aboutsummaryrefslogtreecommitdiff
path: root/hud/hud_views.c
diff options
context:
space:
mode:
authorjacopo grandi <jak.sk8@hotmail.it>2021-02-25 16:29:19 +0100
committerjacopo grandi <jak.sk8@hotmail.it>2021-02-25 16:29:19 +0100
commite8bc1eab9a45b8893701e3acbd008fe259c53a4c (patch)
treeeac29a2ee78245122b48dd8ec4fdfd6581d97f98 /hud/hud_views.c
parent83c2ceb9cbe890ec50399b6e4908218477a3088f (diff)
before was messy, now is MACRO(MACRO(MACRO(MACRO(clean))))
Diffstat (limited to 'hud/hud_views.c')
-rw-r--r--hud/hud_views.c282
1 files changed, 81 insertions, 201 deletions
diff --git a/hud/hud_views.c b/hud/hud_views.c
index c767e68..a669034 100644
--- a/hud/hud_views.c
+++ b/hud/hud_views.c
@@ -29,56 +29,62 @@
render_text_scaled(rend, ss, p, t, 1);\
}
+
+void render_view_comp (SDL_Renderer* rend, txtd *t, int px, int py,
+ infos *info, stats_comp *comp, int lvl)
+{
+ float pad = 0;
+ float h = 0;
+
+ char arr[32][64];
+ {
+ int n = stats_frame_sprintf(info, comp->base +lvl, arr);
+ for (int i=0; i<n; i++) { LABEL(px+pad, py+h, arr[i], 1); h += 15; }
+ }
+ {
+ int n = stats_frame_sprintf(info, comp->perc +lvl, arr);
+ for (int i=0; i<n; i++) { LABEL(px+pad, py+h, arr[i], 1); h += 15; }
+ }
+ {
+ int n = stats_weapon_sprintf(info, comp->base_weapon +lvl, arr);
+ for (int i=0; i<n; i++) { LABEL(px+pad, py+h, arr[i], 1); h += 15; }
+ }
+ {
+ int n = stats_weapon_sprintf(info, comp->perc_weapon +lvl, arr);
+ for (int i=0; i<n; i++) { LABEL(px+pad, py+h, arr[i], 1); h += 15; }
+ }
+}
+
+void render_view_stats_unit (SDL_Renderer* rend, txtd *t, int px, int py,
+ infos *info, stats_unit *u)
+{
+ float pad = 0;
+ float h = 0;
+
+ char arr[32][64];
+ {
+ int n = stats_frame_sprintf(info, &u->frame, arr);
+ for (int i=0; i<n; i++) { LABEL(px+pad, py+h, arr[i], 1); h += 15; }
+ }
+ h += 10;
+ for (int i=0; i<u->weaponlen; i++) {
+ LABEL(px+pad, py+h, " WEAPON", 1); h += 15;
+ int n = stats_weapon_sprintf(info, u->weapon +i, arr);
+ for (int i=0; i<n; i++) { LABEL(px+pad, py+h, arr[i], 1); h += 15; }
+ }
+}
+
+
void render_view_stats (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, info_unit *tm)
{
float h = 10;
LABEL(px+10, py+h, "STATS", 2); h += 35;
+ LABEL(px+10, py+h, tm->name, 1); h += 15;
- { float val = info_unit_get_cost(info, tm);
- char s[64]; sprintf(s, "COST: %.2f", val);
- LABEL(px+10, py+h, s, 1);
- } h += 20;
-
- float calcweight = info_unit_get_weight(info, tm);
- float maxweight = info->chassis[tm->chassis].weight_max[
- tm->levels[LEVEL_CHASSIS]];
- float pw[2] = { px+10, py+h };
- char sw[64]; sprintf(sw, "WEIGHT: %.0f/%.0f",
- calcweight, maxweight);
- render_text_scaled(rend, sw, pw, t, 1);
- h += 15;
-
- float hp = info_unit_get_health(info, tm);
- float php[2] = { px+10, py+h };
- char shp[64]; sprintf(shp, "HP: %.2f", hp);
- render_text_scaled(rend, shp, php, t, 1);
- h += 15;
-
- float speed = info_unit_get_speed(info, tm);
- float pspeed[2] = { px+10, py+h };
- char sspeed[64]; sprintf(sspeed, "SPEED: %.2f", speed);
- render_text_scaled(rend, sspeed, pspeed, t, 1);
- h += 15;
-
- float dps = info_unit_get_dps(info, tm);
- float pdps[2] = { px+10, py+h };
