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authorjacopo grandi <jak.sk8@hotmail.it>2021-02-24 18:01:08 +0100
committerjacopo grandi <jak.sk8@hotmail.it>2021-02-24 18:01:08 +0100
commitdad432566a5c74f86dc4ba874e631115e0f469d1 (patch)
tree0e282e874ef48658d87e82041afe7bba1db3704a /hud
parent0b338bbd007048551526ab4fa4130d53b414e650 (diff)
level selector and fx fic
Diffstat (limited to 'hud')
-rw-r--r--hud/hud.c60
-rw-r--r--hud/hud.h4
-rw-r--r--hud/hud_views.c74
-rw-r--r--hud/hud_views.h3
4 files changed, 123 insertions, 18 deletions
diff --git a/hud/hud.c b/hud/hud.c
index 2f4eca4..30b6486 100644
--- a/hud/hud.c
+++ b/hud/hud.c
@@ -282,6 +282,17 @@ void hud_open_sel (graphic_settings *gs, hud *h,
h->sc.rect_back.h = size[1];
}
+int hud_mouse_level (float *mp, float *pos, float *size) {
+ for (int i=0; i<MAXLEVEL; i++) {
+ float p[2] = {
+ pos[0]+size[0]-5-MAXLEVEL*9-1 + 9*i,
+ pos[1]+size[1]-5-9-1 -1 };
+ float s[2] = { 10, 10 };
+ if (pt_rect(mp, p, s)) { return i; }
+ }
+ return -1;
+}
+
void hud_process_form_new_unit (graphic_settings *gs, hud *h, MKb *mkb,
infos *info, army *ar, map *m, txtd *t, Mix_Chunk *sounds[])
{
@@ -300,20 +311,32 @@ void hud_process_form_new_unit (graphic_settings *gs, hud *h, MKb *mkb,
float possc[2] = { h->fnu.rect_chassis.x, h->fnu.rect_chassis.y };
float sizesc[2] = { h->fnu.rect_chassis.w, h->fnu.rect_chassis.h };
if (pt_rect(mousepos, possc, sizesc)) {
- h->fnu.sel = 0; h->state = 2;
- hud_open_sel(gs, h, t, info, &h->fnu.rect_chassis);
+ int lvl = hud_mouse_level(mousepos, possc, sizesc);
+ if (lvl != -1) h->fnu.uinfo.levels[LEVEL_CHASSIS] = lvl;
+ else {
+ h->fnu.sel = 0; h->state = 2;
+ hud_open_sel(gs, h, t, info, &h->fnu.rect_chassis);
+ }
}
float possb[2] = { h->fnu.rect_battery.x, h->fnu.rect_battery.y };
float sizesb[2] = { h->fnu.rect_battery.w, h->fnu.rect_battery.h };
if (pt_rect(mousepos, possb, sizesb)) {
- h->fnu.sel = 1; h->state = 2;
- hud_open_sel(gs, h, t, info, &h->fnu.rect_battery);
+ int lvl = hud_mouse_level(mousepos, possb, sizesb);
+ if (lvl != -1) h->fnu.uinfo.levels[LEVEL_BATTERY] = lvl;
+ else {
+ h->fnu.sel = 1; h->state = 2;
+ hud_open_sel(gs, h, t, info, &h->fnu.rect_battery);
+ }
}
float possbr[2] = { h->fnu.rect_brain.x, h->fnu.rect_brain.y };
float sizesbr[2] = { h->fnu.rect_brain.w, h->fnu.rect_brain.h };
if (pt_rect(mousepos, possbr, sizesbr)) {
- h->fnu.sel = 5; h->state = 2;
- hud_open_sel(gs, h, t, info, &h->fnu.rect_brain);
+ int lvl = hud_mouse_level(mousepos, possbr, sizesbr);
+ if (lvl != -1) h->fnu.uinfo.levels[LEVEL_BRAIN] = lvl;
+ else {
+ h->fnu.sel = 5; h->state = 2;
+ hud_open_sel(gs, h, t, info, &h->fnu.rect_brain);
+ }
}
if (h->fnu.uinfo.chassis != -1) {
int lc = h->fnu.uinfo.levels[LEVEL_CHASSIS];
@@ -325,8 +348,12 @@ void hud_process_form_new_unit (graphic_settings *gs, hud *h, MKb *mkb,
float sizesa[2] = {
h->fnu.rect_armor[i].w, h->fnu.rect_armor[i].h };
if (pt_rect(mousepos, possa, sizesa)) {
- h->fnu.sel = 2; h->fnu.ind = i; h->state = 2;
- hud_open_sel(gs, h, t, info, &h->fnu.rect_armor[i]);
+ int lvl = hud_mouse_level(mousepos, possa, sizesa);
+ if (lvl != -1) h->fnu.uinfo.levels[LEVEL_ARMOR+i] = lvl;
+ else {
+ h->fnu.sel = 2; h->fnu.ind = i; h->state = 2;
+ hud_open_sel(gs, h, t, info, &h->fnu.rect_armor[i]);
+ }
}
}
for (int i=0;
@@ -337,8 +364,12 @@ void hud_process_form_new_unit (graphic_settings *gs, hud *h, MKb *mkb,
float sizesa[2] = {
h->fnu.rect_weapons[i].w, h->fnu.rect_weapons[i].h };
if (pt_rect(mousepos, possa, sizesa)) {
- h->fnu.sel = 3; h->fnu.ind = i; h->state = 2;
- hud_open_sel(gs, h, t, info, &h->fnu.rect_weapons[i]);
+ int lvl = hud_mouse_level(mousepos, possa, sizesa);
+ if (lvl != -1) h->fnu.uinfo.levels[LEVEL_WEAPONS+i] = lvl;
+ else {
+ h->fnu.sel = 3; h->fnu.ind = i; h->state = 2;
+ hud_open_sel(gs, h, t, info, &h->fnu.rect_weapons[i]);
+ }
}
}
for (int i=0;
@@ -349,8 +380,12 @@ void hud_process_form_new_unit (graphic_settings *gs, hud *h, MKb *mkb,
float sizesa[2] = {
h->fnu.rect_augs[i].w, h->fnu.rect_augs[i].h };
if (pt_rect(mousepos, possa, sizesa)) {
- h->fnu.sel = 4; h->fnu.ind = i; h->state = 2;
- hud_open_sel(gs, h, t, info, &h->fnu.rect_augs[i]);
+ int lvl = hud_mouse_level(mousepos, possa, sizesa);
+ if (lvl != -1) h->fnu.uinfo.levels[LEVEL_AUGS+i] = lvl;
+ else {
+ h->fnu.sel = 4; h->fnu.ind = i; h->state = 2;
+ hud_open_sel(gs, h, t, info, &h->fnu.rect_augs[i]);
+ }
}
}
}
@@ -1027,7 +1062,6 @@ void hud_render_overlay_game (overlay_game *og, MKb *mkb,
void hud_render_overlay_battle (overlay_battle *ob, MKb *mkb,
SDL_Renderer* rend, txtd *t, infos *info, gamestate *gst, float time)
{
-
SDL_SetRenderDrawColor(rend, 240, 240, 240, 255);
SDL_RenderFillRect(rend, &ob->rect_back);
SDL_SetRenderDrawColor(rend, 0, 0, 0, 255);
diff --git a/hud/hud.h b/hud/hud.h
index 90119cc..1901620 100644
--- a/hud/hud.h
+++ b/hud/hud.h
@@ -78,6 +78,10 @@ typedef struct {
} hud;
void hud_init(graphic_settings *gs, hud *h, txtd *t);
+
+void hud_map_sel (info_unit *u, infos *info, int sel, int ind,
+ int8_t **n, int *bound, int size[]);
+
void hud_resize (graphic_settings *gs, hud *h, txtd *t);
void hud_process (graphic_settings *gs, hud *h, MKb *mkb,
infos *info, army *ar, map *m, txtd *t, gamestate *gst,
diff --git a/hud/hud_views.c b/hud/hud_views.c
index 7b6d7f7..86e0722 100644
--- a/hud/hud_views.c
+++ b/hud/hud_views.c
@@ -74,6 +74,30 @@ void render_view_stats (SDL_Renderer* rend, txtd *t, int px, int py,
h += 5;
}
+
+void render_view_level (SDL_Renderer *rend, int px, int py, int lvl) {
+ // position is of bottom right corner
+ for (int i=0; i<MAXLEVEL; i++) {
+ int sel = 0;
+ if (lvl == i) {
+ SDL_SetRenderDrawColor(rend, 240, 250, 240, 255);
+ sel = 1;
+ } else {
+ SDL_SetRenderDrawColor(rend, 140, 140, 140, 255);
