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-rw-r--r--hud/hud_views.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/hud/hud_views.h b/hud/hud_views.h
index ceced23..50311d2 100644
--- a/hud/hud_views.h
+++ b/hud/hud_views.h
@@ -16,32 +16,32 @@ void render_view_stats (SDL_Renderer* rend, txtd *t, int px, int py,
void render_view_chassis (SDL_Renderer* rend, txtd *t, int px, int py,
- infos *info, int chassis, SDL_Texture *sprites);
+ infos *info, int chassis, int lvl, SDL_Texture *sprites);
void render_view_battery (SDL_Renderer* rend, txtd *t, int px, int py,
- infos *info, int batt);
+ infos *info, int batt, int lvl);
void render_view_armor (SDL_Renderer* rend, txtd *t, int px, int py,
- infos *info, int armor);
+ infos *info, int armor, int lvl);
void render_view_armor_detail (SDL_Renderer* rend, txtd *t, int px, int py,
- infos *info, int armor);
+ infos *info, int armor, int lvl);
void render_view_weapon (SDL_Renderer* rend, txtd *t, int px, int py,
- infos *info, int weapon);
+ infos *info, int weapon, int lvl);
void render_view_weapon_detail (SDL_Renderer* rend, txtd *t, int px, int py,
- infos *info, int weapon);
+ infos *info, int weapon, int lvl);
void render_view_aug (SDL_Renderer* rend, txtd *t, int px, int py,
- infos *info, int aug);
+ infos *info, int aug, int lvl);
void render_view_aug_detail (SDL_Renderer* rend, txtd *t, int px, int py,
- infos *info, int aug);
+ infos *info, int aug, int lvl);
void render_view_brain (SDL_Renderer* rend, txtd *t, int px, int py,
- infos *info, int brain);
+ infos *info, int brain, int lvl);
void render_view_template (SDL_Renderer* rend, txtd *t, int px, int py,
- infos *info, int temp);
+ infos *info, int temp, int lvl);
#endif \ No newline at end of file