diff options
author | jacopo grandi <jak.sk8@hotmail.it> | 2021-02-22 19:51:09 +0100 |
---|---|---|
committer | jacopo grandi <jak.sk8@hotmail.it> | 2021-02-22 19:51:09 +0100 |
commit | 4842b67ab590250d95ad4be5fe61380a09b1e8ea (patch) | |
tree | abb973efe013b3b0970b2f4434119f2c41644f65 /hud | |
parent | bd372bf19eb79e0bfd3f3d9cb20b4c6a49a8a5ed (diff) |
view levels and maxrange strat
Diffstat (limited to 'hud')
-rw-r--r-- | hud/hud.c | 5 | ||||
-rw-r--r-- | hud/hud_views.c | 296 |
2 files changed, 136 insertions, 165 deletions
@@ -167,12 +167,12 @@ void hud_map_sel (info_unit *u, infos *info, int sel, int ind, if (sel == 2) { *n = &u->armor[ind]; *bound = info->armorslen; - size[0] = 150; size[1] = 250; + size[0] = 150; size[1] = 200; } if (sel == 3) { *n = &u->weapons[ind]; *bound = info->weaponslen; - size[0] = 200; size[1] = 110; + size[0] = 200; size[1] = 170; } if (sel == 4) { *n = &u->augs[ind]; @@ -260,6 +260,7 @@ void hud_close_fnu (hud *h, infos *info) { } else { info->templates[h->og.temp_modify] = h->fnu.uinfo; } + info_save_templates(info, "default"); h->state = 0; } diff --git a/hud/hud_views.c b/hud/hud_views.c index a58e058..7b6d7f7 100644 --- a/hud/hud_views.c +++ b/hud/hud_views.c @@ -5,20 +5,33 @@ #include <hud_views.h> +#define LABEL(x, y, s, d) {\ + float p[2]={x,y};\ + render_text_scaled(rend, s, p, t, d);\ +} + +#define LABEL_F3(x, y, s, q, v, d) {\ + float p[2]={x,y}; char ss[64]; \ + sprintf(ss, "%s: %."#q"f %."#q"f %."#q"f", s, v[0], v[1], v[2]);\ + render_text_scaled(rend, ss, p, t, d);\ +} + +#define LABEL_I3(x, y, s, v, d) {\ + float p[2]={x,y}; char ss[64]; \ + sprintf(ss, "%s: %d %d %d", s, v[0], v[1], v[2]);\ + render_text_scaled(rend, ss, p, t, 1);\ +} + void render_view_stats (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, info_unit *tm) { float h = 10; - float pname[2] = { px+10, py+h }; - char sname[64]; sprintf(sname, "STATS"); - render_text_scaled(rend, sname, pname, t, 2); - h += 35; + LABEL(px+10, py+h, "STATS", 2); h += 35; - float cost = info_unit_get_cost(info, tm); - float pcost[2] = { px+10, py+h }; - char scost[64]; sprintf(scost, "COST: %.2f", cost); - render_text_scaled(rend, scost, pcost, t, 1); - h += 20; + { float val = info_unit_get_cost(info, tm); + char s[64]; sprintf(s, "COST: %.2f", val); + LABEL(px+10, py+h, s, 1); + } h += 20; float calcweight = info_unit_get_weight(info, tm); float maxweight = info->chassis[tm->chassis].weight_max[ @@ -65,22 +78,15 @@ void render_view_chassis (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int chassis, int lvl, SDL_Texture *sprites) { if (chassis != -1) { - float pname[2] = { px+10, py+10 }; - char sname[64]; sprintf(sname, "%s", - info->chassis[chassis].name); - render_text_scaled(rend, sname, pname, t, 2); - float pweight[2] = { px+10, py+40 }; - char sweight[64]; sprintf(sweight, "MAX WEIGHT: %0.0f", - info->chassis[chassis].weight_max[lvl]); - render_text_scaled(rend, sweight, pweight, t, 