diff options
Diffstat (limited to 'umath')
-rw-r--r-- | umath/intersect.h | 10 | ||||
-rw-r--r-- | umath/vec2.h | 64 |
2 files changed, 37 insertions, 37 deletions
diff --git a/umath/intersect.h b/umath/intersect.h index 1cb1923..2705707 100644 --- a/umath/intersect.h +++ b/umath/intersect.h @@ -1,6 +1,6 @@ -#ifndef INTERSECT_H -#define INTERSECT_H - -bool intersect_ - +#ifndef INTERSECT_H
+#define INTERSECT_H
+
+bool intersect_
+
#endif
\ No newline at end of file diff --git a/umath/vec2.h b/umath/vec2.h index ee72143..248dcc1 100644 --- a/umath/vec2.h +++ b/umath/vec2.h @@ -1,33 +1,33 @@ -#ifndef VEC2_H -#define VEC2_H - -class vec2 { - public: - float x; - float y; - - vec2() : x(0), y(0) {}; - vec2(float x, float y) : x(x), y(y) {}; - - vec2(const vec2 &oth) { x = oth.x; y = oth.y; }; - vec2(vec2 &oth) { x = oth.x; y = oth.y; }; - - vec2 operator+(const vec2 &rhs) { - return vec2 { x + rhs.x, y + rhs.y }; - } - vec2 operator-(const vec2 &rhs) { - return vec2 { x - rhs.x, y - rhs.y }; - } - vec2 operator*(const float m) { - return vec2 { x * m, y * m }; - } - vec2 operator/(const float m) { - return vec2 { x / m, y / m }; - } - vec2 operator+=(vec2 oth) { x += oth.x; y += oth.y; } - vec2 operator-=(vec2 oth) { x -= oth.x; y -= oth.y; } - vec2 operator*=(float m) { x *= m; y *= m; } - vec2 operator/=(float m) { x /= m; y /= m; } -}; - +#ifndef VEC2_H
+#define VEC2_H
+
+class vec2 {
+ public:
+ float x;
+ float y;
+
+ vec2() : x(0), y(0) {};
+ vec2(float x, float y) : x(x), y(y) {};
+
+ vec2(const vec2 &oth) { x = oth.x; y = oth.y; };
+ vec2(vec2 &oth) { x = oth.x; y = oth.y; };
+
+ vec2 operator+(const vec2 &rhs) {
+ return vec2 { x + rhs.x, y + rhs.y };
+ }
+ vec2 operator-(const vec2 &rhs) {
+ return vec2 { x - rhs.x, y - rhs.y };
+ }
+ vec2 operator*(const float m) {
+ return vec2 { x * m, y * m };
+ }
+ vec2 operator/(const float m) {
+ return vec2 { x / m, y / m };
+ }
+ vec2 operator+=(vec2 oth) { x += oth.x; y += oth.y; }
+ vec2 operator-=(vec2 oth) { x -= oth.x; y -= oth.y; }
+ vec2 operator*=(float m) { x *= m; y *= m; }
+ vec2 operator/=(float m) { x /= m; y /= m; }
+};
+
#endif
\ No newline at end of file |