diff options
-rw-r--r-- | CMakeLists.txt | 4 | ||||
-rw-r--r-- | Makefile | 60 | ||||
-rw-r--r-- | build/Arena.exe | bin | 166687 -> 170795 bytes | |||
-rw-r--r-- | build/army/all maul.txt | bin | 0 -> 25656 bytes | |||
-rw-r--r-- | build/army/hidden/__test0.txt | bin | 0 -> 25656 bytes | |||
-rw-r--r-- | build/army/hidden/__test1.txt | bin | 0 -> 25656 bytes | |||
-rw-r--r-- | build/army/new army 0.txt | bin | 25656 -> 25656 bytes | |||
-rw-r--r-- | build/army/new army.txt | bin | 25656 -> 25656 bytes | |||
-rw-r--r-- | build/content/cost.txt | 22 | ||||
-rw-r--r-- | build/content/templates/default.txt | 4 | ||||
-rw-r--r-- | design/design.txt | 2 | ||||
-rw-r--r-- | design/notes.txt | 18 | ||||
-rw-r--r-- | gst/fxs.c | 1 | ||||
-rw-r--r-- | gst/gst.c | 46 | ||||
-rw-r--r-- | gst/gst.h | 3 | ||||
-rw-r--r-- | gst/info.c | 150 | ||||
-rw-r--r-- | gst/info.h | 5 | ||||
-rw-r--r-- | gst/units.c | 1 | ||||
-rw-r--r-- | hud/hud.c | 27 | ||||
-rw-r--r-- | hud/hud_views.c | 8 | ||||
-rw-r--r-- | main.c | 15 | ||||
-rw-r--r-- | test/test.c | 11 | ||||
-rw-r--r-- | test/test.h | 10 | ||||
-rw-r--r-- | test/test_gst.c | 53 | ||||
-rw-r--r-- | test/test_gst.h | 8 |
25 files changed, 379 insertions, 69 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index d47afaa..25f5fbf 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -40,6 +40,10 @@ add_executable(Arena umath/vec.h umath/intersect.c umath/intersect.h + test/test.c + test/test.h + test/test_gst.c + test/test_gst.h main.c) target_include_directories(Arena PUBLIC "C:/MinGW_libs/include") @@ -492,6 +492,60 @@ render/render_text.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles\Arena.dir\build.make CMakeFiles/Arena.dir/render/render_text.c.s .PHONY : render/render_text.c.s +test/test.obj: test/test.c.obj + +.PHONY : test/test.obj + +# target to build an object file +test/test.c.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\Arena.dir\build.make CMakeFiles/Arena.dir/test/test.c.obj +.PHONY : test/test.c.obj + +test/test.i: test/test.c.i + +.PHONY : test/test.i + +# target to preprocess a source file +test/test.c.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\Arena.dir\build.make CMakeFiles/Arena.dir/test/test.c.i +.PHONY : test/test.c.i + +test/test.s: test/test.c.s + +.PHONY : test/test.s + +# target to generate assembly for a file +test/test.c.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\Arena.dir\build.make CMakeFiles/Arena.dir/test/test.c.s +.PHONY : test/test.c.s + +test/test_gst.obj: test/test_gst.c.obj + +.PHONY : test/test_gst.obj + +# target to build an object file +test/test_gst.c.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\Arena.dir\build.make CMakeFiles/Arena.dir/test/test_gst.c.obj +.PHONY : test/test_gst.c.obj + +test/test_gst.i: test/test_gst.c.i + +.PHONY : test/test_gst.i + +# target to preprocess a source file +test/test_gst.c.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\Arena.dir\build.make CMakeFiles/Arena.dir/test/test_gst.c.i +.PHONY : test/test_gst.c.i + +test/test_gst.s: test/test_gst.c.s + +.PHONY : test/test_gst.s + +# target to generate assembly for a file +test/test_gst.c.