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#ifndef ENTITIES_H
#define ENTITIES_H
#include <vector>
#include <string>
#include <iostream>
#include "../umath/vec2.h"
class EntityInfo {
public:
EntityInfo() { spritebounds = vec2 { 16*6, 16 }; }
enum Class { inf, cav, ran, sie, bld };
Class ent_class;
std::string name;
int id;
int level;
float hp;
float attack;
float defence;
int range;
float sight;
int move;
int unit;
std::vector<int> abilities;
std::vector<int> build;
std::vector<int> train_id;
std::vector<Class> train_class;
std::vector<float> prod { 0, 0 };
std::vector<float> cost { 0, 0 };
std::vector<int> adjacent;
std::vector<int> diagonal;
float defence_bonus { 0 };
int upgrade { -1 };
vec2 spritebounds;
};
namespace EntityClass {
int from_string(std::string str);
}
class Entity {
public:
Entity (int x, int y, EntityInfo *info, int owner)
: x(x), y(y), info(info), owner(owner) { moved = 0; hp = 100; }
// copy constructor
Entity (const Entity& rhs) {
building = rhs.building; hp = rhs.hp; x = rhs.x; y = rhs.y;
done = rhs.done; moved = rhs.moved; info = rhs.info;
fights = rhs.fights; owner = rhs.owner;
}
Entity& operator=(const Entity& rhs) {
building = rhs.building; hp = rhs.hp; x = rhs.x; y = rhs.y;
done = rhs.done; moved = rhs.moved; info = rhs.info;
fights = rhs.fights; owner = rhs.owner;
};
bool operator==(Entity oth) {
return x == oth.x && y == oth.y && info->unit == oth.info->unit;
}
int building { 0 };
float hp;
int x, y;
bool done = false;
int moved;
EntityInfo *info;
int fights { 0 };
int owner;
};
#endif
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