1); - float php[2] = { px+10, py+55 }; - char shp[64]; sprintf(shp, "HP: %0.1f", - info->chassis[chassis].hp[lvl]); - render_text_scaled(rend, shp, php, t, 1); - float pspeed[2] = { px+10, py+70 }; - char sspeed[64]; sprintf(sspeed, "SPEED: %0.2f tiles/turn", - info->chassis[chassis].speed[lvl]); - render_text_scaled(rend, sspeed, pspeed, t, 1); + info_chassis *ch = info->chassis+chassis; + int h = 10; + + LABEL(px+10, py+h, info->chassis[chassis].name, 1); h += 30; + + LABEL_F3(px+10, py+h, "MAX WEIGHT", 0, ch->weight_max, 1); h += 15; + LABEL_F3(px+10, py+h, "HP", 0, ch->hp, 1); h += 15; + LABEL_F3(px+10, py+h, "SPEED", 2, ch->speed, 1); h += 15; + LABEL_F3(px+10, py+h, "UPKEEP", 2, ch->upkeep, 1); h += 15; SDL_Rect srcRect = { chassis*32, 32, 32, 32 }; SDL_Rect dstRect = { px+300-32-10, py+10, 32, 32 }; @@ -95,25 +101,17 @@ void render_view_battery (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int batt, int lvl) { if (batt != -1) { - float pname[2] = { px+10, py+10 }; - char sname[64]; sprintf(sname, "%s", - info->batteries[batt].name); - render_text_scaled(rend, sname, pname, t, 1); - float pweight[2] = { px+10, py+40 }; - char sweight[64]; sprintf(sweight, "WEIGHT: %0.0f", - info->batteries[batt].weight[lvl]); - render_text_scaled(rend, sweight, pweight, t, 1); - float pcapacity[2] = { px+10, py+55 }; - char scapacity[64]; sprintf(scapacity, "CAPACITY: %0.1f", - info->batteries[batt].capacity[lvl]); - render_text_scaled(rend, scapacity, pcapacity, t, 1); - float prech[2] = { px+10, py+70 }; - char srech[64]; + info_battery *battery = info->batteries+batt; + int h = 10; + LABEL(px+10, py+h, info->batteries[batt].name, 1); h += 30; + + LABEL_F3(px+10, py+h, "MAX WEIGHT", 0, battery->weight, 1); h += 15; + LABEL_F3(px+10, py+h, "CAPACITY", 0, battery->capacity, 1); h += 15; + + float prech[2] = { px+10, py+h }; char srech[64]; if (info->batteries[batt].recharge[lvl] == 0) { strcpy(srech, "NOT RECHARGEABLE"); - } else { - strcpy(srech, "RECHARGEABLE"); - } + } else { strcpy(srech, "RECHARGEABLE"); } render_text_scaled(rend, srech, prech, t, 1); } else { float pname[2] = { px+10, py+10 }; @@ -155,25 +153,21 @@ void render_view_armor_detail (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int armor, int lvl) { if (armor != -1) { - float pname[2] = { px+10, py+10 }; - char sname[64]; sprintf(sname, "%s", info->armors[armor].name); - render_text_scaled(rend, sname, pname, t, 1); - float pweight[2] = { px+10, py+40 }; - char sweight[64]; sprintf(sweight, "WEIGHT: %0.0f", - info->armors[armor].weight[lvl]); - render_text_scaled(rend, sweight, pweight, t, 1); + info_armor *arm = info->armors+armor; + int h = 10; - float pred[2] = { px+10, py+60 }; - render_text_scaled(rend, "DAMAGE REDUCTION", pred, t, 1); + LABEL(px+10, py+h, arm->name, 1); h += 30; + LABEL_F3(px+10, py+h, "WEIGHT", 0, arm->weight, 1); h += 20; + LABEL(px+10, py+h, "DAMAGE REDUCTION", 