- char sdps[64]; sprintf(sdps, "DAMAGE PER TURN: %.2f", dps);
- render_text_scaled(rend, sdps, pdps, t, 1);
- h += 20;
-
- float part[2] = { px+10, py+h };
- render_text_scaled(rend, "ARMOR:", part, t, 1);
- h += 15;
-
- for (int i=0; i<7; i++) {
- float ar = info_unit_get_armor(info, tm, i);
- float par[2] = { px+10, py+h };
- char sar[64]; sprintf(sar, "%s: %.1f%", info->damage_types[i], ar);
- render_text_scaled(rend, sar, par, t, 1);
- h += 15;
- }
- h += 5;
+ stats_unit base;
+ stats_unit_compute(info, tm, &base);
+ render_view_stats_unit(rend, t, px+10, py+h, info, &base);
}
@@ -112,21 +118,10 @@ void render_view_chassis (SDL_Renderer* rend, txtd *t, int px, int py,
info_chassis *ch = info->chassis+chassis;
int h = 10;
- LABEL(px+10, py+h, info->chassis[chassis].name, 1); h += 30;
-
- LABEL_F3(px+10, py+h, "MAX WEIGHT", 0, ch->weight_max, 1); h += 15;
- LABEL_F3(px+10, py+h, "HP", 0, ch->hp, 1); h += 15;
- LABEL_F3(px+10, py+h, "SPEED", 2, ch->speed, 1); h += 15;
- LABEL_F3(px+10, py+h, "UPKEEP", 2, ch->upkeep, 1); h += 20;
-
- LABEL_I3(px+10, py+h, "WEAPON SLOTS", ch->slot_weapon, 1); h += 15;
- LABEL_I3(px+10, py+h, "ARMOR SLOTS", ch->slot_armor, 1); h += 15;
- LABEL_I3(px+10, py+h, "AUGMENT SLOTS", ch->slot_aug, 1); h += 15;
-
- SDL_Rect srcRect = { chassis*32, 32, 32, 32 };
- SDL_Rect dstRect = { px+300-32-10, py+10, 32, 32 };
- SDL_RenderCopy(rend, sprites, &srcRect, &dstRect);
-
+ stats_comp *comp = info->stats[STATS_CHASSIS]+chassis;
+ LABEL(px+10, py+h, comp->name, 2); h += 30;
+ render_view_comp(rend, t, px+10, py+h, info, comp, lvl);
+
info_unit u; int8_t *_; int __; int size[2];
hud_map_sel(&u, info, 0, 0, &_, &__, size);
size[0] -= 5; size[1] -= 5;
@@ -143,16 +138,10 @@ void render_view_battery (SDL_Renderer* rend, txtd *t, int px, int py,
if (batt != -1) {
info_battery *battery = info->batteries+batt;
int h = 10;
- LABEL(px+10, py+h, info->batteries[batt].name, 1); h += 30;
- LABEL_F3(px+10, py+h, "MAX WEIGHT", 0, battery->weight, 1); h += 15;
- LABEL_F3(px+10, py+h, "CAPACITY", 0, battery->capacity, 1); h += 15;
-
- float prech[2] = { px+10, py+h }; char srech[64];
- if (info->batteries[batt].recharge[lvl] == 0) {
- strcpy(srech, "NOT RECHARGEABLE");
- } else { strcpy(srech, "RECHARGEABLE"); }
- render_text_scaled(rend, srech, prech, t, 1);
+ stats_comp *comp = info->stats[STATS_BATTERY]+batt;
+ LABEL(px+10, py+h, comp->name, 1); h += 30;
+ render_view_comp(rend, t, px+10, py+h, info, comp, lvl);
float size[2] = {145, 145}; size[0] -= 5; size[1] -= 5;
render_view_level(rend, px+size[0], py+size[1], lvl);
@@ -170,26 +159,9 @@ void render_view_armor (SDL_Renderer* rend, txtd *t, int px, int py,
info_armor *arm = info->armors+armor;
int h = 10;
- LABEL(px+10, py+h, arm->name, 1); h += 20;
- LABEL_F3(px+10, py+h, "WEIGHT", 0, arm->weight, 1); h += 20;
+ stats_comp *comp = info->stats[STATS_ARMOR]+armor;
+ LABEL(px+10, py+h, comp->name, 1); h += 20;
- /*char sa[64]; int j=0;
- char temp[16] = "red: ";
- strcpy(sa+j, temp);
- j += strlen(temp);
- for (int i=0; i<7; i++) {
- if (i<7-1) {
- sprintf(temp, "%.0f, ", info->armors[armor].armor[i][lvl]);
- } else {