+ sel = 0;
+ }
+ SDL_Rect rect = {
+ px-MAXLEVEL*9-1 + 9*i,
+ py-9-1-sel*2,
+ 10,
+ 10+sel*2 };
+ SDL_RenderFillRect(rend, &rect);
+ SDL_SetRenderDrawColor(rend, 0, 0, 0, 255);
+ SDL_RenderDrawRect(rend, &rect);
+ }
+}
+
+
void render_view_chassis (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int chassis, int lvl, SDL_Texture *sprites)
{
@@ -86,11 +110,20 @@ void render_view_chassis (SDL_Renderer* rend, txtd *t, int px, int py,
LABEL_F3(px+10, py+h, "MAX WEIGHT", 0, ch->weight_max, 1); h += 15;
LABEL_F3(px+10, py+h, "HP", 0, ch->hp, 1); h += 15;
LABEL_F3(px+10, py+h, "SPEED", 2, ch->speed, 1); h += 15;
- LABEL_F3(px+10, py+h, "UPKEEP", 2, ch->upkeep, 1); h += 15;
+ LABEL_F3(px+10, py+h, "UPKEEP", 2, ch->upkeep, 1); h += 20;
+
+ LABEL_I3(px+10, py+h, "WEAPON SLOTS", ch->slot_weapon, 1); h += 15;
+ LABEL_I3(px+10, py+h, "ARMOR SLOTS", ch->slot_armor, 1); h += 15;
+ LABEL_I3(px+10, py+h, "AUGMENT SLOTS", ch->slot_aug, 1); h += 15;
SDL_Rect srcRect = { chassis*32, 32, 32, 32 };
SDL_Rect dstRect = { px+300-32-10, py+10, 32, 32 };
SDL_RenderCopy(rend, sprites, &srcRect, &dstRect);
+
+ info_unit u; int8_t *_; int __; int size[2];
+ hud_map_sel(&u, info, 0, 0, &_, &__, size);
+ size[0] -= 5; size[1] -= 5;
+ render_view_level(rend, px+size[0], py+size[1], lvl);
} else {
float pname[2] = { px+10, py+10 };
render_text_scaled(rend, "select a chassis...", pname, t, 1);
@@ -113,6 +146,9 @@ void render_view_battery (SDL_Renderer* rend, txtd *t, int px, int py,
strcpy(srech, "NOT RECHARGEABLE");
} else { strcpy(srech, "RECHARGEABLE"); }
render_text_scaled(rend, srech, prech, t, 1);
+
+ float size[2] = {145, 145}; size[0] -= 5; size[1] -= 5;
+ render_view_level(rend, px+size[0], py+size[1], lvl);
} else {
float pname[2] = { px+10, py+10 };
render_text_scaled(rend, "select a battery...", pname, t, 1);
@@ -124,10 +160,13 @@ void render_view_armor (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int armor, int lvl)
{
if (armor != -1) {
- float pname[2] = { px+10, py+10 };
- char sname[64]; sprintf(sname, "%s", info->armors[armor].name);
- render_text_scaled(rend, sname, pname, t, 1);
- char sa[64]; int j=0;
+ info_armor *arm = info->armors+armor;
+ int h = 10;
+
+ LABEL(px+10, py+h, arm->name, 1); h += 20;
+ LABEL_F3(px+10, py+h, "WEIGHT", 0, arm->weight, 1); h += 20;
+
+ /*char sa[64]; int j=0;
char temp[16] = "red: ";
strcpy(sa+j, temp);
j += strlen(temp);
@@ -143,6 +182,9 @@ void render_view_armor (SDL_Renderer* rend, txtd *t, int px, int py,
sa[j] = '\0';
float pa[2] = { px+10, py+25 };
render_text_scaled(rend, sa, pa, t, 1);
+ */
+ float size[2] = { 150, 50 }; size[0] -= 5; size[1] -= 5;
+ render_view_level(rend, px+size[0], py+size[1], lvl);
} else {
float pname[2] = { px+10, py+10 };
render_text_scaled(rend, "select an armor...", pname, t, 1);
@@ -169,6 +211,10 @@ void render_view_armor_detail (SDL_Renderer* rend, txtd *t, int px, int py,
