diff options
Diffstat (limited to 'gst/info.c')
-rw-r--r-- | gst/info.c | 299 |
1 files changed, 230 insertions, 69 deletions
@@ -496,7 +496,7 @@ void info_weapon_parse (char *json, info_weapon *w, jsmntok_t *t, int r, } if (strcmp(key, "stun") == 0) { int rt = json_parse_subtokens(json, t, r, i+1); - json_parse_array(json, w->stun, t+i+2, rt-1, 'i'); + json_parse_array(json, w->stun, t+i+2, rt-1, 'f'); i += rt; } for (int h=0; h<7; h++) { @@ -533,7 +533,6 @@ void info_chassis_parse (char *json, info_chassis *c, jsmntok_t *t, int r, if (strcmp(key, "slot_weapon") == 0) { int rt = json_parse_subtokens(json, t, r, i+1); json_parse_array(json, c->slot_weapon, t+i+2, rt-1, 'i'); - printf("%d %d %d\n", c->slot_weapon[0], c->slot_weapon[1], c->slot_weapon[2]); i += rt; } if (strcmp(key, "slot_armor") == 0) { @@ -732,37 +731,37 @@ void info_parse_json (infos *info, char *json, char *obj) { if (strcmp(obj, "template") == 0) { info_unit_parse(json, info->templates+index, t+i+1, rt, info); - info->templateslen = index+1; + info->templateslen ++; } if (strcmp(obj, "weapon") == 0) { info_weapon_parse(json, info->weapons+index, t+i+1, rt, info); - info->weaponslen = index+1; + info->weaponslen ++; } if (strcmp(obj, "chassis") == 0) { info_chassis_parse(json, info->chassis+index, t+i+1, rt, info); - info->chassislen = index+1; + info->chassislen ++; } if (strcmp(obj, "battery") == 0) { info_battery_parse(json, info->batteries+index, t+i+1, rt, info); - info->batterieslen = index+1; + info->batterieslen ++; } if (strcmp(obj, "armor") == 0) { info_armor_parse(json, info->armors+index, t+i+1, rt, info); - info->armorslen = index+1; + info->armorslen ++; } if (strcmp(obj, "aug") == 0) { info_aug_parse(json, info->augs+index, t+i+1, rt, info); - info->augslen = index+1; + info->augslen ++; } if (strcmp(obj, "brain") == 0) { info_brain_parse(json, info->brains+index, t+i+1, rt, info); - info->brainslen = index+1; + info->brainslen ++; } index ++; i += rt-1; @@ -770,6 +769,210 @@ void info_parse_json (infos *info, char *json, char *obj) { } } +#define LOOP(x) for (int z=0; z<x; z++) + +void stats_weapon_init (stats_weapon *weap) { + LOOP(7) weap->damage[z] = 0; + weap->cooldown = 0; + weap->aoe = 0; + weap->knockback = 0; + weap->damage_battery = 0; + weap->stun = 0; + LOOP(7) weap->armor_reduce[z] = 0; + weap->charge_per_shot = 0; +} + +void stats_frame_init (stats_frame *frame) { + frame->hp = 0; + frame->weight = 0; + frame->weight_max = 0; + frame->slot_weapon = 0; + frame->slot_armor = 0; + frame->slot_aug = 0; + frame->speed = 0; + frame->upkeep = 0; + frame->capacity = 0; + frame->recharge = 0; + LOOP(7) frame->armor[z] = 0; +} + +void stats_comp_init (stats_comp *comp) { + strcpy(comp->name, "-"); + strcpy(comp->description, "-"); + LOOP(MAXLEVEL) { + stats_frame_init(comp->base +z); + stats_frame_init(comp->perc +z); + stats_weapon_init(comp->base_weapon +z); + stats_weapon_init(comp->perc_weapon +z); + } +} + +#define PRINT(obj, attr, type) { \ + if (obj->attr != 0) {\ + printf(" "#attr": %"#type"\n", obj->attr); \ + }\ +} + +void stats_frame_printf (stats_frame *frame) { + PRINT(frame, hp, f); + PRINT(frame, weight, f); + PRINT(frame, weight_max, f); + PRINT(frame, slot_weapon, d); + PRINT(frame, slot_armor, d); + PRINT(frame, slot_aug, d); + PRINT(frame, speed, f); + PRINT(frame, upkeep, f); + PRINT(frame, capacity, f); + PRINT(frame, recharge, f); + LOOP(7) PRINT(frame, armor[z], f); +} + +void stats_weapon_printf (stats_weapon *weap) { + LOOP(7) PRINT(weap, damage[z], f); + PRINT(weap, cooldown, f); + PRINT(weap, aoe, f); + PRINT(weap, knockback, f); + PRINT(weap, damage_battery, f); + PRINT(weap, stun, f); + PRINT(weap, charge_per_shot, f); + LOOP(7) PRINT(weap, armor_reduce[z], f); +} + +void