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Diffstat (limited to 'gst')
-rw-r--r--gst/info.c201
-rw-r--r--gst/info.h1
2 files changed, 179 insertions, 23 deletions
diff --git a/gst/info.c b/gst/info.c
index b99bd4a..eb5738a 100644
--- a/gst/info.c
+++ b/gst/info.c
@@ -771,6 +771,7 @@ void info_parse_json (infos *info, char *json, char *obj) {
#define LOOP(x) for (int z=0; z<x; z++)
+// weapon = 0
void stats_weapon_init (stats_weapon *weap) {
LOOP(7) weap->damage[z] = 0;
weap->cooldown = 0;
@@ -782,6 +783,7 @@ void stats_weapon_init (stats_weapon *weap) {
weap->charge_per_shot = 0;
}
+// frame = 0
void stats_frame_init (stats_frame *frame) {
frame->hp = 0;
frame->weight = 0;
@@ -796,6 +798,7 @@ void stats_frame_init (stats_frame *frame) {
LOOP(7) frame->armor[z] = 0;
}
+// stats = 0
void stats_comp_init (stats_comp *comp) {
strcpy(comp->name, "-");
strcpy(comp->description, "-");
@@ -807,35 +810,36 @@ void stats_comp_init (stats_comp *comp) {
}
}
-#define PRINT(obj, attr, type) { \
+
+#define PRINT_STRUCT(obj, attr, type) { \
if (obj->attr != 0) {\
printf(" "#attr": %"#type"\n", obj->attr); \
}\
}
void stats_frame_printf (stats_frame *frame) {
- PRINT(frame, hp, f);
- PRINT(frame, weight, f);
- PRINT(frame, weight_max, f);
- PRINT(frame, slot_weapon, d);
- PRINT(frame, slot_armor, d);
- PRINT(frame, slot_aug, d);
- PRINT(frame, speed, f);
- PRINT(frame, upkeep, f);
- PRINT(frame, capacity, f);
- PRINT(frame, recharge, f);
- LOOP(7) PRINT(frame, armor[z], f);
+ PRINT_STRUCT(frame, hp, f);
+ PRINT_STRUCT(frame, weight, f);
+ PRINT_STRUCT(frame, weight_max, f);
+ PRINT_STRUCT(frame, slot_weapon, d);
+ PRINT_STRUCT(frame, slot_armor, d);
+ PRINT_STRUCT(frame, slot_aug, d);
+ PRINT_STRUCT(frame, speed, f);
+ PRINT_STRUCT(frame, upkeep, f);
+ PRINT_STRUCT(frame, capacity, f);
+ PRINT_STRUCT(frame, recharge, f);
+ LOOP(7) PRINT_STRUCT(frame, armor[z], f);
}
void stats_weapon_printf (stats_weapon *weap) {
- LOOP(7) PRINT(weap, damage[z], f);
- PRINT(weap, cooldown, f);
- PRINT(weap, aoe, f);
- PRINT(weap, knockback, f);
- PRINT(weap, damage_battery, f);
- PRINT(weap, stun, f);
- PRINT(weap, charge_per_shot, f);
- LOOP(7) PRINT(weap, armor_reduce[z], f);
+ LOOP(7) PRINT_STRUCT(weap, damage[z], f);
+ PRINT_STRUCT(weap, cooldown, f);
+ PRINT_STRUCT(weap, aoe, f);
+ PRINT_STRUCT(weap, knockback, f);
+ PRINT_STRUCT(weap, damage_battery, f);
+ PRINT_STRUCT(weap, stun, f);
+ PRINT_STRUCT(weap, charge_per_shot, f);
+ LOOP(7) PRINT_STRUCT(weap, armor_reduce[z], f);
}
void stats_comp_printf (stats_comp *comp) {
@@ -850,9 +854,156 @@ void stats_comp_printf (stats_comp *comp) {
}
}
+
+// stats_unit = 0
+void stats_unit_init (stats_unit *s) {
+ stats_frame_init(&s->frame);
+ LOOP(8) stats_weapon_init(&s->weapon[z]);
+ s->weaponlen = 0;
+}
+
+// frame a += b