1); h += 15; - int h=0; for (int i=0; i<7; i++) { - if (info->armors[armor].armor[i][lvl] < 0.001) continue; - float pa[2] = { px+10, py+75+h*15 }; - char sa[64]; sprintf(sa, "%s: %.1f%", - info->damage_types[i], info->armors[armor].armor[i][lvl]); - render_text_scaled(rend, sa, pa, t, 1); - h++; + float sum = 0; for(int j=0;j<MAXLEVEL;j++) + sum+=fabs(arm->armor[i][j]); + if (sum > 0) { + LABEL_F3(px+10, py+h, info->damage_types[i], + 1, arm->armor[i], 1); + } + h += 15; } } else { render_view_weapon(rend, t, px, py, info, armor, lvl); @@ -185,30 +179,19 @@ void render_view_weapon (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int weapon, int lvl) { if (weapon != -1) { - float pname[2] = { px+10, py+10 }; - char sname[64]; sprintf(sname, "%s", - info->weapons[weapon].name); - render_text_scaled(rend, sname, pname, t, 1); - float pweight[2] = { px+10, py+30 }; - char sweight[64]; sprintf(sweight, "WEIGHT: %.0f", - info->weapons[weapon].weight[lvl]); - render_text_scaled(rend, sweight, pweight, t, 1); - float ptype[2] = { px+10, py+45 }; - char stype[64]; sprintf(stype, "DAMAGE TYPE: %s", + info_weapon *weap = info->weapons+weapon; + int h = 10; + + char dt[32]; + sprintf(dt, "DAMAGE TYPE: %s", info->damage_types[info->weapons[weapon].damage_type]); - render_text_scaled(rend, stype, ptype, t, 1); - float pdamage[2] = { px+10, py+60 }; - char sdamage[64]; sprintf(sdamage, "DAMAGE: %.0f", - info->weapons[weapon].damage[lvl]); - render_text_scaled(rend, sdamage, pdamage, t, 1); - float prange[2] = { px+10, py+75 }; - char srange[64]; sprintf(srange, "RANGE: %.0f", - info->weapons[weapon].range[lvl]); - render_text_scaled(rend, srange, prange, t, 1); - float pcool[2] = { px+10, py+90 }; - char scool[64]; sprintf(scool, "COOLDOWN: %.0f", - info->weapons[weapon].cooldown[lvl]); - render_text_scaled(rend, scool, pcool, t, 1); + + LABEL(px+10, py+h, weap->name, 1); h += 20; + LABEL_F3(px+10, py+h, "WEIGHT", 0, weap->weight, 1); h += 15; + LABEL(px+10, py+h, dt, 1); h += 15; + LABEL_F3(px+10, py+h, "DAMAGE", 0, weap->damage, 1); h += 15; + LABEL_F3(px+10, py+h, "RANGE", 0, weap->range, 1); h += 15; + LABEL_F3(px+10, py+h, "COOLDOWN", 0, weap->cooldown, 1); h += 15; } else { float pname[2] = { px+10, py+10 }; render_text_scaled(rend, "select a weapon...", pname, t, 1); @@ -219,30 +202,34 @@ void render_view_weapon_detail (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int weapon, int lvl) { if (weapon != -1) { - float pname[2] = { px+10, py+10 }; - char sname[64]; sprintf(sname, "%s", - info->weapons[weapon].name); - render_text_scaled(rend, sname, pname, t, 1); - float pweight[2] = { px+10, py+30 }; - char sweight[64]; sprintf(sweight, "WEIGHT: %.0f", - info->weapons[weapon].weight[lvl]); - render_text_scaled(rend, sweight, pweight, t, 1); - float ptype[2] = { px+10, py+45 }; - char stype[64]; sprintf(stype, "DAMAGE TYPE: %s", + info_weapon *weap = info->weapons+weapon; + int