diff options
Diffstat (limited to 'design')
-rw-r--r-- | design/notes.txt | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/design/notes.txt b/design/notes.txt index 2f39ba2..f8d3303 100644 --- a/design/notes.txt +++ b/design/notes.txt @@ -1,4 +1,4 @@ -tasks: (date) +tasks: [ ] implement aoe (issued on 02:03:21) [ ] implement knockback (issued on 02:03:21) @@ -36,6 +36,21 @@ tasks: (date) [x] implement augment hud view (issued on 18:02:21, done on 18:02:21) +tasks for raid: + +[ ] implement menu system (issued on 02:03:21) +[ ] implement main menu (issued on 02:03:21) +[ ] implement map screen and hud (issued on 02:03:21) +[ ] implement graph map representation (issued on 02:03:21) +[ ] implement node procedural battles (issued on 02:03:21) +[ ] implement node procedural events (issued on 02:03:21) +[ ] implement node shops (issued on 02:03:21) +[ ] implement traveling (issued on 02:03:21) +[ ] implement persistent army (issued on 02:03:21) +[ ] implement node objective (issued on 02:03:21) +[ ] implement progression (issued on 02:03:21) + + bugs: [ ] symmetric integration (found on 18:02:21) @@ -64,6 +79,10 @@ view from 18:02:21 to the end: multiplayer up to 2 ppl armies, templates and settings are persistent +view from 02:03:21 to the end: + game is raid mode (roguelike) and arena mode + multiplayer for arena, no for raid + raid mode is fun (yeah sure) details: |