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#include "timing.h"
timing_sdl::timing_sdl (double fps) {
frame_time = 1/fps;
last_time = SDL_GetTicks();
frame_counter = 0;
tot_time = 0;
unprocessed_time = 0;
frames = 0;
render = false;
}
void timing_sdl::process () {
render = false;
double startTime = SDL_GetTicks();
double passedTime = (startTime - last_time)/1000;
last_time = startTime;
unprocessed_time += passedTime;
frame_counter += passedTime;
tot_time += passedTime;
if (frame_counter >= 1.0) {
//printf("FPS: %i | %f ms\n", frames, 1000.0 / ((double)frames));
frames = 0;
frame_counter = 0;
}
}
bool timing_sdl::check_process () {
if (unprocessed_time > frame_time) {
render = true;
unprocessed_time -= frame_time;
return true;
} else {
return false;
}
}
bool timing_sdl::check_render () {
if (render) { frames ++; }
return render;
}
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