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#ifndef PERFORMER_H
#define PERFORMER_H
#include <iostream>
#include <string>
#include <vector>
#include "../ground.h"
#include "../gst.h"
#include "action.h"
#include "tactic.h"
namespace ai {
class performer {
public:
performer (Gst &gst) : init(gst) {}
Gst &init;
Gst apply (tactic t) {
Gst next { init };
for (action a : t.acts) {
next = act(next, a);
}
next.end_day();
return next;
}
Gst& act (Gst &gst, action a) {
if (a.type == actype::move) {
Entity &ent = gst.get_at(a.x, a.y);
ent.x = a.mx; ent.y = a.my;
ent.moved = 1; ent.done = true;
}
if (a.type == actype::attack) {
Entity &ent = gst.get_at(a.x, a.y);
ent.x = a.mx; ent.y = a.my;
ent.moved = 1;
Entity &def = gst.get_at(a.tx, a.ty);
gst.battle(ent, def);
ent.done = true;
}
return gst;
}
};
}
#endif
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