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\Arena.dir\build.make CMakeFiles/Arena.dir/test/test_gst.c.s +.PHONY : test/test_gst.c.s + umath/intersect.obj: umath/intersect.c.obj .PHONY : umath/intersect.obj @@ -594,6 +648,12 @@ help: @echo ... render/render_text.obj @echo ... render/render_text.i @echo ... render/render_text.s + @echo ... test/test.obj + @echo ... test/test.i + @echo ... test/test.s + @echo ... test/test_gst.obj + @echo ... test/test_gst.i + @echo ... test/test_gst.s @echo ... umath/intersect.obj @echo ... umath/intersect.i @echo ... umath/intersect.s diff --git a/build/Arena.exe b/build/Arena.exe Binary files differindex f4fdba2..11218e1 100644 --- a/build/Arena.exe +++ b/build/Arena.exe diff --git a/build/army/all maul.txt b/build/army/all maul.txt Binary files differnew file mode 100644 index 0000000..0b6234b --- /dev/null +++ b/build/army/all maul.txt diff --git a/build/army/hidden/__test0.txt b/build/army/hidden/__test0.txt Binary files differnew file mode 100644 index 0000000..81ce791 --- /dev/null +++ b/build/army/hidden/__test0.txt diff --git a/build/army/hidden/__test1.txt b/build/army/hidden/__test1.txt Binary files differnew file mode 100644 index 0000000..3dbd37e --- /dev/null +++ b/build/army/hidden/__test1.txt diff --git a/build/army/new army 0.txt b/build/army/new army 0.txt Binary files differindex bfa71b8..a58719b 100644 --- a/build/army/new army 0.txt +++ b/build/army/new army 0.txt diff --git a/build/army/new army.txt b/build/army/new army.txt Binary files differindex 81ce791..2e7e5da 100644 --- a/build/army/new army.txt +++ b/build/army/new army.txt diff --git a/build/content/cost.txt b/build/content/cost.txt new file mode 100644 index 0000000..877a473 --- /dev/null +++ b/build/content/cost.txt @@ -0,0 +1,22 @@ +{ + "base_weight": [ + 10.0, + 7.5, + 5.0 + ], + "base_weapon_cooldown": [ + 1.0, + 0.75, + 0.5 + ], + "base_weapon_damage_pierce": [ + 10.0, + 12.5, + 15.0 + ], + "base_weapon_range": [ + 4.0, + 5.0, + 6.0 + ] +}
\ No newline at end of file diff --git a/build/content/templates/default.txt b/build/content/templates/default.txt index b70d031..d6d526a 100644 --- a/build/content/templates/default.txt +++ b/build/content/templates/default.txt @@ -4,7 +4,7 @@ "chassis": "0", "brain": "0", "battery": "0", - "weapons": [ -1, -1, -1, -1, -1, -1, -1, -1 ], + "weapons": [ 0, -1, -1, -1, -1, -1, -1, -1 ], "armor": [ -1, -1, -1, -1, -1, -1, -1, -1 ], "augs": [ 4, -1, -1, -1, -1, -1, -1, -1 ], "levels": [ 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] @@ -17,7 +17,7 @@ "weapons": [ 0, 0, -1, -1, -1, -1, -1, -1 ], "armor": [ 10, 0, 0, 0, -1, -1, -1, -1 ], "augs": [ 0, 0, -1, -1, -1, -1, -1, -1 ], - "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] + "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] }, { "name": "well done", diff --git a/design/design.txt b/design/design.txt index aebfcfb..9c6d18c 100644 --- a/design/design.txt +++ b/design/design.txt @@ -43,7 +43,7 @@ raid: by battleing and scrapping enemy stuff by events get to a spaceship - + you go around by train, combat troops do not transport themselves every station has events/battles/shops when you have a large enough army, get to a large spaceship and leave diff --git a/design/notes.txt b/design/notes.txt index e1ee8f0..2f39ba2 100644 --- a/design/notes.txt +++ b/design/notes.txt @@ -18,11 +18,12 @@ tasks: (date) [ ] implement 3d units (issued on 18:02:21) [ ] design component sprites (issued on 18:02:21) [ ] implement sound (issued on 18:02:21) +[ ] implement component aoe bonus (issued on 02:03:21) [x] migrated to cmake env (issued on 01:03:21, done on 02:03:21) [x] implement stats hud view (issued on 18:02:21, done on 25:02:21) [x] implement fire animation (issued on 18:02:21, done on 24:02:21) -[x] implement move animation (issued on 18:02:21, done on 24:02:21) +[x] implement move animation (issued oyn 18:02:21, done on 24:02:21) [x] implement army hud view (issued on 18:02:21, done on 22:02:21) [x] implement naming template and army (issued on 18:02:21, done on 22:02:21) [x] implement cost function (issued on 18:02:21, done on 20:02:21) @@ -39,15 +40,19 @@ bugs: [ ] symmetric integration (found on 18:02:21) (on army movement and fire, equal armies should fair equally) -[ ] cross platform net broken (found on 02:03:21) +[ ] cross pc net broken (found on 02:03:21) + +[x] ip text edit rect too small (found on 02:03:21, done on 02:03:21) +[x] cannot modify level of first aug (found on 02:03:21, done on 02:03:21) testing: -[ ] write test suit (issued on 19:02:21) -[ ] armor calculations (issued on 18:02:21) +[ ] write test suite (issued on 19:02:21) [ ] hud states/flags/input interactions (issued on 22:02:21) +[x] armor calculations (issued on 18:02:21, done on 02:03:21) + balance: @@ -63,6 +68,10 @@ view from 18:02:21 to the end: details: +test suite: + automatic common test cases + is it necessary? yes + implement fire animation: istantaneous: shot fxs and explosions are with their own timing get an fx module -> bullets, damage, aoe explosions @@ -163,6 +172,7 @@ implement cost function: i can also price components based on no bonuses to provide a price gauge -> meh i think it's better to focus on the cost indipendently of weight for now -> done inpependent wrt weight +-> reimplemented for stats introduction implement end of battle condition: i was thinking i can detect the end as no damage is being dealt in 10 turns @@ -12,6 +12,7 @@ void fx_init (fxs *fx) { } void fx_add_bullet (fxs *fx, bullet *b) { + if (fx->bulletslen >= 1024-1) return; fx->bullets[fx->bulletslen] = *b; fx->bulletslen++; } @@ -76,6 +76,7 @@ void gst_tobattle (gamestate *gst, infos *info) { gst->ar.us[gst->ar.uslen].owner = i; } } + gst_compute_stats(gst, info); gst_lastpos(gst); gst->starttime = FLT_MAX; @@ -139,7 +140,9 @@ void gst_spawn_bullets (gamestate *gst, fxs *fx, a_dmg dmgs[], int dmgslen, int gst_check_victory (gamestate *gst) { int counts[gst->playernum], max=-1, imax = -1; - for (int i=0; i<gst->ar.uslen; i++) { + for (int i=0; i<gst->ar.uslen; i++) { + if (gst->ar.us[i].hp <= 0) continue; + if (gst->ar.us[i].charge <= 0) continue; counts[gst->ar.us[i].owner] ++; if (counts[gst->ar.us[i].owner] > max) { imax = gst->ar.us[i].owner; @@ -149,29 +152,32 @@ int gst_check_victory (gamestate *gst) { return imax; } +void