}
h += 15;
}
+ info_unit u; int8_t *_; int __; int size[2];
+ hud_map_sel(&u, info, 2, 0, &_, &__, size);
+ size[0] -= 5; size[1] -= 5;
+ render_view_level(rend, px+size[0], py+size[1], lvl);
} else {
render_view_weapon(rend, t, px, py, info, armor, lvl);
}
@@ -192,10 +238,14 @@ void render_view_weapon (SDL_Renderer* rend, txtd *t, int px, int py,
LABEL_F3(px+10, py+h, "DAMAGE", 0, weap->damage, 1); h += 15;
LABEL_F3(px+10, py+h, "RANGE", 0, weap->range, 1); h += 15;
LABEL_F3(px+10, py+h, "COOLDOWN", 0, weap->cooldown, 1); h += 15;
+
+ float size[2] = { 200, 110 }; size[0] -= 5; size[1] -= 5;
+ render_view_level(rend, px+size[0], py+size[1], lvl);
} else {
float pname[2] = { px+10, py+10 };
render_text_scaled(rend, "select a weapon...", pname, t, 1);
}
+
}
void render_view_weapon_detail (SDL_Renderer* rend, txtd *t,
@@ -230,6 +280,10 @@ void render_view_weapon_detail (SDL_Renderer* rend, txtd *t,
LABEL_F3(px+10, py+h, "CHARGE PER SHOT",0,weap->charge_per_shot, 1);
h += 15;
}
+ info_unit u; int8_t *_; int __; int size[2];
+ hud_map_sel(&u, info, 3, 0, &_, &__, size);
+ size[0] -= 5; size[1] -= 5;
+ render_view_level(rend, px+size[0], py+size[1], lvl);
} else {
render_view_weapon(rend, t, px, py, info, weapon, lvl);
}
@@ -245,6 +299,9 @@ void render_view_aug (SDL_Renderer* rend, txtd *t, int px, int py,
LABEL(px+10, py+h, augm->name, 1); h += 20;
LABEL_F3(px+10, py+h, "WEIGHT", 0, augm->weight, 1); h += 15;
+
+ float size[2] = { 150, 50 }; size[0] -= 5; size[1] -= 5;
+ render_view_level(rend, px+size[0], py+size[1], lvl);
} else {
float pname[2] = { px+10, py+10 };
render_text_scaled(rend, "select an augment...", pname, t, 1);
@@ -319,6 +376,10 @@ void render_view_aug_detail (SDL_Renderer* rend, txtd *t, int px, int py,
}
}
}
+ info_unit u; int8_t *_; int __; int size[2];
+ hud_map_sel(&u, info, 4, 0, &_, &__, size);
+ size[0] -= 5; size[1] -= 5;
+ render_view_level(rend, px+size[0], py+size[1], lvl);
} else {
render_view_aug(rend, t, px, py, info, aug, lvl);
}
@@ -333,6 +394,9 @@ void render_view_brain (SDL_Renderer* rend, txtd *t, int px, int py,
char sname[64]; sprintf(sname, "%s",
info->brains[brain].name);
render_text_scaled(rend, sname, pname, t, 1);
+
+ float size[2] = { 145, 145 }; size[0] -= 5; size[1] -= 5;
+ render_view_level(rend, px+size[0], py+size[1], lvl);
} else {
float pname[2] = { px+10, py+10 };
render_text_scaled(rend, "select a controller...", pname, t, 1);
diff --git a/hud/hud_views.h b/hud/hud_views.h
index 50311d2..747c348 100644
--- a/hud/hud_views.h
+++ b/hud/hud_views.h
@@ -15,6 +15,9 @@ void render_view_stats (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, info_unit *tm);
+void render_view_level (SDL_Renderer *rend, int px, int py, int lvl);
+
+
void render_view_chassis (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int chassis, int lvl, SDL_Texture *sprites);