h = 10; + + char dt[32]; + sprintf(dt, "DAMAGE TYPE: %s", info->damage_types[info->weapons[weapon].damage_type]); - render_text_scaled(rend, stype, ptype, t, 1); - float pdamage[2] = { px+10, py+60 }; - char sdamage[64]; sprintf(sdamage, "DAMAGE: %.0f", - info->weapons[weapon].damage[lvl]); - render_text_scaled(rend, sdamage, pdamage, t, 1); - float prange[2] = { px+10, py+75 }; - char srange[64]; sprintf(srange, "RANGE: %.0f", - info->weapons[weapon].range[lvl]); - render_text_scaled(rend, srange, prange, t, 1); - float pcool[2] = { px+10, py+90 }; - char scool[64]; sprintf(scool, "COOLDOWN: %.0f", - info->weapons[weapon].cooldown[lvl]); - render_text_scaled(rend, scool, pcool, t, 1); + + LABEL(px+10, py+h, weap->name, 1); h += 20; + LABEL_F3(px+10, py+h, "WEIGHT", 0, weap->weight, 1); h += 15; + LABEL(px+10, py+h, dt, 1); h += 15; + LABEL_F3(px+10, py+h, "DAMAGE", 0, weap->damage, 1); h += 15; + LABEL_F3(px+10, py+h, "RANGE", 0, weap->range, 1); h += 15; + LABEL_F3(px+10, py+h, "COOLDOWN", 0, weap->cooldown, 1); h += 15; + LABEL_F3(px+10, py+h, "UPKEEP", 0, weap->upkeep, 1); h += 15; + + float kb = 0; for(int i=0;i<MAXLEVEL;i++) + kb += fabs(weap->knockback[i]); + if (kb > 0) { + LABEL_I3(px+10, py+h, "KNOCKBACK", weap->knockback, 1); + h += 15; + } + + float cps = 0; for(int i=0;i<MAXLEVEL;i++) + cps += fabs(weap->charge_per_shot[i]); + if (cps > 0) { + LABEL_F3(px+10, py+h, "CHARGE PER SHOT",0,weap->charge_per_shot, 1); + h += 15; + } } else { render_view_weapon(rend, t, px, py, info, weapon, lvl); } @@ -253,14 +240,11 @@ void render_view_aug (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int aug, int lvl) { if (aug != -1) { - float pname[2] = { px+10, py+10 }; - char sname[64]; sprintf(sname, "%s", - info->augs[aug].name); - render_text_scaled(rend, sname, pname, t, 1); - float pweight[2] = { px+10, py+30 }; - char sweight[64]; sprintf(sweight, "WEIGHT: %.0f", - info->augs[aug].weight[lvl]); - render_text_scaled(rend, sweight, pweight, t, 1); + info_aug *augm = info->augs+aug; + int h = 10; + + LABEL(px+10, py+h, augm->name, 1); h += 20; + LABEL_F3(px+10, py+h, "WEIGHT", 0, augm->weight, 1); h += 15; } else { float pname[2] = { px+10, py+10 }; render_text_scaled(rend, "select an augment...", pname, t, 1); @@ -271,82 +255,68 @@ void render_view_aug_detail (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int aug, int lvl) { if (aug != -1) { - float h = 10; - float pname[2] = { px+10, py+h }; - char sname[64]; sprintf(sname, "%s", - info->augs[aug].name); - render_text_scaled(rend, sname, pname, t, 1); - h += 20; + info_aug *augm = info->augs+aug; + int h = 10; - float pweight[2] = { px+10, py+h }; - char sweight[64]; sprintf(sweight, "WEIGHT: %.0f", - info->augs[aug].weight[lvl]); - render_text_scaled(rend, sweight, pweight, t, 1); - h += 15; + LABEL(px+10, py+h, augm->name, 1); h += 20; + LABEL_F3(px+10, py+h, "WEIGHT", 0, augm->weight, 1); h += 15; - float