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#ifndef FXS_H
#define FXS_H
#include <SDL.h>
typedef struct {
float from[2];
float to[2];
float starttime;
float endtime;
float size;
int color[3];
} bullet;
typedef struct {
bullet *bullets;
int bulletslen;
} fxs;
void fx_init (fxs *fx);
void fx_add_bullet (fxs *fx, bullet *b);
void fx_process (fxs *fx, float time);
void fx_render (SDL_Renderer *rend, fxs *fx, float cam[], float time);
#endif
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