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descript: arena clone + autochess
turn: move+attack
unit design space:
dps ranged
dps melee
tanks
knockback
snipers
aoe
healers
slowers
stunners
kamikazes
attrition (battery damage)
commanders
units composition:
component robots, they are made of components
basic bot: brain, chassis, weapon, batteries.
.brain
.chassis
.locomotion
--motors (what are they needed for? actuators, meeeeh) meeeeeeeh
weapons slots
battery slots
augments slots
armor slots
.batteries
.powergens
.armor (set of floats for every damage type)
.weapons
.augments (sensors, ai enhancers (priority targeting, tactics))
units stats:
damage (float)
damage type
pierce bullet
impact
spread
explosive
laser
fusion
emp
armor (set of floats derived from chassis and armor slots and augments)
reload (turns in between shots)
speed (turn in between movement)
further expansion:
roguelike (1-3 hrs runs, build an army along the way and fight 50 times to win)
rpg (5-30 hrs, long game with map and npcs a story and whatnot)
long rogue (1-10 hrs, open ended roguelike, infinite battles, map)
^ those but multiplayer (yikes for devtime but nice for lols) up to 8 ppl tcp
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