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#include <iostream>
#include <fstream>
#include <vector>
#include "load.h"
#include "nlohmann/json.hpp"
using json = nlohmann::json;
std::vector<Ability> load_abilities () {
std::vector<Ability> abs;
abs.emplace_back("Anti-Cavalry");
abs.emplace_back("Skirmish");
abs.emplace_back("First Strike");
abs.emplace_back("Rapid Fire");
abs.emplace_back("Units Only");
abs.emplace_back("Buildings Only");
abs.emplace_back("No Counter");
abs.emplace_back("No Move & Attack");
abs.emplace_back("Causes Fear");
abs.emplace_back("Desert Charge");
abs.emplace_back("Plains Charge");
abs.emplace_back("Scares Horses");
abs.emplace_back("Woodsman");
abs.emplace_back("Volley");
abs.emplace_back("Frenzy");
abs.emplace_back("Zeal");
abs.emplace_back("Scout");
abs.emplace_back("Convert");
abs.emplace_back("Heal");
abs.emplace_back("Seasoned Veteran");
return abs;
}
void load_json (Gst &gst) {
gst.abilities = load_abilities();
std::ifstream file_tiles("content/tiles.json");
json j_tiles; file_tiles >> j_tiles;
for (auto it : j_tiles) {
Tile tile;
tile.name = it["name"];
tile.move_cost = it["move_cost"];
tile.defence_bonus = it["defence_bonus"];
tile.range_bonus = it["range_bonus"];
tile.spritebounds = vec2 { it["spritebounds"][0], it["spritebounds"][1] };
gst.tiles.push_back(tile);
}
std::ifstream file_ents("content/entities.json");
json j_ents; file_ents >> j_ents;
for (auto it : j_ents) {
EntityInfo ent;
ent.id = it["id"];
ent.name = it["name"];
ent.level = it["level"];
ent.range = it["range"];
ent.move = it["move"];
ent.attack = it["attack"];
ent.defence = it["defence"];
ent.sight = it["sight"];
ent.unit = it["unit"];
for (int i=0; i<it["prod"].size(); i++) {
ent.prod[i] = it["prod"][i];
}
for (int i=0; i<it["cost"].size(); i++) {
ent.cost[i] = it["cost"][i];
}
for (auto blds : it["build"]) {
ent.build.push_back(blds);
}
for (auto train : it["train_id"]) {
ent.train_id.push_back(train);
}
for (auto train : it["train_class"]) {
ent.train_class.push_back((EntityInfo::Class)
EntityClass::from_string(train.get<std::string>()));
}
for (auto ad : it["adjacent"]) {
ent.adjacent.push_back(ad);
}
ent.ent_class = (EntityInfo::Class) EntityClass::from_string(
it["class"].get<std::string>());
for (auto ab : it["abilities"]) {
int index = 0;
for (int i=0; i<gst.abilities.size(); i++) {
if (gst.abilities[i].name == ab) { index = i; break; }
}
ent.abilities.push_back(index);
}
ent.spritebounds = vec2 { it["spritebounds"][0], it["spritebounds"][1] };
if (it.contains("upgrade")) { ent.upgrade = it["upgrade"]; }
if (it.contains("defence_bonus")) {
ent.defence_bonus = it["defence_bonus"];
}
gst.infos.push_back(ent);
}
std::ifstream file_techs("content/techs.json");
json j_techs; file_techs >> j_techs;
for (auto it : j_techs) {
Tech tech;
tech.name = it["name"];
tech.id = it["id"];
tech.level = it["level"];
tech.req_id = it["req_id"];
for (int i=0; i<it["cost"].size(); i++) {
tech.cost[i] = it["cost"][i];
}
auto b = it["bonus"];
if (b != nullptr) {
if (b.contains("attack")) { tech.bonus.attack = b["attack"]; }
if (b.contains("defence")) { tech.bonus.defence = b["defence"]; }
if (b.contains("sight")) { tech.bonus.sight = b["sight"]; }
if (b.contains("move")) { tech.bonus.move = b["move"]; }
if (b.contains("trade")) { tech.bonus.trade = b["trade"]; }
if (b.contains("req_range")) {
tech.bonus.req_range = b["req_range"];
}
if (b.contains("improved_heal")) {
tech.bonus.attack = b["improved_heal"];
}
if (b.contains("improved_convert")) {
tech.bonus.attack = b["improved_convert"];
}
for (auto v : b["cost"]) { tech.bonus.cost.push_back(v); }
for (auto v : b["cost_abs"]) { tech.bonus.cost_abs.push_back(v); }
for (auto v : b["prod"]) { tech.bonus.prod.push_back(v); }
for (auto v : b["aff_id"]) { tech.bonus.aff_id.push_back(v); }
for (auto v : b["aff_class"]) {
tech.bonus.aff_class.push_back(EntityClass::from_string(
v.get<std::string>()));
}
if (b.contains("aff_level")) {
tech.bonus.aff_level = b["aff_level"];
}
if (b.contains("aff_all")) {
tech.bonus.aff_all = b["aff_all"];
}
}
gst.techs.push_back(tech);
}
}
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