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authorjacopo grandi <jak.sk8@hotmail.it>2021-03-02 18:44:31 +0100
committerjacopo grandi <jak.sk8@hotmail.it>2021-03-02 18:44:31 +0100
commitb0396bf70211adaad17ae0e2cf6e851b1467ae00 (patch)
tree38128610edc18e4397f4a325d560d1637ba5c282 /design
parenta988df656b4d37dfa2472a4cde390185cfcea8b5 (diff)
added tasks
Diffstat (limited to 'design')
-rw-r--r--design/notes.txt21
1 files changed, 20 insertions, 1 deletions
diff --git a/design/notes.txt b/design/notes.txt
index 2f39ba2..f8d3303 100644
--- a/design/notes.txt
+++ b/design/notes.txt
@@ -1,4 +1,4 @@
-tasks: (date)
+tasks:
[ ] implement aoe (issued on 02:03:21)
[ ] implement knockback (issued on 02:03:21)
@@ -36,6 +36,21 @@ tasks: (date)
[x] implement augment hud view (issued on 18:02:21, done on 18:02:21)
+tasks for raid:
+
+[ ] implement menu system (issued on 02:03:21)
+[ ] implement main menu (issued on 02:03:21)
+[ ] implement map screen and hud (issued on 02:03:21)
+[ ] implement graph map representation (issued on 02:03:21)
+[ ] implement node procedural battles (issued on 02:03:21)
+[ ] implement node procedural events (issued on 02:03:21)
+[ ] implement node shops (issued on 02:03:21)
+[ ] implement traveling (issued on 02:03:21)
+[ ] implement persistent army (issued on 02:03:21)
+[ ] implement node objective (issued on 02:03:21)
+[ ] implement progression (issued on 02:03:21)
+
+
bugs:
[ ] symmetric integration (found on 18:02:21)
@@ -64,6 +79,10 @@ view from 18:02:21 to the end:
multiplayer up to 2 ppl
armies, templates and settings are persistent
+view from 02:03:21 to the end:
+ game is raid mode (roguelike) and arena mode
+ multiplayer for arena, no for raid
+ raid mode is fun (yeah sure)
details: