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authorjacopo grandi <jak.sk8@hotmail.it>2021-02-22 19:51:09 +0100
committerjacopo grandi <jak.sk8@hotmail.it>2021-02-22 19:51:09 +0100
commit4842b67ab590250d95ad4be5fe61380a09b1e8ea (patch)
treeabb973efe013b3b0970b2f4434119f2c41644f65 /hud
parentbd372bf19eb79e0bfd3f3d9cb20b4c6a49a8a5ed (diff)
view levels and maxrange strat
Diffstat (limited to 'hud')
-rw-r--r--hud/hud.c5
-rw-r--r--hud/hud_views.c296
2 files changed, 136 insertions, 165 deletions
diff --git a/hud/hud.c b/hud/hud.c
index 70ce9b0..2f4eca4 100644
--- a/hud/hud.c
+++ b/hud/hud.c
@@ -167,12 +167,12 @@ void hud_map_sel (info_unit *u, infos *info, int sel, int ind,
if (sel == 2) {
*n = &u->armor[ind];
*bound = info->armorslen;
- size[0] = 150; size[1] = 250;
+ size[0] = 150; size[1] = 200;
}
if (sel == 3) {
*n = &u->weapons[ind];
*bound = info->weaponslen;
- size[0] = 200; size[1] = 110;
+ size[0] = 200; size[1] = 170;
}
if (sel == 4) {
*n = &u->augs[ind];
@@ -260,6 +260,7 @@ void hud_close_fnu (hud *h, infos *info) {
} else {
info->templates[h->og.temp_modify] = h->fnu.uinfo;
}
+ info_save_templates(info, "default");
h->state = 0;
}
diff --git a/hud/hud_views.c b/hud/hud_views.c
index a58e058..7b6d7f7 100644
--- a/hud/hud_views.c
+++ b/hud/hud_views.c
@@ -5,20 +5,33 @@
#include <hud_views.h>
+#define LABEL(x, y, s, d) {\
+ float p[2]={x,y};\
+ render_text_scaled(rend, s, p, t, d);\
+}
+
+#define LABEL_F3(x, y, s, q, v, d) {\
+ float p[2]={x,y}; char ss[64]; \
+ sprintf(ss, "%s: %."#q"f %."#q"f %."#q"f", s, v[0], v[1], v[2]);\
+ render_text_scaled(rend, ss, p, t, d);\
+}
+
+#define LABEL_I3(x, y, s, v, d) {\
+ float p[2]={x,y}; char ss[64]; \
+ sprintf(ss, "%s: %d %d %d", s, v[0], v[1], v[2]);\
+ render_text_scaled(rend, ss, p, t, 1);\
+}
+
void render_view_stats (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, info_unit *tm)
{
float h = 10;
- float pname[2] = { px+10, py+h };
- char sname[64]; sprintf(sname, "STATS");
- render_text_scaled(rend, sname, pname, t, 2);
- h += 35;
+ LABEL(px+10, py+h, "STATS", 2); h += 35;
- float cost = info_unit_get_cost(info, tm);
- float pcost[2] = { px+10, py+h };
- char scost[64]; sprintf(scost, "COST: %.2f", cost);
- render_text_scaled(rend, scost, pcost, t, 1);
- h += 20;
+ { float val = info_unit_get_cost(info, tm);
+ char s[64]; sprintf(s, "COST: %.2f", val);
+ LABEL(px+10, py+h, s, 1);
+ } h += 20;
float calcweight = info_unit_get_weight(info, tm);
float maxweight = info->chassis[tm->chassis].weight_max[
@@ -65,22 +78,15 @@ void render_view_chassis (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int chassis, int lvl, SDL_Texture *sprites)
{
if (chassis != -1) {
- float pname[2] = { px+10, py+10 };
- char sname[64]; sprintf(sname, "%s",
- info->chassis[chassis].name);
- render_text_scaled(rend, sname, pname, t, 2);
- float pweight[2] = { px+10, py+40 };
- char sweight[64]; sprintf(sweight, "MAX WEIGHT: %0.0f",
- info->chassis[chassis].weight_max[lvl]);
- render_text_scaled(rend, sweight, pweight, t, 1);
- float php[2] = { px+10, py+55 };
- char shp[64]; sprintf(shp, "HP: %0.1f",
- info->chassis[chassis].hp[lvl]);
- render_text_scaled(rend, shp, php, t, 1);
- float pspeed[2] = { px+10, py+70 };
- char sspeed[64]; sprintf(sspeed, "SPEED: %0.2f tiles/turn",
- info->chassis[chassis].speed[lvl]);
- render_text_scaled(rend, sspeed, pspeed, t, 1);
+ info_chassis *ch = info->chassis+chassis;
+ int h = 10;
+
+ LABEL(px+10, py+h, info->chassis[chassis].name, 1); h += 30;
+
+ LABEL_F3(px+10, py+h, "MAX WEIGHT", 0, ch->weight_max, 1); h += 15;
+ LABEL_F3(px+10, py+h, "HP", 0, ch->hp, 1); h += 15;
+ LABEL_F3(px+10, py+h, "SPEED", 2, ch->speed, 1); h += 15;
+ LABEL_F3(px+10, py+h, "UPKEEP", 2, ch->upkeep, 1); h += 15;
SDL_Rect srcRect = { chassis*32, 32, 32, 32 };
SDL_Rect dstRect = { px+300-32-10, py+10, 32, 32 };
@@ -95,25 +101,17 @@ void render_view_battery (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int batt, int lvl)
{
if (batt != -1) {
- float pname[2] = { px+10, py+10 };
- char sname[64]; sprintf(sname, "%s",
- info->batteries[batt].name);
- render_text_scaled(rend, sname, pname, t, 1);
- float pweight[2] = { px+10, py+40 };
- char sweight[64]; sprintf(sweight, "WEIGHT: %0.0f",
- info->batteries[batt].weight[lvl]);
- render_text_scaled(rend, sweight, pweight, t, 1);
- float pcapacity[2] = { px+10, py+55 };
- char scapacity[64]; sprintf(scapacity, "CAPACITY: %0.1f",
- info->batteries[batt].capacity[lvl]);
- render_text_scaled(rend, scapacity, pcapacity, t, 1);
- float prech[2] = { px+10, py+70 };
- char srech[64];
+ info_battery *battery = info->batteries+batt;
+ int h = 10;
+ LABEL(px+10, py+h, info->batteries[batt].name, 1); h += 30;
+
+ LABEL_F3(px+10, py+h, "MAX WEIGHT", 0, battery->weight, 1); h += 15;
+ LABEL_F3(px+10, py+h, "CAPACITY", 0, battery->capacity, 1); h += 15;
+
+ float prech[2] = { px+10, py+h }; char srech[64];
if (info->batteries[batt].recharge[lvl] == 0) {
strcpy(srech, "NOT RECHARGEABLE");
- } else {
- strcpy(srech, "RECHARGEABLE");
- }
+ } else { strcpy(srech, "RECHARGEABLE"); }
render_text_scaled(rend, srech, prech, t, 1);
} else {
float pname[2] = { px+10, py+10 };
@@ -155,25 +153,21 @@ void render_view_armor_detail (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int armor, int lvl)
{
if (armor != -1) {
- float pname[2] = { px+10, py+10 };
- char sname[64]; sprintf(sname, "%s", info->armors[armor].name);
- render_text_scaled(rend, sname, pname, t, 1);
- float pweight[2] = { px+10, py+40 };
- char sweight[64]; sprintf(sweight, "WEIGHT: %0.0f",
- info->armors[armor].weight[lvl]);
- render_text_scaled(rend, sweight, pweight, t, 1);
+ info_armor *arm = info->armors+armor;
+ int h = 10;
- float pred[2] = { px+10, py+60 };
- render_text_scaled(rend, "DAMAGE REDUCTION", pred, t, 1);
+ LABEL(px+10, py+h, arm->name, 1); h += 30;
+ LABEL_F3(px+10, py+h, "WEIGHT", 0, arm->weight, 1); h += 20;