gst_next_turn (gamestate *gst, infos *info, fxs *fx, float t) { + gst_lastpos(gst); + gst->coveredtime += gst->turnspeed; + gst->turn ++; + map *m; army *ar; + gst_get_maparmy(gst, &m, &ar); + int move = army_move(info, ar, m, gst->ustats); + + a_dmg dmgs[1024*8]; + int fire = army_fire(info, ar, m, dmgs, gst->ustats); + army_upkeep(info, ar, m, gst->ustats); + if (move == 0 && fire == 0) { + gst->turn_until_finish--; + } else { gst->turn_until_finish = 5; } + if (gst->turn_until_finish <= 0) { + gst->over = 1; + } + gst_spawn_bullets(gst, fx, dmgs, fire, t); +} + void gst_process (gamestate *gst, infos *info, fxs *fx, float t) { if (gst->state == 1) { if (gst->starttime > t) gst->starttime = t; float t_elapsed = t-gst->starttime; - if (t_elapsed > gst->coveredtime) { - // next turn - gst_lastpos(gst); - gst->coveredtime += gst->turnspeed; - gst->turn ++; - map *m; army *ar; - gst_get_maparmy(gst, &m, &ar); - int move = army_move(info, ar, m, gst->ustats); - - a_dmg dmgs[1024*8]; - int fire = army_fire(info, ar, m, dmgs, gst->ustats); - army_upkeep(info, ar, m, gst->ustats); - if (move == 0 && fire == 0) { - gst->turn_until_finish--; - } else { gst->turn_until_finish = 5; } - if (gst->turn_until_finish <= 0) { - gst->over = 1; - } - gst_spawn_bullets(gst, fx, dmgs, fire, t); + if (t_elapsed >= gst->coveredtime) { + gst_next_turn(gst, info, fx, t); } } } @@ -39,6 +39,9 @@ void gst_get_maparmy(gamestate *gst, map **m, army **ar); void gst_tobattle (gamestate *gst, infos *info); void gst_toeditor (gamestate *gst); +void gst_next_turn (gamestate *gst, infos *info, fxs *fx, float t); +int gst_check_victory (gamestate *gst); + void gst_process (gamestate *gst, infos *info, fxs *fx, float t); void gst_render (SDL_Renderer *rend, SDL_Texture *txsprites, txtd *textd, gamestate *gst, infos *info, float t); @@ -31,7 +31,6 @@ int damage_type_map (char *strdmg) { printf("info: damage type unknown\n"); return -1; } - void info_unit_init (info_unit *u) { strcpy(u->name, "nameless"); u->chassis = -1; @@ -334,43 +333,117 @@ void stats_unit_comp_sum (stats_unit *base, stats_unit *perc, } } -#define PERC_NORM(x) x*0.01+1 +float f_perc_norm (float x) { return x*0.01+1; } // frame a *= b void stats_frame_mul (stats_frame *a, stats_frame *b) { - a->hp *= PERC_NORM(b->hp); - a->weight *= PERC_NORM(b->weight); - a->weight_max *= PERC_NORM(b->weight_max); - a->slot_weapon *= PERC_NORM(b->slot_weapon); - a->slot_armor *= PERC_NORM(b->slot_armor); - a->slot_aug *= PERC_NORM(b->slot_aug); - a->speed *= PERC_NORM(b->speed); - a->upkeep *= PERC_NORM(b->upkeep); - a->capacity *= PERC_NORM(b->capacity); - a->recharge *= PERC_NORM(b->recharge); - LOOP(7) a->armor[z] *= PERC_NORM(b->armor[z]); + a->hp *= b->hp; + a->weight *= b->weight; + a->weight_max *= b->weight_max; + a->slot_weapon *= b->slot_weapon; + a->slot_armor *= b->slot_armor; + a->slot_aug *= b->slot_aug; + a->speed *= b->speed; + a->upkeep *= b->upkeep; + a->capacity *= b->capacity; + a->recharge *= b->recharge; + LOOP(7) a->armor[z] *= b->armor[z]; } // weapon a *= b void stats_weapon_mul (stats_weapon *a, stats_weapon *b) { - LOOP(7) a->damage[z] *= PERC_NORM(b->damage[z]); - a->cooldown *= PERC_NORM(b->cooldown); - a->range *= PERC_NORM(b->range); - a->aoe *= PERC_NORM(b->aoe); - a->knockback *= PERC_NORM(b->knockback); - a->damage_battery *= PERC_NORM(b->damage_battery); - a->stun *= PERC_NORM(b->stun); - LOOP(7) a->armor_reduce[z] *= PERC_NORM(b->armor_reduce[z]); - a->charge_per_shot * PERC_NORM(b->charge_per_shot); -} - -void stats_unit_apply_perc (stats_unit *base, stats_unit *perc) { + LOOP(7) a->damage[z] *= b->damage[z]; + a->cooldown *= b->cooldown; + a->range *= b->range; + a->aoe *= b->aoe; + a->knockback *= b->knockback; + a->damage_battery *= b->damage_battery; + a->stun *= b->stun; + LOOP(7) a->armor_reduce[z] *= b->armor_reduce[z]; + a->charge_per_shot *= b->charge_per_shot; +} + +void stats_unit_mul (stats_unit *base, stats_unit *perc) { stats_frame_mul (&base->frame, &perc->frame); for (int i=0; i<8; i++) { stats_weapon_mul (&base->weapon[i], &perc->weapon[i]); } } +// map +void stats_frame_map (stats_frame *a, float (*f)(float)) { + a->hp = f(a->hp); + a->weight = f(a->weight); + a->weight_max = f(a->weight_max); + a->slot_weapon = f(a->slot_weapon); + a->slot_armor = f(a->slot_armor); + a->slot_aug = f(a->slot_aug); + a->speed = f(a->speed); + a->upkeep = f(a->upkeep); + a->capacity = f(a->capacity); + a->recharge = f(a->recharge); + LOOP(7) a->armor[z] = f(a->armor[z]); +} + +void stats_weapon_map (stats_weapon *a, float (*f)(float)) { + LOOP(7) a->damage[z] = f(a->damage[z]); + a->cooldown = f(a->cooldown); + a->range = f(a->range); + a->aoe = f(a->aoe); + a->knockback = f(a->knockback); + a->damage_battery = f(a->damage_battery); + a->stun = f(a->stun); + LOOP(7) a->armor_reduce[z] = f(a->armor_reduce[z]); + a->charge_per_shot = f(a->charge_per_shot); +} + +void stats_unit_map (stats_unit *base, float (*f)(float)) { + stats_frame_map (&base->frame, f); + for (int i=0; i<8; i++) { + stats_weapon_map (&base->weapon[i], f); + } +} + +// fold +float stats_frame_fold (stats_frame *frame, float (*f)(float, float)) { + float v = 0; + v = f(v, frame->hp); + v = f(v, frame->weight); + v = f(v, frame->weight_max); + v = f(v, frame->slot_weapon); + v = f(v, frame->slot_armor); + v = f(v, frame->slot_aug); + v = f(v, frame->speed); + v = f(v, frame->upkeep); + v = f(v, frame->capacity); + v = f(v, frame->recharge); + LOOP(7) v = f(v, frame->armor[z]); + return v; +} + +float stats_weapon_fold (stats_weapon *weapon, float (*f)(float, float)) { + float v = 0; + LOOP(7) v = f(v, weapon->damage[z]); + v = f(v, weapon->cooldown); + v = f(v, weapon->range); + v = f(v, weapon->aoe); + v = f(v, weapon->knockback); + v = f(v, weapon->damage_battery); + v = f(v, weapon->stun); + LOOP(7) v = f(v, weapon->armor_reduce[z]); + v = f(v, weapon->charge_per_shot); + return v; +} + +float stats_unit_fold (stats_unit *base, float (*f)(float, float)) { + float v = 0; + v = f(v, stats_frame_fold (&base->frame, f)); + for (int i=0; i<8; i++) { + v = f(v, stats_weapon_fold (&base->weapon[i], f)); + } + return v; +} + // compute all necessary components stats of u into base void stats_unit_compute (infos *info, info_unit *u, stats_unit *base) { stats_unit_init(base); @@ -423,7 +496,8 @@ void stats_unit_compute (infos *info, info_unit *u, stats_unit *base) { } base->weaponlen = wn; - stats_unit_apply_perc(base, &perc); + stats_unit_map(&perc, f_perc_norm); + stats_unit_mul(base, &perc); } float stats_compute_damage (stats_weapon *weapon, stats_frame *frame, @@ -437,6 +511,23 @@ float stats_compute_damage (stats_weapon *weapon, stats_frame *frame, return damage; } +float f_add1 (float x) { return x+1; } + +void cost_weights_init (stats_unit *w) { + stats_unit_init(w); + stats_unit_map(w, f_add1); +} + + +float f_sum (float a, float b) { return a+b; } + +float stats_compute_cost (stats_unit *w, stats_unit *base) { + stats_unit costed = *base; + stats_unit_mul(&costed, w); + float cost = stats_unit_fold(&costed, f_sum); + return cost; +} + #define MATCH(frame, attr, type) {\ if (strcmp(key, #frame"_"#attr) == 0) {\ @@ -462,7 +553,6 @@ float stats_compute_damage (stats_weapon *weapon, stats_frame *frame, }\ } -/* REMOVE AFTER THIS */ #include <conio.h> void stats_comp_parse (char *json, stats_comp *comp, jsmntok_t *t, int r, infos *info) @@ -555,8 +645,6 @@ void info_stats_parse (infos *info, char *json, int stats_type) { stats_comp_parse(json, comp, t+i+1, rt, info); info->statslen[stats_type] ++; i += rt-1; - - //stats_comp_printf(info, comp); } } } @@ -577,6 +665,7 @@ void info_load (infos *info) { int size = 1024*64; char json[size]; type_damage_map(info->damage_types); + cost_weights_init(&info->cost_weights); info->templateslen = 0; info_read_file(json, "content/templates/default.txt", size); @@ -596,14 +685,15 @@ void info_load (infos *info) { info->statslen[i] = 0; info_read_file(json, files[i], size); info_stats_parse(info, json, i); - printf("info->statslen[%d]: %d\n", i, info->statslen[i]); } else { printf("error: out of memory in allocating for stats"); } } + /* info_unit *u = info->templates+0; stats_unit base; stats_unit_compute(info, u, &base); stats_unit_printf(info, &base); + */ } @@ -80,6 +80,8 @@ typedef struct { typedef struct { char damage_types[7][32]; + stats_unit cost_weights; + info_unit templates[MAXTEMPLATES]; int templateslen; @@ -89,13 +91,14 @@ typedef struct { void info_unit_init (info_unit *u); - int stats_frame_sprintf (infos *info, stats_frame *frame, char arr[][64]); int stats_weapon_sprintf (infos *info, stats_weapon *weap, char arr[][64]); void stats_unit_compute (infos *info, info_unit *u, stats_unit *base); float stats_compute_damage (stats_weapon *weapon, stats_frame *frame, float *red); + +float stats_compute_cost (stats_unit *w, stats_unit *base); void info_load (infos *info); diff --git a/gst/units.c b/gst/units.c index 78b28ab..0297266 100644 --- a/gst/units.c +++ b/gst/units.c @@ -17,6 +17,7 @@ void army_grid_init(army *ar) { } void army_init (army *ar, map *m) { + ar->grid = NULL; ar->uslen = 0; ar->sx = m->sx; ar->sy = m->sy; strcpy(ar->name, "-"); @@ -44,7 +44,7 @@ void init_form_new_unit (graphic_settings *gs, form_new_unit *fnu, txtd *t) { SDL_Rect_init(&fnu->rect_chassis, x+20, y+20+145+10+30, 300, 300); SDL_Rect_init(&fnu->rect_brain, x+20, y+20+30, 145, 145); - SDL_Rect_init(&fnu->rect_battery, 0+25, y+20+30, 145, 