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-rw-r--r--hud/hud.c30
1 files changed, 24 insertions, 6 deletions
diff --git a/hud/hud.c b/hud/hud.c
index 30b6486..62263c7 100644
--- a/hud/hud.c
+++ b/hud/hud.c
@@ -778,12 +778,30 @@ void hud_render_sel (hud_sel *sc, MKb *mkb, info_unit *u,
SDL_RenderFillRect(rend, &r);
SDL_SetRenderDrawColor(rend, 0, 0, 0, 255);
SDL_RenderDrawRect(rend, &r);
- if (sel==0) render_view_chassis(rend, t, x, y, info, i, 0, sprites);
- if (sel==1) render_view_battery(rend, t, x, y, info, i, 0);
- if (sel==2) render_view_armor_detail(rend, t, x, y, info, i, 0);
- if (sel==3) render_view_weapon_detail(rend, t, x, y, info, i, 0);
- if (sel==4) render_view_aug_detail(rend, t, x, y, info, i, 0);
- if (sel==5) render_view_brain(rend, t, x, y, info, i, 0);
+ if (sel==0) {
+ int lvl = u->levels[LEVEL_CHASSIS];
+ render_view_chassis(rend, t, x, y, info, i, lvl, sprites);
+ }
+ if (sel==1) {
+ int lvl = u->levels[LEVEL_BATTERY];
+ render_view_battery(rend, t, x, y, info, i, lvl);
+ }
+ if (sel==2) {
+ int lvl = u->levels[LEVEL_ARMOR+ind];
+ render_view_armor_detail(rend, t, x, y, info, i, lvl);
+ }
+ if (sel==3) {
+ int lvl = u->levels[LEVEL_WEAPONS+ind];
+ render_view_weapon_detail(rend, t, x, y, info, i, lvl);
+ }
+ if (sel==4) {
+ int lvl = u->levels[LEVEL_AUGS+ind];
+ render_view_aug_detail(rend, t, x, y, info, i, lvl);
+ }
+ if (sel==5) {
+ int lvl = u->levels[LEVEL_BRAIN];
+ render_view_brain(rend, t, x, y, info, i, lvl);
+ }
}
SDL_RenderSetClipRect(rend, NULL);
}