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authorjacopo grandi <jak.sk8@hotmail.it>2021-02-18 14:14:23 +0100
committerjacopo grandi <jak.sk8@hotmail.it>2021-02-18 14:14:23 +0100
commit5f0fce4191309e9526b7109a0d87c092ce6a4193 (patch)
tree105257f876551814aa74a0760ec116bd1bf307a5 /main.c
parentead78d51e662057467b79d3a65b20c4ba83cbf07 (diff)
main
Diffstat (limited to 'main.c')
-rw-r--r--main.c231
1 files changed, 231 insertions, 0 deletions
diff --git a/main.c b/main.c
new file mode 100644
index 0000000..2e92bc1
--- /dev/null
+++ b/main.c
@@ -0,0 +1,231 @@
+//#define LCB_NO_CONSOLE
+
+#include <SDL.h>
+#include <SDL_mixer.h>
+#include <stdio.h>
+#include <math.h>
+
+#include <jsonparse.h>
+#include <render_text.h>
+#include <graphicsettings.h>
+#include <button.h>
+#include <mkb.h>
+#include <vec.h>
+#include <net.h>
+
+#include <units.h>
+#include <map.h>
+#include <info.h>
+#include <hud.h>
+#include <gst.h>
+
+//The music that will be played
+Mix_Music *gMusic = NULL;
+
+//The sound effects that will be used
+Mix_Chunk *sounds[16];
+
+
+int main( int argc, char* args[] ) {
+ net_init();
+
+ graphic_settings gs = { 1250, 700 };
+
+ SDL_Window* window = NULL;
+ SDL_Surface* screenSurface = NULL;
+ SDL_Renderer* rend = NULL;
+
+ SDL_Init(SDL_INIT_VIDEO);
+
+ SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");
+
+ window = SDL_CreateWindow("DESCRIPT", SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED, gs.resx, gs.resy, SDL_WINDOW_SHOWN
+ | SDL_WINDOW_RESIZABLE);
+ screenSurface = SDL_GetWindowSurface(window);
+
+ rend = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
+
+ // render text init
+ txtd textd; char_width_init(textd.cw);
+ SDL_Surface* image = SDL_LoadBMP("content/gf.bmp");
+ textd.tex = SDL_CreateTextureFromSurface(rend, image);
+
+ SDL_Surface* sprites = SDL_LoadBMP("content/sprites.bmp");
+ SDL_Texture* txsprites = SDL_CreateTextureFromSurface(rend, sprites);
+
+ Mix_OpenAudio( 44100, MIX_DEFAULT_FORMAT, 2, 2048 );
+ #define SOUND_MOUSE_OVER 0
+ sounds[SOUND_MOUSE_OVER] = Mix_LoadWAV(
+ "content/sounds/mouse_over.wav" );
+ #define SOUND_MOUSE_CLICK_0 1
+ sounds[SOUND_MOUSE_CLICK_0] = Mix_LoadWAV(
+ "content/sounds/mouse_click_0.wav" );
+ #define SOUND_MOUSE_WHEEL 2
+ sounds[SOUND_MOUSE_WHEEL] = Mix_LoadWAV(
+ "content/sounds/mouse_wheel.wav" );
+ #define SOUND_SUCCESS 3
+ sounds[SOUND_SUCCESS] = Mix_LoadWAV(
+ "content/sounds/success.wav" );
+ Mix_Volume(-1,MIX_MAX_VOLUME/16);
+ // Mix_PlayChannel( -1, mouse_over, 0 );
+
+ // frame timing
+ const double FRAME_TIME = (double)1/60; // delta time for 60 FPS
+ double last_time = SDL_GetTicks();
+ double frame_counter = 0;
+ double tot_time = 0;
+ double unprocessed_time = 0;
+ int frames = 0;
+
+ // mouse and keyboard
+ MKb mkb;
+ mkb_init(&mkb);
+
+
+ // info
+ infos info;
+ info_load(&info);
+
+ gamestate gst;
+ gst_init(&gst);
+ gst.cam[0] = -gs.resx/2+gst.map_editor.sx*gst.map_editor.ts/2;
+ gst.cam[1] = -gs.resy/2+gst.map_editor.sy*gst.map_editor.ts/2;
+
+ // hud
+ hud _hud;
+ hud_init(&gs, &_hud, &textd);
+ _hud.og.army_listlen = info_army_get_list(_hud.og.army_list);
+ info_load_playername(_hud.og.playername);