- sprintf(temp, "%.0f", info->armors[armor].armor[i][lvl]);
- }
- strcpy(sa+j, temp);
- j += strlen(temp);
- }
- sa[j] = '\0';
- float pa[2] = { px+10, py+25 };
- render_text_scaled(rend, sa, pa, t, 1);
- */
float size[2] = { 150, 50 }; size[0] -= 5; size[1] -= 5;
render_view_level(rend, px+size[0], py+size[1], lvl);
} else {
@@ -204,20 +176,11 @@ void render_view_armor_detail (SDL_Renderer* rend, txtd *t, int px, int py,
if (armor != -1) {
info_armor *arm = info->armors+armor;
int h = 10;
+
+ stats_comp *comp = info->stats[STATS_ARMOR]+armor;
+ LABEL(px+10, py+h, comp->name, 1); h += 30;
+ render_view_comp(rend, t, px+10, py+h, info, comp, lvl);
- LABEL(px+10, py+h, arm->name, 1); h += 30;
- LABEL_F3(px+10, py+h, "WEIGHT", 0, arm->weight, 1); h += 20;
- LABEL(px+10, py+h, "DAMAGE REDUCTION", 1); h += 15;
-
- for (int i=0; i<7; i++) {
- float sum = 0; for(int j=0;j<MAXLEVEL;j++)
- sum+=fabs(arm->armor[i][j]);
- if (sum > 0) {
- LABEL_F3(px+10, py+h, info->damage_types[i],
- 1, arm->armor[i], 1);
- }
- h += 15;
- }
info_unit u; int8_t *_; int __; int size[2];
hud_map_sel(&u, info, 2, 0, &_, &__, size);
size[0] -= 5; size[1] -= 5;
@@ -234,17 +197,10 @@ void render_view_weapon (SDL_Renderer* rend, txtd *t, int px, int py,
if (weapon != -1) {
info_weapon *weap = info->weapons+weapon;
int h = 10;
-
- char dt[32];
- sprintf(dt, "DAMAGE TYPE: %s",
- info->damage_types[info->weapons[weapon].damage_type]);
-
- LABEL(px+10, py+h, weap->name, 1); h += 20;
- LABEL_F3(px+10, py+h, "WEIGHT", 0, weap->weight, 1); h += 15;
- LABEL(px+10, py+h, dt, 1); h += 15;
- LABEL_F3(px+10, py+h, "DAMAGE", 0, weap->damage, 1); h += 15;
- LABEL_F3(px+10, py+h, "RANGE", 0, weap->range, 1); h += 15;
- LABEL_F3(px+10, py+h, "COOLDOWN", 0, weap->cooldown, 1); h += 15;
+
+ stats_comp *comp = info->stats[STATS_WEAPONS]+weapon;
+ LABEL(px+10, py+h, comp->name, 1); h += 30;
+ render_view_comp(rend, t, px+10, py+h, info, comp, lvl);
float size[2] = { 200, 110 }; size[0] -= 5; size[1] -= 5;
render_view_level(rend, px+size[0], py+size[1], lvl);
@@ -261,32 +217,11 @@ void render_view_weapon_detail (SDL_Renderer* rend, txtd *t,
if (weapon != -1) {
info_weapon *weap = info->weapons+weapon;
int h = 10;
+
+ stats_comp *comp = info->stats[STATS_WEAPONS]+weapon;
+ LABEL(px+10, py+h, comp->name, 1); h += 30;
+ render_view_comp(rend, t, px+10, py+h, info, comp, lvl);
- char dt[32];
- sprintf(dt, "DAMAGE TYPE: %s",
- info->damage_types[info->weapons[weapon].damage_type]);
-
- LABEL(px+10, py+h, weap->name, 1); h += 20;
- LABEL_F3(px+10, py+h, "WEIGHT", 0, weap->weight, 1); h += 15;
- LABEL(px+10, py+h, dt, 1); h += 15;
- LABEL_F3(px+10, py+h, "DAMAGE", 0, weap->damage, 1); h += 15;
- LABEL_F3(px+10, py+h, "RANGE", 0, weap->range, 1); h += 15;
- LABEL_F3(px+10, py+h, "COOLDOWN", 0, weap->cooldown, 1); h += 15;
- LABEL_F3(px+10, py+h, "UPKEEP", 0, weap->upkeep, 1); h += 15;
-
- float kb = 0; for(int i=0;i<MAXLEVEL;i++)
- kb += fabs(weap->knockback[i]);
- if (kb > 0) {
- LABEL_I3(px+10, py+h, "KNOCKBACK", weap->knockback, 1);
- h += 15;
- }
-
- float cps = 0; for(int i=0;i<MAXLEVEL;i++)
- cps += fabs(weap->charge_per_shot[i]);
- if (cps > 0) {