range = info->augs[aug].add_range[lvl]; - if (range != 0) { - float p[2] = { px+10, py+h }; - char s[64]; sprintf(s, "RANGE: %.1f", range); - render_text_scaled(rend, s, p, t, 1); - h += 15; + float range = 0; for(int i=0;i<MAXLEVEL;i++) + range += fabs(augm->add_range[i]); + if (range > 0) { + LABEL_F3(px+10, py+h, "RANGE", 0, augm->add_range, 1); h += 15; } - float cooldown = info->augs[aug].add_cooldown[lvl]; + float cooldown = 0; for(int i=0;i<MAXLEVEL;i++) + cooldown += fabs(augm->add_cooldown[i]); if (cooldown != 0) { - float p[2] = { px+10, py+h }; - char s[64]; sprintf(s, "COOLDOWN: %.2f", cooldown); - render_text_scaled(rend, s, p, t, 1); + LABEL_F3(px+10, py+h, "COOLDOWN", 2, augm->add_cooldown, 1); h += 15; } - float speed = info->augs[aug].add_speed[lvl]; + float speed = 0; for(int i=0;i<MAXLEVEL;i++) + speed += fabs(augm->add_speed[i]); if (speed != 0) { - float p[2] = { px+10, py+h }; - char s[64]; sprintf(s, "SPEED: %.2f", speed); - render_text_scaled(rend, s, p, t, 1); - h += 15; + LABEL_F3(px+10, py+h, "SPEED", 2, augm->add_speed, 1); h += 15; } - float hp = info->augs[aug].add_hp[lvl]; + float hp = 0; for(int i=0;i<MAXLEVEL;i++) + hp += fabs(augm->add_hp[i]); if (hp != 0) { - float p[2] = { px+10, py+h }; - char s[64]; sprintf(s, "HP: %.1f", hp); - render_text_scaled(rend, s, p, t, 1); - h += 15; + LABEL_F3(px+10, py+h, "HP", 1, augm->add_hp, 1); h += 15; } h += 5; float sum = 0; - for (int i=0; i<7; i++) sum += fabs(info->augs[aug].add_armor[i][lvl]); + for (int i=0; i<7; i++) + for(int j=0;j<MAXLEVEL;j++) + sum += fabs(augm->add_armor[i][j]); if (sum != 0) { - float p[2] = { px+10, py+h }; - render_text_scaled(rend, "ARMOR: ", p, t, 1); - h += 15; for (int i=0; i<7; i++) { - if (info->augs[aug].add_armor[i][lvl] == 0) continue; - float pa[2] = { px+10, py+h }; - char sa[64]; sprintf(sa, "%s: %.1f%", - info->damage_types[i], info->augs[aug].add_armor[i][lvl]); - render_text_scaled(rend, sa, pa, t, 1); - h += 15; + float suml = 0; for(int j=0;j<MAXLEVEL;j++) + suml+=fabs(augm->add_armor[i][j]); + if (suml > 0) { + LABEL_F3(px+10, py+h, info->damage_types[i], + 1, augm->add_armor[i], 1); + h += 15; + } } } sum = 0; - for (int i=0; i<7; i++) sum += fabs(info->augs[aug].add_damage[i][lvl]); + for (int i=0; i<7; i++) + for(int j=0;j<MAXLEVEL;j++) + sum += fabs(augm->add_damage[i][j]); if (sum != 0) { - float p[2] = { px+10, py+h }; - render_text_scaled(rend, "DAMAGE: ", p, t, 1); - h += 15; for (int i=0; i<7; i++) { - if (info->augs[aug].add_damage[i][lvl] == 0) continue; - float pa[2] = { px+10, py+h }; - char sa[64]; sprintf(sa, "%s: %.1f%", - info->damage_types[i], info->augs[aug].add_damage[i][lvl]); - render_text_scaled(rend, sa, pa, t, 1); - h += 15; + float suml = 0; for(int j=0;j<MAXLEVEL;j++) + suml+=fabs(augm->add_damage[i][j]); + if (suml > 0) { + LABEL_F3(px+10, py+h, info->damage_types[i], + 1, augm->add_damage[i], 1); + h += 15; + } } } } else { |