diff options
-rw-r--r-- | build/content/cost.txt | 22 | ||||
-rw-r--r-- | design/notes.txt | 21 | ||||
-rw-r--r-- | gst/info.c | 1 |
3 files changed, 20 insertions, 24 deletions
diff --git a/build/content/cost.txt b/build/content/cost.txt deleted file mode 100644 index 877a473..0000000 --- a/build/content/cost.txt +++ /dev/null @@ -1,22 +0,0 @@ -{ - "base_weight": [ - 10.0, - 7.5, - 5.0 - ], - "base_weapon_cooldown": [ - 1.0, - 0.75, - 0.5 - ], - "base_weapon_damage_pierce": [ - 10.0, - 12.5, - 15.0 - ], - "base_weapon_range": [ - 4.0, - 5.0, - 6.0 - ] -}
\ No newline at end of file diff --git a/design/notes.txt b/design/notes.txt index 2f39ba2..f8d3303 100644 --- a/design/notes.txt +++ b/design/notes.txt @@ -1,4 +1,4 @@ -tasks: (date) +tasks: [ ] implement aoe (issued on 02:03:21) [ ] implement knockback (issued on 02:03:21) @@ -36,6 +36,21 @@ tasks: (date) [x] implement augment hud view (issued on 18:02:21, done on 18:02:21) +tasks for raid: + +[ ] implement menu system (issued on 02:03:21) +[ ] implement main menu (issued on 02:03:21) +[ ] implement map screen and hud (issued on 02:03:21) +[ ] implement graph map representation (issued on 02:03:21) +[ ] implement node procedural battles (issued on 02:03:21) +[ ] implement node procedural events (issued on 02:03:21) +[ ] implement node shops (issued on 02:03:21) +[ ] implement traveling (issued on 02:03:21) +[ ] implement persistent army (issued on 02:03:21) +[ ] implement node objective (issued on 02:03:21) +[ ] implement progression (issued on 02:03:21) + + bugs: [ ] symmetric integration (found on 18:02:21) @@ -64,6 +79,10 @@ view from 18:02:21 to the end: multiplayer up to 2 ppl armies, templates and settings are persistent +view from 02:03:21 to the end: + game is raid mode (roguelike) and arena mode + multiplayer for arena, no for raid + raid mode is fun (yeah sure) details: @@ -518,7 +518,6 @@ void cost_weights_init (stats_unit *w) { stats_unit_map(w, f_add1); } - float f_sum (float a, float b) { return a+b; } float stats_compute_cost (stats_unit *w, stats_unit *base) { |