+
+ float mlast[2] = {0, 0};
+
+ // sockets
+ net_client netc;
+ net_server nets;
+ int server = 0;
+
+ bool quit = false;
+ SDL_Event e;
+ while(!quit) {
+ while(SDL_PollEvent(&e) != 0) {
+ if(e.type == SDL_QUIT) {
+ quit = true;
+ }
+ if(e.type == SDL_WINDOWEVENT
+ && e.window.event == SDL_WINDOWEVENT_RESIZED ) {
+ gs.resx = e.window.data1; gs.resy = e.window.data2;
+ SDL_SetWindowSize(window, gs.resx, gs.resy);
+ hud_resize(&gs, &_hud, &textd);
+ }
+ mkb_event(&mkb, &e);
+ }
+
+ bool render = false;
+
+ double startTime = SDL_GetTicks();
+ double passedTime = (startTime - last_time)/1000;
+ last_time = startTime;
+
+ unprocessed_time += passedTime;
+ frame_counter += passedTime;
+ tot_time += passedTime;
+
+ if (frame_counter >= 1.0) {
+ //printf("FPS: %i | %f ms\n", frames, 1000.0 / ((double)frames));
+ frames = 0;
+ frame_counter = 0;
+ }
+
+ while (unprocessed_time > FRAME_TIME) {
+ float mp[2] = { mkb.mx, mkb.my };
+ if (mkb.mclick[1] == 1) {
+ float delta[2] = { mkb.mx-mlast[0], mkb.my-mlast[1] };
+ vec2_sub(gst.cam, gst.cam, delta);
+ }
+ /*
+ if (mkb_search(&mkb, SDL_SCANCODE_E)) {
+ map *m; army *ar;
+ gst_get_maparmy(&gst, &m, &ar);
+ army_move(&info, ar, m);
+ army_fire(&info, ar, m);
+ }*/
+
+ hud_process(&gs, &_hud, &mkb, &info,
+ gst.army_bp+0, &gst.map_editor, &textd, &gst,
+ &netc, &nets, sounds);
+
+ if (gst.state == 1) {
+ gst_process(&gst, &info, tot_time);
+ }
+
+ render = true;
+ unprocessed_time -= FRAME_TIME;
+ mlast[0] = mkb.mx; mlast[1] = mkb.my;
+ mkb_process(&mkb);
+ }
+
+ if (render) {
+ SDL_SetRenderDrawColor(rend, 255, 255, 255, 255);
+ SDL_RenderClear(rend);
+
+ float ts = 32;
+ int posx = gst.cam[0];
+ int posy = gst.cam[1];
+
+ map *m; army *ar;
+ gst_get_maparmy(&gst, &m, &ar);
+
+ // render map
+ for (int y=0; y<m->sy; y++) {
+ for (int x=0; x<m->sx; x++) {
+ float px = x*ts;
+ float py = y*ts;
+ SDL_Rect srcRect = { 1*ts, 0*ts, ts, ts };
+ SDL_Rect dstRect = { (int)px-posx, (int)py-posy, ts, ts };
+ SDL_RenderCopy(rend, txsprites, &srcRect, &dstRect);
+ }
+ }
+
+ // render enemies
+ for (int i=0; i<ar->uslen; i++) {
+ if (ar->us[i].hp <= 0) continue;
+ float x = ar->us[i].pos[0];
+ float y = ar->us[i].pos[1];
+ SDL_Rect srcRect = { ar->us[i].info.chassis*ts, ts, ts, ts };
+ SDL_Rect dstRect = { (int)x-posx, (int)y-posy, ts, ts };
+ SDL_RenderCopy(rend, txsprites, &srcRect, &dstRect);
+
+ float amt = ar->us[i].hp
+ / info_unit_get_health(&info, &ar->us[i].info);
+ SDL_Rect hprect = {
+ (int)x-posx, (int)y-posy+ts-5,
+ ts*amt, 5 };
+ int sw = 1 ? ar->us[i].owner : 0;
+ SDL_SetRenderDrawColor(rend, 255*sw, 255*(1-sw), 0, 255);
+ SDL_RenderFillRect(rend, &hprect);
+
+ char shp[32]; sprintf(shp, "%.0f", ar->us[i].hp);
+ float php[2] = { (int)x-posx, (int)y-posy+ts-5 };
+ render_text_scaled(rend, shp, php, &textd, 1);
+ }
+
+ hud_render(&_hud, rend, &textd, &mkb, &info, txsprites);
+
+ SDL_RenderPresent(rend);
+ frames++;
+ }
+ else {
+ SDL_Delay(1);
+ }
+ }
+
+ Mix_FreeMusic(gMusic);
+ SDL_DestroyWindow(window);
+ Mix_Quit();
+ SDL_Quit();
+ net_client_close(&netc);
+ gst_destroy(&gst);
+
+ return 0;
+} \ No newline at end of file