diff options
author | jacopo grandi <jak.sk8@hotmail.it> | 2021-02-24 16:38:42 +0100 |
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committer | jacopo grandi <jak.sk8@hotmail.it> | 2021-02-24 16:38:42 +0100 |
commit | 0b338bbd007048551526ab4fa4130d53b414e650 (patch) | |
tree | 1eabc6fcd6954de07cf1304435b1f70fd58e29f2 /design | |
parent | f26a86bcc78c1946f55b6a399039e3bd8fb5dd16 (diff) |
fire and movement animations
Diffstat (limited to 'design')
-rw-r--r-- | design/notes.txt | 35 |
1 files changed, 32 insertions, 3 deletions
diff --git a/design/notes.txt b/design/notes.txt index dabdd19..ecd9a30 100644 --- a/design/notes.txt +++ b/design/notes.txt @@ -1,13 +1,12 @@ tasks: (date) +[ ] implement healing beam (issued on 24:02:21) [ ] implement net hud and minilobby (issued on 18:02:21) [ ] implement brain behaviour (issued on 18:02:21) [ ] implement lobby cost constraints (issued on 18:02:21) [ ] implement edit unit directly (issued on 18:02:21) [ ] implement persistent settings ini (issued on 18:02:21) [ ] implement stats hud view (issued on 18:02:21) -[ ] implement move animation (issued on 18:02:21) -[ ] implement fire animation (issued on 18:02:21) [ ] implement explosions (issued on 18:02:21) [ ] design 3d units (issued on 18:02:21) [ ] design 3d map tiles (issued on 18:02:21) @@ -16,6 +15,8 @@ tasks: (date) [ ] implement sound (issued on 18:02:21) +[x] implement fire animation (issued on 18:02:21, done on 24:02:21) +[x] implement move animation (issued on 18:02:21, done on 24:02:21) [x] implement army hud view (issued on 18:02:21, done on 22:02:21) [x] implement naming template and army (issued on 18:02:21, done on 22:02:21) [x] implement cost function (issued on 18:02:21, done on 20:02:21) @@ -27,6 +28,7 @@ tasks: (date) [x] implement augment calculations (issued on 18:02:21, done on 18:02:21) [x] implement augment hud view (issued on 18:02:21, done on 18:02:21) + bugs: [ ] symmetric integration (found on 18:02:21) @@ -54,8 +56,35 @@ view from 18:02:21 to the end: details: +implement fire animation: + istantaneous: shot fxs and explosions are with their own timing + get an fx module -> bullets, damage, aoe explosions + spawn fxs at evenly spaced times throughout the turn + uneven salvo? (small random delay?) -> maybe + bullet travel <= time btw last shot and start of next turn + calculate target position by interpolating + when needed spawn explosion + what is a bullet? sprite? line? -> for now a line + + + +implement move animation: + interpolate from prev turn to current turn linerarly + modify unit.pos? do it in gst_render. + order of operations: m0, f0, m1, f1, m2, f2, ... + transitions: m0->m1 while f0, m1->m2 while f1, ... + at turn k: + k-1 m and f have to be available + at time t, timeof(k-1) < timeof(k) < t: + t is between k and k+1 + render animated position from m(k-1) to m(k), fire f(k-1) + need army snapshot from k-1 and from k + the one from k is the current state at t + the one before has to be saved somewhere -> army position buffer +-> done, little testing + implement naming army -> done -implement naming template -> almost +implement naming template -> done implement stats hud view: ? stats have to include individual weapon cooldowns and damage, what to do |