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#ifndef ACTION_H
#define ACTION_H
#include <string>
#include <vector>
namespace ai {
enum actype {
attack, heal, convert, build, train, trade, move, tech
};
class action {
public:
action (actype type, int v) :
type(type), v(v) {}
action (actype type, int x, int y, int v) :
type(type), x(x), y(y), v(v) {}
action (actype type, int x, int y, int mx, int my) :
type(type), x(x), y(y), mx(mx), my(my) {}
action (actype type, int x, int y, int mx, int my, int v) :
type(type), x(x), y(y), mx(mx), my(my), v(v) {}
action (actype type, int x, int y, int mx, int my, int tx, int ty) :
type(type), x(x), y(y), mx(mx), my(my), tx(tx), ty(ty) {}
action (actype type, int x, int y, int mx, int my, int tx, int ty, int v) :
type(type), x(x), y(y), mx(mx), my(my), tx(tx), ty(ty), v(v) {}
action (const action& rhs) {
type = rhs.type; x = rhs.x; y = rhs.y; mx = rhs.mx; my = rhs.my;
tx = rhs.tx; ty = rhs.ty; v = rhs.v;
}
action& operator=(const action& rhs) {
type = rhs.type; x = rhs.x; y = rhs.y; mx = rhs.mx; my = rhs.my;
tx = rhs.tx; ty = rhs.ty; v = rhs.v;
}
actype type;
int x, y; // start
int mx, my; // moved
int tx, ty; // target
int v; // value (id of trainee, building or f/g trade, or tech id)
float heuristic { 0 };
std::string to_string ();
};
bool compare_action(action a, action b);
}
#endif
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