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-rw-r--r--gst/info.h55
1 files changed, 54 insertions, 1 deletions
diff --git a/gst/info.h b/gst/info.h
index 6417cda..825f48c 100644
--- a/gst/info.h
+++ b/gst/info.h
@@ -13,7 +13,57 @@
#define LEVEL_ARMOR 11
#define LEVEL_AUGS 19
-typedef struct {
+#define STATS_CHASSIS 0
+#define STATS_BRAIN 1
+#define STATS_BATTERY 2
+#define STATS_WEAPONS 3
+#define STATS_ARMOR 4
+#define STATS_AUGS 5
+
+// loaded stats
+typedef struct {
+ float damage[7];
+ float cooldown;
+ float aoe;
+ float knockback;
+ float damage_battery;
+ float stun;
+ float armor_reduce[7];
+ float charge_per_shot;
+} stats_weapon;
+
+typedef struct {
+ float hp;
+ float weight;
+ float weight_max;
+ int slot_weapon;
+ int slot_armor;
+ int slot_aug;
+ float speed;
+ float upkeep;
+ float capacity;
+ float recharge;
+ float armor[7];
+} stats_frame;
+
+typedef struct {
+ char name[32];
+ char description[256];
+ stats_frame base[MAXLEVEL];
+ stats_frame perc[MAXLEVEL];
+ stats_weapon base_weapon[MAXLEVEL];
+ stats_weapon perc_weapon[MAXLEVEL];
+} stats_comp;
+
+
+// computed stats ready for army use
+typedef struct {
+ stats_frame frame;
+ stats_weapon weapon[8];
+} stats_unit;
+
+
+typedef struct {
char name[32];
// indexes of info.*
int8_t chassis;
@@ -100,6 +150,9 @@ typedef struct {
int augslen;
info_brain brains[32];
int brainslen;
+
+ stats_comp *stats[5];
+ int statslen[5];
} infos;
void info_unit_init (info_unit *u);