+void stats_frame_sum (stats_frame *a, stats_frame *b) {
+ a->hp += b->hp;
+ a->weight += b->weight;
+ a->weight_max += b->weight_max;
+ a->slot_weapon += b->slot_weapon;
+ a->slot_armor += b->slot_armor;
+ a->slot_aug += b->slot_aug;
+ a->speed += b->speed;
+ a->upkeep += b->upkeep;
+ a->capacity += b->capacity;
+ a->recharge += b->recharge;
+ LOOP(7) a->armor[z] += b->armor[z];
+}
+
+// weapon a += b
+void stats_weapon_sum (stats_weapon *a, stats_weapon *b) {
+ LOOP(7) a->damage[z] += b->damage[z];
+ a->cooldown += b->cooldown;
+ a->aoe += b->aoe;
+ a->knockback += b->knockback;
+ a->damage_battery += b->damage_battery;
+ a->stun += b->stun;
+ LOOP(7) a->armor_reduce[z] += b->armor_reduce[z];
+ a->charge_per_shot += b->charge_per_shot;
+}
+
+// stats_unit a += b
+void stats_unit_sum (stats_unit *a, stats_unit *b) {
+ stats_frame_sum(&a->frame, &b->frame);
+ LOOP(8) stats_weapon_sum(&a->weapon[z], &b->weapon[z]);
+}
+
+// base, perc += comp.base, comp.perc
+void stats_unit_comp_sum (stats_unit *base, stats_unit *perc,
+ stats_comp *comp, int lvl)
+{
+ stats_frame_sum (&base->frame, &comp->base[lvl]);
+ stats_frame_sum (&perc->frame, &comp->perc[lvl]);
+ for (int i=0; i<8; i++) {
+ stats_weapon_sum (&base->weapon[i], &comp->base_weapon[lvl]);
+ stats_weapon_sum (&perc->weapon[i], &comp->perc_weapon[lvl]);
+ }
+}
+
+#define PERC_NORM(x) x*0.01+1
+
+// frame a *= b
+void stats_frame_mul (stats_frame *a, stats_frame *b) {
+ a->hp *= PERC_NORM(b->hp);
+ a->weight *= PERC_NORM(b->weight);
+ a->weight_max *= PERC_NORM(b->weight_max);
+ a->slot_weapon *= PERC_NORM(b->slot_weapon);
+ a->slot_armor *= PERC_NORM(b->slot_armor);
+ a->slot_aug *= PERC_NORM(b->slot_aug);
+ a->speed *= PERC_NORM(b->speed);
+ a->upkeep *= PERC_NORM(b->upkeep);
+ a->capacity *= PERC_NORM(b->capacity);
+ a->recharge *= PERC_NORM(b->recharge);
+ LOOP(7) a->armor[z] *= PERC_NORM(b->armor[z]);
+}
+
+// weapon a *= b
+void stats_weapon_mul (stats_weapon *a, stats_weapon *b) {
+ LOOP(7) a->damage[z] *= PERC_NORM(b->damage[z]);
+ a->cooldown *= PERC_NORM(b->cooldown);
+ a->aoe *= PERC_NORM(b->aoe);
+ a->knockback *= PERC_NORM(b->knockback);
+ a->damage_battery *= PERC_NORM(b->damage_battery);
+ a->stun *= PERC_NORM(b->stun);
+ LOOP(7) a->armor_reduce[z] *= PERC_NORM(b->armor_reduce[z]);
+ a->charge_per_shot * PERC_NORM(b->charge_per_shot);
+}
+
+void stats_unit_apply_perc (stats_unit *base, stats_unit *perc) {
+ stats_frame_mul (&base->frame, &perc->frame);
+ for (int i=0; i<8; i++) {
+ stats_weapon_mul (&base->weapon[i], &perc->weapon[i]);
+ }
+}
+
+// compute all necessary components stats of u into base
+void stats_unit_compute (infos *info, info_unit *u, stats_unit *base) {
+ stats_unit_init(base);
+ stats_unit perc; stats_unit_init(&perc);
+ {