+ LABEL(px+10, py+h, "DAMAGE REDUCTION", 1); h += 15;
- int h=0;
for (int i=0; i<7; i++) {
- if (info->armors[armor].armor[i][lvl] < 0.001) continue;
- float pa[2] = { px+10, py+75+h*15 };
- char sa[64]; sprintf(sa, "%s: %.1f%",
- info->damage_types[i], info->armors[armor].armor[i][lvl]);
- render_text_scaled(rend, sa, pa, t, 1);
- h++;
+ float sum = 0; for(int j=0;j<MAXLEVEL;j++)
+ sum+=fabs(arm->armor[i][j]);
+ if (sum > 0) {
+ LABEL_F3(px+10, py+h, info->damage_types[i],
+ 1, arm->armor[i], 1);
+ }
+ h += 15;
}
} else {
render_view_weapon(rend, t, px, py, info, armor, lvl);
@@ -185,30 +179,19 @@ void render_view_weapon (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int weapon, int lvl)
{
if (weapon != -1) {
- float pname[2] = { px+10, py+10 };
- char sname[64]; sprintf(sname, "%s",
- info->weapons[weapon].name);
- render_text_scaled(rend, sname, pname, t, 1);
- float pweight[2] = { px+10, py+30 };
- char sweight[64]; sprintf(sweight, "WEIGHT: %.0f",
- info->weapons[weapon].weight[lvl]);
- render_text_scaled(rend, sweight, pweight, t, 1);
- float ptype[2] = { px+10, py+45 };
- char stype[64]; sprintf(stype, "DAMAGE TYPE: %s",
+ info_weapon *weap = info->weapons+weapon;
+ int h = 10;
+
+ char dt[32];
+ sprintf(dt, "DAMAGE TYPE: %s",
info->damage_types[info->weapons[weapon].damage_type]);
- render_text_scaled(rend, stype, ptype, t, 1);
- float pdamage[2] = { px+10, py+60 };
- char sdamage[64]; sprintf(sdamage, "DAMAGE: %.0f",
- info->weapons[weapon].damage[lvl]);
- render_text_scaled(rend, sdamage, pdamage, t, 1);
- float prange[2] = { px+10, py+75 };
- char srange[64]; sprintf(srange, "RANGE: %.0f",
- info->weapons[weapon].range[lvl]);
- render_text_scaled(rend, srange, prange, t, 1);
- float pcool[2] = { px+10, py+90 };
- char scool[64]; sprintf(scool, "COOLDOWN: %.0f",
- info->weapons[weapon].cooldown[lvl]);
- render_text_scaled(rend, scool, pcool, t, 1);
+
+ LABEL(px+10, py+h, weap->name, 1); h += 20;
+ LABEL_F3(px+10, py+h, "WEIGHT", 0, weap->weight, 1); h += 15;
+ LABEL(px+10, py+h, dt, 1); h += 15;
+ LABEL_F3(px+10, py+h, "DAMAGE", 0, weap->damage, 1); h += 15;
+ LABEL_F3(px+10, py+h, "RANGE", 0, weap->range, 1); h += 15;
+ LABEL_F3(px+10, py+h, "COOLDOWN", 0, weap->cooldown, 1); h += 15;
} else {
float pname[2] = { px+10, py+10 };
render_text_scaled(rend, "select a weapon...", pname, t, 1);
@@ -219,30 +202,34 @@ void render_view_weapon_detail (SDL_Renderer* rend, txtd *t,
int px, int py, infos *info, int weapon, int lvl)
{
if (weapon != -1) {
- float pname[2] = { px+10, py+10 };
- char sname[64]; sprintf(sname, "%s",
- info->weapons[weapon].name);
- render_text_scaled(rend, sname, pname, t, 1);
- float pweight[2] = { px+10, py+30 };
- char sweight[64]; sprintf(sweight, "WEIGHT: %.0f",
- info->weapons[weapon].weight[lvl]);
- render_text_scaled(rend, sweight, pweight, t, 1);
- float ptype[2] = { px+10, py+45 };
- char stype[64]; sprintf(stype, "DAMAGE TYPE: %s",