stats_comp_printf (stats_comp *comp) { + printf("name: %s\n", comp->name); + printf("description: %s\n", comp->description); + LOOP(MAXLEVEL) { + printf(" level %d ->\n", z); + stats_frame_printf(comp->base +z); + stats_frame_printf(comp->perc +z); + stats_weapon_printf(comp->base_weapon +z); + stats_weapon_printf(comp->perc_weapon +z); + } +} + +#define MATCH(frame, attr, type) {\ + if (strcmp(key, #frame"_"#attr) == 0) {\ + printf(" matched %s\n", #attr);\ + int rt = json_parse_subtokens(json, t, r, i+1); \ + if (type == 'f') {\ + float v[3]; json_parse_array(json, v, t+i+2, rt-1, type);\ + LOOP(MAXLEVEL) comp->frame[z].attr = v[z];\ + } if (type == 'i') {\ + int v[3]; json_parse_array(json, v, t+i+2, rt-1, type);\ + LOOP(MAXLEVEL) comp->frame[z].attr = v[z];\ + }\ + i += rt;\ + }\ +} + +#define MATCH_ARRAY(frame, attr, attr2, type, num) {\ + char str[64]; sprintf(str, "%s%s", #frame"_"#attr"_", attr2);\ + if (strcmp(key, str) == 0) {\ + printf(" matched\n");\ + int rt = json_parse_subtokens(json, t, r, i+1); \ + float v[3]; json_parse_array(json, v, t+i+2, rt-1, type);\ + LOOP(MAXLEVEL) comp->frame[z].attr[num] = v[z];\ + i += rt;\ + }\ +} + +/* REMOVE AFTER THIS */ #include <conio.h> + +void stats_comp_parse (char *json, stats_comp *comp, jsmntok_t *t, int r, + infos *info) +{ + stats_comp_init(comp); + int obj_i = 0, dict_i = -1; + for (int i=0; i<r; i+=1) { + if (t[i].type == JSMN_STRING) { + char key[32]; substr_token(json, key, t+i); + if (strcmp(key, "name") == 0) { + substr_token(json, comp->name, t+i+1); i++; + } + if (strcmp(key, "description") == 0) { + substr_token(json, comp->description, t+i+1); i++; + } + + MATCH(base, hp, 'f'); + MATCH(base, weight, 'f'); + MATCH(base, weight_max, 'f'); + MATCH(base, slot_weapon, 'i'); + MATCH(base, slot_armor, 'i'); + MATCH(base, slot_aug, 'i'); + MATCH(base, speed, 'f'); + MATCH(base, upkeep, 'f'); + MATCH(base, capacity, 'f'); + MATCH(base, recharge, 'f'); + for (int j=0;j<7; j++) { + MATCH_ARRAY(base, armor, info->damage_types[j], 'f', j); + } + + MATCH(perc, hp, 'f'); + MATCH(perc, weight, 'f'); + MATCH(perc, weight_max, 'f'); + MATCH(perc, slot_weapon, 'i'); + MATCH(perc, slot_armor, 'i'); + MATCH(perc, slot_aug, 'i'); + MATCH(perc, speed, 'f'); + MATCH(perc, upkeep, 'f'); + MATCH(perc, capacity, 'f'); + MATCH(perc, recharge, 'f'); + for (int j=0;j<7; j++) { + MATCH_ARRAY(perc, armor, info->damage_types[j], 'f', j); + } + + MATCH(base_weapon, cooldown, 'f'); + MATCH(base_weapon, aoe, 'f'); + MATCH(base_weapon, knockback, 'f'); + MATCH(base_weapon, damage_battery, 'f'); + MATCH(base_weapon, stun, 'f'); + MATCH(base_weapon, charge_per_shot, 'f'); + for (int j=0;j<7; j++) { + MATCH_ARRAY(base_weapon, damage, + info->damage_types[j], 'f', j); + } + for (int j=0;j<7; j++) { + MATCH_ARRAY(base_weapon, armor_reduce, + info->damage_types[j], 'f', j); + } + + MATCH(perc_weapon, cooldown, 'f'); + MATCH(perc_weapon, aoe, 'f'); + MATCH(perc_weapon, knockback, 'f'); + MATCH(perc_weapon, damage_battery, 'f'); + MATCH(perc_weapon, stun, 'f'); + MATCH(perc_weapon, charge_per_shot, 'f'); + for (int j=0;j<7; j++) { + MATCH_ARRAY(perc_weapon, damage, + info->damage_types[j], 'f', j); + } + for (int j=0;j<7; j++) { + MATCH_ARRAY(perc_weapon, armor_reduce, + info->damage_types[j], 'f', j); + } + } + } +} + +void info_stats_parse (infos *info, char *json, int stats_type) { + jsmn_parser p; jsmn_init(&p); + jsmntok_t t[MAXTOKENS]; + int r = jsmn_parse(&p, json, strlen(json), t, MAXTOKENS); + int index = 0; + for (int i=1; i<r; i++) { // i=1: ignore outer [] + if (t[i].type == JSMN_OBJECT) { + int rt = json_parse_subtokens(json, t, r, i); + stats_comp *comp = info->stats[stats_type] + +info->statslen[stats_type]; + stats_comp_parse(json, comp, t+i+1, rt, info); + info->statslen[stats_type] ++; + i += rt-1; + + stats_comp_printf(comp); + } + } +} + int info_read_file (char *dst, char *name, int size) { memset(dst, 0, size*sizeof(char)); FILE *f = fopen(name, "rb"); @@ -802,68 +1005,26 @@ void info_load (infos *info) { info_read_file(json, "content/templates/default.txt", size); info_parse_json(info, json, "template"); - /* - for (int i=0; i<info->unitslen; i++) { - printf("name: %s\n", info->units[i].name); - printf(" hp: %f\n", info->units[i].hp); - printf(" damage: %f\n", info->units[i].damage); - printf(" range: %f\n", info->units[i].range); - }*/ - /* - for (int i=0; i<info->weaponslen; i++) { - printf("name: %s\n", info->weapons[i].name); - printf(" damage_type: %d\n", info->weapons[i].damage_type); - printf(" weight: %f\n", info->weapons[i].weight); - printf(" cooldown: %f\n", info->weapons[i].cooldown); - printf(" damage: %f\n", info->weapons[i].damage); - printf(" range: %f\n", info->weapons[i].range); - printf(" aoe: %f\n", info->weapons[i].aoe); - printf(" knockback: %d\n", info->weapons[i].knockback); - printf(" damage_battery: %f\n", info->weapons[i].damage_battery); - printf(" stun: %d\n", info->weapons[i].stun); - float sum = 0; for (int j=0; j<7; j++) { - sum += info->weapons[i].reduce_armor[j]; - } - if (sum > 0) { - printf(" red pierce: %f\n", info->weapons[i].reduce_armor[0]); - printf(" red laser: %f\n", info->weapons[i].reduce_armor[1]); - printf(" red impact: %f\n", info->weapons[i].reduce_armor[2]); - printf(" red fusion: %f\n", info->weapons[i].reduce_armor[3]); - printf(" red explosive: %f\n", info->weapons[i].reduce_armor[4]); - printf(" red emp: %f\n", info->weapons[i].reduce_armor[5]); - printf(" red spread: %f\n", info->weapons[i].reduce_armor[6]); - } - }*/ - /* - for (int i=0; i<info->chassislen; i++) { - printf("name: %s\n", info->chassis[i].name); - printf(" slot_weapon: %d\n", info->chassis[i].slot_weapon); - printf(" slot_armor: %d\n", info->chassis[i].slot_armor); - printf(" slot_aug: %d\n", info->chassis[i].slot_aug); - printf(" weight_max: %f\n", info->chassis[i].weight_max); - printf(" hp: %f\n", info->chassis[i].hp); - }*/ - /* - for (int i=0; i<info->batterieslen; i++) { - printf("name: %s\n", info->batteries[i].name); - printf(" weight: %f\n", info->batteries[i].weight); - printf(" capacity: %f\n", info->batteries[i].capacity); - printf(" recharge: %d\n", info->batteries[i].recharge); - }*/ - /* - for (int i=0; i<info->armorslen; i++) { - printf("name: %s\n", info->armors[i].name); - printf(" weight: %f\n", info->armors[i].weight); - printf(" pierce: %f\n", info->armors[i].armor[0]); - printf(" laser: %f\n", info->armors[i].armor[1]); - printf(" impact: %f\n", info->armors[i].armor[2]); - printf(" fusion: %f\n", info->armors[i].armor[3]); - printf(" explosive: %f\n", info->armors[i].armor[4]); - printf(" emp: %f\n", info->armors[i].armor[5]); - printf(" spread: %f\n", info->armors[i].armor[6]); - }*/ + + char files[6][32] = { + "content/chassis.txt", + "content/brains.txt", + "content/batteries.txt", + "content/weapons.txt", + "content/armor.txt", + "content/augments.txt" + }; + for (int i=0; i<6; i++) { + info->stats[i] = (stats_comp*)malloc(64*sizeof(stats_comp)); + if (info->stats[i] != NULL) { + info->statslen[i] = 0; + info_read_file(json, files[i], size); + info_stats_parse(info, json, i); + } else { printf("error: out of memory in allocating for stats"); } + } } + void info_dump_json_templates (infos *info, char *str) { int len = 0; sprintf(str+len, "[ \n"); len = strlen(str); |