_back(6, 1, inv.get_info("Barracks"), 0);
+ gst.entities.emplace_back(5, 0, inv.get_info("Stable"), 0);
+ gst.entities.emplace_back(4, 1, inv.get_info("Market"), 0);
+ gst.entities.emplace_back(1, 1, inv.get_info("Villager"), 0);
+ gst.entities.emplace_back(2, 1, inv.get_info("Light Cavalry"), 0);
+ gst.entities.emplace_back(4, 2, inv.get_info("Light Cavalry"), 1);
+ gst.entities.emplace_back(10, 10, inv.get_info("Villager"), 1);
+ gst.entities.emplace_back(1, 5, inv.get_info("Villager"), 1);
+ gst.entities.emplace_back(2, 5, inv.get_info("Militia"), 1);
+ gst.entities.emplace_back(0, 0, inv.get_info("Scout Cavalry"), 0);
+ gst.entities.emplace_back(1, 0, inv.get_info("Persian War Elephants"), 0);
+ gst.entities.emplace_back(0, 1, inv.get_info("Scorpions"), 1);
+ gst.entities.emplace_back(1, 2, inv.get_info("Archers"), 1);
+ gst.entities.emplace_back(4, 3, inv.get_info("Monks"), 0);
View view (vec2 { (float)graphics.resx, (float)graphics.resy });