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-rw-r--r--build/army/army.txtbin21528 -> 21528 bytes
-rw-r--r--build/player.txt2
-rw-r--r--build/test.exebin775710 -> 776738 bytes
-rw-r--r--design/notes.txt13
-rw-r--r--hud/hud.c79
-rw-r--r--hud/hud.h6
-rw-r--r--net/net.c22
-rw-r--r--net/net.h2
8 files changed, 90 insertions, 34 deletions
diff --git a/build/army/army.txt b/build/army/army.txt
index 033dd7c..7e40c14 100644
--- a/build/army/army.txt
+++ b/build/army/army.txt
Binary files differ
diff --git a/build/player.txt b/build/player.txt
index a0fa615..4d4dd70 100644
--- a/build/player.txt
+++ b/build/player.txt
@@ -1 +1 @@
-The Nameless One \ No newline at end of file
+The one without a name \ No newline at end of file
diff --git a/build/test.exe b/build/test.exe
index a57fe22..44ed130 100644
--- a/build/test.exe
+++ b/build/test.exe
Binary files differ
diff --git a/design/notes.txt b/design/notes.txt
index c9903bb..0cd57c3 100644
--- a/design/notes.txt
+++ b/design/notes.txt
@@ -52,6 +52,13 @@ view from 18:02:21 to the end:
details:
+implement stats hud view:
+? stats have to include individual weapon cooldowns and damage, what to do
+ either put all as lines in stats (clean, but ugly)
+ or modify the components directly (messy)
+ or have the components hold both values, with mouse over showing the chain of effects
+! components hold both values, stats screen is for stats only.
+
implement cost function:
oh boy
cost of a component = c_c
@@ -160,12 +167,6 @@ implement augment calculation:
ok add_speed
-> done, not tested
-implement stats hud view:
-? stats have to include individual weapon cooldowns and damage, what to do
- either put all as lines in stats (clean, but ugly)
- or modify the components directly (messy)
-! put them in stats later
-
implement sound:
partially done, need sound design
diff --git a/hud/hud.c b/hud/hud.c
index 7906c84..97fba77 100644
--- a/hud/hud.c
+++ b/hud/hud.c
@@ -98,9 +98,11 @@ void hud_init (graphic_settings *gs, hud *h, txtd *t) {
info_unit_init(&h->fnu.uinfo);
strcpy(h->og.army_listcur, "army");
strcpy(h->og.playername, "");
+ strcpy(h->og.ip, "192.168.1.255");
h->nameedit = NULL;
h->og.battle_state = 0;
- h->og.edit_playername = 0;
+ h->og.input_playername = 0;
+ h->og.input_ip = 0;
hud_reset(gs, h, t);
}
@@ -201,7 +203,11 @@ void hud_process_sel (graphic_settings *gs, hud *h, MKb *mkb,
void hud_edit_close(hud *h) {
h->nameedit = NULL;
- h->og.edit_playername = 0;
+ if (h->og.input_playername != 0) {
+ info_save_playername(h->og.playername);
+ }
+ h->og.input_playername = 0;
+ h->og.input_ip = 0;
}
void hud_open_fnu (hud *h, info_unit *u, int i) {
@@ -353,6 +359,7 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb,
gst->cam[0] = -gs->resx/2+gst->map_battle.sx*gst->map_battle.ts/2;
gst->cam[1] = -gs->resy/2+gst->map_battle.sy*gst->map_battle.ts/2;
h->state = 3;
+ net_server_close(nets);
}
}
}
@@ -369,6 +376,7 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb,
gst->cam[0] = -gs->resx/2+gst->map_battle.sx*gst->map_battle.ts/2;
gst->cam[1] = -gs->resy/2+gst->map_battle.sy*gst->map_battle.ts/2;
h->state = 3;
+ net_client_close(netc);
}
}
@@ -398,22 +406,28 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb,
}
if (mouse_in_button(mousepos, t, &h->og.join_game)) {
+ h->og.battle_state = 0;
+ net_server_close(nets);
printf("open client\n");
net_client_open(netc);
- int conn = net_client_connect(netc, "127.0.0.1", SERVER_PORT);
