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#include <iostream>
#include "menu.h"
void Menu::close () {
active = false;
}
void Menu::open (vec2 res) {
over = -1;
active = true;
pos = vec2 { (float)res.x, (float)res.y };
float height = options.size() * 20;
size = vec2 { 150, height+10 };
pos *= 0.5f;
pos -= size/2;
}
int Menu::mouse_option (vec2 mouse) {
int i=0;
for (Option opt : options) {
vec2 off { 0, 5.0f + i*20 };
vec2 sizeopt { 150, 20 };
off += pos;
if (off.x < mouse.x && mouse.x < off.x+sizeopt.x
&& off.y < mouse.y && mouse.y < off.y+sizeopt.y ) {
return opt.id;
}
i++;
}
return -1;
}
void Menu_tech::open (vec2 res) {
over = -1;
active = true;
pos = vec2 { (float)res.x, (float)res.y };
tech_opt_ordered.clear();
tech_opt_ordered.emplace_back();
tech_opt_ordered.emplace_back();
tech_opt_ordered.emplace_back();
tech_opt_ordered.emplace_back();
for (OptionTech opt : tech_options) {
tech_opt_ordered[opt.tech->level].emplace_back(opt);
}
int maxsize = 0;
for (auto v : tech_opt_ordered) {
maxsize = maxsize < v.size() ? v.size() : maxsize;
}
float width = 150 * tech_opt_ordered.size();
float height = maxsize * 10;
size = vec2 { width, height+20 };
pos *= 0.5f;
pos -= size/2;
}
int Menu_tech::mouse_option (vec2 mouse) {
float x = 0, y = 0;
for (auto v : tech_opt_ordered) {
for (auto opt : v) {
vec2 off { x*150, 10.0f + y*10 };
vec2 sizeopt { 150, 10 };
off += pos;
if (off.x < mouse.x && mouse.x < off.x+sizeopt.x
&& off.y < mouse.y && mouse.y < off.y+sizeopt.y ) {
return opt.tech->id;
}
y++;
}
x++; y=0;
}
return -1;
}
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