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#ifndef TECH_H
#define TECH_H
#include <vector>
#include <unordered_map>
#include <string>
#include <math.h>
#include <iostream>
#include "../umath/vec2.h"
class TechBonus {
public:
float attack { 0 };
float defence { 0 };
int sight { 0 };
int range { 0 };
int move { 0 };
std::vector<float> cost { 0, 0 };
std::vector<float> cost_abs { 0, 0 };
std::vector<float> prod { 0, 0 };
int trade { 0 } ;
int improved_heal { 0 };
int improved_convert { 0 };
int req_range { 999 };
std::vector<int> aff_id;
std::vector<int> aff_class;
int aff_level { -1 };
int aff_all { 0 };
TechBonus operator+(const TechBonus &rhs) {
TechBonus b;
b.attack = attack + rhs.attack;
b.defence = defence + rhs.defence;
b.sight = sight + rhs.sight;
b.move = move + rhs.move;
for (int i=0; i<cost.size(); i++) {
b.cost[i] = cost[i] + rhs.cost[i];
b.cost_abs[i] = cost_abs[i] + rhs.cost_abs[i];
b.prod[i] = prod[i] + rhs.prod[i];
}
b.trade = trade + rhs.trade;
b.improved_heal = improved_heal + rhs.improved_heal;
b.improved_convert = improved_convert + rhs.improved_convert;
return b;
}
std::string to_string () {
std::string str = "";
if (attack != 0) {
int value = (int)roundf(attack*100);
str += "Attack: " + std::to_string(value) + "%\n";
}
if (defence != 0) {
int value = (int)roundf(defence*100);
str += "Defence: " + std::to_string(value) + "%\n";
}
if (sight != 0) {
str += "Sight: " + std::to_string(sight) + "\n";
}
if (range != 0) {
str += "Range: " + std::to_string(range) + "\n";
}
if (move != 0) {
str += "Range: " + std::to_string(range) + "\n";
}
if (cost[0] != 0 || cost[1] != 0) {
int vf = (int)roundf(cost[0]*100);
int vg = (int)roundf(cost[1]*100);
str += "Cost f: " + std::to_string(vf);
str += "%, g: " + std::to_string(vg) + "%\n";
}
if (cost_abs[0] != 0 || cost_abs[1] != 0) {
int vf = (int)roundf(cost_abs[0]);
int vg = (int)roundf(cost_abs[1]);
str += "Cost f: " + std::to_string(vf);
str += ", g: " + std::to_string(vg) + "\n";
}
if (prod[0] != 0 || prod[1] != 0) {
int vf = (int)roundf(prod[0]*100);
int vg = (int)roundf(prod[1]*100);
str += "Production f: " + std::to_string(vf);
str += "%, g: " + std::to_string(vg) + "%\n";
}
if (trade != 0) { str += "Improves Trade Rate\n"; }
if (improved_heal != 0) { str += "Improves Heal Ability\n"; }
if (improved_convert != 0) { str += "Improves Convert Ability\n"; }
if (aff_id.size() > 0) {
str += "of entitiy ";
for (int id : aff_id) str += std::to_string(id) + " ";
str += "\n";
}
if (aff_class.size() > 0) {
str += "of class ";
for (int c : aff_class) str += std::to_string(c) + " ";
str += "\n";
}
if (aff_level != -1) {
str += "of level " + std::to_string(aff_level) + "\n";
}
return str;
}
};
class TechLookup {
public:
TechLookup() {}
TechBonus id (int i) { return map_id[i]; }
std::unordered_map<int, TechBonus> map_id;
};
class Tech {
public:
Tech() {}
std::string name;
int id;
int level;
int req_id;
std::vector<float> cost { 0, 0 };
TechBonus bonus;
vec2 spritebounds { 0, 0 };
};
#endif
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