+ info_weapon *weap = info->weapons+weapon;
+ int h = 10;
+
+ char dt[32];
+ sprintf(dt, "DAMAGE TYPE: %s",
info->damage_types[info->weapons[weapon].damage_type]);
- render_text_scaled(rend, stype, ptype, t, 1);
- float pdamage[2] = { px+10, py+60 };
- char sdamage[64]; sprintf(sdamage, "DAMAGE: %.0f",
- info->weapons[weapon].damage[lvl]);
- render_text_scaled(rend, sdamage, pdamage, t, 1);
- float prange[2] = { px+10, py+75 };
- char srange[64]; sprintf(srange, "RANGE: %.0f",
- info->weapons[weapon].range[lvl]);
- render_text_scaled(rend, srange, prange, t, 1);
- float pcool[2] = { px+10, py+90 };
- char scool[64]; sprintf(scool, "COOLDOWN: %.0f",
- info->weapons[weapon].cooldown[lvl]);
- render_text_scaled(rend, scool, pcool, t, 1);
+
+ LABEL(px+10, py+h, weap->name, 1); h += 20;
+ LABEL_F3(px+10, py+h, "WEIGHT", 0, weap->weight, 1); h += 15;
+ LABEL(px+10, py+h, dt, 1); h += 15;
+ LABEL_F3(px+10, py+h, "DAMAGE", 0, weap->damage, 1); h += 15;
+ LABEL_F3(px+10, py+h, "RANGE", 0, weap->range, 1); h += 15;
+ LABEL_F3(px+10, py+h, "COOLDOWN", 0, weap->cooldown, 1); h += 15;
+ LABEL_F3(px+10, py+h, "UPKEEP", 0, weap->upkeep, 1); h += 15;
+
+ float kb = 0; for(int i=0;i<MAXLEVEL;i++)
+ kb += fabs(weap->knockback[i]);
+ if (kb > 0) {
+ LABEL_I3(px+10, py+h, "KNOCKBACK", weap->knockback, 1);
+ h += 15;
+ }
+
+ float cps = 0; for(int i=0;i<MAXLEVEL;i++)
+ cps += fabs(weap->charge_per_shot[i]);
+ if (cps > 0) {
+ LABEL_F3(px+10, py+h, "CHARGE PER SHOT",0,weap->charge_per_shot, 1);
+ h += 15;
+ }
} else {
render_view_weapon(rend, t, px, py, info, weapon, lvl);
}
@@ -253,14 +240,11 @@ void render_view_aug (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int aug, int lvl)
{
if (aug != -1) {
- float pname[2] = { px+10, py+10 };
- char sname[64]; sprintf(sname, "%s",
- info->augs[aug].name);
- render_text_scaled(rend, sname, pname, t, 1);
- float pweight[2] = { px+10, py+30 };
- char sweight[64]; sprintf(sweight, "WEIGHT: %.0f",
- info->augs[aug].weight[lvl]);
- render_text_scaled(rend, sweight, pweight, t, 1);
+ info_aug *augm = info->augs+aug;
+ int h = 10;
+
+ LABEL(px+10, py+h, augm->name, 1); h += 20;
+ LABEL_F3(px+10, py+h, "WEIGHT", 0, augm->weight, 1); h += 15;
} else {
float pname[2] = { px+10, py+10 };
render_text_scaled(rend, "select an augment...", pname, t, 1);
@@ -271,82 +255,68 @@ void render_view_aug_detail (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int aug, int lvl)
{
if (aug != -1) {
- float h = 10;
- float pname[2] = { px+10, py+h };
- char sname[64]; sprintf(sname, "%s",
- info->augs[aug].name);
- render_text_scaled(rend, sname, pname, t, 1);
- h += 20;
+ info_aug *augm = info->augs+aug;
+ int h = 10;
- float pweight[2] = { px+10, py+h };
- char sweight[64]; sprintf(sweight, "WEIGHT: %.0f",
- info->augs[aug].weight[lvl]);
- render_text_scaled(rend, sweight, pweight, t, 1);
- h += 15;
+ LABEL(px+10, py+h, augm->name, 1); h += 20;
+ LABEL_F3(px+10, py+h, "WEIGHT", 0, augm->weight, 1); h += 15;