+ int conn = net_client_connect(netc, h->og.ip, SERVER_PORT);
if (conn == 0) {
int armysize = sizeof(unit)*gst->army_bp[0].uslen;
char data[armysize];
memcpy(data, gst->army_bp[0].us, armysize);
net_client_send(netc, data, armysize);
printf("send (%d)\n", armysize);
+ h->og.battle_state = 2;
+ } else {
+ printf("close client");
+ net_client_close(netc);
}
- h->og.battle_state = 2;
}
if (mouse_in_button(mousepos, t, &h->og.host_game)) {
+ net_client_close(netc);
printf("open server\n");
- net_server_open(nets, SERVER_PORT);
+ net_server_open(nets, "127.0.0.1", SERVER_PORT);
h->og.battle_state = 1;
}
@@ -474,8 +488,20 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb,
float sizen[2] = { get_text_width(sn, t), 10 };
if (pt_rect(mousepos, pn, sizen)) {
h->nameedit = h->og.playername;
- printf("editing this %s\n", h->nameedit);
- h->og.edit_playername = 1;
+ h->og.input_playername = 1;
+ }
+ } else {
+ Mix_PlayChannel( -1, sounds[SOUND_SUCCESS], 0 );
+ hud_edit_close(h);
+ }
+
+ if (h->nameedit == NULL) {
+ float pn[2] = { h->og.rect_battle.x+5, h->og.rect_battle.y+25 };
+ char sn[64]; sprintf(sn, "IP: %s", h->og.playername);
+ float sizen[2] = { get_text_width(sn, t), 10 };
+ if (pt_rect(mousepos, pn, sizen)) {
+ h->nameedit = h->og.ip;
+ h->og.input_ip = 1;
}
} else {
Mix_PlayChannel( -1, sounds[SOUND_SUCCESS], 0 );
@@ -498,15 +524,33 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb,
void hud_edit_name(hud *h, MKb *mkb, Mix_Chunk *sounds[]) {
for (int i=0; i<mkb->kbnum; i++) {
- if (mkb->kb[i] >= SDL_SCANCODE_A
- && mkb->kb[i] <= SDL_SCANCODE_Z) {
- if (strlen(h->nameedit) < 31) {
+ if (strlen(h->nameedit) < 31) {
+ if (mkb->kb[i] >= SDL_SCANCODE_A
+ && mkb->kb[i] <= SDL_SCANCODE_Z) {
char c = mkb->kb[i]-SDL_SCANCODE_A+'a';
if (SDL_GetModState() & KMOD_SHIFT) {
c = mkb->kb[i]-SDL_SCANCODE_A+'A';
}
sprintf(h->nameedit, "%s%c", h->nameedit, c);
}
+ if (mkb->kb[i] >= SDL_SCANCODE_1
+ && mkb->kb[i] <= SDL_SCANCODE_9) {
+ char c = mkb->kb[i]-SDL_SCANCODE_1+'1';
+ sprintf(h->nameedit, "%s%c", h->nameedit, c);
+ }
+ if (mkb->kb[i] >= SDL_SCANCODE_KP_1
+ && mkb->kb[i] <= SDL_SCANCODE_KP_9) {
+ char c = mkb->kb[i]-SDL_SCANCODE_KP_1+'1';
+ sprintf(h->nameedit, "%s%c", h->nameedit, c);
+ }
+ if (mkb->kb[i] == SDL_SCANCODE_KP_0
+ || mkb->kb[i] == SDL_SCANCODE_0) {
+ sprintf(h->nameedit, "%s0", h->nameedit);
+ }
+ if (mkb->kb[i] == SDL_SCANCODE_KP_PERIOD
+ || mkb->kb[i] == SDL_SCANCODE_PERIOD) {
+ sprintf(h->nameedit, "%s.", h->nameedit);
+ }
}
}
if (mkb_search(mkb, SDL_SCANCODE_SPACE)) {
@@ -519,7 +563,8 @@ void hud_edit_name(hud *h, MKb *mkb, Mix_Chunk *sounds[]) {
if (strlen(h->nameedit) > 0)
h->nameedit[strlen(h->nameedit)-1] = '\0';
}
- if (mkb_search(mkb, SDL_SCANCODE_ESCAPE)) {
+ if (mkb_search(mkb, SDL_SCANCODE_ESCAPE)
+ || mkb_search(mkb, SDL_SCANCODE_RETURN)) {
Mix_PlayChannel( -1, sounds[SOUND_SUCCESS], 0 );
hud_edit_close(h); return;
}
@@ -773,14 +818,22 @@ void hud_render_overlay_game (overlay_game *og, MKb *mkb,
float pn[2] = { og->rect_battle.x+5, og->rect_battle.y+5 };
char sn[64];
- if (og->edit_playername == 1) {
+ if (og->input_playername == 1) {
sprintf(sn, "PLAYER NAME: %s_", og->playername);
- printf("looool\n");
} else {
sprintf(sn, "PLAYER NAME: %s", og->playername);
}
render_text_scaled(rend, sn, pn, t, 1);
+ float pip[2] = { og->rect_battle.x+5, og->rect_battle.y+25 };
+ char sip[64];
+ if (og->input_ip == 1) {
+ sprintf(sip, "IP: %s_", og->ip);
+ } else {