145); + SDL_Rect_init(&fnu->rect_battery, x+150+25, y+20+30, 145, 145); for (int i=0; i<8; i++) { SDL_Rect_init(&fnu->rect_weapons[i], x+20+300+10+30, y+20+120*i +30, 200, 110); @@ -376,7 +376,7 @@ void hud_process_form_new_unit (graphic_settings *gs, hud *h, MKb *mkb, } } } - for (int i=0; i<comp->base[lc].slot_armor; i++) { + for (int i=0; i<comp->base[lc].slot_aug; i++) { float possa[2] = { h->fnu.rect_augs[i].x, h->fnu.rect_augs[i].y }; float sizesa[2] = { @@ -655,7 +655,7 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb, float wjoin = get_text_width("join game", t); float pn[2] = { h->og.join_game.pos[0]+wjoin + 4*2+10, h->og.join_game.pos[1]+4 }; - char sn[64]; sprintf(sn, "IP: %s", h->og.playername); + char sn[64]; sprintf(sn, "IP: %s", h->og.ip); float sizen[2] = { get_text_width(sn, t), 10 }; if (pt_rect(mousepos, pn, sizen)) { h->nameedit = h->og.ip; @@ -996,7 +996,12 @@ void hud_render_overlay_game (overlay_game *og, MKb *mkb, float cost = 0; for (int i=0; i<gst->army_bp[0].uslen; i++) { - cost += 10; + if (gst->army_bp[0].us[i].info.chassis != -1 + && gst->army_bp[0].us[i].owner == 0) { + stats_unit base; + stats_unit_compute(info, &gst->army_bp[0].us[i].info, &base); + cost += stats_compute_cost(&info->cost_weights, &base); + } } float cx = og->rect_army.x+5; float cy = og->rect_army.y+5 + 30; @@ -1111,7 +1116,12 @@ void hud_render_overlay_battle (overlay_battle *ob, MKb *mkb, { float cost = 0; for (int i=0; i<gst->army_bp[0].uslen; i++) { - cost += 10; + if (gst->army_bp[0].us[i].info.chassis != -1 + && gst->army_bp[0].us[i].owner == 0) { + stats_unit base; + stats_unit_compute(info, &gst->army_bp[0].us[i].info, &base); + cost += stats_compute_cost(&info->cost_weights, &base); + } } float p[2] = { x+10, y+h }; char s[64]; sprintf(s, "COST: %.0f", cost); @@ -1119,7 +1129,12 @@ void hud_render_overlay_battle (overlay_battle *ob, MKb *mkb, float cost2 = 0; for (int i=0; i<gst->army_bp[1].uslen; i++) { - cost2 += 10; + if (gst->army_bp[0].us[i].info.chassis != -1 + && gst->army_bp[0].us[i].owner == 1) { + stats_unit base; + stats_unit_compute(info, &gst->army_bp[0].us[i].info, &base); + cost += stats_compute_cost(&info->cost_weights, &base); + } } char p2[64]; sprintf(p2, "COST: %.0f", cost2); float p2w = get_text_width(p2, t); diff --git a/hud/hud_views.c b/hud/hud_views.c index b2192b3..385501e 100644 --- a/hud/hud_views.c +++ b/hud/hud_views.c @@ -72,6 +72,10 @@ void render_view_stats_unit (SDL_Renderer* rend, txtd *t, int px, int py, int n = stats_weapon_sprintf(info, u->weapon +i, arr); for (int i=0; i<n; i++) { LABEL(px+pad, py+h, arr[i], 1); h += 15; } } + h += 5; + float cost = stats_compute_cost(&info->cost_weights, u); + char s[64]; sprintf(s, "COST: %.2f", cost); + LABEL(px+pad, py+h, s, 1); h += 15; } @@ -84,7 +88,9 @@ void render_view_stats (SDL_Renderer* rend, txtd *t, int px, int py, stats_unit base; stats_unit_compute(info, tm, &base); - render_view_stats_unit(rend, t, px+10, py+h, info, &base); + if (tm->chassis != -1) { + render_view_stats_unit(rend, t, px+10, py+h, info, &base); + } } @@ -22,6 +22,10 @@ #include "hud/hud.h" #include "net/net.h" +#define TEST 1 +#if TEST == 1 +#include "test/test.h" +#endif //The music that will be played Mix_Music *gMusic = NULL; @@ -32,8 +36,7 @@ Mix_Chunk *sounds[16]; #define A(a, arg) printf("value: %d", a.arg); struct a { int v; } biga; -int main( int argc, char* args[] ) { - +int main( int argc, char* args[] ) { graphic_settings gs = { 1250, 700 }; SDL_Window* window = NULL; @@ -80,7 +83,6 @@ int main( int argc, char* args[] ) { sounds[SOUND_SUCCESS] = Mix_LoadWAV( "content/sounds/success.wav" ); Mix_Volume(-1,MIX_MAX_VOLUME/16); - // Mix_PlayChannel( -1, mouse_over, 0 ); // frame timing const double FRAME_TIME = (double)1/60; // delta time for 60 FPS @@ -94,7 +96,6 @@ int main( int argc, char* args[] ) { MKb mkb; mkb_init(&mkb); - // info infos info; info_load(&info); @@ -127,6 +128,12 @@ int main( int argc, char* args[] ) { int server = 0; int quit = 0; + + if (TEST) { + int result = test_run(&info); + if (result != 0) quit = 1; + } + SDL_Event e; while(!quit) { while(SDL_PollEvent(&e) != 0) { diff --git a/test/test.c b/test/test.c new file mode 100644 index 0000000..81a5fc8 --- /dev/null +++ b/test/test.c @@ -0,0 +1,11 @@ +#include <stdio.h> + +#include "test.h" +#include "test_gst.h" + + +int test_run (infos *info) { + int result = 0; + result += test_gst_run(info); + return result; +}
\ No newline at end of file diff --git a/test/test.h b/test/test.h new file mode 100644 index 0000000..a6524bc --- /dev/null +++ b/test/test.h @@ -0,0 +1,10 @@ +#ifndef TEST_H +#define TEST_H + +#include "../gst/info.h" + +#define TEST_VERBOSE 1 + +int test_run (infos *info); + +#endif
\ No newline at end of file diff --git a/test/test_gst.c b/test/test_gst.c new file mode 100644 index 0000000..75e2606 --- /dev/null +++ b/test/test_gst.c @@ -0,0 +1,53 @@ +#include <stdio.h> + +#include "test.h" + +#include "../gst/fxs.h" +#include "../gst/gst.h" + +int test_gst_mirror_match (infos *info, int n); + + +int test_gst_run (infos *info) { + int result = 0; + for (int i=0; i<1; i++) { + result += test_gst_mirror_match(info, i); + } + return result; +} + +int test_gst_mirror_match (infos *info, int n) { + if(TEST_VERBOSE) printf("test_gst: mirror match __test%d\n", n); + fxs fx; + fx_init(&fx); + gamestate gst; + gst_init(&gst); + + char name[64]; sprintf(name, "hidden/__test%d", n); + info_load_army(gst.army_bp+0, name); + info_load_army(gst.army_bp+1, name); + gst.playernum = 2; + gst_tobattle(&gst, info); + + float t = 0; int i=0; + for (; i < 2000; i++) { + gst_process(&gst, info, &fx, t); + t += gst.turnspeed; + if (gst.over == 1) { + break; + } + } + if (i < 2000) { + if(TEST_VERBOSE) printf("test_gst: %d turns\n", i); + int winner = gst_check_victory(&gst); + if (winner == -1) { + if(TEST_VERBOSE) printf("test_gst success: draw\n"); + } else { + printf("test_gst failed: not draw (%d)\n", winner); + return 1; + } + gst_destroy(&gst); + return 0; + } + return 1; +}
\ No newline at end of file diff --git a/test/test_gst.h b/test/test_gst.h new file mode 100644 index 0000000..4d14ee2 --- /dev/null +++ b/test/test_gst.h @@ -0,0 +1,8 @@ +#ifndef TEST_GST_H +#define TEST_GST_H + +#include "../gst/info.h" + +int test_gst_run (infos *info); + +#endif
\ No newline at end of file |