- LABEL_F3(px+10, py+h, "CHARGE PER SHOT",0,weap->charge_per_shot, 1);
- h += 15;
- }
info_unit u; int8_t *_; int __; int size[2];
hud_map_sel(&u, info, 3, 0, &_, &__, size);
size[0] -= 5; size[1] -= 5;
@@ -304,8 +239,8 @@ void render_view_aug (SDL_Renderer* rend, txtd *t, int px, int py,
info_aug *augm = info->augs+aug;
int h = 10;
- LABEL(px+10, py+h, augm->name, 1); h += 20;
- LABEL_F3(px+10, py+h, "WEIGHT", 0, augm->weight, 1); h += 15;
+ stats_comp *comp = info->stats[STATS_AUGS]+aug;
+ LABEL(px+10, py+h, comp->name, 1); h += 20;
float size[2] = { 150, 50 }; size[0] -= 5; size[1] -= 5;
render_view_level(rend, px+size[0], py+size[1], lvl);
@@ -322,67 +257,10 @@ void render_view_aug_detail (SDL_Renderer* rend, txtd *t, int px, int py,
info_aug *augm = info->augs+aug;
int h = 10;
- LABEL(px+10, py+h, augm->name, 1); h += 20;
- LABEL_F3(px+10, py+h, "WEIGHT", 0, augm->weight, 1); h += 15;
+ stats_comp *comp = info->stats[STATS_AUGS]+aug;
+ LABEL(px+10, py+h, comp->name, 1); h += 20;
+ render_view_comp(rend, t, px+10, py+h, info, comp, lvl);
- float range = 0; for(int i=0;i<MAXLEVEL;i++)
- range += fabs(augm->add_range[i]);
- if (range > 0) {
- LABEL_F3(px+10, py+h, "RANGE", 0, augm->add_range, 1); h += 15;
- }
-
- float cooldown = 0; for(int i=0;i<MAXLEVEL;i++)
- cooldown += fabs(augm->add_cooldown[i]);
- if (cooldown != 0) {
- LABEL_F3(px+10, py+h, "COOLDOWN", 2, augm->add_cooldown, 1);
- h += 15;
- }
-
- float speed = 0; for(int i=0;i<MAXLEVEL;i++)
- speed += fabs(augm->add_speed[i]);
- if (speed != 0) {
- LABEL_F3(px+10, py+h, "SPEED", 2, augm->add_speed, 1); h += 15;
- }
-
- float hp = 0; for(int i=0;i<MAXLEVEL;i++)
- hp += fabs(augm->add_hp[i]);
- if (hp != 0) {
- LABEL_F3(px+10, py+h, "HP", 1, augm->add_hp, 1); h += 15;
- }
-
- h += 5;
-
- float sum = 0;
- for (int i=0; i<7; i++)
- for(int j=0;j<MAXLEVEL;j++)
- sum += fabs(augm->add_armor[i][j]);
- if (sum != 0) {
- for (int i=0; i<7; i++) {
- float suml = 0; for(int j=0;j<MAXLEVEL;j++)
- suml+=fabs(augm->add_armor[i][j]);
- if (suml > 0) {
- LABEL_F3(px+10, py+h, info->damage_types[i],
- 1, augm->add_armor[i], 1);
- h += 15;
- }
- }
- }
-
- sum = 0;
- for (int i=0; i<7; i++)
- for(int j=0;j<MAXLEVEL;j++)
- sum += fabs(augm->add_damage[i][j]);
- if (sum != 0) {
- for (int i=0; i<7; i++) {
- float suml = 0; for(int j=0;j<MAXLEVEL;j++)
- suml+=fabs(augm->add_damage[i][j]);
- if (suml > 0) {
- LABEL_F3(px+10, py+h, info->damage_types[i],
- 1, augm->add_damage[i], 1);
- h += 15;
- }
- }
- }
info_unit u; int8_t *_; int __; int size[2];
hud_map_sel(&u, info, 4, 0, &_, &__, size);
size[0] -= 5; size[1] -= 5;
@@ -398,9 +276,11 @@ void render_view_brain (SDL_Renderer* rend, txtd *t, int px, int py,
{
if (brain != -1) {
float pname[2] = { px+10, py+10 };
- char sname[64]; sprintf(sname, "%s",
- info->brains[brain].name);
- render_text_scaled(rend, sname, pname, t, 1);
+ int h = 10;
+
+ stats_comp *comp = info->stats[STATS_BRAIN]+brain;
+ LABEL(px+10, py+h, comp->name, 1); h += 20;
+ render_view_comp(rend, t, px+10, py+h, info, comp, lvl);
float size[2] = { 145, 145 }; size[0] -= 5; size[1] -= 5;
render_view_level(rend, px+size[0], py+size[1], lvl);