- float range = info->augs[aug].add_range[lvl];
- if (range != 0) {
- float p[2] = { px+10, py+h };
- char s[64]; sprintf(s, "RANGE: %.1f", range);
- render_text_scaled(rend, s, p, t, 1);
- h += 15;
+ float range = 0; for(int i=0;i<MAXLEVEL;i++)
+ range += fabs(augm->add_range[i]);
+ if (range > 0) {
+ LABEL_F3(px+10, py+h, "RANGE", 0, augm->add_range, 1); h += 15;
}
- float cooldown = info->augs[aug].add_cooldown[lvl];
+ float cooldown = 0; for(int i=0;i<MAXLEVEL;i++)
+ cooldown += fabs(augm->add_cooldown[i]);
if (cooldown != 0) {
- float p[2] = { px+10, py+h };
- char s[64]; sprintf(s, "COOLDOWN: %.2f", cooldown);
- render_text_scaled(rend, s, p, t, 1);
+ LABEL_F3(px+10, py+h, "COOLDOWN", 2, augm->add_cooldown, 1);
h += 15;
}
- float speed = info->augs[aug].add_speed[lvl];
+ float speed = 0; for(int i=0;i<MAXLEVEL;i++)
+ speed += fabs(augm->add_speed[i]);
if (speed != 0) {
- float p[2] = { px+10, py+h };
- char s[64]; sprintf(s, "SPEED: %.2f", speed);
- render_text_scaled(rend, s, p, t, 1);
- h += 15;
+ LABEL_F3(px+10, py+h, "SPEED", 2, augm->add_speed, 1); h += 15;
}
- float hp = info->augs[aug].add_hp[lvl];
+ float hp = 0; for(int i=0;i<MAXLEVEL;i++)
+ hp += fabs(augm->add_hp[i]);
if (hp != 0) {
- float p[2] = { px+10, py+h };
- char s[64]; sprintf(s, "HP: %.1f", hp);
- render_text_scaled(rend, s, p, t, 1);
- h += 15;
+ LABEL_F3(px+10, py+h, "HP", 1, augm->add_hp, 1); h += 15;
}
h += 5;
float sum = 0;
- for (int i=0; i<7; i++) sum += fabs(info->augs[aug].add_armor[i][lvl]);
+ for (int i=0; i<7; i++)
+ for(int j=0;j<MAXLEVEL;j++)
+ sum += fabs(augm->add_armor[i][j]);
if (sum != 0) {
- float p[2] = { px+10, py+h };
- render_text_scaled(rend, "ARMOR: ", p, t, 1);
- h += 15;
for (int i=0; i<7; i++) {
- if (info->augs[aug].add_armor[i][lvl] == 0) continue;
- float pa[2] = { px+10, py+h };
- char sa[64]; sprintf(sa, "%s: %.1f%",
- info->damage_types[i], info->augs[aug].add_armor[i][lvl]);
- render_text_scaled(rend, sa, pa, t, 1);
- h += 15;
+ float suml = 0; for(int j=0;j<MAXLEVEL;j++)
+ suml+=fabs(augm->add_armor[i][j]);
+ if (suml > 0) {
+ LABEL_F3(px+10, py+h, info->damage_types[i],
+ 1, augm->add_armor[i], 1);
+ h += 15;
+ }
}
}
sum = 0;
- for (int i=0; i<7; i++) sum += fabs(info->augs[aug].add_damage[i][lvl]);
+ for (int i=0; i<7; i++)
+ for(int j=0;j<MAXLEVEL;j++)
+ sum += fabs(augm->add_damage[i][j]);
if (sum != 0) {
- float p[2] = { px+10, py+h };
- render_text_scaled(rend, "DAMAGE: ", p, t, 1);
- h += 15;
for (int i=0; i<7; i++) {
- if (info->augs[aug].add_damage[i][lvl] == 0) continue;
- float pa[2] = { px+10, py+h };
- char sa[64]; sprintf(sa, "%s: %.1f%",
- info->damage_types[i], info->augs[aug].add_damage[i][lvl]);
- render_text_scaled(rend, sa, pa, t, 1);
- h += 15;
+ float suml = 0; for(int j=0;j<MAXLEVEL;j++)
+ suml+=fabs(augm->add_damage[i][j]);
+ if (suml > 0) {
+ LABEL_F3(px+10, py+h, info->damage_types[i],
+ 1, augm->add_damage[i], 1);
+ h += 15;
+ }
}
}
} else {