+ stats_comp *comp = &info->stats[STATS_CHASSIS][u->chassis];
+ int lvl = u->levels[LEVEL_CHASSIS];
+ stats_unit_comp_sum(base, &perc, comp, lvl);
+ };
+
+ {
+ stats_comp *comp = &info->stats[STATS_BRAIN][u->brain];
+ int lvl = u->levels[LEVEL_BRAIN];
+ stats_unit_comp_sum(base, &perc, comp, lvl);
+ };
+
+ {
+ stats_comp *comp = &info->stats[STATS_BATTERY][u->battery];
+ int lvl = u->levels[LEVEL_BATTERY];
+ stats_unit_comp_sum(base, &perc, comp, lvl);
+ };
+
+ int wn = 0;
+ for (int i=0; i<8; i++) {
+ if (u->weapons[i] != -1) {
+ stats_comp *comp = &info->stats[STATS_WEAPONS][u->weapons[i]];
+ int lvl = u->levels[LEVEL_WEAPONS+i];
+ stats_frame_sum (&base->frame, &comp->base[lvl]);
+ stats_frame_sum (&perc.frame, &comp->perc[lvl]);
+ stats_weapon_sum (&base->weapon[wn], &comp->base_weapon[lvl]);
+ stats_weapon_sum (&perc.weapon[wn], &comp->perc_weapon[lvl]);
+ wn ++;
+ }
+ }
+
+ for (int i=0; i<8; i++) {
+ if (u->armor[i] != -1) {
+ stats_comp *comp = &info->stats[STATS_ARMOR][u->armor[i]];
+ int lvl = u->levels[LEVEL_ARMOR+i];
+ stats_unit_comp_sum(base, &perc, comp, lvl);
+ }
+ }
+
+ for (int i=0; i<16; i++) {
+ if (u->augs[i] != -1) {
+ stats_comp *comp = &info->stats[STATS_AUGS][u->augs[i]];
+ int lvl = u->levels[LEVEL_AUGS+i];
+ stats_unit_comp_sum(base, &perc, comp, lvl);
+ }
+ }
+
+ stats_unit_apply_perc(base, &perc);
+}
+
+void stats_unit_printf (stats_unit *u) {
+ stats_frame_printf (&u->frame);
+ LOOP(8) stats_weapon_printf(u->weapon +z);
+}
+
#define MATCH(frame, attr, type) {\
if (strcmp(key, #frame"_"#attr) == 0) {\
- printf(" matched %s\n", #attr);\
int rt = json_parse_subtokens(json, t, r, i+1); \
if (type == 'f') {\
float v[3]; json_parse_array(json, v, t+i+2, rt-1, type);\
@@ -868,7 +1019,6 @@ void stats_comp_printf (stats_comp *comp) {
#define MATCH_ARRAY(frame, attr, attr2, type, num) {\
char str[64]; sprintf(str, "%s%s", #frame"_"#attr"_", attr2);\
if (strcmp(key, str) == 0) {\
- printf(" matched\n");\
int rt = json_parse_subtokens(json, t, r, i+1); \
float v[3]; json_parse_array(json, v, t+i+2, rt-1, type);\
LOOP(MAXLEVEL) comp->frame[z].attr[num] = v[z];\
@@ -968,7 +1118,7 @@ void info_stats_parse (infos *info, char *json, int stats_type) {
info->statslen[stats_type] ++;
i += rt-1;
- stats_comp_printf(comp);
+ //stats_comp_printf(comp);
}
}
}
@@ -1022,6 +1172,11 @@ void info_load (infos *info) {
info_stats_parse(info, json, i);
} else { printf("error: out of memory in allocating for stats"); }
}
+
+ info_unit *u = info->templates+0;
+ stats_unit base;
+ stats_unit_compute(info, u, &base);
+ stats_unit_printf(&base);
}
diff --git a/gst/info.h b/gst/info.h
index 825f48c..e37397c 100644
--- a/gst/info.h
+++ b/gst/info.h
@@ -60,6 +60,7 @@ typedef struct {
typedef struct {
stats_frame frame;
stats_weapon weapon[8];
+ int weaponlen;
} stats_unit;