+ sprintf(sip, "IP: %s", og->ip);
+ }
+ render_text_scaled(rend, sip, pip, t, 1);
+
render_button(rend, t, &og->host_game);
render_button(rend, t, &og->join_game);
render_button(rend, t, &og->start_battle);
diff --git a/hud/hud.h b/hud/hud.h
index 2728bb2..6b3005e 100644
--- a/hud/hud.h
+++ b/hud/hud.h
@@ -36,9 +36,11 @@ typedef struct {
char army_list[64][32];
int army_listlen;
char army_listcur[32];
- char playername[32];
int battle_state;
- int edit_playername;
+ char playername[32];
+ int input_playername;
+ char ip[32];
+ int input_ip;
} overlay_game;
typedef struct {
diff --git a/net/net.c b/net/net.c
index 7e1dbf4..4dc79f2 100644
--- a/net/net.c
+++ b/net/net.c
@@ -21,14 +21,14 @@ void net_init () {
p_libsys_init ();
}
-int net_open_socket(PSocket **socket, int port) {
+int net_open_socket(PSocket **socket, char ip[], int port) {
*socket = p_socket_new (P_SOCKET_FAMILY_INET,
P_SOCKET_TYPE_STREAM,
P_SOCKET_PROTOCOL_TCP,
NULL);
p_socket_set_blocking (*socket, FALSE);
p_socket_set_timeout (*socket, 10);
- PSocketAddress *sock_addr = p_socket_address_new("127.0.0.1", port);
+ PSocketAddress *sock_addr = p_socket_address_new(ip, port);
int sender_port = 0;
if (p_socket_bind (*socket, sock_addr, FALSE, NULL) == FALSE) {
p_socket_free (*socket);
@@ -58,7 +58,7 @@ int net_recv (PSocket *socket, char buffer[]) {
printf("received (%d)\n", len);
return len;
}
- printf("error server recv\n");
+ printf("error recv\n");
return -1;
} else {
len += recv_now;
@@ -74,7 +74,7 @@ int net_recv (PSocket *socket, char buffer[]) {
void net_client_open(net_client *c) {
- int err = net_open_socket(&c->socket, 0);
+ int err = net_open_socket(&c->socket, "127.0.0.1", 0);
if (err > 0) printf("error opening client socket: %d\n", err);
}
@@ -89,8 +89,8 @@ int net_client_connect (net_client *c, char ip[], int port) {
{
p_socket_address_free (c->addr_server);
p_socket_free (c->socket);
- p_uthread_exit (-1);
printf("error client socket freed\n");
+ return 1;
}
}
@@ -116,15 +116,15 @@ int net_client_recv (net_client *c, char buffer[]) {
}
void net_client_close (net_client *c) {
- p_socket_close (c->socket, NULL);
+ if (c->socket != NULL) p_socket_close (c->socket, NULL);
p_socket_address_free (c->addr_server);
p_socket_free (c->socket);
}
-void net_server_open(net_server *s, int port) {
- int err = net_open_socket(&s->socket, port);
+void net_server_open(net_server *s, char ip[], int port) {
+ int err = net_open_socket(&s->socket, ip, port);
if (err > 0) printf("error opening server socket: %d\n", err);
if (p_socket_listen (s->socket, NULL) == FALSE) {
printf("error server socket listen, nobody in.\n");
@@ -162,7 +162,7 @@ void net_server_send (net_server *s, char data[], int sizeofdata) {
}
void net_server_close (net_server *s) {
- p_socket_close (s->socket, NULL);
- p_socket_free (s->sock_client);
- p_socket_free(s->socket);
+ if (s->socket != NULL) p_socket_close (s->socket, NULL);
+ if (s->sock_client != NULL) p_socket_free (s->sock_client);
+ if (s->socket != NULL) p_socket_free(s->socket);
}
diff --git a/net/net.h b/net/net.h
index 056114b..7ec782f 100644
--- a/net/net.h
+++ b/net/net.h
@@ -26,7 +26,7 @@ typedef struct {
PSocket *sock_client;
} net_server;
-void net_server_open(net_server *s, int port);
+void net_server_open(net_server *s, char ip[], int port);
void net_server_accept(net_server *s);
int net_server_recv(net_server *s, char buffer[]);
void net_server_send (net_server *s, char data[], int sizeofdata);